Batman: Arkham City PC release date now Nov 18 - Steam version uses Steamworks

Do you have DX11 enabled? Run in DX9 or 10 until DX11 gets worked out.

DX9...i can run it at 60fps indoors and it feels great, but i'm trying to lock it at 50fps or so to keep the game consistent; however, anything below 60 really stutters when i pan the camera. More than it should. i was just playing Gears 3 on 360 and panning the camera felt smooth at 30fps. Panning the camera in Batman on PC at 50fps is choppy... i don't get it.
 
Is the game supposed to start with a sequence where you play as Catwoman? I didn't get it, but I did get one later on. Was kind of confused.

Loving the game. Definitely feels a bit like the jump from Ass Creed 1 to 2 (except this first one was also great), it's just so much bigger. Though it definitely was overwhelming for the first hour or two, they could have done a better job easing you into it.
 
Do you have DX11 enabled? Run in DX9 or 10 until DX11 gets worked out.

Are you actually running in DX10 though? I tried editing the INI with allowD3D10=true value and it took it but MSI Afterburner still indicated that the game was running in DX9. It doesn't appear that a DX10 render path is present for this game.
 
Are you actually running in DX10 though? I tried editing the INI with allowD3D10=true value and it took it but MSI Afterburner still indicated that the game was running in DX9. It doesn't appear that a DX10 render path is present for this game.

That's correct, there is no DX10 mode for this game. Only 9 & 11.
 
That's correct, there is no DX10 mode for this game. Only 9 & 11.

Thanks for confirming, kinda what I thought. Question for ya, I noticed that the INI posted earlier had some values for shadows, any idea if they do anything? I think the values were as follows:

bEnableVSMShadows=True
bEnableBranchingPCFShadows=True
bAllowHardwareShadowFiltering=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True

I may check into these tomorrow when I boot up my gaming PC again; too late tonight.

BTW, the shadow tweak you posted earlier in the thread, which INI file do you edit exactly? I edited the bmengine.ini under my documents folder, that the one? I got it at 4096 right now. Self-shadows are still not the best, but that's usually true for most games. I think DX11 supports soft shadows so that should improve things.
 
Thanks for confirming, kinda what I thought. Question for ya, I noticed that the INI posted earlier had some values for shadows, any idea if they do anything? I think the values were as follows:

bEnableVSMShadows=True
bEnableBranchingPCFShadows=True
bAllowHardwareShadowFiltering=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True

I may check into these tomorrow when I boot up my gaming PC again; too late tonight.

BTW, the shadow tweak you posted earlier in the thread, which INI file do you edit exactly? I edited the bmengine.ini under my documents folder, that the one? I got it at 4096 right now. Self-shadows are still not the best, but that's usually true for most games. I think DX11 supports soft shadows so that should improve things.
They don't, unfortunately, or if they do, it's very minor.

It's bmengine.ini, you got the right one. Make sure to set it to read only. I suggest 2048 because 4096 seems to cause flickering on parts of Batman. It's very minor (check under/around his nose, lol) but it annoys me.

Also, the self-shadowing looks better in DirectX 11, for some reason the DX9 version doesn't have those really nice 'soft' shadows. So when DX11 is fixed, should look a smidgen better.
 
Also, the self-shadowing looks better in DirectX 11, for some reason the DX9 version doesn't have those really nice 'soft' shadows. So when DX11 is fixed, should look a smidgen better.

DirectX 11 Features enables Multi View Soft Shadows and Horizon-Based Ambient Occlusion, giving you the effect you describe. Info here: http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/MultiViewSoftShadows.pdf & here: http://rdimitrov.info/HBAO_SIGGRAPH08.pdf
 
The game crashes to desktop every single time after the Catwoman fight at the beginning. Disabled SLI, tried DX9, disabled Physix, everything. What a fucking piece of shit port. Thanks Rocksteady!


Ironically, I've almost 70 hours of Skyrim and never had a single crash.
 
anyone forcing Anisotropic Filtering with this game? I'm not seeing any options for it but I couldn't notice much of a difference with it not forced. Doesn't seem to have any performance change when its on so w/e

still deciding what kind of AA I should use. *edit, umm wow AA on or off doesn't have any difference performance wise at all for me.
 
anyone forcing Anisotropic Filtering with this game? I'm not seeing any options for it but I couldn't notice much of a difference with it not forced. Doesn't seem to have any performance change when its on so w/e

still deciding what kind of AA I should use. *edit, umm wow AA on or off doesn't have any difference performance wise at all for me.

8x MSAA, FXAA High and 16xQ CSAA/32x CSAA are about the same for anti-aliasing geometry, but only FXAA can anti-alias transparent stuff such as the chain link fences and that ceiling cover stuff in Catwoman's section. The perf hit for FXAA High is also far far lower.
 
Wow. Looks like the PC DLC (skins, challenge maps, robin/nightwing packs) has already been outed and cracked. Has it even officially been announced yet?
 
Are the exclusive retailer skins available for purchase as DLC?
All the DLC should show up eventually. Robin and Nightwing are already on XBL Marketplace and the Steam registry has shown the same plus Batman costumes as well as Iceberg Lounge and Joker's Carnival will be sometime along too.
 
Can I max out AC with my current laptop specs?:

Intel Core I5- 430M, ATI Radeon 5870 w/ 1GB GDDR5 Vram, 4GB DDR3 Ram, Windows 7 premium.
 
The game runs fairly well for me in DX9, but like most everyone else, DX11 mode kills my FPS, even with my pretty nice setup. I also notice the microstutter while outside in the city if I turn my camera, or fly in circles - even though I have 60 solid FPS.

The one thing that is killing me though is screen tearing. I had VSync enabled in the Launcher, while using D3DOverrider and it was bad during cutscenes or if I move my camera in circles very fast. About 1/3 of the screen is not in sync with the rest of it. I turned off VSync in the game options, and just left D3D on, and it is still doing it. Any suggestions? It is really, really annoying.
 
What the hell is this Dual-Core Optimizer thing that seems to be part of the installation process? Okay to just cancel this?

It came preinstalled on both of my previous laptops and I had to say my laptops worked quite fast in the processing department. All I can say is that it didn't do any harm.
 
What is the best overall AA to use for screenshot purposes? I want to take some to show a friend how good it looks over consoles.

Also, what's the best way to apply AA, via game launcher or through nVidia Inspector?
 
I wish PC games had a 'lock to 30fps' setting. That they don't is the most ridiculous thing in gaming...a super smooth 30fps is much more appealing than a 60 which os prone to drops to 35-40. Triple buffering via GPU control panel just isn't the same.
 
So I may just be going mad, but did anyone else notice the flickering (audibly) light in the morgue in the GCPD building? Morse code perhaps?
 
I had not been paying attention at all recently, just heard that it has some DX11 issues.

So I go to play it today, wow, this game runs like garbage on my PC. I have an e8400/5870 and got a very stable framerate in AA at 1080p. I don't recall if I ran FRAPS all that often but it was never noticeably bad. So I start this up, figure turn off all the DX11 and 10 stuff and I should be good to go at medium at 1080p. Not at all! The scene with the prisoners near the beginning was varying from 20-40fps. And frequently in the low 20s.

Dropping down to 720p and medium I can get 40-50 FPS but I still get a pretty constant stutter that is not reflected in the FPS. It's especially bad when gliding through the city.

I seriously regret this purchase, even at $13. AA was such a stable PC port I didn't even think twice about buying this. Obviously Rocksteady is nowhere near the developer I thought they were.

Moral of the story though, just because your computer ran AA really well does not mean it can run this game satisfactorily.

Sooooo...I'm a bit of an idiot. I completely forgot I was forcing 8xMSAA for Skyrim in CCC when playing Batman. And that was why my FPS was so terrible. With that turned off and just using FXAA medium (which looks great by the way), I'm getting 60fps at 1080p on High Detail with regular dips into 30s and 40s while loading new areas. Still a very annoying stutter while flying around the city though.

And I thought there was a lot of bragging about the textures for the PC version of this game? Some textures look great, but there are a lot that look pretty awful. Looking at the launcher the only change by going up to very high detail is ambient occlusion, not anything to do with textures.

Game actually runs pretty well for me on my e8400/5870. As well as AA did. So just ignore my previous post, I was being stupid. And this is why you use RadeonPro for profiles, or even profiles in CCC.
 
I wish PC games had a 'lock to 30fps' setting. That they don't is the most ridiculous thing in gaming...a super smooth 30fps is much more appealing than a 60 which os prone to drops to 35-40. Triple buffering via GPU control panel just isn't the same.

If you're so much into 30fps, you can change the max framerate in the relevant ini files. Look for maxsmoothframerate.
 
Goddamn, tessellation is bad and it sucks so much performance out...

WTF man?! This is supposed to be the definitive version.
 
Goddamn, tessellation is bad and it sucks so much performance out...

WTF man?! This is supposed to be the definitive version.

And the build date is from the 30th of September. I have no idea why WB wants to adhere to Ubisoft standards of customer treatment. It's completely ridiculous, especially when it is a really great game.

However Rocksteady are aware of it and will probably make a patch at some point. I hope certification of GFWL doesn't slow the roll out :/
 
So it's not Rocksteady fault that this is a bad PC port?

Where did I talk about who's fault this is? I said WB has made some terrible decisions in regards to the handling of the PC port.

Whoever decided to deliberately withhold the finished PC port, neglect testing it on DX11 hardware, implementing GFWL and Securom, and be completely unclear about the release date of the PC release, is at fault here. It's too bad, because it is a really good game.
 
fixes for DX11
http://forums.guru3d.com/showthread.php?t=354664

New in Catalyst 11.11b:

Delivers AMD CrossfireX performance scaling for (Elder Scrolls Skyrim and Assassin’s Creed: Revelations)

Elder Scrolls Skyrim
Delivers AMD CrossfireX performance scaling
Improves performance 2-7% on single GPU configurations
Resolve corruption seen when enabling Multi-Sample Anti-Aliasing on the AMD Radeon HD 6970 Series

Assassin’s Creed: Revelations
Delivers AMD CrossfireX performance scaling

Batman Arkham City
Improves DirectX 11 performance for single GPU configurations


Rage
Delivers AMD CrossfireX performance scaling
Resolves a number of image / stability issues seen with the title:
Fix geometry corruption, sometimes seen in Bash TV entrance
Fix issues with Low-memory conditions on 32bit systems.
Fix issue with extreme corruption with missing textures on 32bit systems.
Fix memory leaks when deleting/reusing sync objects.
Fix hitching and pausing, especially noticeable on some Quad Core systems when doing races and Stanley Express runs.
Fix some missing shadows

Battlefield 3
Resolves intermittent corruption seen when playing the game at specific camera angles
 
xbox 360 controller emulator works great. Was easy to setup and PS2 pad works perfectly now. I have to remember to use this for other games too. It seems to become pretty common for PC games to support xbox 360 controller but not other ones.

I'm very certain I'm cpu limited in the game. I tried setting all settings to minimum except for resolution and framerate is still the same, it still varies between 60 and 30 when I move outdoors. When looking at task manager, cpu usage is almost always at 50%. I'm considering to try to limit framerate to 30, but I so so so wish I could get a locked 60fps.
 
New in Catalyst 11.11b:

Elder Scrolls Skyrim
Assassin’s Creed: Revelations
Batman Arkham City
Rage
Battlefield 3

I find it absurd that AMD has so many problems with a laundry list of the biggest games of the entire year. Skyrim, Batman, Rage, Battlefield 3...

AMD has always had poor drivers, but I can't fathom how they can keep getting worse and worse over time instead of better.
 
The AMD 11.B hotfix improved my DX11 performance to some degree, but I still get that incredibly frustrating stutter.

Im seeing 3 differed "maxsmoothedframerate" in BMengine.ini. Do I change all 3?

Check the category of the command line, but you're probably fine if you change all three :)
 
Well, I'm downloading a 62MB patch on steam now. Maybe I'll be able to play the goddamn game now.

edit: Yep, the patch fixed my crashing issues.
 
Im seeing 3 differed "maxsmoothedframerate" in BMengine.ini. Do I change all 3?

Doesn't seem to work with any - it reverts back to its original version as soon as you boot the game, and ignores any framerate tweaks entirely if you put them in UserEngine.

Anyone with any workarounds for this?
 
Where did I talk about who's fault this is? I said WB has made some terrible decisions in regards to the handling of the PC port.

Whoever decided to deliberately withhold the finished PC port, neglect testing it on DX11 hardware, implementing GFWL and Securom, and be completely unclear about the release date of the PC release, is at fault here. It's too bad, because it is a really good game.

Naw, I wasn't saying you said Rocksteady was at fault.

I was just slightly mad and was going to put blame on Rocksteady for fucking up the port.
 
Doesn't seem to work with any - it reverts back to its original version as soon as you boot the game, and ignores any framerate tweaks entirely if you put them in UserEngine.

Anyone with any workarounds for this?
You -are- talking about ini files in your documents (or games or whatever) directory, NOT the Steam install directory, right? If so, try changing it again. Something about the file update times sometimes make Unreal Engine 3 games overwrite the ini files.
 
You -are- talking about ini files in your documents (or games or whatever) directory, NOT the Steam install directory, right? If so, try changing it again. Something about the file update times sometimes make Unreal Engine 3 games overwrite the ini files.

Yeah, in documents. It keeps overwriting bmengine and returning to normal every time I tweak it.
 
For people who want to play this in english with spanish subtitles:

- Open the file UserEngine.ini usually located in ../users/yourname/documents/WB Games/Batman Arkham City/BmGame/Config/

- In the [Engine.Engine] part, locate the line Language=Es (or Int) and replace it with Language=Esm (Spanish-Mexico)

- Done.


Apparently, there is no Mexican dub, so you get the original english voices with spanish subs :)
 
Yeah, in documents. It keeps overwriting bmengine and returning to normal every time I tweak it.

Are you running on the Admin profile and have full access to that file?
Im on Admin as well and it reverted back for me too until I Took Ownership of the file.

Theres also a Take Ownership registry key you can add that will add "Take Ownership" to the options when you right click a file:
http://www.howtogeek.com/howto/wind...ership-to-explorer-right-click-menu-in-vista/
Thats the method I used since I had to do it a while back for another program.


There are three "MaxSmoothedFrameRate" sections in the .ini.
I only changed two of them - the one under "Engine.Engine" and the one under "Engine.GameEngine". I am getting a solid 30 FPS now and it hasnt reverted back.
Its smoother now although clearly 30FPS and I still get the quick jitter when entering a new area.
 
Are you running on the Admin profile and have full access to that file?
Im on Admin as well and it reverted back for me too until I Took Ownership of the file.

Theres also a Take Ownership registry key you can add that will add "Take Ownership" to the options when you right click a file:
http://www.howtogeek.com/howto/wind...ership-to-explorer-right-click-menu-in-vista/
Thats the method I used since I had to do it a while back for another program.


There are three "MaxSmoothedFrameRate" sections in the .ini.
I only changed two of them - the one under "Engine.Engine" and the one under "Engine.GameEngine". I am getting a solid 30 FPS now and it hasnt reverted back.
Its smoother now although clearly 30FPS and I still get the quick jitter when entering a new area.

Yep, I'm on Admin - Thanks for the help, I'll do that as soon as the children are in bed!

The stutter is a bit annoying, but it doesn't bother me nearly as much as genuine framerate trouble. 30fps lock on this game will be fantastic. :)
 
The game crashes to desktop every single time after the Catwoman fight at the beginning. Disabled SLI, tried DX9, disabled Physix, everything. What a fucking piece of shit port. Thanks Rocksteady!


Ironically, I've almost 70 hours of Skyrim and never had a single crash.

Working flawlessly on my GTX 560 Ti.
 
Any info on this? I have not noticed any changes?

Performance is still crappy it seems. The patch fixed my issue with crashing to desktop every 5 minutes, but still I need to set it to DX9 and no PhysX if I want to get 60fps. Even with that, there's still stuttering here and there.

I'll wait for the big patch before playing it again.
 
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