I just want frame rate tests...on the Switch 1.
Yep that's definitely a PS3 game running at higher resolution. Looks like very minimal changes/improvements to textures other than the resolution bump.
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Looks too clean, too soulless. I want my 24p cinematic experience.Yep that's definitely a PS3 game running at higher resolution. Looks like very minimal changes/improvements to textures other than the resolution bump.
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End of August.Looks good. Finally... When this will launch?
Looks too clean, too soulless. I want my 24p cinematic experience.
You mean like the first collection?Yep that's definitely a PS3 game running at higher resolution. Looks like very minimal changes/improvements to textures other than the resolution bump.
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You mean like the first collection?
Textures look a lot better.
The original had an unlocked frame rate of up to 60 (although it usually hovered around 30 with drops to 20). So I imagine it will be a stable 60.Whats the framerate?!
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They toned down the bloom a bit.
Good.
Snake's face looks like it is made of plastic now.Yep that's definitely a PS3 game running at higher resolution. Looks like very minimal changes/improvements to textures other than the resolution bump.
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Better than the purple nowadays though..Oh god I forgot everything was yellow back then. And brown.
I would also like to know how it was gotten off of rpcs3. I mean ps3.i wish to know how it was gotten off ps3
Yeah, John Linnerman showed this when he did a video on Motorstorm and showed it running on RPCS3 with forced 16xAF. A lot of texture work from that era isn't bad it's just that hardware wise we were lucky to see a lot of early gen games use more than Trilinear or 2xAF which blurred them to shit at the slightest angle.I feel like the detail is already there, it's just marred by the sub HD resolution for the most part. (on the original PS3 version)
Not whilst MGSV exists.The worst Metal Gear of them all.
Yup, it's indeed MGS4.
That's a beautiful mod btw.It might not be reduced bloom. What HDR can do is reveal additional detail within the bloom, which would normally be lost by white clipping when the image was output into SDR.
Here is a work-in-progress HDR mod for Halo: Reach showing this:
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Bloom has not been touched, the HDR is simply no longer clipping the white.
The Youtube trailer for MGS4 will have been authored in SDR, but it is possible it was tonemapped to that back from HDR.
Cinematic!Whats the framerate?!
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That's a beautiful mod btw.
It make me wonder: if this is truly a native port of MGS4 to PC, what modders will do with the game?
Not whilst MGSV exists.
That game is an absolute stain on the series. Never been so disappointed in one of my favourite series dropping the ball so hard as I was with that pos.
It's the RE6 of MGS.