DownLikeBCPowder
Member
I like it as it is just fine 5 fps and all. But yeah, bells and whistles can be nice to experience.
People for you. Even lab puppy videos get downvotes.Having a higher frame rate does add to (not that playing it in 1998 was awful or anything) it and I don't know why some people are deeply offended by a smoother experience, but gatekeepers gonna gatekeep, the sad little gremlins.
Mostly likely because they don't have a PC to experience it with. If I can't experience it I don't like it!Having a higher frame rate does add to it and I don't know why some people are deeply offended by a smoother experience, but gatekeepers gonna gatekeep, the sad little gremlins.
It has to be some real petty reason, because it doesn't make any sense.Mostly likely because they don't have a PC to experience it with. If I can't experience it I don't like it!
![]()
I was there and even back then I wished the game had a better framerate.The frames can go up but nothing can roll back the clock to playing this back in 1998.
You can lay on all the CRT filters and Nvidia Gayworks you want - you simply had to be there.
It's exactly that.It has to be some real petty reason, because it doesn't make any sense.
Reading through this thread gave me a thought, maybe I'm the only one who wants this, but it would be SO cool if recomps would make text boxes super fast and either remove or streamline Zelda tutorials. I would love to request this but I know a lot of these programmers burn out from all the demands and questions, not that I would know who to ask anyway.
Also got a couple questions for anyone who might know. What's the best recomp for OOT and which mods are the best and are they able to all run together?
And what is Harkinian? I've heard that a lot.
Maybe that's why the 3DS version looks so smooth to me, even if it's 30.It's the original with a higher resolution.
OMG, text speed modifier is incredible!Ship of Harkinian is the name of the pc port. You might like it.
![]()
I set this up in 2023. I think the site I downloaded the 3ds texture mod had other texture packs. That's all I can say.OMG, text speed modifier is incredible!
Is there a central place for recomp mods or you just need to search for em?
The sluggish frame rate is an integral part of the gestalt of the object, of the game, removing it is an act of deconstruction. You're literally vandalising art.
It may not be by design (your assumption), but it's part of the message nonetheless.video games are not art. their technical limitations aren't by design, they are an unwanted side effect of having limited compute power
Nintendo fans finally know what 60 fps feels like.
Only took 30 years.
It may not be by design (your assumption), but it's part of the message nonetheless.
Yes.so the "message" is input lag and nausea from motion sickness?
Yes.
You are joking, right...? Right?The sluggish frame rate is an integral part of the gestalt of the object, of the game, removing it is an act of deconstruction. You're literally vandalising art.
It's like throwing ketchup on a Monet because you think it needs more oomf, what the fuck are you doing, nerd?
Of course I'm fucking serious.You are joking, right...? Right?
So be it.I don't know why people are so insistent to put words in my mouth.
I played the game on the glide emu back in the day... I'm just not bothered by the framerate on n64.
Get over it.
So be it.
Just don't shove your opinion over everyone else face.
Look man, you're a little riled up, that's cool.So be it.
Just don't shove your opinion over everyone else face.
Man, that sounds less like parenting and more like a retro-gaming bootcamp from hell.If I ever get kids I'll have them complete the classics from each generation. Like at five they can enjoy NES, at six SNES etc. I'd also only allow internetless PC gaming so DOS games would also be on the curriculum.
Man, that sounds less like parenting and more like a retro-gaming bootcamp from hell.
Imagine being a kid in 2038 and your friends are all playing Fortnite 7 with full-body haptics while you're sitting there squinting at Contra on an NES because "it builds character." At age six you're getting graded on how fast you beat Super Metroid, and by seven you're being forced to troubleshoot IRQ conflicts in DOS like it's some twisted rite of passage.
"Sorry kids, no internet — today we're learning the true joy of configuring Sound Blaster drivers and dealing with games that crash because you used too much conventional memory."
You're basically designing the first childhood experience that doubles as a time-travel compliance checklist. Forget nostalgia — that's a speedrun straight into therapy.
They couldn't, their engine doesn't use fancy triple buffered v-sync which means it can only use framerates that are the results of entire divisions. For Oot you have 60 fps for the name select, 30 (/2) for the items menu and 20 (/3) for the gameplay. Then you translate that into PAL and while the name select and items menu can run at a "nice" rounded 50 and 25 fps respectively, when you divide 50 by 3, you get an ugly 16.6666666 (periodic) framerate.20? you lucky NTSC motherfuckers. here in the PAL region it was 17 fps, because they couldn't be arsed to properly adjust it for PAL
Yeah I get what you mean. After having played the game like 20 times on an N64, seeing it running at 60fps feels cursed somehow.Uncanny valley. It ain't OoT if it ain't 15fps.
Thank you.You're on a gaming enthusiast forum moaning about people having some standards and not wanting to play games at 20fps
heh
The low frame rate just adds to the kind of dreamy soft focus atmosphere of the original.
Nobody I knew was particularly bothered at the time. It's not built around twitch gameplay.
A lot of people remember it running at 60fps anyway. It's funny how people misremember how these games actually ran and looked (they didn't run at 480p either)
12 real, hand drawn frames = OK, pretty standard.Dudes be watching 60fps anime and movies and think it's an improvement.