• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Highguard Debuts on Steam with a peak CCU of 97k and 21% positive reviews

The price tag of $40 is the issue for it considering everything that has gone down with that game.

It would have a better chance at F2P with a decent cash shop.
Arc Raiders is successful
Helldivers 2 is successful

If you make a good game people will come, paid or not. You release a demo or open server test for people to try, it's not that complicated.

The problem with Marsthoj is exactly why is wrong with Highguard - you are weeks from launch and I still didn't see extended gameplay videos with explanations, etc., just cinematic ether probably cost a lot.
 
Last edited:
That's not proof, is it? Steam CCU reflects performance within that ecosystem, that's it. It might correlate to the broader success of a game, but hardly a solid indicator when there are games that perform better on console as opposed to PC and vice versa. I'd agree with you if you actually had solid platform data to back it up.
Steam numbers are always a rough but reliable indicator of popularity. Also I can never trust anyone who uses the word 'ecosystem' unironically.
 
Sounds familiar...

wi4uGpzOdLn4Lttj.jpg
Every time a new game comes that divide gamers (either for being GaaS or DEI) we have people relativizing numbers, making it look like there is this "hidden success" which we don't know about or are not told, companies start the gaslighting by giving "player stats" (number of steps taken in the game, how many bullets have been fired, etc) - so that when the financial outcomes come, and stock prices goes down the same defenders start saying "you guys are ignorant, it wasn't because of game X, its because of this completely unrelated thing"
 
Woah guys. This is a thread to shit on Highguard.

Leave my Marathon alone. :(
Those frothing for failure, get even more ravenous when failure comes to some degree it seems, lol. Highguard was next in line and now that their job is "done", I guess they're already onto the next one, lol. I was turned off by Marathon initially, but they're genuinely trying to make improvements, and since then it's become a lot more enticing. So much so that I got the collector's, lol. Is it a gamble? Sure, but one that I was willing to take, and I don't get that feeling that often. Marathon leans on a more "successful" gameplay loop, albeit they have their own changes and differences. Highguard tried to do something different, and it appears that the consensus is that it needed more time in the oven, should've done closed betas, etc.

I've read/heard so many of the same things...

- Various parts of the match feel like they haven't been thought out well. (Apparently the shieldbreaker portion feels like the best part of the game according to quite a few, but the base preparation/building and the raiding portion feel lacking.)
- The maps are too big for 3v3, though this must've been a gameplay decision that leaned on wanting it to be big enough where players don't come in contact UNTIL the shieldbreaker + raiding portion of the game.
- TTK potentially feels too low for the type of game this is aiming to be.
- PC performance is NOT good, and the options that are provided are extremely limited. The game doesn't look extraordinary, yet folks with 5090s aren't exceeding 60+fps.
- The game was attempting to mimic a reveal just like Apex Legends, which could've been good for it, but the VGA reveal didn't do it any favors.
- If there were closed tests/beta tests, it could've helped the outcome of the project quite a bit.
 
Every time a new game comes that divide gamers (either for being GaaS or DEI) we have people relativizing numbers, making it look like there is this "hidden success" which we don't know about or are not told, companies start the gaslighting by giving "player stats" (number of steps taken in the game, how many bullets have been fired, etc) - so that when the financial outcomes come, and stock prices goes down the same defenders start saying "you guys are ignorant, it wasn't because of game X, its because of this completely unrelated thing"

Yep, it's the coping stage.

The funniest stage of them all.

They really do get quite creative for the real reason a game failed. More creative than the games themselves.
 
Last edited:
Every time a new game comes that divide gamers (either for being GaaS or DEI) we have people relativizing numbers, making it look like there is this "hidden success" which we don't know about or are not told, companies start the gaslighting by giving "player stats" (number of steps taken in the game, how many bullets have been fired, etc) - so that when the financial outcomes come, and stock prices goes down the same defenders start saying "you guys are ignorant, it wasn't because of game X, its because of this completely unrelated thing"
Agencylife Bingo GIF by MX Player
 
I was browsing Twitch and realized a single streamer has the same viewer count playing Banjo Tooie on N64 vs. the entire Highguard category viewership, Impressive stuff.


sofYNNM.jpeg
 
This is where HG ranks on Steam right now. And it's the start of day 3 of a F2P game.

At similar time yesterday (UTC 17:00), HG had 17,500 players.

dID1CYrl0LBLcbBF.jpg
 
Last edited:
Of all its issues, one criticism of highguard that I'm a little surprised no one has mentioned is the use of kernel level anti cheat that needs manually removed after install. Does no one care anymore about security/privacy and just installs this stuff without complaining? That's an instant no go for me.
 
Holy shit my most played game World of Tanks is beating it?

ON STEAM?

No on plays WoT on Steam

Pulling the plug on HG in 3, 2,....
Whatever the hell Vtube Studio and Legend of Idleon MMO are higher.

Given the trending of both these games (HG and Unturned), Unturned will surpass HG at some point. I had to google what Unturned is. It is this and came out in 2017:

 
so I searched on steam by revenue (so how much off those fake currency packs Highguard is making)

duKuV65AqGf4YOgq.jpg


sadly its not making as much money as the west coast mainline to Birmingham Crewe route DLC at the moment, but I'm sure it can spring back.
 
Last edited:
Lol well its not gonna be a success story if thats your expectation. Anyone who played marathon know that its gonna be a pretty niche title with a smaller long time playerbase like hunt showdown. Think about 100k max at launch. Marathon is not gonna break into the mainstream, its a pretty risky AAA project
Niche title from legendary studio Bungie releasing their first exclusive to their new parent company, Sony.

Yeah, I'm sure when they pitched Marathon to Sony they were selling it as a "niche title."

Weirdest excuse to make. I'm not even against Marathon, I hope it's good - great even. But saying the game is expected to be a "niche title" is a big stretch.
 
For reference. This is Steam's top 15 at the time of this post.

rN8K3GiAriZWU7Rg.png



Highguard is doing worse than the PC port of Umamusume, which is primarily a mobile game.
2qRkh4GYdyHoTs7y.png
 
I don't really enjoy The Hunt: Showdown (or pretty much any multiplayer games tbh), but I can immediately see the appeal, and understand what it's going for, which is something interesting and fairly unique.

When I watched footage of people playing Highguard it was a bunch of boring looking parts bolted together to make a confusing whole. I don't think it's gonna cut it, sadly for the devs.

Also The Hunt has a great art style, the one Highguard has does nothing at all for me.
 
Last edited:
Of all its issues, one criticism of highguard that I'm a little surprised no one has mentioned is the use of kernel level anti cheat that needs manually removed after install. Does no one care anymore about security/privacy and just installs this stuff without complaining? That's an instant no go for me.
we hate cheaters more, and any other non-kernel level anti-cheat has failed.

BF6 has no cheaters at all, i only ran into one in my entire 300 hours.
 
Last edited:
we hate cheaters more, and any other non-kernel level anti-cheat has failed.

BF6 has no cheaters at all, i only ran into one in my entire 300 hours.
one is already too many, those anti-cheats basically don't work and are mostly bloat for the files.
 
one is already too many, those anti-cheats basically don't work and are mostly bloat for the files.
One is not many, you clearly have no idea how rampant they are.

They 100% work, its barely bloat, performance is fine. Unless you have a shit rig.
 
It's actually insane how dumb and garish this looks. Just why?
That shit is 100% by design.

MmELxuv.jpeg


They prioritized diversity, "body positivity", and thwarting the male gaze over designs that people actually like and want to play as. That studio was filled with activists and spineless yes-men afraid to say what everyone is thinking. Never has a studio deserved to fail so badly.
 
That shit is 100% by design.

MmELxuv.jpeg


They prioritized diversity, "body positivity", and thwarting the male gaze over designs that people actually like and want to play as. That studio was filled with activists and spineless yes-men afraid to say what everyone is thinking. Never has a studio deserved to fail so badly.
The drawing looks so much better, that's absolutely crazy. Lmao
 
It's a disturbing that people seem to be just pushing this game to fail. Not only that, take enjoyment out of it. Like real pleasure at watching people fail and lose jobs, close studios. I'm not even sure exactly what the fight on this one is, modern characters? audience? Geoff?

Not every game can be a Concord or Veilguard. Too many failed games is not good for the overall health of the industry. Because they don't fucking learn.

Have a heart guys, game development is hard. I mean it's free to play afterall. I'm really curious what they expected for their ROI.
I do feel sorry for the devs who will lose their jobs, but at this point the damage is already done. Maybe if they had solicited honest, unfiltered feedback earlier in development, they could've avoided releasing a game that nobody wants.
 
That shit is 100% by design.

MmELxuv.jpeg


They prioritized diversity, "body positivity", and thwarting the male gaze over designs that people actually like and want to play as. That studio was filled with activists and spineless yes-men afraid to say what everyone is thinking. Never has a studio deserved to fail so badly.

Can't wait to see how Insomniac and Sweet Baby Inc take a giant shoehorn and cram lib nonsense into a Wolverine game.
 
That shit is 100% by design.

MmELxuv.jpeg


They prioritized diversity, "body positivity", and thwarting the male gaze over designs that people actually like and want to play as. That studio was filled with activists and spineless yes-men afraid to say what everyone is thinking. Never has a studio deserved to fail so badly.

Well they suceeded amazingly well then in thwarting the male gaze....

and everyone else.
 
Top Bottom