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Or is it just one of Phil's balls in my throat?
Clockwork Revolution Preview - Rabbit’s Got A Gun - Game Informer
We spoke to inXile about how Clockwork Revolution reacts to your actions in ways "you just don't see in many other games."
Morgan Vanette is the customizable protagonist and a member of the Rotten Row Hooligans gang. This group is just one of many in the bronze-tinted city of Avalon. Vanette reminds players in a trailer, "You either got a gang at your back, or a knife in it," and inXile has made clear that it wants you to feel like all of Avalon has its eyes on you
Clockwork Revolution game director Chad Moore tells me, "Right now, we're very focused on making sure the game responds to player choices in a natural way. We want every choice to lead to moments that feel personal, surprising, and true to the story they're shaping."
He describes the narrative of Clockwork Revolution as dark, humorous, and brutal, with player attributes, skills, dialogue choices, and weapon crafting all rounding it out in player-specific ways
Perhaps it's a faux pas to mention BioShock Infinite, but I swear I'm getting at something here that's beyond the visual similarities between it and Clockwork Revolution, though those are delightfully apparent. The former's initial premise involved a lot more universe-tearing (and subsequently, time manipulation shenanigans) than the final release, and I can't help but see some glimmers of Bioshock Infinite's revealed-then-cut (or at least toned down) time mechanics. Trailers for Clockwork Revolution show Vanette using their time travel glove to reshape the environment, platforms, and tools around them in-real time to help them overcome foes or progress forward through Avalon; that, to me, when combined with what looks to be some great gunplay, is the most exciting aspect of this game, and I can't wait to see how deep it goes.
"The biggest thing for us is the depth of the visual reactivity," Moore says. "When you go back in time in Clockwork Revolution and change something, you're not just opening a new branch; you're coming back to a present that's been physically reshaped around those choices. Avalon has been handcrafted to reflect those changes in ways that feel surprising and earned. It reacts to what you've done in ways that you just don't see in many other games."