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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

After a ton of fuckery, I finally got an Avatar comparison video up. This is 'Quality(60fps)' mode, so dynamic resolution with 60fps target. I've compared using the locked modes and found that PSSR2 upscaling alone doesn't account for the difference, my assumption is that PSSR2 is more performant and running at a higher base resolution. Later tonight I'll look at the 30fps/40fps modes more closely and get a better idea of whether that's true. Aside from that, the reduction in GI boil, especially in foggy areas, is extremely noticeable. Included 2X and 4X zoom segments for those of you watching on your 5 inchers.

 
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After a ton of fuckery, I finally got an Avatar comparison video up. This is 'Quality(60fps)' mode, so dynamic resolution with 60fps target. I've compared using the locked modes and found that PSSR2 upscaling alone doesn't account for the difference, my assumption is that PSSR2 is more performant and running at a higher base resolution. Later tonight I'll look at the 30fps/40fps modes more closely and get a better idea of whether that's true. Aside from that, the reduction in GI boil, especially in foggy areas, is extremely noticeable.


Much cleaner with 2.0.
 
PSSR2 improved a lot of the muddiness of AW2, but the overall IQ is still unpleasant to look at. I don't know, Remedy's way of resolving all the thin specular highlights is really poor, which makes otherwise great looking game a disappointment. Same thing with Control. Such a shame.
I guess to each his own. I played both before the PSSR2 patch and I think they look fantastic.
 
either I'm a bit confused or pssr2.0 isn't as big a deal as they want us to believe!? So I download the update today and fired up my copy of NIOH3 went into the system systems before and enabled the new PSSR toggle. When the game loaded I looked for any visual settings and there were none to be found. So I continued my game and I couldn't tell the difference.

I do notice however in the hub world that the water looked blurry when moving and tried both performance and resioution mode. Still lots of poplins with movement etc. do we need to wait for an update for this game or is it just not going to be as transformative as I was expecting?

No where near as visually pleasing or frame rate that my pc version has. I know that's not the point but it's still a huge gap in terms of quality
 
I've tried many games and results have been really impressive all around.
It's a fantastic update that definitely elevates the value of the Pro.

Hogwarts Legacy looks much sharper in ray tracing mode:
LBvRbjcP6QzFZtQX.jpg
KfMYcPJ0P0F6Qpjn.jpg
ARjV9dDMci80j82Q.jpg


TLOU2
IaB5sdAa2hoW1YDi.jpg


I'll add more later, I'm having issues in uploading screens using the PSApp.
 
I wonder if Ghost of Yotei will get a patch. The game looks soft in performance mode. This and Spiderman 2 are the two games i want the most to be updated with pssr2.

Yotei already looking good with PSSR1. PSSR1 is used very good there. But IQ looks sharper now with PSSR2 toggle on. It doesn't need a patch. Games that don't use a PSSR would need a patch, yes. Simple as that. So, PSSR2 toggle on won't work on these games.

Anyway, just zoom the forest. IQ is sharper

PSSR1

WjKzSOMPL5QksjQk.jpg


PSSR2

JX6bPhbuvAak50rL.jpg
 
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either I'm a bit confused or pssr2.0 isn't as big a deal as they want us to believe!? So I download the update today and fired up my copy of NIOH3 went into the system systems before and enabled the new PSSR toggle. When the game loaded I looked for any visual settings and there were none to be found. So I continued my game and I couldn't tell the difference.

I do notice however in the hub world that the water looked blurry when moving and tried both performance and resioution mode. Still lots of poplins with movement etc. do we need to wait for an update for this game or is it just not going to be as transformative as I was expecting?

No where near as visually pleasing or frame rate that my pc version has. I know that's not the point but it's still a huge gap in terms of quality
Nioh 3 is broken on Pro with the dynamic resolution. I don't think they will fix
 
I've probably tried over a dozen games now and they all seem much improved to varying degrees. This toggle has breathed new life into a lot of games and the only problem I have now is choosing which one to focus on.

I can't wait to see what Cyberpunk 2077 looks like on the Pro in the next few weeks, along with other upcoming games that benefit from using PSSR 2. Still on the fence with Crimson Desert, but I believe the reviews are about to go live, so fingers crossed for that one.
 
PSSR2 on silent hill 2 in the start is a huge improvement on performance mode to get rid of the "noise" in foliage and reflections.

It doesn't fully get rid of it in far off reflections but it made a major improvement over the original performance mode I found to be unplayable.

It doesn't effect the FPS dips at all.

IMO if you are good with 30fps it's probably still the way to play it on console but if you aren't the 60fp mode is now acceptable.
 
PSSR2 on silent hill 2 in the start is a huge improvement on performance mode to get rid of the "noise" in foliage and reflections.

It doesn't fully get rid of it in far off reflections but it made a major improvement over the original performance mode I found to be unplayable.

It doesn't effect the FPS dips at all.

IMO if you are good with 30fps it's probably still the way to play it on console but if you aren't the 60fp mode is now acceptable.
Performance mode doesn't have PSSR haha
 
Ghost of Yotei looks the same to me. Biggest difference i have seen so far is Jedi Survivor. Spiderman 2 in performance mode looks very sharp now compared to before that looked a little soft.
 
Do not go on stage with a hypnotist. He will make you cluck and flap your wings!
The placebo effect is incredible. There a ton of people on reddit claiming their non PSSR games looks better with the toggle on. And you can get the exact opposite one, people claiming new PSSR looks identical xD
 
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SH2 isn't getting back performance mode PSSR it would appear.

I don't think any of the games in that blog post are getting any updates to native PSSR 2 contrary to what DF have being saying in their videos. I think it's all just the toggle.
 
Yeah performance pro mode in Spider-Man 2 is pin sharp i don't remember it looking this clean. I'm ready to finally finish Cyberpunk hopefully they'll announce something soon.
 
And CDPR wasn't working on a pro patch for Cyberpunk, until it did. I'm not saying there'll be a patch, I'm saying you can't possibly know what's going on behind the scenes.

But CDPR is paying for their own patches. I have no doubt that Blooper wants to fix SH2 but it depends on Konami paying for the patch.

Ronin game looks much better and sharper. Wukong in balanced mode has 9/10 image quality.
 
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I can't believe a PS5 game from Sonys flagship studio exists and didn't get a Pro/PSSR update! I'm talking about the Legacy of Thieves Collection.
Naughty Dog was always so fast with implementing new features to their games. But this Uncharted Collection came and... nothing?!
I wonder why that is... It's the one game I wish got updated with the latest PSSR... I can't imagine how good it would look now...
 
I can't believe a PS5 game from Sonys flagship studio exists and didn't get a Pro/PSSR update! I'm talking about the Legacy of Thieves Collection.
Naughty Dog was always so fast with implementing new features to their games. But this Uncharted Collection came and... nothing?!
I wonder why that is... It's the one game I wish got updated with the latest PSSR... I can't imagine how good it would look now...

Yeah, game has shitty image quality in performance mode and unstable framerate in graphics mode (native 4K). Performance mode with PSSR2 would look amazing.

I guess ND is cooking another TLOU remake/remaster before that.
 
Ronin game looks much better and sharper. Wukong in balanced mode has 9/10 image quality.
3d30685744990fa0d5037dad3f6bb5c8.jpg

I was going to say something but then I remembered that I played Heavenly Sword at 30 at best.
I can't believe a PS5 game from Sonys flagship studio exists and didn't get a Pro/PSSR update! I'm talking about the Legacy of Thieves Collection.
Naughty Dog was always so fast with implementing new features to their games. But this Uncharted Collection came and... nothing?!
I wonder why that is... It's the one game I wish got updated with the latest PSSR... I can't imagine how good it would look now...
Well, TOO BAD that they have dismantled the studio that made that port this very month, right?
 
3d30685744990fa0d5037dad3f6bb5c8.jpg

I was going to say something but then I remembered that I played Heavenly Sword at 30 at best.

Well, TOO BAD that they have dismantled the studio that made that port this very month, right?

60fps (new) mode has lumen turned off - it's the best for gameplay reasons but it looks like shit (at least image quality is decent).
 
This is just a standard PR respond and doesn't really mean anything one way or the other. If there is a patch planned, they certainly wouldn't be confirming it this way to you privately.

It's really not happening lol. I think DF have got it 100% wrong saying the games they're showing are running on native PSSR 2 via a patch.

Plus. They would say, yes as announced we are implementing the new PSSR as stated on the Sony blog. But they didn't. So here we are lol

Go compare whatever DF has shown for PSSR2 games to the same games with the toggle turned on.

And CDPR wasn't working on a pro patch for Cyberpunk, until it did. I'm not saying there'll be a patch, I'm saying you can't possibly know what's going on behind the scenes.

Chances are CDPR has outsourced the patch to Virtous like they have done for most recent CP2077 patches.

Also. While I'm at it. The FF VII Rebirth part in the DF video where Alex talks about improved mip mapping and how there is less detail on the Buster Sword on Zak's back and has the dirt being all low res - as shown here.

cdHlntuMxzFwJ8JM.jpeg


Is a load of shit, it's just UE being UE and having a fit with LoD. You can see the arm texture, the back of his hair, on the floor and the metal bars on the stairs change quality for no reason. It even does it on Quality Mode and performance modes (But that's blurry as shit anyway). It goes back to the normal textures after moving the camera or Zak.

It feels very disingenuous from DF explicitly stating what they're showing isn't the current retail code and is patched, when nothing of the sort seems to be happening for the end user. Same thing with the PS blog which read to me there would be new patches. I mean c'mon, why would they announce PSSR2 and games (including Dragon Age Deadguard, which has no one working on it and EA would understandably refuse to waste any more money on it), then not put out updates that day? Where is the logic behind it?
 
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It's really not happening lol. I think DF have got it 100% wrong saying the games they're showing are running on native PSSR 2 via a patch.

Go compare whatever DF has shown for PSSR2 games to the same games with the toggle turned on.



Chances are CDPR has outsourced the patch to Virtous like they have done for most recent CP2077 patches.

Also. While I'm at it. The FF VII Rebirth part in the DF video where Alex talks about improved mip mapping and how there is less detail on the Buster Sword on Zak's back and has the dirt being all low res - as shown here.

cdHlntuMxzFwJ8JM.jpeg


Is a load of shit, it's just UE being UE and having a fit with LoD. You can see the arm texture, the back of his hair, on the floor and the metal bars on the stairs change quality for no reason. It even does it on Quality Mode and performance modes (But that's blurry as shit anyway). It goes back to the normal textures after moving the camera or Zak.

It feels very disingenuous from DF explicitly stating what they're showing isn't the current retail code and is patched, when nothing of the sort seems to be happening for the end user. Same thing with the PS blog which read to me there would be new patches. I mean c'mon, why would they announce PSSR2 and games (including Dragon Age Deadguard, which has no one working on it and EA would understandably refuse to waste any more money on it), then not put out updates that day? Where is the logic behind it?

That negative LOD bias theory could be true as well. There are games on PC that don't change it when using reconstructions and have worse textures because of that (even Cyberpunk as Corporal.Hicks Corporal.Hicks proved - RIP).

But it's based on The Nathan Drake Collection by BluePoint.

I think he is talking about U4/TLL port for PS5.
 
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You'd think regardless of the dev Sony should be funding someone to make a patch. There's no reason that every 1st party game shouldn't be using PSSR now outside of Decima games.
 
That negative LOD bias theory could be true as well. There are games on PC that don't change it when using reconstructions and have worse textures because of that (even Cyberpunk as Corporal.Hicks Corporal.Hicks proved - RIP).

I think he is talking about U4/TLL port for PS5.

I don't think it's LOD bias changes. It's just the upscaler sampling more pixels and resolving the texture with more detail.
While using FSr3.1 and changing to FSR4, I also noticed that textures looked better. But it wasn't a change in LoD. Just a better upscaler.
 
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But CDPR is paying for their own patches. I have no doubt that Blooper wants to fix SH2 but it depends on Konami paying for the patch
Yes, and Bloober is making a SH1 Remake for Konami. They could agree on making a patch and add that to milestone/sprint of SH1. Or maybe they will do it in the same time in which they'll be implementing it for SH1.

Anyway it's nothing hard or expensive (and they already had that), they only need accept from Konami. But the decision making process takes time and Konami is very… protective even when they don't need to.
 
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These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.

PSSR1

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PSSR 2

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