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Pragmata Demo Switch 2, PS5, PC, Xbox Graphics Comparison + FPS Test

People realise the switch 2 is meant to be the worst version? It's not about graphics, resolution or framerate. Those are for high end systems. With switch 2 it's all about getting any version at all. Even if it's 720p. The switch audience don't care about best graphics and performance.

Nintendo been pushing 60 FPS longer than the other console manufacturers.

That's why I used to always give them props when psychos were comparing last of us 2 graphics at 30 FPS on a ps4 to a handheld running low powered games at 60fps LOCKED.
 
What you mean for great? I'm genuinely asking. From what I heard seems quite unstable and it's just a demo. Knowing capcom I'm bit pessimistic to average 60 fps on switch 2. I have in mind the last RE releasing.


The game is beautiful to watch, the image is crisp, and it is very responsive and fluid. I don't care if it fluctuates between 50 to 60fps on measurements; not to mention that this is a demo, which means it's probably already several months old.

I don't wait for a YouTube videos to upload my opinion. DF has fried the brain of people.
 
This is a factually incorrect belief, and I hope it dies already.

It's like saying that the kids who play Minecraft, Roblox and Fortnite don't care about graphics and performance.
It's like saying that the millions of people who made GB Pokémon the juggernaut that it is didn't care about graphics and performance.
It's like saying that the millions of adults who spent thousands of hours on Rocket League and Binding of Isaac don't care about The Order 1886 or TLOU2.
In reality, graphics comparisons have been a thing since the consoles of the late 70s, among kids and grown-ups alike. People have been caring about graphics and performance since home video games became a thing.

There are relatively few people who have a Nintendo Switch and/or Switch 2 as their only gaming system. Most Switch owners also have another gaming system, or at least they're exposed to better-performing systems everywhere they turn. How can one possibly think that all of these people don't care about best graphics and performance?

Some people seem to think that a savvy gamer, who's been gaming for 30+ years and has a PS5 and/or a PC with at least medium specs, should never pick the Switch 2 version if he has a better alternative, under no circumstance. Well, some of them will do exactly that.
Now, can you say that such a person doesn't care about best graphics and performance? Can you say that a person who had a Dreamcast in 1999, but loved Pokemon Yellow, didn't care about best graphics and performance?

Some people in here are borderline explicitly saying that anyone choosing the Switch 2 version of a game is clueless, or an idiot.
You're wrong. Get over yourselves.

What on earth are you on about?
 
People realise the switch 2 is meant to be the worst version? It's not about graphics, resolution or framerate. Those are for high end systems. With switch 2 it's all about getting any version at all. Even if it's 720p. The switch audience don't care about best graphics and performance.
The dummies won't ever understand this.
 


  • Pragmata has two display modes on Xbox Series X and PS5. PS5 Pro has a single display mode.
  • The difference between the display modes is mainly in the fps rate, which remains stable in performance mode, and the lighting quality, with better global lighting, shadows, and reflections in quality/resolution mode.
  • Xbox Series X displays significantly lower shadows compared to PS5. In fact, in some cases, the character does not cast a shadow.
  • On the other hand, PS5 has worse global illumination and ambient occlusion than XSX in performance mode.
  • Performance on XSX is inferior to PS5 in resolution/quality mode with a more unstable frame rate.
  • PS5 Pro shows better image quality thanks to PSSR when compared to the PS5 and XSX versions. However, PC DLSS still has the advantage in this area.
  • As for PC, we find a fairly well-optimized version with settings superior to PS5 Pro.
 
Game looks and run great on Switch 2, impressive stuff. But I play split joy cons and these morons mapped the gyro aiming to the left joycon, which makes it unplayable for me.
What you mean for great? I'm genuinely asking. From what I heard seems quite unstable and it's just a demo. Knowing capcom I'm bit pessimistic to average 60 fps on switch 2. I have in mind the last RE releasing.
Better than poor and not as glorious as PC, obviously. Just like the situation the PS5 is in.
 
kTmluSMSkuGboa3o.jpg




series x vs ps5 PRO

Ic7FWxWqfishw1wz.jpg



Are the shadows better on the PS5 Pro compared to the PC?



N9xB0XJQMJs36tv5.jpg
 
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kTmluSMSkuGboa3o.jpg




series x vs ps5 PRO

Ic7FWxWqfishw1wz.jpg



Are the shadows better on the PS5 Pro compared to the PC?



N9xB0XJQMJs36tv5.jpg

the demo feels like a pretty old build.
like the PC version misses already announced features for example.

demo versions are often taken from months old builds, because a separate team has to create them, which takes time. and during that time they usually don't get optimisations and improvements that were added to the main build.

they had to make demos for 4 platforms (PC, Xbox SX, PS5, SW2) and 6 console specs basically (SW2 Docked, SW2 Handheld, XSX, XSS, PS5, PS5 Pro)

that probably took a while, and certain demos might even be based on slightly later main build versions. the PC version is probably the oldest build.
 
the demo feels like a pretty old build.
like the PC version misses already announced features for example.

demo versions are often taken from months old builds, because a separate team has to create them, which takes time. and during that time they usually don't get optimisations and improvements that were added to the main build.

they had to make demos for 4 platforms (PC, Xbox SX, PS5, SW2) and 6 console specs basically (SW2 Docked, SW2 Handheld, XSX, XSS, PS5, PS5 Pro)

that probably took a while, and certain demos might even be based on slightly later main build versions. the PC version is probably the oldest build.
I tit is old build most behind close door previews youtubers and others journalist were talking about was this demo.

Also this already got significant upgrade compare the first trailer.

From 1st trailer.
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Trailer from month ago.
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If the game is running at 60fps on the Switch then it's really not pushing the other consoles at all. 120fps is very easy to attain even on modest rigs.
No absolutely. FPS can't keep 60 fps very well on switch 2. Reading the infamous purple forum the switch 2 has the IQ blurred and the fps would have been better if locked to 30 fps. It's incredible the dissonance with the impressions reported there. But it's not the first time some people there are totally unfair and show a placebo effect when play on a Nintendo branded portable.
 
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So I have finally tried the switch 2. Game is a surprise, not expected to have fun with it but the hud interface it's really hard to handle during the fight, I mean I have some difficult to keep my eyes on the enemies movement and on the interface at the same time.
About the state of the switch 2 version...it's like really really raw, I still rethink about someone who said to prefer to play it on switch than on ps5 pro 😆. It's not absolutely worth it on switch 2 actually. Game is very blurred and remind the old switch 1 platform. Also there is a strange trial artifacts around the character when you move very visible in the white area and performance are quite unstable. Hope the capcom it will fix it in time for the release but now I'm legitimly worried about the incoming resident evil port if this is a portrait of the RE engine on switch 2.
 
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Nah. It's inferior to PC.
Dude it's still quite ahead to the switch 2 version so who give a fuck if it's "inferior" of the pc. We are not talking even of the same level of compromise there, the demo on switch 2 is visible downgraded, without need to compare, in some point we reach the same level of shitness of the fsr2 artifacts especially in heavy action segments. I don't know where is the miracle who people talking about, seems a standard work with a very rough IQ. Capcom need to sweat more, I can even tolerate the variable fps but such IQ in their title ugh just nope. They really need to do something to refine the dlss usage in their engine.
 
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the demo feels like a pretty old build.
like the PC version misses already announced features for example.

demo versions are often taken from months old builds, because a separate team has to create them, which takes time. and during that time they usually don't get optimisations and improvements that were added to the main build.

they had to make demos for 4 platforms (PC, Xbox SX, PS5, SW2) and 6 console specs basically (SW2 Docked, SW2 Handheld, XSX, XSS, PS5, PS5 Pro)

that probably took a while, and certain demos might even be based on slightly later main build versions. the PC version is probably the oldest build.
I did some quick tests on the PC version (which supports both FSR1 and FSR3) and the base consoles are very visibly using FSR1. Unless they switch to something else then the final release won't look much different.

It's basically just FSR1 in performance mode running at 1080p on the bigger consoles and 720p on the S. None of them look good on a 4k screen but they're great on 1080p.
 
I'm talking about the jaggies. Switch 2 version has cleaner lines, though obviously rougher looking overall.
Yeah dlss is great with AA but when you start to move faster eeeh. In this game you see all the limits of the "old" dlss without AI which not work very well in fast paced games. Trial noises can be very apparent with many explosions and fast movements or brighter surface.
 
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So I have finally tried the switch 2. Game is a surprise, not expected to have fun with it but the hud interface it's really hard to handle during the fight, I mean I have some difficult to keep my eyes on the enemies movement and on the interface at the same time.
About the state of the switch 2 version...it's like really really raw, I still rethink about someone who said to prefer to play it on switch than on ps5 pro 😆. It's not absolutely worth it on switch 2 actually. Game is very blurred and remind the old switch 1 platform. Also there is a strange trial artifacts around the character when you move very visible in the white area and performance are quite unstable. Hope the capcom it will fix it in time for the release but now I'm legitimly worried about the incoming resident evil port if this is a portrait of the RE engine on switch 2.
Hopefully they can polish it up as much as they can before release date in almost 3 months. All the previews say that RE9 looks better on Switch 2 compared to Pragmata, but it makes sense since it will release in just 2 weeks.

Also, the demo might be weeks to months old.

What made the demo look better for me on Switch 2 undocked was turning off the lens distortion in settings !
 
You guys just have except that misc graphical effects are not as big of a deal that you make it out to be and most people are not going to care.
 
Sites e canais de comparação também precisam comparar a qualidade da imagem (resolução) com a cena em movimento. Observe a enorme diferença ao comparar uma imagem estática com uma imagem em movimento. PSSR VS FSR 3 (NIOH 3)

Ou7Fd0nNTnANBh8y.jpg


 
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Man the IQ on the ps5 pro is magnificent. This really smell of first pssr2 try. Even in motion it's a very stable imagine. The only real issue I found is in the final area where there are visible artifacts with raytracing reflections in the ceiling structure. Aside that this game seems outstanding graphically on ps5 pro.
 
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Man the IQ on the ps5 pro is magnificent. This really smell of first pssr2 try. Even in motion it's a very stable imagine. The only real issue I found is in the final area where there are visible artifacts with raytracing reflections in the ceiling structure. Aside that this game seems outstanding graphically on ps5 pro.

RT artifacts are pretty much the same on PC so that's internal problem of game denoiser, not PSSR. I agree that it looks good, only weird thing is how it smears hair in movement.
 
The problem is the IQ is actually shitty on switch 2 on portable.
If I had to guess, I'd say that in portable mode, the resolution probably maxes out at 360p and goes lower when necessary.


I spent some time with the PC demo today, and it seems that in docked mode, the Switch 2's image quality is below that of 1080p DLSS Performance mode (i.e., native 540p).
Image quality-wise, S2 seems to be better than DLSS Ultra Performance (i.e., native 360p), but not by a huge margin.
Since I also checked DLSS Performance 900p (i.e., 450p) and it also had more detailed image, I would hazard a guess that the Switch 2 spends most of its time rendering Pragmata somewhere between 400p and 500p. And it uses full DLSS 3.x SR CNN model for upscaling.
Even though the resolution is very low, DLSS in this game is much better than Capcom's native TAA 💩

Comparison pictures (I tried to match the graphics settings, but it's not fully possible because the S2 uses custom global illumination settings):
h1xL2uEj4TPtzwEH.jpg


PhOuuOzTIXBm9ZRW.jpg
 
Played the demo and loved it. The game reminds me of PS2 era Capcom where they made more experimental actions games. The base aesthetic actually gives me P.N.03 vibes. Very cool.

Still debating whether to get it at launch as I'm kind of on a strict budget and I'm looking at RE Requiem, Romeo is a Dead Man and maybe DQ VII Reimagined. I can only choose one of the 4 but I really want to show my support for Pragmata.
 
Does this not have a 30 fps mode on Switch 2 for portable play? If not that's an incredibly lame brained decision on the part of Capcom.

capcom doesn't make 30fps modes. they only make unlocked modes.
FPS locks in their games are usually only optional, if anything.

it is weird tho that they don't have a quality mode for Series S and Switch.
however, the demo feels very unfinished, so this might change. after all, the pathtracing mode is not in the PC demo build yet either.
 
This game looks awful even for a PS3 launch title
Referring to Nioh 3> Looks rough on ps5 pro. I'm not giving Team Ninja $70 for this low effort after getting burned by Rise of the Ronin which to this day only maintains 60 fps on the Pro at 1080p.

They don't even bother optomizing their Fidelity/40 fps modes which are a mess across all their recent games. Wo Long actually looks the best and it isn't even "enhanced" for the Pro.

Nioh 3 is a ps5 game and basically looks the same as Nioh 2 did on ps4 pro.
 
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capcom doesn't make 30fps modes. they only make unlocked modes.
FPS locks in their games are usually only optional, if anything.

it is weird tho that they don't have a quality mode for Series S and Switch.
however, the demo feels very unfinished, so this might change. after all, the pathtracing mode is not in the PC demo build yet either.
Capcom are idiots then. They can't make the distinction that when optomizing for a handheld you should always include a 30 or 40 fps mode, as motion tends to feel smoother at lower framerates on a small screen. Just look at FF7 Remake on Switch 2....30 fps but had many fooled
 
Capcom are idiots then. They can't make the distinction that when optomizing for a handheld you should always include a 30 or 40 fps mode, as motion tends to feel smoother at lower framerates on a small screen. Just look at FF7 Remake on Switch 2....30 fps but had many fooled

RE Engine's FPS cap is completely broken anyway. this is why they only ever offer different visual modes that all just target 60fps (or in rare instances optionally 120fps). a 30fps cap wouldn't feel smooth anyway.
both performances and graphics mode on SX and PS5 target 60, but the performance mode is just better at holding it.

running unlocked in handheld mode should of course not be an issue if they add proper VRR with LFC (which they failed to do in the Monster Hunter Stories 3 demo... so... not a good sign)
 
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RE Engine's FPS cap is completely broken anyway. this is why they only ever offer different visual modes that all just target 60fps (or in rare instances optionally 120fps). a 30fps cap wouldn't feel smooth anyway.
both performances and graphics mode on SX and PS5 target 60, but the performance mode is just better at holding it.

running unlocked in handheld mode should of course not be an issue if they add proper VRR with LFC (which they failed to do in the Monster Hunter Stories 3 demo... so... not a good sign)
Perfect example of modern developer incompetence. Something so obvious gets ignored or "forgotten"
 
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