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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

I'm a bit confused, you guys don't see the decline, really? It got a boost this weekend because, well, it's the weekend but this week is gonna be terrible

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Game already dipped bellow 20K today so... not good at all

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And its launch is so low that obviously it's not going to lose 20K players every week, otherwise there wouldn't be anyone left.
Today also marks the first time the game could not exceed 50K by 2300 UTC.
 
Still down about 4-5% vs the lowest point ever at 9:20 pm est. The lowest peak CCU is 57k last Thursday. Now at 53.3k. Will probably edge up a bit to 54-55k. we'll see.

It was just under 18k late night yesterday. At current trend, it should be about 17k flat (might break to the 16s).
 
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Just a note, that Gamalytics link seems to adjust their data daily. I dont know how many times, but it looks like multiple times per day.

It was 778k Steam sales yesterday, rose to 800+k, now back down to 779k. It seems to be leveling off in this 780-800k range last few days.

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Already on the downtrend. Looks like USA timeslots fizzle out fast. Today's peak was 53.8k. Compared to the lowest weekday peak which was last Thursday at 57.2k, that's a -6%.

At current trending, it should break under 50k by Wednesday. Possibly tomorrow, but I think it'll hold around 51k. But unless it props up some reason, the trend should break under 50k peak CCU in two days.

The trending on weekdays seems the USA peak time is fizzling out faster than usual. Early morning, the drops % seems high when hardly anyone is playing it, it catches up during Euro hours to a better %, then USA peak times drops worse again.
 
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Drop accelerating. Comparing CCU now to Thursday which was the game's recent lows, it's now about -10%. This might break to the 16k range late night tonight. It was about 17,800 late last night.

If this kind of rate hold tomorrow all day, it might break under 50k peak tomorrow.
 
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If this kind of rate hold tomorrow all day, it might break under 50k peak tomorrow
This would trigger the panic button. They already ran a weekend "competition" that came and went, and given the requirements for the new map, I don't think it's meant to attract new players. Even if the buzz is very positive, it would present a higher barrier to entry than the base game.


Paul Tassi being just "fucking insufferable" trying to explain the marathon "hate".
 
Still no sign of stability being achieved. It's been a pretty consistent bleeding of players so far.

Do we think the release of Crimson Desert will make a noticeable impact, or are their audiences too different?
 
Only way it would is if the small playerbase remaining become really big spenders, like what happened with The Finals. However, The Finals skins actually look good, whereas even Marathon players agree the cosmetics they sell in the game are super lackluster.
If Bungie are good at anything it's fleecing it's customer's.
If each of those 60,000 players spend $100,000 each then Sony will have doubled their investment in Bungie.
You're joking right?
 
Just for perspective and to kind of lay to rest the numbers have stabilised theory, in 11 days we've gone from a daily peak of 88,000 to 53,000 that's a peak loss of 35,000, basically that's a 40% loss in less than 2 weeks. So that's an approximate daily average of 30,000 player's 😬
 
I've never seen a game as hated as this one and treating it as a coliseum sport. Especially by people who've never given it a chance. Pathetic.
Once again, lets test it out and assume game has 200m of very dedicated haters, which is way more than concord ever had.
Would it matter if it had only 10m of dedicated supporters who would play those measly 2h/day so ccu's werent looking so pathetic? No1 at sony/bungie would care about whole internet hating the game as long as sales/ccu/mtx numbers are good, which they clearly are not :)
 
I've never seen a game as hated as this one and treating it as a coliseum sport. Especially by people who've never given it a chance. Pathetic.
This is the culmination of Sony spending billions of dollars and wasting a decade chasing live service games. You will see the same reaction to Horizon Hunters Gathering and Fairgame$ if it ever releases.
 
I've never seen a game as hated as this one and treating it as a coliseum sport. Especially by people who've never given it a chance. Pathetic.
I wonder how many more outraged buthurt flyby posts pretending to not know the whole circumstances sorrounding this particular game/studio/publisher we are going to get ...
 
Don't see how that matters. Live Service needs to die.
Never going to happen. Even for Sony, as disastrous as their live service push has been, it will still end up being profitable for them. Helldivers 2 will easily negate any of the losses of their failed GAAS games. All it takes is one mega hit to make it worth it
 
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Never going to happen. Even for Sony, as disastrous as their live service push has been, it will still end up being profitable for them. Helldivers 2 will easily negate any of the losses of their failed GAAS games. All it takes is one mega hit to make it worth it
For their whole live service venture to be profitable they'd literally need a Fortnite tier hit. Which is never going to happen.
 
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No, CCUs are bad. They're not decent, let alone more than decent, but they're not bad enough to get it axed immediately.

Different perspective. For a normal multiplayer AA extraction game those CCUs would've been amazing.
But yeah, Bungie spent almost a decade and Sony a lot of money on it. With an insane budget like that, success is pretty much impossible. Unless it had the appeal of a PUBG of Fortnite, which it clearly never had.

They likely wont axe the servers right away, but they sure didn't make a cent of profit on this whole project.
 
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Never going to happen. Even for Sony, as disastrous as their live service push has been, it will still end up being profitable for them. Helldivers 2 will easily negate any of the losses of their failed GAAS games. All it takes is one mega hit to make it worth it
As successful as Helldivers 2 was, based on the revenue it generated it can't negate losses from other projects.
 
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