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Graphical Fidelity I Expect This Gen

I know lol, that's why I didn't specifically call it cel-shaded. There are a lot of variations of shading out there that have their own names, Granblue is one of them, and I like what they did the most (so far).
Then you are looking for is "painted" look that you see in concept arts, that what Granblue Relink visuals trying to mimic. While game like Valkyria Chronicle visuals trying mmic water color with pencil woke on notebook.
 
Then you are looking for is "painted" look that you see in concept arts, that what Granblue Relink visuals trying to mimic. While game like Valkyria Chronicle visuals trying mmic water color with pencil woke on notebook.
No you misunderstand lol, I'm not specifically looking for any one style. I'm just saying I liked Granblue's the best so far. That doesn't invalidate how good I think MH Stories, Genshin, Valkyria, and Borderlands looks on their own. They all have their individual strengths.
 
That how anime shows looks like, the character are cell shaded while the background are painted.

not all anime shows are like that, there are plenty that actually are fully celshaded, like I'm pretty sure Shinchan is fully, or at least mostly celshaded for example.

and in games it's often even more of a blurry line between celshaded and soft shaded. that Monster hunter screenshot you posted for example, while being celshaded when it comes to the realtime lighting on the characters, is not fully celshaded on the textures. some of the character texutres have soft shading.
 
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not all anime shows are like that, there are plenty that actually are fully celshaded, like I'm pretty sure Shinchan is fully, or at least mostly celshaded for example.
Yeah they are anime who do full cell-shaded background. But they are also who do beautifully painted for background.

Have you watched The Garden of Words?
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This is one of those games that is going to be able to strech its wings on high end Pcs. Its engine reminds me of Pc focused engines with the ability to push draw distances and effects to crazy levels but they did a good job with the consoles limitations especially since they preserved all the scale with full rt gi, and a high level of general fidelity. Running with dlss4 at 1440p+ base resolutions, lod, texture etc settings set to max this will surprise quite a few people. Even on consoles I have to give applause for the devs for shipping such an ambitious title with a limited budget.

You can find fault in the character models and the image quality but looking at it holistically it is very impressive.
 
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This is one of those games that is going to be able to strech its wings on high end Pcs. Its engine reminds me of Pc focused engines with the ability to push draw distances and effects to crazy levels but they did a good job with the consoles limitations especially since they preserved all the scale with full rt gi, and a high level of general fidelity. Running with dlss4 at 1440p+ base resolutions, lod, texture etc settings set to max this will surprise quite a few people. Even on consoles I have to give applause for the devs for shipping such an ambitious title with a limited budget.

You can find fault in the character models and the image quality but looking at it holistically it is very impressive.
They need to drop a demo.
 
I haven't played it yet either but from what I've seen it looks better than Horizon on average but Horizon probably still has the higher highs. Although tbf Horizon's highs are still better than pretty much all non-Sony games too, especially the Burning Shores expansion. I really think the only game that's clearly better than anything Sony's put out this gen - consistently and not just in one aspect like RT interiors, like with Outlaws, say - is Shadows.

Imo the Sony standings would be something like:

Ratchet & Clank
Ghost of Yotei
Horizon FW
Spider-Man 2
Demon's Souls
Death Stranding 2
TLOU P1
Astro Bot
Gran Turismo 7
Returnal
GOW Ragnarok
... other stuff
Decent list except for yotei up there.
 
Is there a world where the devs of crimson desert manage to make run the game at 4k60 on a 2080? (which should be like a bit more powerful than a ps5 if i remember well)

2080 is the recommended gpu and in every interview they really hammer that 4k60 without dlss for mid-range gpus...
 
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I thought it was $25?
Really?
Looks way better than it should i have to admit, even though it's a bit rough and jank around the edges.
I love the physics in combat, we have only regressed since HL2... bring back interactive environments and physics and not that static shit like in most UE5 games like Avowed, Outer Worlds 2 etc. where everything is nailed to the ground.
 
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