Guardian Monkey
Member
Because it's the solution the Pro has atm and people get defensive over things they've bought and enjoyed with their hard earned money. It's human nature.
Not me though, my 10gb vram 3080 can suck a dick
Because it's the solution the Pro has atm and people get defensive over things they've bought and enjoyed with their hard earned money. It's human nature.
Not me though, my 10gb vram 3080 can suck a dick
OMFG.
THEY HAD TO TRAIN FROM SOMEWHERE ON A PER GAME BASIS LIKE ALL OF THESE AI SCALERS STARTING OFF.
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OMFG.
THEY HAD TO TRAIN FROM SOMEWHERE ON A PER GAME BASIS LIKE ALL OF THESE AI SCALERS STARTING OFF.
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DLSS 2 is a generalized model which can be integrated into any game without any additional training. It's even available as a plugin for Unity and Unreal Engine for anyone to easily use.
They don't train it like that since DLSS2. DLSS2 and all "new" ML upscalers are TAA based.
I know, but I want the worlda 10 gb 3080 is still going to outperform what a ps5 pro does unless you have some bottleneck somewhere else.
No shit. DLSS 1.0 trained per game to lead them to having enough data for 2.0.
PSSR 1.0 needed to train theirs THE SAME WAY so they won't need to for 2.0 or FRS4.
What are we doing here?
But I have PS5 Pro and want it to be as good as possible. Me (and few other Pro owners) are called haters for simly wanting things to improve. Fanboys are happy no matter what shit their favorite company will serve them.
Bro. PSSR 1.0 shits all over DLSS 1.0.So it clearly had some shit training and wasn't ready for launch. People speculated that they only used their own games to train and that's why it sucked for many 3rd party releases (especially with Ray Tracing).
And you assume that there is a link between DLSS1 and DLSS2. It could be there or not at all (like with FSR1 and FSR2).
You bought a Pro? Kind of shocked, but ok.
"Fanboys are happy no matter what shit their favorite company will serve them"
I mean.....that's no different than what you are complaining about from others my man.
Bro. PSSR 1.0 shits all over DLSS 1.0.
Both are in the learning per game basis stage in live usage. That way they won't need to be per game reliant in 2.0.
What are you even arguing, WTF man?
It's still being trained per use. It came out centralized, since they never did a live training like nVidia did, but make no mistake that data isn't being utilized for 2.0 with what games are doing.I bought it in late Q1 (or early Q2) of 2025 when first disc drives appeared in large quantities (and normal prices).
Publishers release 80 Euro games that have broken image quality (sometimes with no option to turn of PSSR), people should complain about that. Fanboys tend to defend everything.
PSSR is not training per game. It's general and plugin in UE5.
It works the same way as DLSS2 and Xess, just worse in quality.
I bought it in late Q1 (or early Q2) of 2025 when first disc drives appeared in large quantities (and normal prices).
Publishers release 80 Euro games that have broken image quality (sometimes with no option to turn of PSSR), people should complain about that. Fanboys tend to defend everything.
So I'm really gonna get FSR4 first on my Pro rather than on my RDNA3 GPU?
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Yeah, but defending PSSR isn't defending "everything".
People are still not getting that PS5 Pro has RDNA 4 ray-tracing AI performance, just over 9070 non-XT
So it obliterates RDNA 3 in MLA...
It's not that hard to understand after more than a year of PS5 Pro...
Man... I can't wait for 2.0 so that we have something new to fight over
People are defending that it's a better 1.0 outing than it gets credit for from select people. Especially compared to other 1.0 outings.There are even people defending games with shit implementations of PSSR...
I mean, I didn't expect anything else from die hard fanboys but I expect console players to have functioning eyes. And complaining about stuff that sucks usually helps in the long run?
True.
People are defending that it's a better 1.0 outing than it gets credit for from select people. Especially compared to other 1.0 outings.
It has a very promising future due to that.
That seems to threaten people for some reason.
You can treat DLSS2, XeSS and FSR4 all like 1.0 versions
Me too! That's a good step up. If they can hit DLSS 4.5 parity by the time PS6 console comes around and hit L model equivalent ultra performance at 1080p for the handheld, we eating good!If it's on par with FSR4 I will be very happy, believe me.
One of the best shows ever made.Come on ladies.....
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OMFG.
THEY HAD TO TRAIN FROM SOMEWHERE ON A PER GAME BASIS LIKE ALL OF THESE AI SCALERS STARTING OFF.
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One of the greatest mysteries of our time. I like the dude and agree with him more often than not, but the moment the pro or pssr is mentioned, it's like a switch flips within him and we see a different person. A Dr Boji and Mr Pisser situation If I ever saw one.Never understand why Bojji is so obsessed to shitting on PSSR especially being such DLSS cultists. Well maybe it's that the reason. We are entered in the upscaler war era.
You can treat DLSS2, XeSS and FSR4 all like 1.0 versions (DLSS1 works in a complete different way than 2.0 and FSR4 have nothing to do with non ML versions) - all of them are better than PSSR.
Come on ladies.....
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One of the greatest mysteries of our time. I like the dude and agree with him more often than not, but the moment the pro or pssr is mentioned, it's like a switch flips within him and we see a different person. A Dr Boji and Mr Pisser situation If I ever saw one.
Can't wait for PSSR2 launch so we can all agree on how awesome it is (I hope)
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Wonder when we can use these upscalers on our wives and girlfriends.
Water bodies have some ugly artifacting tooI dunno but something looks strangely funny on foliage. It's a strange kind of fizzle I would put down to an AI upscaler but I could be completely wrong.
Great question! Maybe someone else knows. Gaf what say you?
Looks like 120 fps baselineWhat does that even mean?
You know, every time i come across one of your posts, the first thought that comes to mind is: "Why is this dude so annoying"? Like clockwork, every time.So it clearly had some shit training and wasn't ready for launch. People speculated that they only used their own games to train and that's why it sucked for many 3rd party releases (especially with Ray Tracing).
And you assume that there is a link between DLSS1 and DLSS2. It could be there or not at all (like with FSR1 and FSR2).
Well worst AI upscaler. Even in Sony first party games it is outmatched by DLSS and FSR4. XeSS is more of a wash, but XeSS work well enough in UE5.So it is the worst upscaler except when Sony devs use it but third party devs weren't ready for it and so that makes it the worst upscaler.
lol....ok bro
He can't help himselfHow DARE Sony try to do this mid-gen on a Pro model? They should've waited for PS6 so I could complain about it then!
(Sarcasm — basically Bojji's inner thoughts.)
Well worst AI upscaler. Even in Sony first party games it is outmatched by DLSS and FSR4. XeSS is more of a wash, but XeSS work well enough in UE5.
So yeah, PSSR can probably be labeled the worst AI based upscaling solution. Not that I'd agree with the claim it wasn't ready for third party devs. But it is disappointing in a fair number of games. Even first party ones. GT7 with RT and PSSR can sometimes be a really noisy mess, especially in cockpit view.
Works as intended:
If we include prior versions I'd say, just in my own testing, that is was certainly better than DLSS 1.0, better than XeSS 1.0, and better than the first iteration of DLSS 2.0. Although later 2.0 models did improve.Yeah, I'll agree that PSSR, the newest upscalar of all these, is simply not as mature as the latest, greatest versions of FSR, DLSS and XeSS. However, the conversation was broader than that and included prior versions as well.
The video length is longer than the playtime of that area (first 10 minutes) where that grass have shimmering problems.
Did you play the full game on Pro? I played, and only that grass have the shimmering problem in the full game, the first 10 minutes are terrible because the grass is literally in all places in the first area.Game has more areas with foliage and player returns to beginning sector many times during the game.
If we include prior versions I'd say, just in my own testing, that is was certainly better than DLSS 1.0, better than XeSS 1.0, and better than the first iteration of DLSS 2.0. Although later 2.0 models did improve.
FSR is a tricky one. It's clearly better than FSR 1 through 3. But none of those were AI upscalers. FSR4 is the first AI upscaler from AMD and that even newer than PSSR.
The thing is, PSSR is not competing with those older upscalers. It launched in 2024 and DLSS was at 3.7 and XeSS at 1.3. Which it was worse than, with some pretty obvious noise issues. When it worked, it worked well, but when not. Yuck. So I can see where a lot of disappointment came from.
Personally I use my Pro mostly for Sony first party, so in that respect I am happy (barring GT7), but on occasion I do pick up a third party game for the console and that has been a mixed bag in some cases. On the whole I am satisfied, but I really would be happier with the upgrade.
Did you play the full game on Pro? I played, and only that grass have the shimmering problem in the full game, the first 10 minutes are terrible because the grass is literally in all places in the first area.
EDIT: The full footage of the video is from the first 10 minutes.
I'm sure the PS6 will benefit greatly from the work being done. But for the PS5 generation, if the console game doesn't employ PSSR already, they won't be injecting it without an enormous amount of work. Work they already would've done for the PS5 Pro if they were going to do it. That's not "feat monger", that's describing the technical limitations of the console space.It will be the exact same situation the PC has and still does go through depending on the title, etc.. And it will be less of an issue going forward since they are focusing it to firmware/driver level, just as the PC does with newer FRS/DLSS versions. So if we don't fear monger the PC and developers there, then we shouldn't be here either.
which is why mid gen upgrades are always a failure. PS4 Pro, Xbox one X, PS5 PRO is no different.I'm sure the PS6 will benefit greatly from the work being done. But for the PS5 generation, if the console game doesn't employ PSSR already, they won't be injecting it without an enormous amount of work. Work they already would've done for the PS5 Pro if they were going to do it. That's not "feat monger", that's describing the technical limitations of the console space.