DF are the same guys who claimed variable frequency cause bottlenecks to the gpu and the cpu when maximised and other bullshit not worthy even to mention eh but yeah lately their narrative has surely changed because you know without the xbox the only left which care a bit to push the console tech is only the playstation brand and not surely Nintendo, so they haven't much choice.DF praises Sony far, far more than any other developer. They were the ones praising GoY and DS2 graphics last year, when people dismissed GoY outright on this very forum. They are the ones that get exclusive interviews with Mark Cerny, who, in his own words, is a fan of them. Not only that they praise PSSR in a lot of titles. Pointing out the bad as well isn't a crime. Also, I'm not sure why you brought DF up? I certainly didn't mention them, nor are they are hardly the only one who have pointed out issues with PSSR noise in some titles.
"latency hiding 5ms run-time"? I'm not even sure what that means. 1500 TOPs? I can only assume you mean the 5090? Which DF doesn't usually use in PS5 Pro comparisons. The first batch of comparisons they did in 2024 was before the 5090 released, and the AW2 comparison you seem to have a problem with was done on a 4070, which has less TOPs than a PS5 Pro.
Some odd things here:
1. AW2 is by far not the worst offending game. Off the top of my head, Avatar, Star Wars Outlaws, Silent Hill 2, Silent Hill F, Rise of the Ronin, Metal Gear Solid 3 are all worse. Star Wars Outlaws and Avatar got patched and look decent now, although Outlaws could use some work.
2. AW1 XB1 exclusive roots? AW1 was a 360 game and on a completely separate engine. AW2 is based on the Northlight engine, which is one of only four that uses mesh/primitive shaders on current gen. The engine had roots on XB1, but it works really well on PS5, albeit it very demanding on both PS5/XSX. Control uses the same engine and it is categorically better on the Pro vs the XSX.
3. Any comparisons to PSSR has always been just with the regular DLSS versions and near as possible matched settings. Never with RR, unless it is a separate video showing off the benefits of RR, but PSSR never enters that discussion.
Demon Souls is a good example of PSSR. Its also not on PC so I'm not sure what a 5090 or MFG has got to do with anything.
Even Sony is replacing it with a newer version based off FSR4. They clearly understand it is lacking in certain respects vs other upscalers. That is not to say PSSR can't look good, it absolutely can, but it can be better. And it will be better. Unless you think Sony and Mark Cerny are liers?
Last edited: