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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

Silent Hill 2
Big improvement, the artifacts on puddles are gone and I believe it looks sharper, unfortunately foliage noise is still present for stuff a few feet away, despite the list of 2.0 games I've had no updates for those games so this is just forced 2.0 maybe the update will be better and fix the foliage too
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Silent Hill F
Yet again no update so this is another Forced 2.0 result
Big improvement the foliage, look good but there is something going on still with the foliage, it's fix but sometimes it pops in & out, moving the camera can resolve this but it randomly happens.
You notice it, but as I said, no update so maybe the patch with perfect it.
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Will continue testing games, but it good so far

Edit: Final Fantasy VII: Rebirth
Looks better & actually sharper then quality mode from what I can see, need to look at more stuff but I'm stuck in an area that didn't really have problems.
But I did notice flickering in some indoor areas that disappeared when switching back to quality mode.
Yet again this is forced 2.0 as there's no patch yet.
 
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Some of the tech decisions in AW2 boggle the mind. Whatever they are doing for reflections on consoles looks absolutely terrible, just a grainy mess, yet they insist on using it on almost every surface including hard wood as seen above. The game would have looked x2 times better just by disabling reflections on anything that isn't water.

It's a mess. I play in performance just to get rid of the RT, it looks that bad.
 
Dragon's Dogma 2


PSSR1


PSSR2

The pixelation and blur on foliage had mostly gone, now we get very sharp and clean look to it

(well, doesn't look like it in these heavily compressed videos but they really are.. trust me bro :messenger_tears_of_joy: )




PSSR1


PSSR2

Anyone who plays DD2 in balanced mode with RT off

(which I believe is the most optimal way to play DD2 on PS5 PRO)

will know that there're shit ton of ambient shadow flickerings indoors.

Not sure how much of it will show in these compressed videos, but

it was annoying as hell, and now it's mostly cleared up and I'm very happy :messenger_loudly_crying:





Ninja Gaiden 4


PSSR1


PSSR2

The first thing that greeted me when I boot up NG4 for the first time was all these flickering wire fences :messenger_tears_of_joy:

NG4's got shit ton of them and I think these devs at Platinum just have no idea what they're dealing with..

Now it's mostly gone, there're still some flickery fences, but that's just the nature of this game.



PSSR1


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Another example of shimmering wire fence that used to piss me off :messenger_tears_of_joy:

This particular level 'Dragon's Maw' has many thin shinny objects that create shimmer fest.

Here's a quick run through,


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PSSR2

and as you can see things are much more 'stable' with PSSR2 thanks god :messenger_tears_of_joy:
 
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It doesn't look like this with PSSR2. Maybe you didn't enable it or used a wrong mode. Silent Hill 2 in quality mode looks much better now, almost all the shimmering is gone.


Nope. I play in quality mode for the better ray tracing. Always have and I was only playing SH2 last month and all.

I don't know if people are misremembering what it looked like, but I only recorded that video because it didn't look like a bag of shit with shimmering everywhere last March roughly. I also only played it the other week. Woodside apartments pool area was bad and it's still bad now. Along the with weird moving shadows on plants from the RTGI.

Here is an image with timestamp. No busted blocky shimmery mess puddle. No god awful dark splotches and broiling everywhere.
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I tried out No Man's Sky on my lunch break today, and holy shit it looks so much better. There was an update for it when I started it up, so knowing Hello Games it may have been patched, but I have the toggle on any ways. Distant objects look so much clearer and cleaner now. Corvette looks so much cleaner too, and no more jaggies on the space stations! I was thinking of trying out the VR, but we're in a bad heat wave now, so I think I'll wait until we cool down next week. Pro purchase justified.
 
Assassin's Creed Shadows
Yet again, no update so it brute forced
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The game looked good before so it's hard to tell, it definitely Sharp and I think the reflections stand out more maybe, I don't know
 
Some of the tech decisions in AW2 boggle the mind. Whatever they are doing for reflections on consoles looks absolutely terrible, just a grainy mess, yet they insist on using it on almost every surface including hard wood as seen above. The game would have looked x2 times better just by disabling reflections on anything that isn't water.

Fix your shit, Remedy.

Tired of all the yapping and not enough optimizing.

They also have "normal" setting for post processing resolution, it causes TERRIBLE aliasing on objects affected by DOF, bloom etc. (no matter what Super Resolution is used, same story with DLSS). On PC high fixes this but it has quite large performance hit.

Hell is Us - demo. PSSR2 is the real deal in UE5 games, it cleans up all that terrible noise that was in this game CONSTANTLY with PSSR active (menu).

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(youtube kills it with compression a bit, all that area ahead of player is "dancing" with PSSR1)

It's not ideal, with PSSR2 rain drops have ghosting but not all areas have rain in this game and overall it looks much better and trades blows with TSR when it comes to stability of lumen (but looks much sharper).
 
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Fired some shit up before work (MGS3D, DeSR & GT7) and was impressed by all three. Placebo antidote for me is that I'm total doomer, so I'd be the first to say "looks exactly the fuck same," but they didn't. Good stuff.
 
I wonder if anyone tried high on life 2, this is one game that could significantly improve with PSSR2
Yes I'd like to know this too. I was going to pick up a physical copy in April, but the game is so poorly optimised for consoles I'll probably wait a year for more patches to iron out most of the visual floors.
 
They also have "normal" setting for post processing resolution, it causes TERRIBLE aliasing on objects affected by DOF, bloom etc. (no matter what Super Resolution is used, same story with DLSS). On PC high fixes this but it has quite large performance hit.

Hell is Us - demo. PSSR2 is the real deal in UE5 games, it cleans up all that terrible noise that was in this game CONSTANTLY with PSSR active (menu).

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(youtube kills it with compression a bit, all that area ahead of player is "dancing" with PSSR1)

It's not ideal, with PSSR2 rain drops have ghosting but not all areas have rain in this game and overall it looks much better trades blows with TSR when it comes to stability of lumen (but looks much sharper).



It's funny how UE5 games used to be the guaranteed disaster on PS5 PRO, and now PS5 PRO has become the best place to play UE5 games in console space :messenger_tears_of_joy:
 
Did you have the game set to "Versatility Mode"?

Yes. What else would I play it in? 30fps? Fuck that. It might not look as sharp as Fidelity as of yet. But it's still good enough.

Anyway. You can replicate it yourself. Go to chapter 11. Get to Nibelheim. Let everyone go off and do their thing. Go talk to Tifa in her old house and look at her hair in PSSR Enhanced. Looks awful. Loads of breakup. Then do that again in Fidelity mode. Miles better. Can even try turning off PSSR enhancer to see it's the same as PSSR 1.0

For Cloud just use photo mode. Shit. Just use photo mode on both of them lol.

Did you even enable the setting? Sh2 looks better, less ghosting, sharper image. But remember pssr is only in quality mode. It got removed from perf. And ff was showcased on versatility mode.

I did yeah. And you can see for yourself it hasn't changed just by turning off the PSSR enhancement and going for a run at the starting area til you meet Angela.
 
It's funny how UE5 games used to be the guaranteed disaster on PS5 PRO, and now PS5 PRO has become the best place to play UE5 games in console space :messenger_tears_of_joy:

As long as developers will implement PSSR2. Majority of games so far shipped with TSR only (probably because of issues, but options like in HiU would be nice).
 
Fatal Frame II: Crimson Butterfly Remake Also has a slight boost on charity too, I tooked Sharp before but now it's....how do I describe this......ProRes Sharp? IMAX Sharp?
I did yeah. And you can see for yourself it hasn't changed just by turning off the PSSR enhancement and going for a run at the starting area til you meet Angela.
Nah there's a noticeable difference, and it's definitely sharper too, it isn't flawless like I mentioned in my post but that puddle shimmer it had is gone, it does still has ghosting though and there's a little bit of foliage artifacts in the distance too, but this isn't updated, none of the games are which the PSblog post suggested we would get updates today but obviously that's not the case, all titles so far are using that Toggle feature to override PSSR 1.0
I need to test FFVII Rebirth more but I'm stuck at the prison at the moment 🙄
 
I wonder if anyone tried high on life 2, this is one game that could significantly improve with PSSR2
Initial thoughts after redownloading: this game definitely looks improved. The image clarity is sharper, and reflections from glass and shadows (which was the most annoying part to me originally) are less noisy, though there are still some issues there. Can't really see much in the way of any framerate improvements, and texture pop in is clearly still there due to the game engine used.
 
I tried Silent Hill 2 in Quality mode in the hospital section with Maria and noticed some really horrible ghosting around James as I rotated the camera as well as visual noise on the walls in the dark patches so it looks like this game needs a patch for PSSR2 to work properly. Somehow I doubt the game will get patched. Performance mode in the same area had only a little ghosting when spinning the camera and less visual noise in the shadowy areas on the walls. And, yes, PSSR2 was enabled in the console settings.
 
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Since I was playing GT7 all weekend with RT/PSSR on to have it burned in my brain…

It definitely looks cleaner now compared to before. Less noise, and aliasing all around. Very noticeable with all the RT elements in the cafe camera cuts. Silverware is cleaner, glass, car outside, materials like cloth and wood sharper and cleaner reactive surfaces and lighting.

They did a good job cleaning up the PSSR since launch in this game, which was good, but this takes it a hair further.

It's pretty much how I'd imagine a PC version IQ now on a good mid-range card with great ML upscaling.

I like 💪
 
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Since I was playing GT7 all weekend with RT/PSSR on to have it burned in my brain…

It definitely looks cleaner now compared to before. Less noise, and aliasing all around. Very noticeable with all the RT elements in the cafe camera cuts. Silverware is cleaner, glass, car outside, materials like cloth and wood sharper and cleaner reactive surfaces and lighting.

They did a good job cleaning up the PSSR since launch in this game, which was good, but this takes it a hair further.

It's pretty much how I'd imagine a PC version IQ now on a good mid-range card with great ML upscaling.

I like 💪
Are you playing in resolution mode and PSSR active both in the game and the toggle from the settings menu on the PS5? I feel like i'm going crazy. I see nothing different.
 
Are you playing in resolution mode and PSSR active both in the game and the toggle from the settings menu on the PS5? I feel like i'm going crazy. I see nothing different.
Yes. RT/Resolution Mode. PSSR on in game and in the system settings.

It's not a "massive" difference, but noticeable to me since I just played it before the firmware update to compare.

Foliage is crisper, materials have less noise, and the lighting seems to pop more. RT reflections seem sharper, especially at night.

One spot stood out was the rims and calipers on cars like the 22 GT3 RS. Sharper now and less "blur" in the garage.

Noticed it more on Daytona road course 800 as it transitions from dusk to night.

Same with Sardegna since I know that track religiously. Foliage most definitely, especially in the background mountains.
 
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Fatal Frame II: Crimson Butterfly Remake Also has a slight boost on charity too, I tooked Sharp before but now it's....how do I describe this......ProRes Sharp? IMAX Sharp?

Nah there's a noticeable difference, and it's definitely sharper too, it isn't flawless like I mentioned in my post but that puddle shimmer it had is gone, it does still has ghosting though and there's a little bit of foliage artifacts in the distance too, but this isn't updated, none of the games are which the PSblog post suggested we would get updates today but obviously that's not the case, all titles so far are using that Toggle feature to override PSSR 1.0
I need to test FFVII Rebirth more but I'm stuck at the prison at the moment 🙄


Mmmmmm. I'll have another look.

I'm kinda like wtf about what reads to be, actual patches to come out for them games at least and toggle for everything else unless dev announces. It's leading to a load of proper mongs on Reddit saying Sony have updated the individual games to PSSR 2 or they pre patched them ready for this moment months/years ago. It's insufferable. But I did and still do expect patches for them games. More so with DF explicitly stating in their video all games they had footage of where as a result of a patch, not the toggle.

Try RE4.

Got it

RE4R looks even more fucking nuts

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Cause he's not wrong you know.
 
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sucks that RE4 on the pro is still lower than PC ultra, missing the ultra texture and some of the effects are still lower quality. Hair strand on is lower than PC hair strand low, it is crazy how DF still say hair strand looks worse in RE4 than hair cards but they keep comparing it to the console version.
 
I tried Silent Hill 2 in Quality mode in the hospital section with Maria and noticed some really horrible ghosting around James as I rotated the camera as well as visual noise on the walls in the dark patches so it looks like this game needs a patch for PSSR2 to work properly. Somehow I doubt the game will get patched. Performance mode in the same area had only a little ghosting when spinning the camera and less visual noise in the shadowy areas on the walls. And, yes, PSSR2 was enabled in the console settings.

Dude, that's the same thing the regular PS5 does without PSSR. That's a Silent Hill 2 issue, not a PSSR issue.
 
I wonder if anyone tried high on life 2, this is one game that could significantly improve with PSSR2
I tried all my library and the most impressive were High on Life 2, Space Marine 2, Avatar & Silent Hill 2.

High on Life 2 is now super crisp, its shocking how much better it looks, I'd say between 1440-4k like image with no flickering, no jaggies, its the real deal folks!

I beat the game the week it came out and while I loved it, the graphics with all the jaggies, low res and shimmering definitely needed a patch which PSSR2 completely solved in one swipe! highly, highly recommend this game now!
 
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I tried all my library and the most impressive were High on Life 2, Space Marine 2, Avatar & Silent Hill 2.

High on Life 2 is now super crisp, its shocking how much better it looks, I'd say between 1440-4k like image with no flickering, no jaggies, its the real deal folks!
HoL2 still looks a bit soft overall but the flickering is pretty much gone!
 
HoL2 still looks a bit soft overall but the flickering is pretty much gone!
When you disable PSSR2 its a night/day difference from launch build. Yes its not 4k pin sharp but really close. This game needs a serious rig to run at 4k/60 with high settings on PC so I'll take what i can on the pro
 
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I tried all my library and the most impressive were High on Life 2, Space Marine 2, Avatar & Silent Hill 2.

High on Life 2 is now super crisp, its shocking how much better it looks, I'd say between 1440-4k like image with no flickering, no jaggies, its the real deal folks!

I beat the game the week it came out and while I loved it, the graphics with all the jaggies, low res and shimmering definitely needed a patch which PSSR2 completely solved in one swipe! highly, highly recommend this game now!


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sucks that RE4 on the pro is still lower than PC ultra, missing the ultra texture and some of the effects are still lower quality. Hair strand on is lower than PC hair strand low, it is crazy how DF still say hair strand looks worse in RE4 than hair cards but they keep comparing it to the console version.

That, and the number of gibs AND the fact that on PC some bodies actually stay on the ground.

Anyway, last time I played RE4 was when the Pro released and I remember that using PSSR (which is available only on the high frame rate mode) led to some truly horrible artifacting and blurry shit especially when using scopes - the graphics through scope view would look terribly distorted, blurry and shimmer-y, did this got fixed with PSSR2 ? Is high framerate the best way to play it now ?
 
I tried all my library and the most impressive were High on Life 2, Space Marine 2, Avatar & Silent Hill 2.

High on Life 2 is now super crisp, its shocking how much better it looks, I'd say between 1440-4k like image with no flickering, no jaggies, its the real deal folks!

I beat the game the week it came out and while I loved it, the graphics with all the jaggies, low res and shimmering definitely needed a patch which PSSR2 completely solved in one swipe! highly, highly recommend this game now!
This are big news especially for SH 2 remake and High on life 2 which has issues before.
 
That, and the number of gibs AND the fact that on PC some bodies actually stay on the ground.

Anyway, last time I played RE4 was when the Pro released and I remember that using PSSR (which is available only on the high frame rate mode) led to some truly horrible artifacting and blurry shit especially when using scopes - the graphics through scope view would look terribly distorted, blurry and shimmer-y, did this got fixed with PSSR2 ? Is high framerate the best way to play it now ?

I think every setting is the same as it was before, just expect everything with better IQ now with the PSSR2 overwrite. I own the PS5 version just for the VR and play the flat version on PC with REF and DLAA+Smooth motion and everything maxed out. Shame that it doesn't have the native dualsense support and traversal stutter never got fix but it is at least not too bad compare to other games like recent fatal frame 2 remake
 
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Trying out GT7 RT/Resolution mode with VRR and PSSR 2 on.

Edit: Both versions look fantastic. Hard to decide which I'd prefer.
 
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Silent Hill 2
Big improvement, the artifacts on puddles are gone and I believe it looks sharper, unfortunately foliage noise is still present for stuff a few feet away, despite the list of 2.0 games I've had no updates for those games so this is just forced 2.0 maybe the update will be better and fix the foliage too
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Silent Hill F
Yet again no update so this is another Forced 2.0 result
Big improvement the foliage, look good but there is something going on still with the foliage, it's fix but sometimes it pops in & out, moving the camera can resolve this but it randomly happens.
You notice it, but as I said, no update so maybe the patch with perfect it.
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Will continue testing games, but it good so far

Edit: Final Fantasy VII: Rebirth
Looks better & actually sharper then quality mode from what I can see, need to look at more stuff but I'm stuck in an area that didn't really have problems.
But I did notice flickering in some indoor areas that disappeared when switching back to quality mode.
Yet again this is forced 2.0 as there's no patch yet.
What you means for foliage noise? The infamous strobospheric shadowing effect? Because if it's still there fuck, it's the only thing which really I can't stand and I would be extremely disappointed.
 
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