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Sucker Punch has no major updates planned for Ghost of Yotei Legends after the Raid challenge

Were there plans to keep updating this or something? Why are people equating this to games that were taken offline?
No there weren't.. and its not a gaas title either ... Its just that people are so accustomed to the new "model" of gaming that this sort of thing is strange to them.. gaming used to be like this not so long ago, but apparently is easy to forget.

But as others are saying the GOT online mode was better and more supported, I wouldn't know, only played the SP.
 
Im warring just because one statement you not agree with?.... you are getting "not that great" passing through your fanboy lens and seeing TOTAL FLOP and making a fuss about it.. so who is the warrior here ? ... Ill keep my initial statement if you want to disagree be my guest... But I didnt say it was a flop, you did.

It's not that I don't disagree with it. Your statement is just literally incorrect. It's not an opinion. It's a fact GOY sold really good.

That's my only point really.
 
It's not that I don't disagree with it. Your statement is just literally incorrect. It's not an opinion. It's a fact GOY sold really good.

That's my only point really.
Really good is a subjective metric as valid as not that great. And since we dont have final or even updated numbers.. I'll keep my "incorrect"opinion about it and thats it. Feel free to disagree and reply but I said my peace about the subject. See ya
 
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Isn't this 'news' only related to the multiplayer though? its done, no need to update it, its not a GAAS. And they don;t have to add to the single player content either if they can't find something new/feel like expanding the story. They found a way to continue the story for Jin but it isnt a must that they have continue the story for Atsu.
Or more probably this game hasn't the success worth for a new dlc story expansion. Otherwise they eventually would "find a way" to expand the story as the prequel which almost surely had an unexpected success at the time. Don't believe for a second to the excuse "but we are done for the story" it's more about money in the end.
 
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But we can speculate right? Or we can't?
Is that what we are calling this? Speculation?

Take two completely unrelated things, draw conclusions, and call it speculation.

First off... a studio unwilling to sink any more time into a b tier multiplayer element of their game has nothing to do with the sales of said game. I doubt anyone went out and bought that game in particular for its multiplayer. So its disengenious for anyone to even be now trying to make that connection.

Secondly, we don't have to speculate on how the game has sold... a quick Google search would have told anyone who actually cared about how it has sold. Speculation clearly isn't what is happening in this thread. And you know it.
 
Never understood how big corproations with big pockets cant have their online game last a long time. Pretty sure Activision and MS online servers last a long time before shut down. People hate Activision, but give them credit. You can still play old ass COD games from the 360 days.

How hard can it be to leave an active server or two with a few employees rotating maintaining servers of a bunch of low key games? Cant be that hard or expensive.

You got noname games on Steam made by indie devs who can maintain servers themselves for ages.

Activision has COD, that shit used to sell 20M a year, of course they'll support it as long as possible and MS has infinite money based on fanboys online, also Halo used to have a huge MP following

Sony longest running MP games were on the PS3, U2+U3+TLOU online and all of them shutdown in 2019

And GOW Ascension MP of course, which is weird because it never was that popular

Sony studios don't know how to do MP games or if they do, they don't know how to support them and if somehow made it work, they don't know how to monetize them
 
Is that what we are calling this? Speculation?

Yes, I guess. I not here to judge how anyone can interpret the information was given.


And is not like Sony give us much information to begin with. I mean, if wasn't reported we wouldn't know about a fucking God of War GaaS game and a retarted Spider-Man GaaS game.
 
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Yes, I guess. I not here to judge how anyone can interpret the information was given.


And is not like Sony give us much information to begin with. I mean, if wasn't reported we wouldn't know about a fucking God of War GaaS game and a retarted Spider-Man GaaS game.
And therein lied the problem. Why should they tell us certain things?

The had plans to make certain gaas games. They scrapped them. And yet we entitled gamers demand that they told us what their plans were? Makes no sense to me.

Like giving a company stick for delaying a game that was never given a release date to begin with.
 
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I'm just saying show proof of numbers of copies sold. Using a ranking system means little. GoT even was #1. GoY topped out at 3rd.
It looked like a circular argument to me and frankly if he wasn't sharing data that you kept asking for, you could have simply shared data showing otherwise. If not, you both are simply in a back and forth where no one is willing to give an inch. So an infinite loop, it seems.
 
Or more probably this game hasn't the success worth for a new dlc story expansion. Otherwise they eventually would "find a way" to expand the story as the prequel which almost surely had an unexpected success at the time. Don't believe for a second to the excuse "but we are done for the story" it's more about money in the end.
It's outsold Tsushima though hasn't it? (Launch aligned that is)
 
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And therein lied the problem. Why should they tell us certain things?

The had plans to make certain gaas games. They scrapped them. And yet we entitled gamers demand that they told us what their plans were? Makes no sense to me.

Like giving a company stick for delaying a game that was never given a release date to begin with.

You giving too much credit for a company that don't say shit, while whining about GAF opinion. Thats my point in case you missed.
They haven't taken anything offline, there just won't be anymore big updates. You can still play it if you want.

GoT online got support for 18 months. IDK where did you get that people can't play the singleplayer lmao. Why are you even bringing to the table to begin with?
 
GoT online got support for 18 months. IDK where did you get that people can't play the singleplayer lmao. Why are you even bringing to the table to begin with?
What? I am talking about the online, they aren't taking it away, they just won't provide anymore big updates. You can still play the online mode.
 
But all this hate towards the game isn't because it's a playstation game, it's because according to GAF, Ghost of Yotei is a woke game.
What's funny is that Ghost of Yotei doesn't even have anything remotely woke in it. On NeoGAF, there's a clear anti PlayStation bias, and calling games woke has just become the easiest excuse to attack them.
 
Your "real world revenue" is irrelevant because...
So what I said was correct and you were wrong when you said otherwise, got it.

Piscatella's comparison tells us it was DOWN in units sales and DOWN in real terms revenue at that point. It was only up in any sense as a result of inflation. You now understand this is true which is why you have moved from 'nope' to 'it's irrelevant'.

If you want to 'make it simple' for me in future, pay more attention the first time.

They don't always use the term "unit sales" when talking about the number of copies sold.
Both of your examples specify unit sales: "exceeded 10 million copies", "reaching 12 million copies". Of the three, only the Yotei statement is written in such a way as to avoid specifying that a unit sales comparison is being made. I wonder why that might be.

Look, you're just going to spin everything when evidence points to Ghost of Yotei outperforming Ghost of Tsushima.
I guess we'll find out if there ever is any.
 
Kinda disappointing to hear Sucker Punch Productions doesn't currently have major post-Raid plans for Ghost of Yotei Legends because the co-op/community side had a lot of potential.
 
So what I said was correct and you were wrong when you said otherwise, got it.

Piscatella's comparison tells us it was DOWN in units sales and DOWN in real terms revenue at that point. It was only up in any sense as a result of inflation. You now understand this is true which is why you have moved from 'nope' to 'it's irrelevant'.

If you want to 'make it simple' for me in future, pay more attention the first time.

I said "Nope" because you're always looking to move a goalpost to make it appear as if Ghost of Yotei failed instead of sticking to what Mat Pistacella said.

As a matter of fact, you don't even know if real world revenue is down. What's even funnier when game sales are compared, inflation is rarely brought up. It's only brought up among the same people who are looking for these games to fail.

Both of your examples specify unit sales: "exceeded 10 million copies", "reaching 12 million copies". Of the three, only the Yotei statement is written in such a way as to avoid specifying that a unit sales comparison is being made. I wonder why that might be.

The only real difference is that they have mentioned copies sold, and they didn't say "unit sales" when talking about revenue. They use "sales" when talking about copies sold, and removing "Exceeding 10 million" and reaching "12 million copies" wouldn't change the point.
I guess we'll find out if there ever is any.

You guys are predictable. You're just going to come up with another reason why it's failing compared to the first game.
 
If they use the time off to reimplement features that were in GOT and simply disappeared (deleting the hold square attack for exemple, in a game with already limited combat options, really ?), good.

Of course they are lazy and they think everything they make is gold so they will simply go on to the next project, be even more lazy and smug, sell even less, and the studio will close in a 10 years or so. I mean cruising decades on a genius game is already good enough, but i wish they had at least 2 or 3 great games in them.
 
You giving too much credit for a company that don't say shit, while whining about GAF opinion. Thats my point in case you missed.
I am just being consistent. I will call out sony or anyone else for not saying shit when they should. Doesn't mean I don't or can't understnd why they are under no obligation to say certain things.

And I have no qualms with GAF giving "opinions".... but would however call out when agendas are being pushed.

And again.... a studio deciding to stop working on an already released game and keep making MP updates... which is what this is about, has nothing to do with how the game sold. But even more so, the game is not and never was a MP focused game, its SP focused game, and as such anyone with half a brain should expect MP support to be limited.

All thi sis why the passing commentary on the games sales as a result of them deciding not to keep working on MP, seems off to me. But go on, lets keep throwing new shit into this to muddy the waters and obfuscate the facts. Eg. now you are here talking about a company that doesnt say anything... wtf has that got to do with this thread?

Like you cant see how weird this shit is? "Sucker punch says no more MP updates after xyz". GAF - "game sold poorly and is a flop". Please tell me how those two things are related and how thats not an agenda being pushed.
 
It's weird everyone has to make such a big deal out of everything. You're weird. Isn't this the ideal? You can't bitch and moan about everything being GAAS, and then bitch and moan that the free extra multiplayer mode added onto a single-player game isn't GAAS. This is literally what you asked for.
  • We get an awesome, high production value single-player game, which is what everyone is asking for.
  • We get an added multiplayer mode to prolong the fun as much as you want, just like in the PS360 era, which is what everyone is asking for.
  • It's free. There are no microtransactions or additional monetization. It's just a fun free bonus, already fully fleshed out with progression and everything, which is what everyone is asking for.
  • Sucker Punch gets to move onto the next project so we get another full game sooner, which is what everyone is asking for.
Seriously, people. Be better. Thank Sony and Sucker Punch for doing exactly what you asked for.
 
I said "Nope" because you're always looking to move a goalpost to make it appear as if Ghost of Yotei failed instead of sticking to what Mat Pistacella said.
I made a factual statement based on his statements (I am assuming for sake of argument that his statements of fact are correct). It's not my problem if you don't like it.

As a matter of fact, you don't even know if real world revenue is down.
Real world revenue?

What's even funnier when game sales are compared, inflation is rarely brought up.
It's rarely brought up because we are usually comparing copies sold (which were DOWN in Piscatella's comparison).

The only real difference is that they have mentioned copies sold...
Literally the part which informs the reader in those examples that a unit sales comparison is being made. The part curiously not present in the Yotei statement.

They could have stated the number of copies sold but didn't. They could have specified unit sales without stating an actual number but didn't. They instead chose a way which led people spread the statement as though they had made a unit sales comparison without actually making one. Pretty smart.

They use "sales" when talking about copies sold...
In your examples they tell you the copies sold when talking about copies sold.
 
I made a factual statement based on his statements (I am assuming for sake of argument that his statements of fact are correct). It's not my problem if you don't like it.
Real world revenue?

Mat Piscatella never factored in inflation, and neither does Sony in their game comparison reports. You're using this to downplay Ghost of Yotei's success, and that's obvious. NOW, if you want to use this to downplay Ghost of Yotei's success, how about you compare the revenue that was ACTUALLY made based on the 1st week's sales, because that's what matters, right?

Report the actual revenue that is made in comparison between Ghost of Yotei and Ghost of Tsushima. That's something YOU wouldn't know, which makes bringing up inflation irrelevant.

It's rarely brought up because we are usually comparing copies sold (which were DOWN in Piscatella's comparison).

There are MANY opportunities to compare sales. It has now been used mostly in comparison to Sony's triple-A titles, which many people wanted to fail.

Literally the part which informs the reader in those examples that a unit sales comparison is being made. The part curiously not present in the Yotei statement.

They could have stated the number of copies sold but didn't. They could have specified unit sales without stating an actual number but didn't. They instead chose a way which led people spread the statement as though they had made a unit sales comparison without actually making one. Pretty smart.

They said sales exceeded Ghost of Tsushima in the same timeframe. The example shows they don't always specify "unit sales" when discussing game sales. Now you're saying, "they mention copies sold," but that doesn't change the fact that the term "sales" was already being used in the same way.

In your examples they tell you the copies sold when talking about copies sold.

Again, the point was to show how they used the term "sales." You're assuming they use the word the same way Mat Piscatella does unless they explicitly specify otherwise, but that's simply not true.

But let's pretend for a moment that you're right and they are referring to revenue.... Does that mean Ghost of Yotei is more successful than Ghost of Tsushima when the statement was made in comparison?
 
Secondly, we don't have to speculate on how the game has sold... a quick Google search would have told anyone who actually cared about how it has sold. Speculation clearly isn't what is happening in this thread. And you know it.
Ok, then do a quick Google search and tell us how many copies it's sold to date. Or don't, because we both know those numbers don't exist, so your claim is completely false and you knew it when you said it. We don't have a single actual number for sales on this game past the 3.3 million number...not one.
And again.... a studio deciding to stop working on an already released game and keep making MP updates... which is what this is about, has nothing to do with how the game sold. But even more so, the game is not and never was a MP focused game, its SP focused game, and as such anyone with half a brain should expect MP support to be limited.
Why would the bolded be true? We have history with this company and this series, that leans the opposite, so before this news anyone "with half a brain" could have expected similar support to the first game. Why would you not expect that? The first games MP was supported for over a year, it was highly praised, so much so they made it it's own fucking download that you could play without the proper game. Any normal person would have seen the support that GoT got and would expect similar support for GoY, but it's not gettting that, why?

Now you can argue about why, but if your entire stance is "you're stupid" for wanting this game to see similar support as the last, you might be coping.
 
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