This right here. I understand the optimism surrounding SSM and ND's next game, but they are all based on last gen games. Or to be precise, they are all based on prior work done in 2018 and 2020, literally 6-8 years ago.
The last 5+ years of Sony exclusives paint a different picture. Native 4k 30 fps, 1440p 60 fps targets. Little to no ray tracing. No fancy mesh shader support. Nothing even remotely close to nanite. All because they have to adhere to native 4k 30 fps targets which leave very little room for a graphics push beyond what was possible last gen.
Expecting ND to suddenly shift to 1440p 30 fps after they released a native 4k 60 fps trailer is just hopeful. Not realistic. I too am optimistic that they trailer was basically something they cobbled together for the VGA and the real game is something completely different, but when Kojima, Sucker Punch, Insomniac, Bluepoint, GG, SSM and ND all go with native 4k 30 fps targets for the first five years of this gen then there is clearly a mandate from the higher ups at Sony.
Can they make good looking games with a native 4k 30 fps target? Sure, aside from DS2, i think all Sony games released this gen look great by cross gen standards. I would just caution people who are expecting SSM and ND to completely change their approach at the tail end of the generation.
P.S Wolverine is the one exception. Insomniac has finally ditched native 4k and the latest gameplay trailer was running at 1440p 30 fps. So there is hope, but Insomniac has been the one studio thats embraced ray tracing and utilized the IO while the rest just sat there jerking each other off. They could just be the exception to the rule.