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25 years of Serious Sam

Gubaldo

Member


Let's celebrate as our favorite action hero, Serious Sam, turns 25 years old!As part of this anniversary, we'll be marking the occasion throughout the year with a series of releases and activities dedicated to the history of the franchise.Starting today, the Sketchbook of the original Serious Sam is now available on Steam.


Somehow Never played this series even though i had itch to play it back then.
Wonder if it holds well today.

i thought BFE looked very good visually at that time.
 
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I still remember buying the original Serious Sam box in some computer store back in the day when it was new (RIP Futureshop). The original Serious Sam: The First Encounter was sold as a 'budget ware' title back then at a price tag of like $25.00 brand new. It was never intended to be a full priced game, which was honestly pretty cool.

Yeah, The First Encounter borrowed elements from Duke Nukem (obviously), Doom and other classic FPS games like Rise of the Triad and such. But at the same time, it was also the game that created the whole arena styled 'wave shooter', or 'horde shooter' FPS sub-genre. The game was released at a time when FPS's were moving away from hordes of enemies that would lunge at the player in large numbers to much smaller numbers of enemies on screen (mostly due to higher polygon counts). The First Encounter was the 'bullet hell' rebirth in the FPS space.

It even inspired later games like Pain Killer, Dusk, Killing Floor, COD Zombies, L4D, (I am missing a lot) even the later Doom 2016 and more directly Doom Eternal shifted more towards the horde shooter style of gameplay. I have yet to play The Dark Ages. Serious Sam became the template for this style of game. The original First Encounter supported up to 8- 16 players for online co-op and even 4-player split screen local co-op. It was pretty nuts.

The first time I played it was on a Pentium Celeron running at 533MHz, with 128MB RAM and a Geforce 256 card with 32MB VRAM. For a budgetware game, it honestly looked really good. The engine is completely in-house by Croteam. It ran fast on my machine at like 1024*768 resolution. To be honest the last one that I sunk any time in was Serious Sam 4, which I guess is still the most recent one. Awesome to see that the series is still going strong. While the game it was inspired from: Duke Nukem hasn't seen a proper resurgence (thanks Randy).
 
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Needs Serious Sam 5.
it might be on the way
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Serious Sam: The Second Encounter made this joke back in 2002:



and had a steady strong of 'Blondie' jokes ever since. Of course: Blondie: Duke Nukem and the development hell of Duke Nukem Forever.
 
It's sad how Serious Sam Fusion, the best way to play Serious Sam HD and Serious Sam 3, seems completely abandoned with no patches for years, while there are still pretty noticeable and annoying bugs.
 
Playing the original back in the day was something. The huge levels and hordes of enemies. The vibrant setting. The razor sharp textures. Just bought all games on Steam!
 
I still remember playing the demo for the first Serious Sam. It was such an amazing experience. The graphics, the combat, the Egypt setting, the over the top crazyness. And the full game was even better.
The Cathedral level is burned in my gaming memory, the amount of enemies, the music, the weapons. The crazy amount of fun.
Can't wait for Serious Sam 5.
 
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Love Croteam, love Serious Sam and the Talos games even more...

But i hate how they ditched their awesome engine and are now making games with UE.
 
Love Croteam, love Serious Sam and the Talos games even more...

But i hate how they ditched their awesome engine and are now making games with UE.

They didn't ditch the engine by their choice.
In 2019 Alen Ladavac, the main programmer and one of the founders left the company to go to work for Stadia.
Most of the engine depended on him and because of that, development on the Serious Engine stopped.
This is also why SS4 had performance issues, stutters and never got the DLSS implementation that was promised.
 
It would be nice if they could bring Serious Sam 2 to consoles.
I would like to play Greendale again, my favorite biome across all SS games.
I thought the wildly unpopular Serious Sam 2 was the funniest entry.
It has beautiful maps and music as well.
 
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3 really killed the momentum this series had. 2 was fantastic and was pushing physics at a time when few games were.

Now its like the silly b tier game you grab for $20.

There was an alternate timeline where they nailed 3 and the franchise grew to be a bigger IP than it is
 
I got Serious Sam 1 as one of those Walmart $10 games that came in a jewel case with no box. Not really a shooter fan at that point, so I don't think I appreciated what it was doing. Never did end up beating it. Same for Serious Sam 3.
 
Damn this reminds me I need to finish The Talos Principle 2, it was amazing, in some ways better than TTP but in others worse, so I kind of faded off of it due to that slight disappointment (TPP is in my top 5 games ever, along with The Witness, not just puzzle games, top games) and the graphical problems on base PS5 (choose between unstable framerate or massive IQ/lighting/shading downgrade).

Croteam made history with Serious Sam for many reasons, but I'll forever know them as the people who made arguably the best puzzle game ever that also somehow makes you question your whole existence if you aren't into philosophy/well read.
 
I remember when the first Serious Sam game came out I had messaged the team and they responded. I will never forget that.

The game was goundbreaking. Fast paced and great graphics (even close up). Wish there was a new, remastered version on XSX.
 
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They didn't ditch the engine by their choice.
In 2019 Alen Ladavac, the main programmer and one of the founders left the company to go to work for Stadia.
Most of the engine depended on him and because of that, development on the Serious Engine stopped.
This is also why SS4 had performance issues, stutters and never got the DLSS implementation that was promised.
Stadia......lol
 
They went in a weird direction with 3 and 4, but I have a softspot for the series. Looking forward for whatever they're doing next with Sam!
 
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