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[Rumor] Pearly Abyss devs anonymously share a culture of toxic positivity, Crimson Desert's messy story and game development

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LectureMaster

Or is it just one of Adam's balls in my throat?




From the post: "These posts were shared in the Game Industry Lounge on Blind, an anonymous community accessible only to verified industry professionals. Users must verify their identity using their corporate email, which then displays their current workplace on their profile. The first post was written by a former Pearl Abyss dev who has since moved to Nexon Game, and the second is from a current pearl abyss dev... There are also some comments from other Pearl Abyss employees on the original post, all expressing their agreement with what was said."

So Blind is a verified industry site that has been around for a while now, but still it would serve well to take things with some grain of salt.

The user who shared this says these anonymous posts have already become viral on Korean social media and a bunch of other devs have come out in agreement.

DISCLAIMER - THE TEXT IS TRANSLATED FROM KOREAN SO SOME TRANSLATION ERRORS MIGHT EXIST. SEE ORIGINAL POST FOR THE KOREAN TEXT

Dev 1:

Crimson Desert originally wasn't like this... People playing Crimson Desert or those in the industry will probably feel it vaguely. Why there is no talk about the "Crimson Desert" in Crimson Desert.


If the title is Crimson Desert, things related to it should appear, but in the story, they don't appear at all.


Do you know why?


It is because the story was not decided until right before release.


Therefore, a story trailer could not come out, and since it is a story about a mercenary group, there is inevitably no talk about the mercenary group.


The fact that it proceeds only with the protagonist Kliff is also for this reason.


Additionally, Kliff was originally named "Macbeth", but the name was changed because it has serial killer vibe...?


for the story, originally, it started with a young king, who had his throne usurped, coming to the Grey Mane Mercenaries. A middle-aged prime minister(?) who was looking after the young king and a young princess came and asked to make them royalty.


And it was content about recapturing a type of "currency" manufactured from minerals that can only be collected in the regional area of the "Crimson Desert." So, in the process of occupying the Crimson Desert to seize hegemony and making them royalty- This middle-aged prime minister was supposed to betray them and try to become king himself, and the story was about stopping that and winning.


In the middle of it, a director was pushed out in a power struggle and resigned, and once someone from an art background became the General Manager, they started overturning everything. This person who became General Manager is a general manager in name only; they are just a compliant subordinate. And every person in the team who holds a rank is just a compliant subordinate. Individual will? Personal opinion? They do not exist. That is why they can hold a rank.


The current result is what happened as everything began to be overturned for art. Even Ervin was originally that young king's bodyguard and was a man.


When Zelda earstof kingdom came out they hurriedly followed and made sky island that makes no sense. They brought in functions from various games as references, but without understanding at all why those functions were put into those games, they exist only as a means for a purpose.


If it looks cool, they just put it in, and once it is implemented, they gather among themselves and applaud; I don't know what to call this if not "a frog in a well." aways trash talking on Unreal Engine, they don't try the next games when they come out and only watch YouTube and trash talk about it, and they claim God of War is just trash game that looks good. As a fan of God of War hearing them say it's just a game with good visual without knowing even 1% of Kratos's narrative makes me sigh. Anyway, as someone who also participated in the game, I hoped it would do well, but I am sad that the result is like this. I am sad because it feels like it has decorated a page of gaming history in many waysreally. However, on the contrary, it is a relief to have it confirmed that a good game cannot come out of such a corporate culture.


Dev 2:

I was part of the Crimson Desert development team for a long time. Even as I write this, I've deleted and restarted this post several times, wondering if this is the right thing to do. Please excuse me if this feels a bit disorganized.


In our company, we collectively call anyone at the team leader level or above a "Leader." Our CEO announced in front of the entire staff that the company would be structured like an inverted pyramid, placing more "Leaders" than rank-and- file employees.


Once, a high-ranking Leader said to me, "Do you know why you can't be one of us? It's because a Leader has to be someone who looks in the same direction we do." What that actually meant was that they only want people who unconditionally say "Yes," follow orders, and never talk back. In other words, every head at the top of that inverted pyramid is filled with people who think exactly the same way. I believe most of my colleagues involved in development were aware that Crimson Desert was going off the rails. However, I don't think many were in a position to speak up about it. As I mentioned, they don't acknowledge anyone who doesn't share their exact mindset. They just praise their own work as "amazing," and whenever they see a reference from here or there that looks good, they just shove it in. Because it became such a hodgepodge of features crammed together, the control layout must have been a mess too. I believe it was an inevitable conclusion that Crimson Desert would become a disaster. I don't think a proper direction can ever emerge from a company that suppresses people for calling out what is wrong.


I've been rambling late into the night, but watching the reviews and streamers play Crimson Desert makes me feel bittersweet. All the common flaws users point out are the exact things we used to gather and say, "Isn't this a bit weird?" From here on out, I expect they will try to shift the blame-digging through the development history of individuals to find someone to pin the responsibility on for why it turned out this way. Anyway, to my colleagues who developed Crimson Desert, to those who left for various reasons, and to those in the industry who supported us: you've all worked so hard, and thank you. The industry is very cold and harsh right now, but I hope everyone stays strong.
 
Translating the game from mmo to a single player game surely left over a lot of legacy issues.

Really wish this was built as single player from ground.
 
Who did these people piss off? How many hit pieces are we going to see on them this week?
Seriously. I'm tired of ignoring CD threads, my mice screams in agony and my fingers bleeding of clickin' the left button.

claire-trevor-tension-headache.gif
 
The game is not messy lmao and the fact that it started as an MMO 7 years ago means nothing. It's just an easy dunk for people who don't like the game, that's it.
When I see "gamers" struggling to light an arrow, I can't help but think that Ubisoft's disastrous open-world design fried their brains.

"Oh no, I have to think for myself and the character I'm playing isn't giving me clues every 10 seconds, how am I going to survive???"

The game is not perfect but this is a stupid complain.
 
This game has felt like a engine/tech showcase more than a game since it was first unveiled. And it plays like that.
"Here's all the cool things you can do with this engine. Oh right, and here's a game also, or whatever, I guess"
 
We all knew that this game started as a prequel MMO to BDO and then changed later, so probably a lot of changes storywise. The original story sound vaguely interesting but there is no guarantee that it would have been better. Nobody was expecting this game to be a narrative epic, it was always going to sink or swim based on the gameplay and the open world aspect.

So I'm not sure this person's complaints amounts to much, maybe he/she was the person who wrote the original story and is bitter about it?
 
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Who did these people piss off? How many hit pieces are we going to see on them this week?
They defo piss off woke sellout journos, i mean white male protag, barely any black npcs in the game, females are attractive and look feminine, on top look and act way weaker physically from men, game is hard and doesnt have hand-holding, thats basically bermuda triangle most western journos fear most :D
 
A similar thing happened to us a few years ago. We had some toxic folks in the studio that everybody hated to work with - so we fired them. And sure enough, a few weeks later, suddenly we were painted in a super negative light. Meanwhile, the rest of the team was happy that they were gone and since then, we tightened our interviewing process to ensure that we don't introduce crazy divas into the team anymore.

Honestly, fuck those people who don't know what teamwork is and then rail against their former peers. And screw the journalists who use this clickbait shite while crapping on the talent they literally rely on to do their jobs in the first place.

Usually, if something real is afoot, the truth will come out anyway because lots of people will speak up, but cowardly spewing poison against your former team while staying anonymous is just showing that you're a spiteful prick.
 
I'm gonna say something extremely stupid but I'm starting to see some sort of correlation / pattern.

Crimson Desert is to Neogaf what Dragon Age The Veilguard was to Resetera. A mediocre game that is being championed because it seems like an "own" to the opposite side.

Prove me wrong, because I bet time will prove me right.
 
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I'm gonna say something extremely stupid but I'm starting to see some sort of correlation / pattern.

Crimson Desert is to Neogaf what Dragon Age The Veilguard was to Resetera. A mediocre game that is being championed because it seems like an "own" to the opposite side.

Prove me wrong, because I bet time will prove me right.
It kinda does feel a little like that. I was very much looking forward to it but it's hard to avoid admitting that it's just not what many hoped it would be…I'm still early in kingdom come deliverance 2 so haven't bit the bullet at launch for CD…which may be a good thing.
 
I'm gonna say something extremely stupid but I'm starting to see some sort of correlation / pattern.

Crimson Desert is to Neogaf what Dragon Age The Veilguard was to Resetera. A mediocre game that is being championed because it seems like an "own" to the opposite side.

Prove me wrong, because I bet time will prove me right.
Oh my god thank you
 
I'm gonna say something extremely stupid but I'm starting to see some sort of correlation / pattern.

Crimson Desert is to Neogaf what Dragon Age The Veilguard was to Resetera. A mediocre game that is being championed because it seems like an "own" to the opposite side.

Prove me wrong, because I bet time will prove me right.
100% this lmao. Well put.

I put 10 hrs into this game so far and I unfortunately think I'm done. There's way more games I'd rather put my time into right now
 
I'm gonna say something extremely stupid but I'm starting to see some sort of correlation / pattern.

Crimson Desert is to Neogaf what Dragon Age The Veilguard was to Resetera. A mediocre game that is being championed because it seems like an "own" to the opposite side.

Prove me wrong, because I bet time will prove me right.

What "opposite side" is Crimson Desert suppose to "own"?
 
Honestly I have not worked in a company who has not been a little toxic or mismanaged. Comes with the nature of maintaining work/culture for 1000 people from all around the nation.
 
Yeah, makes sense.

There's a lot of good stuff in the game but even more terrible shit. Someone needed to be there to tell some of these people that their ideas/implementation of them sucked donkey dick.

Shame, game could have been good with some restraint and content/feature curation.
 
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