Batman: Arkham City PC release date now Nov 18 - Steam version uses Steamworks

Err.. I don't even get a GFWL login screen when I start the game and when I hit the GFWL menu button nothing happens. How do I get around this? Also why are developers still using GFWL? I thought it died a couple years ago.

I had a similar issue where GFWL wasnt loading when I hit the guide button. Alt-tabbing fixed it but Im not sure why or how.
 
Am I the only one not seeing PhysX options in the settings? I'm running an nVidia card and PhysX in-game seems to be enabled, though I have no idea whether it's on "high" or not...
 
Am I the only one not seeing PhysX options in the settings? I'm running an nVidia card and PhysX in-game seems to be enabled, though I have no idea whether it's on "high" or not...

Try scrolling all the way down, it's there.

Oh, and I'm still waiting for a patch to make this game playable in DX11. Waited a month, and a few days after release date for Steam to unlock my game for me, so I guess I can wait some more. Really treating PC gamers like garbage here. I should be used to it by now...but I'm not.
 
I tried a few more things last night, mainly trying to figure out how Steam syncs the save with GFWL, and the behavior is totally weird. I created a new save in the 4th slot (which created a file named username-save3.sdg) I tried renaming my old save (named username-save0.sdg) to the new one, within the Steam directory, and when I loaded up the game, I was given a "corrupt save" message in that save slot. However, when I tried replicating this with the primary save slot (the same slot as where I had originally saved) the game doesn't do anything, it just still thinks there is a new save file with no progress in it.

So, the save files are definitely synced at some point, but I don't know what the trigger is.

Just thinking now, there is one final possibility: I may not have caught my save file in time before it was overwritten with the 0% save file. I'll do a test later to see.

Err.. I don't even get a GFWL login screen when I start the game and when I hit the GFWL menu button nothing happens. How do I get around this? Also why are developers still using GFWL? I thought it died a couple years ago.

Do you not see the GFWL auto-login screen at all? I was getting an error a couple of days ago where it would try to sign-in, fail, somehow sign-in, and yet go unrecognized by the game. My home button wouldn't work during this either.

I just had to wait for it to fix itself. Well, actually, it started working again immediately after I went to the game's install directory and ran the game directly instead of launching it through Steam - but I don't think that's what fixed it. You can try it yourself, to see if it helps.
 
By the way is mouse and keyboard better than controller ?
I think it depends on your preference. The game was probably originally designed for gamepad, but the keyboard/mouse controls are very well implemented. Me and my friend are competing for scores in the challenge mode and we're using different control schemes and we're still around the same level.
 
I actually prefer mouse and keyboard. This is the only third person action game I've played on PC where that is the case. Both control methods work very well, so it's simply personal preference.
 
Although a little bit flawed, this game has quickly risen to one of the best games this year for me (in the company of Witcher 2 and Shogun 2) . Combat is insanely fun.
 
Err.. I don't even get a GFWL login screen when I start the game and when I hit the GFWL menu button nothing happens. How do I get around this? Also why are developers still using GFWL? I thought it died a couple years ago.

Fixed the problem. Somehow I had the Windows Live Sign In Assistant disabled in services.msc. Re-enabling it allowed me to sign in and save (finally).
 
Can you hotkey gadgets with KB/M?

Yes. You can also do everything with shift, ctrl and alt modifiers, though it does get difficult to remember all of the keybinds in the heat of combat.

I must say, doing the Riddler challenge in this game is fucking tedious. I actually enjoyed it in Asylum, but there is just so much shit to find and so many places to find it in that it's really getting old.
 
Fuck this shit.

My experience with Arkham City has been pretty smooth so far. It's worked OK for me since it launched on DX9. One or two stuttering issues and some sound drops which I managed to fix by turning of PhysX, but apart from that I've been happy with it.

So tonight I've come to sit down to play the game some more after managing to squeeze a single hour of my day to game, and the game has decided it doesn't want to work. I've tried to boot up the game on 10 separate occasions. The first 4 or 5 times, the game crashed on the main menu after pressing start at the "Checking for downloads" screen. It's done that one or twice on me before but I never thought much of it as it always worked again afterwards. Every time after that, the game did let me past that point, but would always crash during the load of my resumed save.. always apart from a single occassion where the game successfully loaded my game, but crashed again straight after.

So basically I'm stuck with a copy of a game that used to work, but now doesn't despite the fact I've not installed anything or changed any settings that would upset anything about the game. The last time I played the game was yesterday and it booted and ran fine.

Anyone got a fix?
 
Yes. You can also do everything with shift, ctrl and alt modifiers, though it does get difficult to remember all of the keybinds in the heat of combat.

I must say, doing the Riddler challenge in this game is fucking tedious. I actually enjoyed it in Asylum, but there is just so much shit to find and so many places to find it in that it's really getting old.
I think I am going to like maybe half of the riddler secrets and then do the rest casually while doing NG+. In NG+ it keeps your locations on the map of trophies right? I hope I don't have to go around beating up riddler thugs again.

Combat for the Mouse/Keyboard - haven't tried it but shouldn't be too bad. Only real negative is probably 8 way thug selecting but the game does a tremendous amount of auto targeting for you anyway.
 
Fuck this shit.

My experience with Arkham City has been pretty smooth so far. It's worked OK for me since it launched on DX9. One or two stuttering issues and some sound drops which I managed to fix by turning of PhysX, but apart from that I've been happy with it.

So tonight I've come to sit down to play the game some more after managing to squeeze a single hour of my day to game, and the game has decided it doesn't want to work. I've tried to boot up the game on 10 separate occasions. The first 4 or 5 times, the game crashed on the main menu after pressing start at the "Checking for downloads" screen. It's done that one or twice on me before but I never thought much of it as it always worked again afterwards. Every time after that, the game did let me past that point, but would always crash during the load of my resumed save.. always apart from a single occassion where the game successfully loaded my game, but crashed again straight after.

So basically I'm stuck with a copy of a game that used to work, but now doesn't despite the fact I've not installed anything or changed any settings that would upset anything about the game. The last time I played the game was yesterday and it booted and ran fine.

Anyone got a fix?

If Steam version, verify local files
If that doesn't work, reinstall GFWL.
If that doesn't work, reinstall the game.
If that doesn't work, check your drivers.
 
Edit: For max quality Arkham City (DX9), change the following settings in bmengine.ini in My Documents/WBGames

Code:
MaxShadowResolution=4096 ;(try 2048 if you encounter shadow glitches, ALSO change this in Userengine.ini!!)
MinShadowResolution=32
MaxAnisotropy=16
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
bAllowWholeSceneDominantShadows=True
SizeOfPermanentObjectPool=19600000 ;(optional, may allow more RAM usage)
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=10

Just wanted to chime in that I just tried this and it looks better, and runs better, too. Is it because of the extra RAM it uses with the changing of "sizeofpermanentobjectpool"? Before I was seeing drops indoors, places like the big room with the ice in the museum would drop to 45fps, now it's a constant 60. I still get drops occasionally in the city, but it's less prominent now. The stuttering's still there, though.

Also, disabling UseBackgroundLevelStreaming and changing SizeOfPermanentObjectPool to 19600000 in Bulletstorm fixed a lot of stuttering in it, too.
 
Just thinking now, there is one final possibility: I may not have caught my save file in time before it was overwritten with the 0% save file. I'll do a test later to see.

So I finally got home to try what I was thinking, and here is what I can confirm because of it:

1) Steam versions of the game save only to this directory: Steam > userdata > 38578650 > 57400 > remote and are formatted like this username-save#.sgd (with the # being the slot of your safe, the first slot is "0" and the 4th sloth is "3").

2) Presumably, other versions of the game save to this folder: Documents > WB Games > Batman Arkham City > SaveData. If you have the Steam version, this folder will still be created, but it will be empty.

If you are hit with the "we deleted your save because fuck you" bug, take these immediate actions:

1) Do not click through to the save to see if it is actually deleted. If nothing is there, it is gone.

2) Alt-tab out immediately and navigate to the directory where you save file should be. Copy it out if it is there. If it is already gone, then, I don't know. They've wined and dined you and now you're screwed.

3) Close the game down and start it back up, if it still is showing no save, close it down again, and copy your save file back into the directory.

4) Load up the game again and hopefully you should have your save file again.

This should work, but I was only able to confirm it using newly created save data. (I played to the point where I made some progress, just after you
become Batman
and tested my theory with swapping save files)

What you should do right now, even if you are a big-shot who lives by his own rules and on a razor's edge: go to your save directory and make a personal backup of the save right now. Don't let what happened to me happen to you, where I lost 24 hours of progress because it randomly deleted my save then synced that it to Steam cloud. There is no way for me to recover my save data now.
 
So I finally got home to try what I was thinking, and here is what I can confirm because of it:

1) Steam versions of the game save only to this directory: Steam > userdata > 38578650 > 57400 > remote and are formatted like this username-save#.sgd (with the # being the slot of your safe, the first slot is "0" and the 4th sloth is "3").

2) Presumably, other versions of the game save to this folder: Documents > WB Games > Batman Arkham City > SaveData. If you have the Steam version, this folder will still be created, but it will be empty.

If you are hit with the "we deleted your save because fuck you" bug, take these immediate actions:

1) Do not click through to the save to see if it is actually deleted. If nothing is there, it is gone.

2) Alt-tab out immediately and navigate to the directory where you save file should be. Copy it out if it is there. If it is already gone, then, I don't know. They've wined and dined you and now you're screwed.

3) Close the game down and start it back up, if it still is showing no save, close it down again, and copy your save file back into the directory.

4) Load up the game again and hopefully you should have your save file again.

This should work, but I was only able to confirm it using newly created save data. (I played to the point where I made some progress, just after you
become Batman
and tested my theory with swapping save files)

What you should do right now, even if you are a big-shot who lives by his own rules and on a razor's edge: go to your save directory and make a personal backup of the save right now. Don't let what happened to me happen to you, where I lost 24 hours of progress because it randomly deleted my save then synced that it to Steam cloud. There is no way for me to recover my save data now.
Thanks for doing the investigative work, I was going to try to do so this morning but couldn't find time before having to leave for work.

Does Steam have an option where you can override the local save copy in favor of the cloud one? I think Origin lets you choose.
 
Just wanted to chime in that I just tried this and it looks better, and runs better, too. Is it because of the extra RAM it uses with the changing of "sizeofpermanentobjectpool"? Before I was seeing drops indoors, places like the big room with the ice in the museum would drop to 45fps, now it's a constant 60. I still get drops occasionally in the city, but it's less prominent now. The stuttering's still there, though.

Also, disabling UseBackgroundLevelStreaming and changing SizeOfPermanentObjectPool to 19600000 in Bulletstorm fixed a lot of stuttering in it, too.

Yes.

And yeah, I actually took my experience tweaking Unreal Engine games for the last 11 years (and most recently Bulletstorm) to figure out what works well for Arkham City. Glad it worked for you!!
 
What you should do right now, even if you are a big-shot who lives by his own rules and on a razor's edge: go to your save directory and make a personal backup of the save right now. Don't let what happened to me happen to you, where I lost 24 hours of progress because it randomly deleted my save then synced that it to Steam cloud. There is no way for me to recover my save data now.

Done and done. Thanks for the info Morningbus. Sorry to hear you lost all that progress, ouch!

Edit:

Yes.

And yeah, I actually took my experience tweaking Unreal Engine games for the last 11 years (and most recently Bulletstorm) to figure out what works well for Arkham City. Glad it worked for you!!

Sweet, since you have experience modding Unreal games, would you be able to tell me if I'm on the right track. Currently, I'm adding my tweaks to UserEngine.ini as opposed to changing the bmengine.ini file. For example, to add some of the tweaks you posted earlier, I add the following lines to my UserEngine.ini:

[Core.System]
SizeOfPermanentObjectPool=19600000

[TextureStreaming]
HysteresisLimit=20
DropMipLevelsLimit=16
StopStreamingLimit=10

From what I'm seeing, it's making the relevant changes to the bmEngine.ini just fine and I find doing it this way makes it easier to keep track of the changes.
 
Where the FUCK are my savefiles. I boot up and they're gone. Fucking GFWL. Read morningbus's post and am now trying some stuff. Big fat fuck you WB, because no way Rocksteady chose GFWL themselves. Pissed right now. I have my savefile which was last used 27-11-2011 (when it was still working) and I backed that up.

Nothing works so far. Die in a fire Rocksteady/WB, you just lost future sales.
 
Done and done. Thanks for the info Morningbus. Sorry to hear you lost all that progress, ouch!

Edit:



Sweet, since you have experience modding Unreal games, would you be able to tell me if I'm on the right track. Currently, I'm adding my tweaks to UserEngine.ini as opposed to changing the bmengine.ini file. For example, to add some of the tweaks you posted earlier, I add the following lines to my UserEngine.ini:

[Core.System]
SizeOfPermanentObjectPool=19600000

[TextureStreaming]
HysteresisLimit=20
DropMipLevelsLimit=16
StopStreamingLimit=10

From what I'm seeing, it's making the relevant changes to the bmEngine.ini just fine and I find doing it this way makes it easier to keep track of the changes.


Sounds fine. Just always make sure the settings match up between ini's. Userengine.ini should take priority and if it doesn't find a variable in there, it goes to bmengine.ini.
 
Just wanted to chime in that I just tried this and it looks better, and runs better, too. Is it because of the extra RAM it uses with the changing of "sizeofpermanentobjectpool"? Before I was seeing drops indoors, places like the big room with the ice in the museum would drop to 45fps, now it's a constant 60. I still get drops occasionally in the city, but it's less prominent now. The stuttering's still there, though.

Also, disabling UseBackgroundLevelStreaming and changing SizeOfPermanentObjectPool to 19600000 in Bulletstorm fixed a lot of stuttering in it, too.

I just tried those config changes as well and the game looks even better as you just said.
 
Guys how do I back up my saves?went to my documents and Batman isn't there?
If you have the Steam version, look in the directory morningbus posted above. Note that the first number will likely be different (probably tied to Steam user), but the 57400 number should be fine.
 
So if you made your GFWL account an offline account you are safe from the save situation? I'd be pretty pissed after putting in around 20 hours so far.
 
Just wanted to chime in that I just tried this and it looks better, and runs better, too. Is it because of the extra RAM it uses with the changing of "sizeofpermanentobjectpool"? Before I was seeing drops indoors, places like the big room with the ice in the museum would drop to 45fps, now it's a constant 60. I still get drops occasionally in the city, but it's less prominent now. The stuttering's still there, though.

Also, disabling UseBackgroundLevelStreaming and changing SizeOfPermanentObjectPool to 19600000 in Bulletstorm fixed a lot of stuttering in it, too.

Holy shit. Same deal... performance has improved significantly. Thanks! BoobPhysics 101!
 
I made changes to my bmengine and UserEngine files. I did notice that my performance got a slight boost, even thought it didn't need it. Shadows are much better.
 
I made changes to my bmengine and UserEngine files. I did notice that my performance got a slight boost, even thought it didn't need it. Shadows are much better.

Does the shadow tweak do a number on your framerates? I'm interested in doing the change, but not if its gonna bring my trusty 4870 to its knees.
 
I'm having a problem where the changes I make in the graphical options menu are not actually taking place. It saves the settings each time I return, yet nothing happens in game. I'm trying to play in 3D, but I can't get the resolution to change so the only way I can do it is 1080p24, which is obviously crap...although it looks pretty. Turning off DX11 slider doesn't do anything either, so I guess the whole thing isn't working?
 
I'm having a problem where the changes I make in the graphical options menu are not actually taking place. It saves the settings each time I return, yet nothing happens in game. I'm trying to play in 3D, but I can't get the resolution to change so the only way I can do it is 1080p24, which is obviously crap...although it looks pretty. Turning off DX11 slider doesn't do anything either, so I guess the whole thing isn't working?

If you've installed the the new NVIDIA beta drivers, it may have reverted your 3D settings back to default, thus making your performance utter shit. It happened to me with Skyrim.
 
If you've installed the the new NVIDIA beta drivers, it may have reverted your 3D settings back to default, thus making your performance utter shit. It happened to me with Skyrim.

the problem is the game settings are not changing when I change them in the menu that pops up before it launches. What do I need to have checking in the Nvidia control panel. I have 3d enabled and put it in the correct resolution before I launch the game, yet the game still launches in 1920x1280. Nothing changes when I switch DX11 settings on/off either.
 
the problem is the game settings are not changing when I change them in the menu that pops up before it launches. What do I need to have checking in the Nvidia control panel. I have 3d enabled and put it in the correct resolution before I launch the game, yet the game still launches in 1920x1280. Nothing changes when I switch DX11 settings on/off either.

You haven't made previous changes to your bmengine.ini file and set it to Read-only by chance, have you? That would keep any changes made by the launcher from taking effect.
 
Time for a fun experiment. I have 3 extra GTX 570's sitting in my room; I'm gonna install one and set it as a dedicated PhysX card AND use ini tweaks to drastically increase the amount of RAM the 2nd GTX 570 uses for PhysX processing.

Benchmark Results with maxed out 8x MSAA DX9 PhysX High 1080p 1x GTX 570 processing PhysX by itself:
Min 27 FPS
Max 110 FPS
Avg 50 FPS

Let's see what changes during the benchmark with that second card before ini PhysX tweaks and after. Results in the next hour :o

Edit:

With a second GTX 570 as a dedicated PhysX unit, I got

Min 31 FPS
Avg 54 FPS

This is just in the benchmark, but that's pitiful considering that's a second $350~ GPU acting ONLY as a PhysX unit. I'll check how it plays out in game as well.

Time to see how it does with tweaked PhysX settings...
 
DX11 renderer can look even better on its own than DX9, excluding HBAO etc DX11 effects.



You'll be able to get close to maxing it, yeah.



Let me compile all of my posts in this thread...

Edit: For max quality Arkham City (DX9), change the following settings in bmengine.ini in My Documents/WBGames

Code:
MaxShadowResolution=4096 ;(try 2048 if you encounter shadow glitches, ALSO change this in Userengine.ini!!)
MinShadowResolution=32
MaxAnisotropy=16
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
bAllowWholeSceneDominantShadows=True
[B]SizeOfPermanentObjectPool=19600000 ;(optional, may allow more RAM usage)
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=10[/B]


I don't have any of those in bold in my bmengine.ini. Do I just add them or should they be there with different values?
edit okay bold wasn't showing up well in that quote, heres what im talking about
SizeOfPermanentObjectPool=19600000 ;(optional, may allow more RAM usage)
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=10
 
I don't have any of those in bold in my bmengine.ini. Do I just add them or should they be there with different values?
edit okay bold wasn't showing up well in that quote, heres what im talking about
SizeOfPermanentObjectPool=19600000 ;(optional, may allow more RAM usage)
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=10


They will be in there with different values. Just search for 'permanent', 'hysteresis', etc.
 
Time for a fun experiment. I have 3 extra GTX 570's sitting in my room; I'm gonna install one and set it as a dedicated PhysX card AND use ini tweaks to drastically increase the amount of RAM the 2nd GTX 570 uses for PhysX processing.

Benchmark Results with maxed out 8x MSAA DX9 PhysX High 1080p 1x GTX 570 processing PhysX by itself:
Min 27 FPS
Max 110 FPS
Avg 50 FPS

Let's see what changes during the benchmark with that second card before ini PhysX tweaks and after. Results in the next hour :o

Edit:

With a second GTX 570 as a dedicated PhysX unit, I got

Min 31 FPS
Avg 54 FPS

This is just in the benchmark, but that's pitiful considering that's a second $350~ GPU acting ONLY as a PhysX unit. I'll check how it plays out in game as well.

Time to see how it does with tweaked PhysX settings...

Tweaked PhysX results: EXACTLY THE SAME AS ABOVE

My report on dedicated PhysX units (GTX 570 as 2nd, dedicated 'PPU' in this case) with and without ini tweaks:

Results: As you can see, there was only a 4 FPS minimum gain and 4-5 FPS avg gain, and this is reflected in-game. Yes, gliding around the city is a bit smoother. And no, the courthouse STILL Drops down to 52-55 FPS with PhysX on high.

Interesting effects: The dedicated PhysX unit drops VRAM usage by 200-300 MB, as I was previously hitting over 1+ GB VRAM usage on the 1st GTX 570, now I'm hitting 800-900 at most. The 2nd GPU constantly uses 200 MB of VRAM, even after trying to increase heapsize and mesh cache for PhysX. 2nd GTX 570 doesn't downclock when playing games, it constantly runs at max clocks so it's wasting electricity. Also, GPU usage is down on the 1st 570, so I should (in theory) be able to go even higher on AA with no loss in performance. Unfortunately, I can't use supersampling or SGSSAA in Batman Arkham City (what the fuck, Nvidia), so I can't test this theory.

Conclusion: Dedicated GPU's as PhysX 'PPUs' is a fucking joke considering that it only runs 4-5 FPS, yes, fucking FOUR TO FIVE faster than running it on my 1st GTX 570 AND letting it handle game rendering. It's literally just an excuse for Nvidia to try to sell more GPU's to dumb nerds who think they need a 2nd or 3rd videocard for MAX FPS, YO.

Tldr; What a crock of horseshit. One of the most powerful GPU's on the planet as a dedicated PhysX card and performance is up less than 5 FPS consistently.
 
Using Batman: AC as a blanket case seems a little disingenuous. Doesn't Mafia II heavily utilise PhysX and benefit noticeably from a dedicated card?

Edit: Sort of. 18fps difference when using a 460 + 285 compared to a single 460, and 11fps difference when using a 480 + 285 compared to a single 480. Not to mention they're last-gen cards.
 
I think I am going to like maybe half of the riddler secrets and then do the rest casually while doing NG+. In NG+ it keeps your locations on the map of trophies right? I hope I don't have to go around beating up riddler thugs again.

Combat for the Mouse/Keyboard - haven't tried it but shouldn't be too bad. Only real negative is probably 8 way thug selecting but the game does a tremendous amount of auto targeting for you anyway.

Choosing targets typically isn't a problem. On very rare occasion you'll accidentally punch an armored guy with a normal hit or break a guy you froze with the grenades, but most of the time you can aim well enough by adjusting the camera with the mouse. It's the same way I control every other game with only 8 way directionality.
 
Using Batman: AC as a blanket case seems a little disingenuous. Doesn't Mafia II heavily utilise PhysX and benefit noticeably from a dedicated card?

Edit: Sort of. 18fps difference when using a 460 + 285 compared to a single 460, and 11fps difference when using a 480 + 285 compared to a single 480. Not to mention they're last-gen cards.

Thanks, now you've got me on a PhysX benchmarking rampage. Bastard.
 
Hey, I'm just curious, but would it be at all possible to render the game in DX11, but with only DX9 options? I know Crysis 2 runs smoother with Extreme settings under DX11 for me, and there's no difference in options aside from the API it's using. Just wondering if it'd be possible to turn off HBAO, MVSS, and tessellation and whatever else there might be and see how it runs.
 
Apologies if this has been mentioned before.

Is there a way to change the maximum FPS? At the moment it seems to be locked on 62.. (V Sync is disabled)
 
Hey, I'm just curious, but would it be at all possible to render the game in DX11, but with only DX9 options? I know Crysis 2 runs smoother with Extreme settings under DX11 for me, and there's no difference in options aside from the API it's using. Just wondering if it'd be possible to turn off HBAO, MVSS, and tessellation and whatever else there might be and see how it runs.

Yes, ini tweaks should allow that. The DX11 renderer is faster than DX9, but usually 'runs slower' because it pushes more intensive effects not possible on DX9.

But it will still run like shit until they patch the game.


Apologies if this has been mentioned before.

Is there a way to change the maximum FPS? At the moment it seems to be locked on 62.. (V Sync is disabled)

Yes... change it in bmengine.ini, Maxsmoothfps=62 to whatever you want.
 
How about changing Poolsize under TextureStreaming? I know that one's always mentioned in other UE3 games. It's set at 1024, though, which is huge compared to most other games I've seen.

EDIT: Also, what is "UpscaleScreenPercentage"? It's on by default, but it's usually off in other games from what I've seen.

EDIT 2: Found this
UpscaleScreenPercentage=True

This setting only has an impact if the Screen Percentage setting is below 100%; if it is, and this option is set to True, the game will upscale the image to fill the entire screen, although this results in a reduced image quality as described under the Screen Percentage setting in this guide. If this option is set to False, and the Screen Percentage setting is set below 100%, then the game image will only take up a portion of the screen. E.g. at 50% Screen Percentage and with this variable set to False, the image will only take up 50% of the screen, and will be surrounded by black borders.
 
How about changing Poolsize under TextureStreaming? I know that one's always mentioned in other UE3 games. It's set at 1024, though, which is huge compared to most other games I've seen.

It is huge. Supposedly it's supposed to be set to 1/2 of your VRAM, but I think Arkham City debunks that theory. I have 1280MB of VRAM and I set mine to 1100 with no problems. Then again, the game hasn't maxed out my VRAM period.
 
is it possible to turn on/off certain aspects of the physx? in mafia 2 you could and it would make a huge difference.

Options are Off, Normal, and High.

Dropping from High to Normal results in the loss of bank notes in that Catwoman scene, and other cloth-based effects.
 
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