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Secondary game mode take over

EverydayBeast

ChatShitGPT Alpha 0.001
I like how secondary game modes today (extraction shooter as they're called) are sold often as standalone games, when in the 2010s secondary game modes like Halo ODST's "Fire fight" or Gears of War 2's "Horde Mode' or Rainbow Six Vegas 2's "Terrorist Mode" were treated just as game modes. I'm taking a shot at Marathon who also can't get their menus right at all.

3569969613_daf4b44ae2.jpg


Killzone 2's buttoned up menu

vs

how-i-would-improve-the-menu-v0-9cwyzuiljamg1.png



Marathon's god knows what menu.

And for the record I haven't dropped a penny on any of these recent loot shooters.

Thoughts?
 
Marathon menu should 100% be updated so all the primary menu are vertical at the top. The mix is stupid and looks like 2 separate teams worked on them. Which, is weird because if you look at Destiny, Bungie clearly still remembers how to build a menu. Although that's starting to burst at the seams as well.

There's nothing wrong with it. Competitive mp scene has been massive for a while now. There's a reason everyone's trying to capitalize.
 
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Sadly OP, there are a lot of people who think MP is all a game needs....a lot of times even back when games were more fully featured, people would just play the multiplayer and not touch the single player.

As someone who is not very competitive, and also just doesn't know how to talk to people in a cooperative setting anymore, multiplayer games do nothing for me. I never understand the appeal of just doing the same game over and over and over and over and over...that's all MP games are to me.
 
I like how secondary game modes today (extraction shooter as they're called) are sold often as standalone games, when in the 2010s secondary game modes like Halo ODST's "Fire fight" or Gears of War 2's "Horde Mode' or Rainbow Six Vegas 2's "Terrorist Mode" were treated just as game modes. I'm taking a shot at Marathon who also can't get their menus right at all.

3569969613_daf4b44ae2.jpg


Killzone 2's buttoned up menu

vs

how-i-would-improve-the-menu-v0-9cwyzuiljamg1.png



Marathon's god knows what menu.

And for the record I haven't dropped a penny on any of these recent loot shooters.

Thoughts?

Man, that's a dogshit menu/inventory screen/whatever the fuck it's supposed to be.

I'd rather a game uses the indie slop default Unity menu uncostumized than this. Atleast that is streamlined.

Who thought this was a good idea? Why?
 
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We were spoiled back then, I especially remember the multiplayer in Mass Effect 3, Bioshock 2, Space Marine, the Cybertron Transformers multiplayer, or the Uncharted multiplayer. Games that just happened to have cool multiplayer that didn't really need it.
 
We were spoiled back then, I especially remember the multiplayer in Mass Effect 3, Bioshock 2, Space Marine, the Cybertron Transformers multiplayer, or the Uncharted multiplayer. Games that just happened to have cool multiplayer that didn't really need it.
Singleplayer-only gamers acted as if having a multiplayer mode was infectous, I still remember when Naughty Dog announced The Last of Us 2 would have no mp, there were so many fireworks.

The PS3/X360/Wii era suffered a lot of backlash for being focused on multiplayer.
 
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Sadly OP, there are a lot of people who think MP is all a game needs....a lot of times even back when games were more fully featured, people would just play the multiplayer and not touch the single player.
This.

They followed the money and it lead them to feature-cutting.

It's a shame really. So many Gaas games of today could have had some decent campaigns with some decent level design, cool abilities, and lore attached.
 
Absolutely, that's why I passed on marathon a whole fucking game based on extraction stress haha no thanks. But if it had other shit to get the blood pumping in pvp outside of extraction sure I'd have tolerated some extraction
 
What exactly are you complaining about? Extraction shooters as a genre, their menus or both?

Since you brought up Marathon, that game has the least tedious menus/systems out of every extraction shooter I've played. That's great because I can't stand spending more time in menus than playing, but also funny because I actually don't mind navigating the menus in this game.
 
you can't really have an extraction shooter mode as a secondary mode in many games.

so of course most games fully concentrate on only being an extraction shooter.


battle royale is very different, many games have battle royales as a secondary mode. CoD for example, or Battlefield... and technically Fortnite lol.

but also interesting is that many Battle Royale first games like Apex Legends also started adding more oldschool game modes as secondary modes.
Apex Legends has Team Death Match, 3v3v3v3 Gun Game, and a Control mode that's 9v9 with 3 capture points.
 
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I came into this thread thinking that it was going to be about secondary modes that outshined the main game, or what game you would choose if you could swap the main and secondary modes (I was going to suggest "Xenosaga: Oops! All HAKOX" edition)
 
Uncharted 2 stands out for me, game was already GOTY in it's single player mode, it had no right to have such an amazing online multiplayer as a free gift for the maidenless
 
It's even worse than that. They used to give us games with both great single player campaigns AND great multiplayer modes. Then the extra modes like oddball or juggernaut were the cherry on top of the icing on top of the cake.

The biggest scam the industry pulled on us is that they've somehow convinced us that games can only be one or the other. We only think that because they started to produce dog shit tack on low effort campaigns and multiplayer modes. Modes bad enough to the point that we stopped caring as long as they at least got one half of the game right.
 
Bro...

Dota killed the entire RTS genre for almost an entire decades.
I hate that that happened so much. At least with RTS games, we got a campaign for those who just wanna play against AI and enjoy a story...once mobas took over, it was just multiplayer...and I still don't see the huge appeal of the genre.
 
What leads you to believe they're multiplayer games outside of technicalities? Where's Team Deathmatch? Traditional lobbies?
Shills gonna shill.


you can't really have an extraction shooter mode as a secondary mode in many games.

so of course most games fully concentrate on only being an extraction shooter.


battle royale is very different, many games have battle royales as a secondary mode. CoD for example, or Battlefield... and technically Fortnite lol.

but also interesting is that many Battle Royale first games like Apex Legends also started adding more oldschool game modes as secondary modes.
Apex Legends has Team Death Match, 3v3v3v3 Gun Game, and a Control mode that's 9v9 with 3 capture points.
The very first extraction game had it as a mode.

The people who stan for this game mode masquerading as a genre are hilarious
 
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