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Herman Hulst confirms end of Single Player PS games porting to PC.

Why is your sphincter getting so tight? The list of all the 8 games are there that got ported over as a first party output excluding the 6. You got to play 6 extra games on your PS5. And 2 of them recently released so for the longest time Sony's output for you $900 console was 4 GAMES and I'd exclude Destruction All Stars from that, because its just shit.
I don't own a PS5. But true exclusives have literally nothing to do with your original comment, so why you keep bringing them up is beyond me.

I think you just wanted to take a random potshot at Sony but you chose a fucking weird one in a thread with this title of all things.
 
How are they otherwise going to sell a $1300 overpriced PS6 due to AI with paid online, when Valve is releasing the Steam machine as a living room device with better sales and free online?
 
Finally a reason to buy a console and not just PC everything.

With that being said. Playing games in 30 fps or shitty graphics are 60 fps fucking sucks man.

Ps6 can't come soon enough. I ain't buying ps5 pro again this late to console generation. That's just wasting and burning money
 
Whatever logic they are using to make single-player games exclusive would also work for making multiplayer games exclusive. In fact, it makes even more sense to make multiplayer games exclusive. Sony has done a lot of damage to its brand. Whether it can be reversed, time will tell.
 
I guess that's more (and more importantly, actual official) confirmation, tho I still expect some elaboration in their June report.

My question is, does this necessarily mean much when:

A: They release 1, maybe 2, single-player games per year, and

B: They don't have the network of 3P single-player exclusives to buffer that output like in prior generations​

I could also add "the variety might potentially be seen as repetitive (i.e minor refinements of the cinematic third-person action/adventure style established during PS3)" and "potentially divisive story elements that seem too aligned to certain unpopular political ideologies" as C and D points, but they aren't as pertinent to this particular event.

IMO, unless SIE either find ways to greatly increase the output of their AAA single-player games and/or actually commit to more 1P AA-type games with more modest/reasonable budgets & dev time to increase output, then this supposed news won't hit the way it should otherwise be hitting.

I'm thinking they'll probably only have a couple working on mega huge AAAA's and will have more focus on smaller scale AA styled exclusives to round out the years. Just my guess though, but it's what I'd do.

Bigguns would be ND, SSM, and Insom and I'd have everyone else do smaller stuff, with the occasional big release if they can pitch a banger.
 
Rise of the Ronin was a co-production deal with Koei Tecmo, and they got the PC publishing rights. But make no mistake, on the credits on the PC version you will still find A FUCK TON of PlayStation Studios staff. The PS5 version itself makes it clear that it's a PlayStation Studios product:

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Stellar Blade was, on the other hand, was published by Sony on both PS5 and PC. Tokon? Sony literally looked for both Arc System Works and Marvel Games to make the project a reality.

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Marketing reasons? It's an investor's presentation. Nintendo also refers to externally-developed games as first-party. Phil Spencer said as much as well.

Literally doesn't matter. Still coming to PC. It is still not owned IP by Sony. The point is Value add for your PS5. What exactly are you getting that PC bros arent? You can put a stamp on my dick as Published by PS Studios. It still isn't theres.
 
Literally doesn't matter. Still coming to PC. It is still not owned IP by Sony. The point is Value add for your PS5. What exactly are you getting that PC bros arent? You can put a stamp on my dick as Published by PS Studios. It still isn't theres.
Good thing I wasn't quoting you and I was addressing the point that Sony had nothing to do with them.
 
I don't own a PS5. But true exclusives have literally nothing to do with your original comment, so why you keep bringing them up is beyond me.

I think you just wanted to take a random potshot at Sony but you chose a fucking weird one in a thread with this title of all things.

Lol, what? How is it weird? Are people getting upset over the truth?
 
crazy how they released like, 1 good one amongst a wave of mediocrity, and also massively delayed, and then wonder why the strategy doesn't work

It's been a lackluster lineup. When I think of "Sony bangers!" I have to go back to early PS4. That stretch of games like The Last of Us, Bloodborne, UC4 (boring start, great end) and leading into GoW 2018... That was a great stretch. It's been very forgettable since. So unless that changes, I don't personally care about the change. Removing ports of mid games I don't want to play anyways has no impact.
 
Yeah sorry my bad nial nial , went back and edited my post. I still don't think that that makes Rise of the Ronin a first party Sony game but you were absolutely right about all those other games.

But I guess what I really meant was developers directly owned by Sony.

e: oh, and games that they actually own the IP for. Good point Fahdis Fahdis
 
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Marketing reasons? It's an investor's presentation. Nintendo also refers to externally-developed games as first-party. Phil Spencer said as much as well.
Yes it's for appearances as they want you to think of them as their games, when they were built externally.

As opposed to the entire history of consoles before this generation where everyone just used the 2nd party term including Sony.

It's not that big of a deal, but I don't understand why people on forums can't just use the term we've been using for ages. They don't retain the development talent, they often don't retain the IP, so they are different from 1st party games (you know the ones we've been calling 1st party forever.)
 
Yes it's for appearances as they want you to think of them as their games, when they were built externally.

As opposed to the entire history of consoles before this generation where everyone just used the 2nd party term including Sony.

It's not that big of a deal, but I don't understand why people on forums can't just use the term we've been using for ages. They don't retain the development talent, they often don't retain the IP, so they are different from 1st party games (you know the ones we've been calling 1st party forever.)
Sony (like others) has always been referring to those games as first-party. Not sure what you're talking about.
 
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Vick Vick GET ITT my fellow PC and console buddy with actual nuanced takes.
As Gaiff Gaiff said, the whole initiative has been a mess.

I don't feel repeating myself, but my take on the matter hasn't changed:

Nothing of value is lost really (aside from PlayStation Studios dignity). With the exception of Insomniac who actually competently utilized the better hardware with meaningful boost of RT usage, and in part Santa Monica with GoW 2018 new shadows, the vast majority of their cheap ports were almost all completely devoid of any major improvements at best, if not even shamelessly compromised versions of the OG versions for no reasonable explanation other than utter incompetence (or even worse intentional sabotage).
We should have seen RT implementations in all of these games, new assets, new tech.. something grand like the Nvidia additions we saw in the Arkham games, to make it worth not only for all gamers but for the games themselves, make them truly future-proof.
All we got instead were commercial flops and embarrassments for the studios.


For the most part, those who rated them on Steam actually loved the games.

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I know some love to argue that these don't represent the games quality (which would actually make it even worse considering how bad some of these ports have been), but it's the best metric there is by far and they're all way above average.. rating comparison with Microsoft Studios, or Ubisoft, or most third parties is brutal.

Personally this just means I'm going to buy a PS6, as I happen to enjoy immensely the games they produced in the PS3 and whole PS4 generation, and continue building my physical games collection.

With the hope to see another, more important change of course in the way the games themselves are conceived compared to this Gen.. more AstroBot and Stellar Blade, less zero woke bullshit.
God of War Trilogy Remakes, IF faithful, are a very appealing promise so far. Hopefully Uncharted as well.
 
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Anyone else think Wolverine will win GotY at TGA now if it releases in time?

The exclusivity discussion will bolster its position in the zeitgeist and you only vote for what you played and everyone of the journalists that vote on TGA will have played Wolverine. I think GTA could give it a run for its money but there is enough controversy there that Wolverine could come in and steal it. Console exclusives always get a hard look for goty and this is the first insomniac game I can remember rated m for mature.
Nope.

It's a comic book 3rd person game, rate it "M" for mature all you want but it's about as mature as Hanna Montana just before her first pube.

GTA is winning game of the year if it releases, quit sniffing glue.
 
While there's little of interest going on in Sony's in-house production right now, this could be bad for third party exclusivity. Like before it could mean a game from a talented studio being locked in the platform for many many years.
 
But as long as they fund, produce, and publish it, it equals to first-party.

The game (NOT IP) is owned by them, hence them publishing (and developing!) the PC port.

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My brother in christ, ever heard of Quantic Dream? Its a 2nd Party Output. The devs are not Sony owned Studios. Its just marketing.
 
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That's a good point about IP Fahdis Fahdis in the past when did they call games they didn't even own the IP for first party? Even Patapon, which was made by a third party studio mostly, is owned wholly by Sony. It's only in modern times when multiplatform matters so much that Sony's been willing to settle for timed exclusivity and not owning IP. Obviously they wouldn't have to settle for that if they were making their own games in Japan, but they mostly aren't.

The main point still stands, then, that Sony's Japanese game development arm has been gutted, which is why they've got almost no Japanese-made exclusives :/
 
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Literally doesn't matter. Still coming to PC. It is still not owned IP by Sony. The point is Value add for your PS5. What exactly are you getting that PC bros arent? You can put a stamp on my dick as Published by PS Studios. It still isn't theres.
Agreed but in a situation like that I don't think Sony is worried about the PC gamer. It's about screwing over the Xbox gamer.
 
How are they otherwise going to sell a $1300 overpriced PS6 due to AI with paid online, when Valve is releasing the Steam machine as a living room device with better sales and free online?
This is some Valve-fantasy-land joke. Despite the positive vibes around Steam Deck it's still well short of PS Vita.

Nope.

It's a comic book 3rd person game, rate it "M" for mature all you want but it's about as mature as Hanna Montana just before her first pube.

GTA is winning game of the year if it releases, quit sniffing glue.
GTA IV didn't win overall GotY.
 
why do you believe that you have the authority on this matter, so weird

Lmao, oh for fucks sake bro 🤣. Please for the love of god dont fall for corporate shenanigans. Im not the authority, it has been like this for decades.

1. First Party: Owned IP, Inhouse Dev Teams
2. 2nd Party: Can be Owned IP contracted to a developer who works closely with the Publisher, Publisher does not always own IP but does give and take on Exclusivity on their platform ie Quantic Dream. Usually the Publisher moneyhats developers to just release games on their system.
3: 3rd Party: Contracted, not inhouse dev teams, system agnostic, can be contracted to work by Publisher on a project
 
Even Patapon, which was made by a third party studio mostly, is owned wholly by Sony.
It actually wasn't before. Rolito/Interlink owned part of the copyright.
And Stellar Blade type pick-ups happened before, one example is Aquanaut's Holiday: Hidden Memories (itself the fourth game of the series), which was initially announced to be self-published by Artdink, before Sony picked it up.
 
I hope they don't do something stupid with those. Only Sony release I'm looking forward to.
I'm replaying God of War III right now and... I just don't see anyone on the planet able to touch this stuff in this day and age. This is the most extreme game ever.
It would review below 60 today, we'll have wild headlines and outrage even outside the gaming circles.. maybe even devs arrested for fuck sake.

So now matter how optimistic I am, there's just no way it won't be heavily sanitized.
On the other hand, while surely fun and immediate combat is so insanely basic and simple compared to GoW 2018. I'd love to play these games with the new systems and camera.
 
As a ps guy myself I have to say, who gives a shit at this point? Are you even aware of the woke slops you guys release and keep releasing?

I only use the ps hardware to play 3rd party games mostly, especially games that don't shy away from greatness like Stellar Blade or pragmata for example.

I stopped buying ps games after SM2 and will skip till I get something without bs forced towards me.

Where the fuck is killzone? Infamous? Resistance? All these recent boss mam lead craps is enough. Can't even release a game like saros without all this crap shoved in, a game that basically doesn't even need a cahsracter background.

Fuck you and your fat fish market sniffing aloy.
 
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How lomg has it been since Sony Studios released a good game? Good riddance and keep their live service slop only on PLAYSTATION as well
 
He is credited for Rise of Ronin and Stellar Blade.
Yes, which doesn't necessarily mean that they aren't first-party. And keeping up with DS2, what about it then?
Lmao, oh for fucks sake bro 🤣. Please for the love of god dont fall for corporate shenanigans. Im not the authority, it has been like this for decades.

1. First Party: Owned IP, Inhouse Dev Teams
2. 2nd Party: Can be Owned IP contracted to a developer who works closely with the Publisher, Publisher does not always own IP but does give and take on Exclusivity on their platform ie Quantic Dream. Usually the Publisher moneyhats developers to just release games on their system.
3: 3rd Party: Contracted, not inhouse dev teams, system agnostic, can be contracted to work by Publisher on a project
actually, nvm. still, not sure why do I have to believe you. "it has been like this for decades", who decided it?
 
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This news is only going to get more significant with time. You have to consider it as part of the bigger picture of Sony pulling back on their live service failures. Presumably, with the Gaas beast slain, we will see many more single player games on PS6. Yeah, single player game sales don't set the world on fire but they are still the carrot on the stick (which PS5 has been lacking) for the hardware sales. Throw in how much easier a more powerful console will make game development, plus a handheld option, and we might actually see PlayStation entering a new golden age.
 
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