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PS5 Pro is getting PSSR 2.0 between January and March 2026

Because it's the solution the Pro has atm and people get defensive over things they've bought and enjoyed with their hard earned money. It's human nature.

Not me though, my 10gb vram 3080 can suck a dick
😂 a 10 gb 3080 is still going to outperform what a ps5 pro does unless you have some bottleneck somewhere else.
 
OMFG.

THEY HAD TO TRAIN FROM SOMEWHERE ON A PER GAME BASIS LIKE ALL OF THESE AI SCALERS STARTING OFF.

The Kid Mero Lol GIF by Desus & Mero

Plus it's the first time in human history anybody did it in a console. He knows there's a difference between that and PC.
 
OMFG.

THEY HAD TO TRAIN FROM SOMEWHERE ON A PER GAME BASIS LIKE ALL OF THESE AI SCALERS STARTING OFF.

The Kid Mero Lol GIF by Desus & Mero

They don't train it like that since DLSS2. DLSS2 and all "new" ML upscalers are TAA based.

DLSS 2 is a generalized model which can be integrated into any game without any additional training. It's even available as a plugin for Unity and Unreal Engine for anyone to easily use.

 
They don't train it like that since DLSS2. DLSS2 and all "new" ML upscalers are TAA based.




No shit. DLSS 1.0 trained per game to lead them to having enough data for 2.0 not needing to.

PSSR 1.0 needed to train theirs THE SAME WAY so they won't need to for 2.0 or FRS4 as well.

What are we doing here?
 
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No shit. DLSS 1.0 trained per game to lead them to having enough data for 2.0.

PSSR 1.0 needed to train theirs THE SAME WAY so they won't need to for 2.0 or FRS4.

What are we doing here?

So it clearly had some shit training and wasn't ready for launch. People speculated that they only used their own games to train and that's why it sucked for many 3rd party releases (especially with Ray Tracing).

And you assume that there is a link between DLSS1 and DLSS2. It could be there or not at all (like with FSR1 and FSR2).
 
But I have PS5 Pro and want it to be as good as possible. Me (and few other Pro owners) are called haters for simly wanting things to improve. Fanboys are happy no matter what shit their favorite company will serve them.

You bought a Pro? Kind of shocked, but ok.

"Fanboys are happy no matter what shit their favorite company will serve them"

I mean.....that's no different than what you are complaining about from others my man.
 
So it clearly had some shit training and wasn't ready for launch. People speculated that they only used their own games to train and that's why it sucked for many 3rd party releases (especially with Ray Tracing).

And you assume that there is a link between DLSS1 and DLSS2. It could be there or not at all (like with FSR1 and FSR2).
Bro. PSSR 1.0 shits all over DLSS 1.0.

Both were/are in the learning per game basis stage in live usage. That way they won't need to be per game reliant in 2.0 (like DLSS 2.x + is now).

What are you even arguing, WTF man?
 
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You bought a Pro? Kind of shocked, but ok.

"Fanboys are happy no matter what shit their favorite company will serve them"

I mean.....that's no different than what you are complaining about from others my man.

I bought it in late Q1 (or early Q2) of 2025 when first disc drives appeared in large quantities (and normal prices).

Publishers release 80 Euro games that have broken image quality (sometimes with no option to turn of PSSR), people should complain about that. Fanboys tend to defend everything.

Bro. PSSR 1.0 shits all over DLSS 1.0.

Both are in the learning per game basis stage in live usage. That way they won't need to be per game reliant in 2.0.

What are you even arguing, WTF man?

PSSR is not training per game. It's general and plugin in UE5.

It works the same way as DLSS2 and Xess, just worse in quality.
 
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If this rumor is real, PSSR 2.0 sounds like a solid mid-gen upgrade, but it really depends on adoption. Better image quality and pushing games past that 70-80fps ceiling is great, yet none of it matters if developers don't patch their games properly. Until Sony shows real side-by-side results in actual titles, I'm treating this as promising, but wait and see
 
I bought it in late Q1 (or early Q2) of 2025 when first disc drives appeared in large quantities (and normal prices).

Publishers release 80 Euro games that have broken image quality (sometimes with no option to turn of PSSR), people should complain about that. Fanboys tend to defend everything.



PSSR is not training per game. It's general and plugin in UE5.

It works the same way as DLSS2 and Xess, just worse in quality.
It's still being trained per use. It came out centralized, since they never did a live training like nVidia did, but make no mistake that data isn't being utilized for 2.0 with what games are doing.
 
I bought it in late Q1 (or early Q2) of 2025 when first disc drives appeared in large quantities (and normal prices).

Publishers release 80 Euro games that have broken image quality (sometimes with no option to turn of PSSR), people should complain about that. Fanboys tend to defend everything.

Yeah, but defending PSSR isn't defending "everything".
 
So I'm really gonna get FSR4 first on my Pro rather than on my RDNA3 GPU?

Sarcastic Charlie And The Chocolate Factory GIF

People are still not getting that PS5 Pro has RDNA4 ray-tracing AI performance, just over 9070 non-XT

So it obliterates RDNA3 in machine learning

It's not that hard to understand after more than a year of PS5 Pro...
 
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Yeah, but defending PSSR isn't defending "everything".

There are even people defending games with shit implementations of PSSR...

I mean, I didn't expect anything else from die hard fanboys but I expect console players to have functioning eyes. And complaining about stuff that sucks usually helps in the long run?

People are still not getting that PS5 Pro has RDNA 4 ray-tracing AI performance, just over 9070 non-XT

So it obliterates RDNA 3 in MLA...

It's not that hard to understand after more than a year of PS5 Pro...

True.
 
Man... I can't wait for 2.0 so that we have something new to fight over

If it's on par with FSR4 I will be very happy, believe me.

"Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs."

 
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There are even people defending games with shit implementations of PSSR...

I mean, I didn't expect anything else from die hard fanboys but I expect console players to have functioning eyes. And complaining about stuff that sucks usually helps in the long run?



True.
People are defending that it's a better 1.0 outing than it gets credit for from select people. Especially compared to other 1.0 outings.

It has a very promising future due to that.

That seems to threaten people for some reason.
 
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People are defending that it's a better 1.0 outing than it gets credit for from select people. Especially compared to other 1.0 outings.

It has a very promising future due to that.

That seems to threaten people for some reason.

You can treat DLSS2, XeSS and FSR4 all like 1.0 versions (DLSS1 works in a complete different way than 2.0 and FSR4 have nothing to do with non ML versions) - all of them are better than PSSR.

gAKh3sUeJpcpOE1R.jpg
 
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Never understand why Bojji is so obsessed to shitting on PSSR especially being such DLSS cultists. Well maybe it's that the reason. We are entered in the upscaler war era.
 
It's hilarious how a late 2025/26 leaked unofficial version of FSR4 on Steamdeck, a early 2022 device, is considered "competence" but PSSR and now PSSR2.0 officially coming to PS5 Pro a late 2024 device is considered "incompetence".

You all are funny.
Like you weren't living with worse crap on that 2022 device for longer simply because FSR4 wasn't, and still isn't officially, ready for it.
 
Never understand why Bojji is so obsessed to shitting on PSSR especially being such DLSS cultists. Well maybe it's that the reason. We are entered in the upscaler war era.
One of the greatest mysteries of our time. I like the dude and agree with him more often than not, but the moment the pro or pssr is mentioned, it's like a switch flips within him and we see a different person. A Dr Boji and Mr Pisser situation If I ever saw one.
 

Come on ladies.....

Best Friends Love GIF by TV Land

One of the greatest mysteries of our time. I like the dude and agree with him more often than not, but the moment the pro or pssr is mentioned, it's like a switch flips within him and we see a different person. A Dr Boji and Mr Pisser situation If I ever saw one.

Can't wait for PSSR2 launch so we can all agree on how awesome it is (I hope)

kumbaya-peace.gif
 
So it clearly had some shit training and wasn't ready for launch. People speculated that they only used their own games to train and that's why it sucked for many 3rd party releases (especially with Ray Tracing).

And you assume that there is a link between DLSS1 and DLSS2. It could be there or not at all (like with FSR1 and FSR2).
You know, every time i come across one of your posts, the first thought that comes to mind is: "Why is this dude so annoying"? Like clockwork, every time.

I gotta ask, is everything ok at home, with work, with life, with the family? What's causing you to be so insufferable?
 
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So it is the worst upscaler except when Sony devs use it but third party devs weren't ready for it and so that makes it the worst upscaler.

lol....ok bro
Well worst AI upscaler. Even in Sony first party games it is outmatched by DLSS and FSR4. XeSS is more of a wash, but XeSS work well enough in UE5.

So yeah, PSSR can probably be labeled the worst AI based upscaling solution. Not that I'd agree with the claim it wasn't ready for third party devs. But it is disappointing in a fair number of games. Even first party ones. GT7 with RT and PSSR can sometimes be a really noisy mess, especially in cockpit view.
 
Well worst AI upscaler. Even in Sony first party games it is outmatched by DLSS and FSR4. XeSS is more of a wash, but XeSS work well enough in UE5.

So yeah, PSSR can probably be labeled the worst AI based upscaling solution. Not that I'd agree with the claim it wasn't ready for third party devs. But it is disappointing in a fair number of games. Even first party ones. GT7 with RT and PSSR can sometimes be a really noisy mess, especially in cockpit view.

Yeah, I'll agree that PSSR, the newest upscalar of all these, is simply not as mature as the latest, greatest versions of FSR, DLSS and XeSS. However, the conversation was broader than that and included prior versions as well.
 
Yeah, I'll agree that PSSR, the newest upscalar of all these, is simply not as mature as the latest, greatest versions of FSR, DLSS and XeSS. However, the conversation was broader than that and included prior versions as well.
If we include prior versions I'd say, just in my own testing, that is was certainly better than DLSS 1.0, better than XeSS 1.0, and better than the first iteration of DLSS 2.0. Although later 2.0 models did improve.

FSR is a tricky one. It's clearly better than FSR 1 through 3. But none of those were AI upscalers. FSR4 is the first AI upscaler from AMD and that is even newer than PSSR.

The thing is, PSSR is not competing with those older upscalers. It launched in 2024 and DLSS was at 3.7 and XeSS at 1.3. Which it was worse than, with some pretty obvious noise issues. When it worked, it worked well, but when not. Yuck. So I can see where a lot of disappointment came from.

Personally I use my Pro mostly for Sony first party, so in that respect I am happy (barring GT7), but on occasion I do pick up a third party game for the console and that has been a mixed bag in some cases. On the whole I am satisfied, but I really would be happier with the upgrade.
 
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The video length is longer than the playtime of that area (first 10 minutes) where that grass have shimmering problems.

Game has more areas with foliage and player returns to beginning section many times during the game.
 
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God I hope its good, I wanted to play the avatar game on Pro, but the fucking PSSR 1.0 was fucking terrible and made the game look worse than it did on basic.

Overall the Pro's been a huge disapointment outside of the handful of first party exclusives that used it well, and the even fewer third party ones.
 
Game has more areas with foliage and player returns to beginning sector many times during the game.
Did you play the full game on Pro? I played, and only that grass have the shimmering problem in the full game, the first 10 minutes are terrible because the grass is literally in all places in the first area.

EDIT: The full footage of the video is from the first 10 minutes. Sounds so intentional because that guy don't like PSSR. I think it's the same guy who couldn't detect PSSR in other modes on Yotei.
 
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If we include prior versions I'd say, just in my own testing, that is was certainly better than DLSS 1.0, better than XeSS 1.0, and better than the first iteration of DLSS 2.0. Although later 2.0 models did improve.

FSR is a tricky one. It's clearly better than FSR 1 through 3. But none of those were AI upscalers. FSR4 is the first AI upscaler from AMD and that even newer than PSSR.

The thing is, PSSR is not competing with those older upscalers. It launched in 2024 and DLSS was at 3.7 and XeSS at 1.3. Which it was worse than, with some pretty obvious noise issues. When it worked, it worked well, but when not. Yuck. So I can see where a lot of disappointment came from.

Personally I use my Pro mostly for Sony first party, so in that respect I am happy (barring GT7), but on occasion I do pick up a third party game for the console and that has been a mixed bag in some cases. On the whole I am satisfied, but I really would be happier with the upgrade.

Think that's a fair assessment. Likewise, I use Pro mostly for first party and other less demanding games. I do some trophy hunting with third party games from time to time and that's where I've really been disappointed with consoles this gen. Pro has alleviated a good bit of that so I'm happy with it overall. Definitely not perfect by any means, but a good first step. Looking forward to 2.0.
 
Did you play the full game on Pro? I played, and only that grass have the shimmering problem in the full game, the first 10 minutes are terrible because the grass is literally in all places in the first area.

EDIT: The full footage of the video is from the first 10 minutes.

I completed it on PC. Game has a lot of areas with foliage (even a forest later). This was taken few hours in:

lXanDLZ.jpeg


I have no idea how foliage looks in later areas looks on Pro, most of the footage is from the beginning.
 
It will be the exact same situation the PC has and still does go through depending on the title, etc.. And it will be less of an issue going forward since they are focusing it to firmware/driver level, just as the PC does with newer FRS/DLSS versions. So if we don't fear monger the PC and developers there, then we shouldn't be here either.
I'm sure the PS6 will benefit greatly from the work being done. But for the PS5 generation, if the console game doesn't employ PSSR already, they won't be injecting it without an enormous amount of work. Work they already would've done for the PS5 Pro if they were going to do it. That's not "feat monger", that's describing the technical limitations of the console space.
 
I'm sure the PS6 will benefit greatly from the work being done. But for the PS5 generation, if the console game doesn't employ PSSR already, they won't be injecting it without an enormous amount of work. Work they already would've done for the PS5 Pro if they were going to do it. That's not "feat monger", that's describing the technical limitations of the console space.
which is why mid gen upgrades are always a failure. PS4 Pro, Xbox one X, PS5 PRO is no different.

it will be fine for the newer games to be released like say GTA 6, and maybe they will patch few old games, but unless it was implemented day one with the system, its not worth it for the devs to go back to old ports and work on it.

I m also interested on how this plays out. because I know it wont be as good as FSR4 on PC, especially if its running on low internal resolution.

because IF I remember correctly. FSR4 on performance, isn't really great image quality, so I wonder how a light / different version of FSR4 will look on Ps5 pro.
 
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