I'm thankfully immune against these Gay Beams by Godzilla![]()
That's the thing : I already couldn't back then.Try playing a ps2 game at 480i on a crt and then come back to me.
What the hell? It looks like some AI hallucination
Is this Nintendo's attempt at their own AI solution ?![]()
I'm waiting for NintenDeens analysisI personally don't trust someone with a Rainbow Flag in their Avatar!!!
I will wait for Digital Foundry![]()
I don't think XCX: DE uses DLSS as it's a Switch 1 game. It surprises me that the NS2 system that has Nvidia and DLSS tech isn't using it unless it can't because the game wasn't built for it.Is it confirmed to use DLSS?
Do we know all the details about DLSS on Switch 2? What other games presumably use it at this point? Because they either fucked something up that's going to be patched soon, or DLSS on Switch 2 ain't it.
Very strange. No idea what upscaler they are using for that. It definitely has the warping/morphing you can get from poor AI.
I didn't mean to speak negatively but handheld mode doesn't look 1080p does it?
Ah I thought so. I thought my eye sight was bad so I asked hahahaha.it's pretty clear that neither of their advertised resolutions are actually reached. it seems like it's simply maxing out the dynamic res of the SW1 version, and then some upscaling filter is applied.
lmao what kind of filter is this? Looks like they turned on the Super 2x Sai Emulator filter lol
And still the same draw distance. Even Pokemon got a better one. For free.
Is the left one supposed to be superior? It really needs that CRT scanlinesit's either a really bad AI scaler, or maybe one of those shitty ass smooth pixel filters we all know from retro emulators
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lmao what kind of filter is this? Looks like they turned on the Super 2x Sai Emulator filter lol
And still the same draw distance. Even Pokemon got a better one. For free.
Is the left one supposed to be superior? It really needs that CRT scanlines