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Graphical Fidelity I Expect This Gen

I'm still amazed how much difference DoF makes in FS games, first time I played ER on PS5 I thought the erd tree use low res bitmaps:

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Turns out, it doesn't - they are just blurred by DoF. This is also the first time I'm testing nvidia smooth motion (frame generation in the driver) and it works... surprisingly well.
 
I'm still amazed how much difference DoF makes in FS games, first time I played ER on PS5 I thought the erd tree use low res bitmaps:

DDqHmcT.jpeg
GItRvMo.jpeg


Turns out, it doesn't - they are just blurred by DoF. This is also the first time I'm testing nvidia smooth motion (frame generation in the driver) and it works... surprisingly well.

I hate that this games forces Chromatic Aberration and if you want to remove it you have to mod it and then you are forced to play offline. Fuck From Software for that shit
 
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I hate that this games forces Chromatic Aberration and if you want to remove it you have to mod it and then you are forced to play offline. Fuck From Software for that shit

Yeah, fuck this shit. Simple toggle in the menu is that hard to do? We know they love this shit (since BB) but many people are allergic to that (including me).

Meanwhile TW3 on PS5 has shit ton of options to enable or disable filters like that.
 
Battlefield 6 single player looks downright amazing at times.

Sound design really good.

Gunplay itself is great.

It's a shame it's so goddamn uninspired and generic. I'm like 5 missions in and there's been just 1 setpiece. Zero ambition. Haven't even hopped on a turret yet. It's been all small scale street fights. Except, way less polished than any COD game.

(But the game looks amazing on a base ps5. Frostbite really giving ue5 a run for its money.)

So much wasted potential. We need a story driven, graphically impressive, mature and heavy 15 hour campaign. Naughty dog style but FPS. At 5 hours long, I don't mind the length but if your game is that short then there's no excuse to not go all out.
 
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So much wasted potential. We need a story driven, graphically impressive, mature and heavy 15 hour campaign. Naughty dog style but FPS. At 5 hours long, I don't mind the length but if your game is that short then there's no excuse to not go all out.
BF4 had an atrocious campaign too but it was, I believe, the last big military FPS to use real-world factions/nations in its premise. There was a huge Chinese backlash iirc and ever since we get watered-down nonsense revolving around fictional, nonsensical entities like "Pax Armata" "Avalon" "Konni" etc. On top of that, political and social consciousness grew among the game developer class to the point where I don't think they could tell a gritty, grounded war story even if they tried. And honestly, I'm not sure where is left for the realistic military FPS campaign to go. Not many or any great examples since the original Modern Warfare trilogy. CoD went into fantasy land, BF followed (except there was never a good BF campaign in the first place). I liked Modern Warfare from 2019 but even that game pulled a lot of its punches, you could tell this kind of content had to be handled differently than the PS360 gen. I don't even know what I would want out of this kind of campaign anymore. Feels like their time came and went.

They shouldn't have wasted time making it, though. BF2042 had the right idea by skipping campaign entirely.

BF6 character rendering is off. I don't expect the greatest, given what kind of game it is, but there's something about eyes and eyebrows that just looks terrible. Haven't even been tempted by any skins considering how many only show the upper half of face. Big step down from previous entries. Maybe overall detail is better but something's wrong with faces.
 
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Never saw any info of epic admitting it being prerendered, but saw plenty gamers claiming its realtime and pretty sure epic claimed its real time too, hell i thought it was realtime back in mid 2020 before ps5 launch too, but now its obviously cgi/bullshot trailer/prerendered/false advertising.
Look at those fuckers lie tru their teeth straight to our faces:



Hell in video description u got clearly written:


Turns out most impressive part of the demo was cgi aka bullshot :P
Its like woman claiming she has only 7bodycount, then u find out that number is for 2026 only and resets every year(new year new me bs- im spiritual now- then what happened to last 10 years u were physically fucking all other dudes tho? Their penises were very real and not ghosts :messenger_astonished:).

Really cant wait for gta6 here to actually experience those crazy graphics(even if its 30fps with dips at below 1080p native res ai upscaled to something more reasonable), altho not even sure whats gonna come out sooner, gta6 or witcher4(logically gta6 is likely getting delayed to 2027 coz fuck devs unions, witcher4 no clue here, could be 2027, could be even 2030 ).

No no, the demo is still realtime running on ps5 but the last part of the demo, aka the flying section, was a scripted cutscene that was not player controlled but it was definitely rendered on the ps5. It was mentioned in one of the dev interviews that the part wasnt being controlled. Doesnt exactly mean it was pre-rendered. they did something similar for a scene in the matrix demo where Neo and Trinity get multiplied and they said that specific part had to be a video file not because of some GPU limit but some other bottleneck.

We have seen several scenes like that since. Hellblade 2 has several chapters that end and a fly through takes you to the next without cutting. The matrix awakens demo was patched on PC with a Superman mod and i was able to fly really fast through the entire level with no pop-in. Wukong has a scripted scene/cutscene similar to the original ps5 demo as well and Wukong doesnt even use nanite for its foliage. The entire final chapter lets you fly on that cloud as well in very fast speeds. And while spiderman 2 isnt using nanite, it delivers on the promise of that flying demo several times throughout the game.

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Battlefield 6 single player looks downright amazing at times.

Sound design really good.

Gunplay itself is great.

It's a shame it's so goddamn uninspired and generic. I'm like 5 missions in and there's been just 1 setpiece. Zero ambition. Haven't even hopped on a turret yet. It's been all small scale street fights. Except, way less polished than any COD game.

(But the game looks amazing on a base ps5. Frostbite really giving ue5 a run for its money.)

So much wasted potential. We need a story driven, graphically impressive, mature and heavy 15 hour campaign. Naughty dog style but FPS. At 5 hours long, I don't mind the length but if your game is that short then there's no excuse to not go all out.
the last great military FPS campaign was the COD2 in 2005. Halo 3 had some epic large scale battles a couple of years later but unfortunately COD4 came out with its focus on navy seals/smaller engagements and that was the end of that. they tried to fake some setpieces in MW2 but i wasnt buying it.

Bungie went away and 343i just couldnt cope with the expectations. Raven, Treyarch, IW and Sledgehammer decided to copy Modern Warfare 1 instead of making a real war game. DICE soon followed. i was so fucking disappointed by BF1's campaign missions I wanted to riot.

It's a travesty that for the past 20 fucking years, we havent had a real war game. Sledgehammer tried with World War 2 but its so small in scale and scripted, i didnt feel like i was playing a war game. probably a 60 fps limitation. But most probably just a lack of ambition and desire to make a real full scale war game.

doesnt help that sony studios, rockstar, and other A tier studios like Bioware have gone full open world trying to copy ubisoft for some reason and lost what made games special. PS2 had LOTR games that were more epic in scale than the trash we are getting now.
 
the last great military FPS campaign was the COD2 in 2005. Halo 3 had some epic large scale battles a couple of years later but unfortunately COD4 came out with its focus on navy seals/smaller engagements and that was the end of that. they tried to fake some setpieces in MW2 but i wasnt buying it.
I'm curious to think why you weren't "buying" stuff like the DC setpiece battles in MW2. You can certainly see the cracks going back now, but they still outdid anything in CoD2. I like CoD2 but it's extremely monotonous without any real sense of pacing, and most of the "battles" were limited to a few streets and city blocks start to finish. Most of the CoDs for the rest of that generation had more impressive moments than CoD2, and CoD1 had better variety and pacing (especially counting its expansion pack).
 
Gotta disagree here, cod ww2 (launched nov 2017)had very good singleplayer camplaign.

it's ok. nothing special. the normandy landing was supposed to be this epic scene but as soon as the epic cutscenes ended, and the main mission started, you could tell how low budget and not epic it was. i want to see more than just a few soldiers on screen at once. i want to see more than just a few tanks on screen at once.

honestly, the mission i liked the most was the mission hated by everyone. the flying level with literally hundreds of planes in the skies where you escort the bombers. i know it didnt have the most accurate of flying mechanics but its a video game and i loved the insane scale of it. its simply lacking in other boots on the ground levels.
I'm curious to think why you weren't "buying" stuff like the DC setpiece battles in MW2. You can certainly see the cracks going back now, but they still outdid anything in CoD2. I like CoD2 but it's extremely monotonous without any real sense of pacing, and most of the "battles" were limited to a few streets and city blocks start to finish. Most of the CoDs for the rest of that generation had more impressive moments than CoD2, and CoD1 had better variety and pacing (especially counting its expansion pack).
So there are two big setpieces in MW2, the big white house raid (or was it the capitol?), and the DC suburb battle you have the russians. the rest of the game is literally just you and a bunch of other dudes going in and taking out a few bad guys. it plays out more like a spec ops game than a full blown world war 2 game.
 
So there are two big setpieces in MW2, the big white house raid (or was it the capitol?), and the DC suburb battle you have the russians. the rest of the game is literally just you and a bunch of other dudes going in and taking out a few bad guys. it plays out more like a spec ops game than a full blown world war 2 game.
If you were talking about the reboot trilogy I'd agree. But in MW2 there's two separate DC suburb levels and then two or three levels for the actual battle around the capitol and white house. It's a decent chunk of the game. Probably makes up more of the game than CoD4's middle east levels did. Some of the "spec ops" missions escalate into pretty big battles too. And then MW3 opened with the insane NYC levels and was full of big battles throughout, overall larger scale than either CoD4 or MW2. I get what you're saying because you mentioned CoD2 which was that 100% of the time, but striking a balance did wonders for the pacing and storytelling. It makes me even angrier that they screwed up the reboot trilogy so badly.
 
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