If Sony is serious about maximizing revenue on PC for its single-player titles, it would have made more sense to begin by releasing the legacy entries of its major franchises. Launching earlier installments of series like Ratchet & Clank, Uncharted, and God of War would allow PC players to build familiarity with these IPs and better understand the overall narratives, rather than jumping straight into the most recent entries.
From what I understand, Horizon Zero Dawn and Ghost of Tsushima performed well on PC in part because players had access to the first installments of those stories. By contrast, releasing only the latest entries from long-running franchises limits engagement and long-term investment.
If Sony intends to continue delivering underwhelming or technically inconsistent ports—such as the initial launches of The Last of Us and Spider-Man—then maintaining console exclusivity may ultimately protect the brand better. PC players tend to reward quality. When a strong, polished product is delivered—like the Resident Evil franchise, where nearly every installment is accessible on PC—sales reflect that commitment.
It can sometimes feel as though Sony expects PC players to purchase years-old console titles at premium pricing while also expecting console-launch-level sales performance. That approach overlooks how the PC market operates. If the effort and quality are there, PC players will support the product. If not, exclusivity may be the better option.
Do you agree?
From what I understand, Horizon Zero Dawn and Ghost of Tsushima performed well on PC in part because players had access to the first installments of those stories. By contrast, releasing only the latest entries from long-running franchises limits engagement and long-term investment.
If Sony intends to continue delivering underwhelming or technically inconsistent ports—such as the initial launches of The Last of Us and Spider-Man—then maintaining console exclusivity may ultimately protect the brand better. PC players tend to reward quality. When a strong, polished product is delivered—like the Resident Evil franchise, where nearly every installment is accessible on PC—sales reflect that commitment.
It can sometimes feel as though Sony expects PC players to purchase years-old console titles at premium pricing while also expecting console-launch-level sales performance. That approach overlooks how the PC market operates. If the effort and quality are there, PC players will support the product. If not, exclusivity may be the better option.
Do you agree?