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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Marathon has retained 70% of its Steam peaks 1 week later. I would be much more concerned if it reached 350k and within a week was down to 80k players. The people who bought Marathon are really enjoying it and are sticking with it. Good WOM should spread out over time. The audience should grow as more updates are released
But a higher retention of an already low number is still not good, the graph is downward trending in its overall start to finish currently.

I get you and others like it which is fine, I'm not sitting here saying you cant... But let's just enter reality and realize this isn't going to bode well.. Not a single aspect of the slam, opening week etc... Has shown strong signs of life for this game
 
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But a higher retention of an already low number is still not good, the graph is downward trending in its overall start to finish currently.

I get you and others like it which is fine, I'm not sitting here saying you cant... But let's just enter reality and realize this isn't going to bode well.. Not a single aspect of the slam, opening week etc... Has shown strong signs of life got this game
I just strongly disagree.The user reviews are phenomenal. Retention is good. Over time, with great WOM, people will buy and try it out for themselves. People act like Arc Raiders or Helldivers 2 are the norm. Many successful gaas games build up followings over time. The foundation of Marathon is incredibly strong. And you know Sony and Bungie will invest heavily into it the next couple years
 
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But a higher retention of an already low number is still not good, the graph is downward trending in its overall start to finish currently.

I get you and others like it which is fine, I'm not sitting here saying you cant... But let's just enter reality and realize this isn't going to bode well.. Not a single aspect of the slam, opening week etc... Has shown strong signs of life got this game

Don't bother man, he's too far gone.

Apparently everything is perfect if you ignore all the bad things and that's what we seem to be going with.
 
I just strongly disagree.The user reviews are phenomenal. Retention is good. Over time, with great WOM, people will buy and try it out for themselves. People act like Arc Raiders or Helldivers 2 are the norm. Many successful gaas games build up followings over time. The foundation of Marathon is incredibly strong. And you know Sony and Bungie will invest heavily into it the next couple years
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I just strongly disagree.The user reviews are phenomenal. Retention is good. Over time, with great WOM, people will buy and try it out for themselves. People act like Arc Raiders or Helldivers 2 are the norm. Many successful gaas games build up followings over time. The foundation of Marathon is incredibly strong. And you know Sony and Bungie will invest heavily into it the next couple years
Youre assuming Marathon will go up over time, which at this time has zero inclination as the game has been trending down since day one. Even today vs yesterday at 8 pm EST, it's down 2%.

Most games go down in time. So assuming Marathon will be like ARC or H2 and go up makes no sense.

User reviews mean nothing since lots of games on Steam get good reviews but have lousy CCU or trending down CCU. Look at all the weird games with top ratings. Some of the top rated games have peak CCU of a couple hundred gamers.

 
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Wait, you telling me that Dungeon of Erotic Master Reboot isn't about to pop off into the top player list?
LOL.

Marathon ranked almost 4000th in game review %. Who knew there were even this many games on Steam with an 87% rating. Who knew all the games above it are ready to rocket up the CCUs!

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Wait, you telling me that Dungeon of Erotic Master Reboot isn't about to pop off into the top player list?

I heard that game has found a niche group of dedicated enjoyers of its hardcore content. Definitely not for the casuals.

While the art is divisive for sure, the CCU numbers for Dungdeon of Erotic Master Reboot is stabilizing and will slowly build out as more hardcore gameplay elements are included in.
 
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Wait, you telling me that Dungeon of Erotic Master Reboot isn't about to pop off into the top player list?
I heard that game has found a niche group of dedicated enjoyers of its hardcore content.

While the art is divisive for sure, the CCU numbers for Dungdeon of Erotic Master Reboot is stabilizing and will slowly build out as more hardcore gameplay elements are included in.
Get the kleenex box ready. Those niche gamers surely do pop off.
 
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Marathon has retained 70% of its Steam peaks 1 week later. I would be much more concerned if it reached 350k and within a week was down to 80k players. The people who bought Marathon are really enjoying it and are sticking with it. Good WOM should spread out over time. The audience should grow as more updates are released
You literally would have seen a 350k peak at launch followed by a huge decline to 80k players in a week, but we all got to try it right before release. And, yes, the people who bought it are mostly sticking with it, but that's because the audience was already self selected before hand by the same playtest, same as the review scores. People who knew they wouldn't like it, because they tried it a week earlier, didn't buy it. And even saying that it has still lost 25% of it's peak in 6 days. Good word of mouth hasn't helped it thus far, I don't know why you would expect it to start down the road.
 
You literally would have seen a 350k peak at launch followed by a huge decline to 80k players in a week, but we all got to try it right before release. And, yes, the people who bought it are mostly sticking with it, but that's because the audience was already self selected before hand by the same playtest, same as the review scores. People who knew they wouldn't like it, because they tried it a week earlier, didn't buy it. And even saying that it has still lost 25% of it's peak in 6 days. Good word of mouth hasn't helped it thus far, I don't know why you would expect it to start down the road.
Exactly.

Also, even given the two scenarios the attrition rate is slowing down so the game may lock in stable gamer base soon when all said and done. I'd rather have 80k than 60k.
 
You literally would have seen a 350k peak at launch followed by a huge decline to 80k players in a week, but we all got to try it right before release. And, yes, the people who bought it are mostly sticking with it, but that's because the audience was already self selected before hand by the same playtest, same as the review scores. People who knew they wouldn't like it, because they tried it a week earlier, didn't buy it. And even saying that it has still lost 25% of it's peak in 6 days. Good word of mouth hasn't helped it thus far, I don't know why you would expect it to start down the road.
The issue with Marathon is the on-boarding. So many people bounced off of it because it's first 5hrs are very unforgiving. The more people play it, the more people enjoy it, though. Over time, positive WOM will keep it selling. Not to mention, Bungie has a history of evolving and improving their games over time. You act like there is no possibility that Marathon ever surpasses it's current player base, which is crazy

You also factor in all of the trolls saying the game is going to be shut down and Bungie will have mass layoffs. That makes a lot gamers not want to invest 40$ of their money. The triggered trolls moving on to the next game will help Marathon a bunch from the publics perception. No game in history has had a bigger campaign against it than Marathon. Given those circumstances, it is doing fine
 
Looks like today's peak might have been hit as the number has started to drop.

This is well within that 55k +/-5K zone I was working off from the Server Slam. It really is starting to feel like the core audience was captured then.

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The issue with Marathon is the on-boarding. So many people bounced off of it because it's first 5hrs are very unforgiving. The more people play it, the more people enjoy it, though. Over time, positive WOM will keep it selling. Not to mention, Bungie has a history of evolving and improving their games over time. You act like there is no possibility that Marathon ever surpasses it's current player base, which is crazy

You also factor in all of the trolls saying the game is going to be shut down and Bungie will have mass layoffs. That makes a lot gamers not want to invest 40$ of their money. The triggered trolls moving on to the next game will help Marathon a bunch from the publics perception. No game in history has had a bigger campaign against it than Marathon. Given those circumstances, it is doing fine
Nah concord and Highguard had WAY bigger hate campaigns lol
 
Nah concord and Highguard had WAY bigger hate campaigns lol
"Hate campaign" kek

There is no one to blame except bungie if the game eventually flops. Maybe it gains traction and sustain itself, maybe not.

The cheery on top that is missing is a Bungie dev talking shit on social media. They must be biting their lips wanting to antagonize chuds and incels gamers.
 
The funny thing about CCU is if the numbers were high the fans would be so pumped and proud to push that into everyone's faces as a barometer of success...but since they're low and not good it's now a problem. Funny how that works
 
The funny thing about CCU is if the numbers were high the fans would be so pumped and proud to push that into everyone's faces as a barometer of success...but since they're low and not good it's now a problem. Funny how that works
Print the receipts my friend .... you will have use for them in the future...for sure
 
Doesnt make sense that the tracking would only show the highest CCU per hour.
I think it's just to avoid a situation where the recorded '24 hour peak' would be higher than anything appearing on the graph, which would happen with all three of the options you posed (unless a peak happened to fall at exactly the right time).

One upside of doing it this way is we can still see what the 'actual' peak ccu was on previous days, even if the graph is slightly bullshitting about the exact time it happened.

Anyway, it seems like the bleeding is continuing for Marathon for now, though perhaps slowing.
 
Looks like today's peak might have been hit as the number has started to drop.

This is well within that 55k +/-5K zone I was working off from the Server Slam. It really is starting to feel like the core audience was captured then.

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Seems ok for now then, but how's it going to look months down the line?
 
It's a shame really. Bungie had a good thing going with Halo and even Destiny was a really solid FPS MMO lite experience. If heads roll for this, is it Sony or Bungie, or it doesn't matter. I would have much seen them do another game similar to Destiny, take what they learned and evolved. The Gaas chase is leaving a wake of dead studios and failures.

Here's hoping it stabilizes and Bungie avoids any layoffs.
 
Dudes why are you all having an opinion on the game? Didn't you get the memo? The games not ready for people to be allowed to have an opinion, you need to wait for the end of the month to be allowed to have one when all the content is out. Your just allowed to buy it for real money and spend it on the stacked minum 11$ purchase ingame store and battle pass right now.

But you shouldn't be saying if its cooked or not until later.
 
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Marathon has very little international players. Game is being carried hard by America

That will not last
60k american chads can barely play marathon for 2h/day inbetween all those dates/booty calls they gotta participate in and their high earning CEO jobs :D
Its not game's fault it only attracts topquality absolute apex of male specimen here, obviously europeans being far below that cant qualify for the most part- low europeak prime time ccu despite 800m ppl living in europe explaied :messenger_smiling_hearts:
 
60k american chads can barely play marathon for 2h/day inbetween all those dates/booty calls they gotta participate in and their high earning CEO jobs :D
Its not game's fault it only attracts topquality absolute apex of male specimen here, obviously europeans being far below that cant qualify for the most part- low europeak prime time ccu despite 800m ppl living in europe explaied :messenger_smiling_hearts:
It's more likely that the concurrent players are trending down because they are basically dying from a combination of their lack of health care, the most unhealthy possible food mankind can produce with today's technology and working 96 hours per week for both so their Protestant working ethic makes them feel better and keep the proud GDP/pc of the glorious nation that is grinding them into paste :lollipop_content:
 
It's more likely that the concurrent players are trending down because they are basically dying from a combination of their lack of health care, the most unhealthy possible food mankind can produce with today's technology and working 96 hours per week for both so their Protestant working ethic makes them feel better and keep the proud GDP/pc of the glorious nation that is grinding them into paste :lollipop_content:
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(No, im not american but i have big american bias, blame it on being born durning communism in eastern europe :messenger_sunglasses: )
 
I just strongly disagree.The user reviews are phenomenal. Retention is good. Over time, with great WOM, people will buy and try it out for themselves. People act like Arc Raiders or Helldivers 2 are the norm. Many successful gaas games build up followings over time. The foundation of Marathon is incredibly strong. And you know Sony and Bungie will invest heavily into it the next couple years

You're disagreeing with a fact :/
 
To me it's more about where the game ranks among all the other games at the same time. Currently Marathon is #60 on the currently games being played list and barely hanging on to the top 10 in top sellers (#10 right now). Once the FOMO wears off this thing is going to drop like a rock once it can't backfill players that are leaving with new ones.
 
The numbers aren't going to be great today and for a worthy reason.

Today is a day of mourning as we all quietly observe the loss of Highguard, a GaaS taken long before its time.

Flags at other GaaS should be at half-mast as we remember the good times with Highguard.
 
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The numbers aren't going to be great today and for a worthy reason.

Today is a day of mourning as we all quietly observe the loss of Highguard, a GaaS taken long before it's time.

Flags at other GaaS should be at half-mast as we remember the good times with Highguard.

Its already today?
Feels almost like yesterday that Highguard was announced as a new breed of shooter. And indeed it was, one that falls in record time.
 
I just strongly disagree.The user reviews are phenomenal. Retention is good. Over time, with great WOM, people will buy and try it out for themselves. People act like Arc Raiders or Helldivers 2 are the norm. Many successful gaas games build up followings over time. The foundation of Marathon is incredibly strong. And you know Sony and Bungie will invest heavily into it the next couple years
I just think at this point you're either very young, or you are just blatently being obnoxiously optimistic for a situation that just isn't stacking up.

Again high reviews of a low number of engagement doesn't equate success. Let's say a restaurant opens and it's main dish is skunk, and most people like fuck that I am not eating skunk but there's 20 people that love skunk and all give it a 5 star review, it doesn't mean that restaurant is a success. It just means that the small number like it but obviously that's a niche audience liking a niche restaurant.

You can love this game, but the reality is this isn't a good look for Bungie at all no matter how good you say it is.

There is virtually not a single upward trend to indicate growth dawg
 
another day another 2500 people quiting

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21k is very depressing.

And knowing people play this game more on PC than PS5, I can't even imagine the players numbers on PS5.


That totally make sense the PS4 and Xbox One version. As a last resort of desesperation, they want all the help they need from last gen install base.
 
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I keep what I said a few pages ago. This will most likely result in layoffs. Way too much money spent in contrast to this results, this isn't exactly what Sony wanted.
 
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21k is very depressing.

And knowing people play this game more on PC than PS5, I can't even imagine the players numbers on PS5.


That totally make sense the PS4 and Xbox One version. As a last resort of desesperation, they want all the help they need from last gen install base.
Yea dude it has to be bad on console, only like 2 people I've seen on my list play it... Nobody cares about this extraction trash. They played arc a bit but that waned quickly.

The thing I always go back to is this I wouldnt have animosity toward bungie if they didn't basically abandon destiny for this, i always felt they could've worked this as a smaller project and keep destiny more afloat... So I say fuck bungie, they had no respect for the destiny players that pumped that game full of cash for a decade. I bought so many skins and shit, every dlc, expansion... Just for them to ignore pvp and other areas for years? Fuck off
 
If it drops to 15-20k daily then I dont see the game running for more than 6.months

If it drops to 20k peak they will shut down servers instantly. Bungie is 800+ people on very expensive pay.
They aren't team of 100 that can survive on 20k peak players.

I wouldnt have animosity toward bungie if they didn't basically abandon destiny for this

I think Bungie lost most of their fans with Destiny 2 precisely of how shit it was if you actually wanted to be invested in it. Lost content, 60$ expansions every half a year and so on.

Bungie basically run through all of their fans with Destiny 2 until there are no fans left.
 
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I keep what I said a few pages ago. This will most likely result in layoffs. Way too much money spent in contrast to this results, this isn't exactly what they wanted.
I mean you certainly don't run a studio like Bungie with 900 employees with 2 games that don't even reach a 50k ccu combined.

Heads will roll and rightfully so. Just wish they hadn't bought that fucking trash tier studio to begin with.

Imagine what they could have done with 3,5 billion if that money was smartly invested.

Crystal Dynamics/Eidos Montreal including Tomb Raider license were about 300 Million combined.
 
If it drops to 20k peak they will shut down servers instantly. Bungie is 800+ people on very expensive pay.
They aren't team of 100 that can survive on 20k peak players.



I think Bungie lost most of their fans with Destiny 2 precisely of how shit it was if you actually wanted to be invested in it. Lost content, 60$ expansions every half a year and so on.

Bungie basically run through all of their fans with Destiny 2 until there are no fans left.
Oh yea all the stuff they pulled with content, the sun setting fiasco, just endless


I have about 7k I think one thing showed 8k in destiny combined and I was a lifer. There's a few games in life that really just had my soul and destiny was one of them and they just stopped caring. The game gelled perfectly for years until they just stopped making it priority and in game it was felt. I absolutely loved the flow of that game from raids to strikes to pvp to trials it had something for everyone and every mood you were in, the game was incredible when it was doing well. And they pissed it away
 
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