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Zelda Ocarina of Time 60fps vs. 20fps is such a massive difference

Having a higher frame rate does add to it (not that playing it in 1998 was awful or anything) and I don't know why some people are deeply offended by a smoother experience, but gatekeepers gonna gatekeep, the sad little gremlins.
 
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Having a higher frame rate does add to (not that playing it in 1998 was awful or anything) it and I don't know why some people are deeply offended by a smoother experience, but gatekeepers gonna gatekeep, the sad little gremlins.
People for you. Even lab puppy videos get downvotes.
 
Having a higher frame rate does add to it and I don't know why some people are deeply offended by a smoother experience, but gatekeepers gonna gatekeep, the sad little gremlins.
Mostly likely because they don't have a PC to experience it with. If I can't experience it I don't like it!

angry mob GIF by MASTERPIECE | PBS
 
Reading through this thread gave me a thought, maybe I'm the only one who wants this, but it would be SO cool if recomps would make text boxes super fast and either remove or streamline Zelda tutorials. I would love to request this but I know a lot of these programmers burn out from all the demands and questions, not that I would know who to ask anyway.


Also got a couple questions for anyone who might know. What's the best recomp for OOT and which mods are the best and are they able to all run together?
And what is Harkinian? I've heard that a lot.
 
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Ocarina of time wasn't about loot or shrines you see in today's culture, as far as graphics and frame rate go as long as it works I'll play it, I'm not hunting down rom files, and emulators just to play a game and btw 2DS version FTW
 
The frames can go up but nothing can roll back the clock to playing this back in 1998.

You can lay on all the CRT filters and Nvidia Gayworks you want - you simply had to be there.
I was there and even back then I wished the game had a better framerate.

Like Mario 64, which was released 2 & 1/2 years earlier and ran at 30fps.
 
It has to be some real petty reason, because it doesn't make any sense.
It's exactly that.

It happens in every single emulation thread too, people who are upset they can't experience the superior way to play these games come in and start calling emulation piracy and so on
 
Reading through this thread gave me a thought, maybe I'm the only one who wants this, but it would be SO cool if recomps would make text boxes super fast and either remove or streamline Zelda tutorials. I would love to request this but I know a lot of these programmers burn out from all the demands and questions, not that I would know who to ask anyway.


Also got a couple questions for anyone who might know. What's the best recomp for OOT and which mods are the best and are they able to all run together?
And what is Harkinian? I've heard that a lot.

Ship of Harkinian is the name of the pc port. You might like it.

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The sluggish frame rate is an integral part of the gestalt of the object, of the game, removing it is an act of deconstruction. You're literally vandalising art.

It's like throwing ketchup on a Monet because you think it needs more oomf, what the fuck are you doing, nerd?
 
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The sluggish frame rate is an integral part of the gestalt of the object, of the game, removing it is an act of deconstruction. You're literally vandalising art.

video games are not art. their technical limitations aren't by design, they are an unwanted side effect of having limited compute power
 
I don't know why people are so insistent to put words in my mouth.

I played the game on the glide emu back in the day... I'm just not bothered by the framerate on n64.

Get over it.
 
The sluggish frame rate is an integral part of the gestalt of the object, of the game, removing it is an act of deconstruction. You're literally vandalising art.

It's like throwing ketchup on a Monet because you think it needs more oomf, what the fuck are you doing, nerd?
You are joking, right...? Right?
 
So be it.

Just don't shove your opinion over everyone else face.
Look man, you're a little riled up, that's cool.

Listen, art is awesome, you can reiterate The Ocarina of Time and change the colors, change the framerate, change the textures, you can have all kinds of creative fun, but you're creating a new instance of the object when you do, it's no longer The Legend Of Zelda: Ocarina of Time as made by the original creators, it becomes The Legend Of Zelda: Ocarina of Time as interpreted by xXx_bigDickSeperoph_xXx, it's no longer the complete original message.

xXx_bigDickSeperoph_xXx might believe this is enhancement in his little head, when in reality it's just something different to the original message.

It's kind of why some people aggressively insist on experiencing something on original hardware, CRT TV, etc, because anything else is really just a fuzzy non-original interpretive copy of the original intent. It's kind of the same, but it's not the original. All the hundreds of tiny details that make up the whole (gestalt) of the original object exists as it does, but removal of tiny details (deconstruction) changes the object, so it's not the original object anymore, there's nothing wrong with that, it just is.

I just framed things as unnecessarily high brow to get a comedic rise from you.

andy-warhol-marilyn-1200x800.jpg


Guys like OP are basically Andy Warhol minus awareness, which is funny.

Interestingly, by exploring these ideas within the context of modding games, we might accidentally stumble on the conclusion that video games are indeed art.
 
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If I ever decide to get into Zelda, at least for the first time, I will play with original framerate.

Don't get me wrong, usually I will always choose the option to play with 60fps if possible, not to mention that I am glad all these recompilations are happening, and I am also not someone who likes the whole "30fps cinematic experience" thing, but...

There just seems something classic, and epic about the low framerate, and overall slowness of the motion, at least in the case of OoC - something that I would like to experience at least once.

I love my games running smooth, yet at the same time, and at least to my eyes, OoC just looks weird.
 
If I ever get kids I'll have them complete the classics from each generation. Like at five they can enjoy NES, at six SNES etc. I'd also only allow internetless PC gaming so DOS games would also be on the curriculum.

As a kid in the 90s I thought anything that was technically a game was the best thing in the world. Game&Watch had me immersed for many hours despite me already having access to more advanced stationary format games.

I'll raise them to be computer and console connoisseurs.

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If I ever get kids I'll have them complete the classics from each generation. Like at five they can enjoy NES, at six SNES etc. I'd also only allow internetless PC gaming so DOS games would also be on the curriculum.
Man, that sounds less like parenting and more like a retro-gaming bootcamp from hell.

Imagine being a kid in 2038 and your friends are all playing Fortnite 7 with full-body haptics while you're sitting there squinting at Contra on an NES because "it builds character." At age six you're getting graded on how fast you beat Super Metroid, and by seven you're being forced to troubleshoot IRQ conflicts in DOS like it's some twisted rite of passage.

"Sorry kids, no internet — today we're learning the true joy of configuring Sound Blaster drivers and dealing with games that crash because you used too much conventional memory."

You're basically designing the first childhood experience that doubles as a time-travel compliance checklist. Forget nostalgia — that's a speedrun straight into therapy.
 
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Man, that sounds less like parenting and more like a retro-gaming bootcamp from hell.

Imagine being a kid in 2038 and your friends are all playing Fortnite 7 with full-body haptics while you're sitting there squinting at Contra on an NES because "it builds character." At age six you're getting graded on how fast you beat Super Metroid, and by seven you're being forced to troubleshoot IRQ conflicts in DOS like it's some twisted rite of passage.

"Sorry kids, no internet — today we're learning the true joy of configuring Sound Blaster drivers and dealing with games that crash because you used too much conventional memory."

You're basically designing the first childhood experience that doubles as a time-travel compliance checklist. Forget nostalgia — that's a speedrun straight into therapy.

This post is 100% GPT, lol.
 
I played Ocarina and Majora when they were released, but I also played them on CRT.

Lots has changed, including the framerate I play these games at. If I can run them at framerates the devs couldn't even dream of, I will.
 
The floor and walls not coming at you like a jerky conveyor belt feels strange, but the rest looks fine at 60fps. Like it should.
 
20? you lucky NTSC motherfuckers. here in the PAL region it was 17 fps, because they couldn't be arsed to properly adjust it for PAL
They couldn't, their engine doesn't use fancy triple buffered v-sync which means it can only use framerates that are the results of entire divisions. For Oot you have 60 fps for the name select, 30 (/2) for the items menu and 20 (/3) for the gameplay. Then you translate that into PAL and while the name select and items menu can run at a "nice" rounded 50 and 25 fps respectively, when you divide 50 by 3, you get an ugly 16.6666666 (periodic) framerate.

They would never spend time and money to rewrite their engine just for us, europe the least important region for video games sales.
 
A lot of people remember it running at 60fps anyway. It's funny how people misremember how these games actually ran and looked (they didn't run at 480p either)
 
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The low frame rate just adds to the kind of dreamy soft focus atmosphere of the original.

Nobody I knew was particularly bothered at the time. It's not built around twitch gameplay.
 
Uncanny valley. It ain't OoT if it ain't 15fps.
Yeah I get what you mean. After having played the game like 20 times on an N64, seeing it running at 60fps feels cursed somehow. :goog_relieved:

But I'm glad this thing exists: for the younger generations to be able to experience one of the best games ever as best as possible, and for the old dudes that never had an N64 or just never played it before.
 
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You're on a gaming enthusiast forum moaning about people having some standards and not wanting to play games at 20fps

heh
Thank you.
 
Dudes be watching 60fps anime and movies and think it's an improvement.
12 real, hand drawn frames = OK, pretty standard.
24 real, hand drawn frames = Great. Look at Akira, Cup Head, Thief and the Cobbler or Who Framed Roger Rabbit.
60 real, hand drawn frames = Would be amazing if it existed.

Fake, interpolated frames = Bad.

In conclusion: More animation frames are good, as long as they are real.
 
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