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Xenoblade coming to the U.S. via Gamestop Exclusive (also avail on Nintendo.com)

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haha right after i sold my Wii too.

oh well, no way I'm buying a new Wii... so glad to be done with it. But wish they would have announced this a week earlier so I could have waited for a month :P


You could always play the game on an emulator. Or pick it up now, and wait until you buy Wii U. I have a feeling that the limited availability at retail is going to inflate the aftermarket price for this game.
 
Some people have mentioned FF XII in the same sentence as this game, and I absolutely HATED FFXII. I am really interested in Xenoblade but this is turning me off. I did not like the combat system in FFXII at all. Can someone please clarify how this game differentiates itself in this regard?

Im with you I hate FF12 but Xenoblade one of the best RPG in a long time, attacks are on auto but you cant relay on them unless you over level by alot, all spacial attack are on cool down

Attacks, topping, magic and they will be slashing or piercing and maybe location base eg back. You will get you ass kick alot if you dont do everything you can.

Characters don't play like clones they all have they own feel and flow in fights
 
I didn't like Final Fantasy XII because it was far too slow for me, even at the highest speed settings. I probably would have liked the International edition, but I sold the game and it's too late now.

Xenoblade, in comparison, is a lot faster in nearly everything. I love how gamified the world and, well, just about everything is. EXP from everything, lots of neat mechanics to make exploring a risk-free breeze, and more quests than you can shake a stick at.

I agree with the people saying that you should buy this game and save it even if you don't have the system. I can't imagine much of a print run for this one despite its quality, and it will be a game you'll kick yourself for not buying even without a system to play it on.
 
haha right after i sold my Wii too.

oh well, no way I'm buying a new Wii... so glad to be done with it. But wish they would have announced this a week earlier so I could have waited for a month :P

Not even for the Mario Galaxies? :O
 
Man, the thing about Xenoblade is that I can't find anyone who DIDN'T like the game. I probably didn't pay enough attention or something, but all I read about this game is gushing and praise all around.

I mean, all great games has a fair number of detractors. Zelda and Skyrim are the most recent examples. Xenoblade, however, seems to be a more widely praised game. That's only my impression anyway, I could be wrong. Or it could have something to do with the fact that it's not a mainstream game, so everybody who plays it know fairly well what to expect.
 
Man, the thing about Xenoblade is that I can't find anyone who DIDN'T like the game. I probably didn't pay enough attention or something, but all I read about this game is gushing and praise all around.

I mean, all great games has a fair number of detractors. Zelda and Skyrim are the most recent examples. Xenoblade, however, seems to be a more widely praised game. That's only my impression anyway, I could be wrong. Or it could have something to do with the fact that it's not a mainstream game, so everybody who plays it know fairly well what to expect.
You're not looking hard enough. Even in this thread there were one or two people who didn't like the game that much.
 
Man, the thing about Xenoblade is that I can't find anyone who DIDN'T like the game. I probably didn't pay enough attention or something, but all I read about this game is gushing and praise all around.

I mean, all great games has a fair number of detractors. Zelda and Skyrim are the most recent examples. Xenoblade, however, seems to be a more widely praised game. That's only my impression anyway, I could be wrong. Or it could have something to do with the fact that it's not a mainstream game, so everybody who plays it know fairly well what to expect.

There are a couple. It depends on how much the quest structure annoys you. And also if you are not a fan of JRPGS in general this isn't the game to change your mind.
 
Man, the thing about Xenoblade is that I can't find anyone who DIDN'T like the game. I probably didn't pay enough attention or something, but all I read about this game is gushing and praise all around.

I mean, all great games has a fair number of detractors. Zelda and Skyrim are the most recent examples. Xenoblade, however, seems to be a more widely praised game. That's only my impression anyway, I could be wrong. Or it could have something to do with the fact that it's not a mainstream game, so everybody who plays it know fairly well what to expect.

I think you're onto something with your second paragraph. There's definitely selection bias at play, as people who sought out and played the game are likely people who are inclined to enjoy it. I have read the thoughts of people who didn't enjoy it, and many criticisms are perfectly valid.

But me? I totally loved it. It's like the game was designed for me—well, the first half, anyway.
 
Man, the thing about Xenoblade is that I can't find anyone who DIDN'T like the game. I probably didn't pay enough attention or something, but all I read about this game is gushing and praise all around.

I mean, all great games has a fair number of detractors. Zelda and Skyrim are the most recent examples. Xenoblade, however, seems to be a more widely praised game. That's only my impression anyway, I could be wrong. Or it could have something to do with the fact that it's not a mainstream game, so everybody who plays it know fairly well what to expect.

Difficulty. Doing a ton of side quests early can get you very overleveled for a lot of the game.
 
AHHHHHHH! Skipping around in circles! Seriously, not a fan of Gamestop, but I will take what I can get! Yay! Up until now, I was thinking of soft modding my Wii through my homebrew channel to accept discs from other regions just to play this game!
 
I think you're onto something with your second paragraph. There's definitely selection bias at play, as people who sought out and played the game are likely people who are inclined to enjoy it. I have read the thoughts of people who didn't enjoy it, and many criticisms are perfectly valid.

But me? I totally loved it. It's like the game was designed for me—well, the first half, anyway.

I would agree with the selection bias angle. It's also worth considering that the people willing to import a game and then mod their Wii to play it might have a higher sense of investment in the game than others.

I loved the game, but like with anything else, I have a couple of nitpicky complaints (the sidequests could have been more varied, it should have been easier to find key NPCs on your map, a few of the main characters are never really given any depth in the story). None of them stop me from strongly recommending it, though.
 
Ahead of the European release I was worried that the game couldn't possibly live-up to the hype, but my expectations were exceeded.

I'm not sure if it's a game that everybody should play, but if you have an interest in this kind of game I think you'll be satisfied.
 
I can't find it on GameStop Canada or Nintendo Canada.

Canada are lose? :(.

Also, it's hilarious that searching for "Monado" on GameStop Canada brings up Crash: Mind over Mutant.
 
I can't find it on GameStop Canada or Nintendo Canada.

Canada are lose? :(.

Also, it's hilarious that searching for "Monado" on GameStop Canada brings up Crash: Mind over Mutant.

I remember NoA site saying something about shipping to canada.. I think I saw this on NoA's shipping FAQs
 
So in all honesty what separates this game from other jrpgs?

Speaking as a person who has never really been huge into the genre, but love this game, I want to say its the streamlined process of the entire package.

Being able to collect multiple quests at once, and actually finish most of them while in the battlefield without going back to the respective party.

The fact that the battle system is engaging even though most all of your basic attacks are handled by the game, but you still have your Artes, direction control over the character, team moves and Motivational input (forgot what it is called)

The fact that the game is smart enough to reward you for most anything you do in the game. Want to explore and discover new location, here's a ton of XP for doing so. Using the same special attack, here's XP for it. You used this character X amount of times in battle, don't forget your XP!

Even though it took me a while to get it, I like the simple crafting system, that encourages building relationships between the characters.

The ability to fast travel to anywhere on the map you've already visited is a HUGE get for me as well. I want to return to the Gem Maker in Colony 9, its like 3 button presses, so I can do it, unload some gems and go on back to an area that's like 50 hours deep into the game.
 
You vocal minority better buy this game. Because I still have a feeling Nintendo will be right about it not having an audience. Then again, the limited release is probably the compromise.
 
Speaking as a person who has never really been huge into the genre, but love this game, I want to say its the streamlined process of the entire package.

Being able to collect multiple quests at once, and actually finish most of them while in the battlefield without going back to the respective party.

The fact that the battle system is engaging even though most all of your basic attacks are handled by the game, but you still have your Artes, direction control over the character, team moves and Motivational input (forgot what it is called)

The fact that the game is smart enough to reward you for most anything you do in the game. Want to explore and discover new location, here's a ton of XP for doing so. Using the same special attack, here's XP for it. You used this character X amount of times in battle, don't forget your XP!

Even though it took me a while to get it, I like the simple crafting system, that encourages building relationships between the characters.

The ability to fast travel to anywhere on the map you've already visited is a HUGE get for me as well. I want to return to the Gem Maker in Colony 9, its like 3 button presses, so I can do it, unload some gems and go on back to an area that's like 50 hours deep into the game.

Yep. It's all the little things that just add up to huge improvements in enjoyability and engagement. Like how if you fight a boss, die, and revive at your last checkpoint rather than "Load Game", and how when you go back to fight said boss, you just jump straight into battle, no repeated cutscene.
 
Yep. It's all the little things that just add up to huge improvements in enjoyability and engagement. Like how if you fight a boss, die, and revive at your last checkpoint rather than "Load Game", and how when you go back to fight said boss, you just jump straight into battle, no repeated cutscene.

Reminds me of another little change. Being healed after every battle so each battle can be focused and tough, and don't need to worry about item management or running low on potions during a dungeon.

That's another thing, not many traditional dungeon/cave set-ups. Most areas tend to be wide open spaces with various sidequests you can tackle in any order.

Remember the first time saw a creature like 60 years higher than me just wandering around the map.
 
Difficulty. Doing a ton of side quests early can get you very overleveled for a lot of the game.

The biggest reason I will probably still pass on this game. Just really concerned I will screw myself out of thrilling combat by doing a few sidequests.
 
Reminds me of another little change. Being healed after every battle so each battle can be focused and tough, and don't need to worry about item management or running low on potions during a dungeon.

That's another thing, not many traditional dungeon/cave set-ups. Most areas tend to be wide open spaces with various sidequests you can tackle in any order.

Remember the first time saw a creature like 60 years higher than me just wandering around the map.

Actually, one of the things I love about the game is how it makes traditional dungeons and caves feel much more interesting; there are plenty of linear dungeon-crawling sections (in fact, one could probably argue that the vast majority of the game is one giant dungeon crawl), but they're so different in tone and setup that it never seems stale.

The biggest reason I will probably still pass on this game. Just really concerned I will screw myself out of thrilling combat by doing a few sidequests.
If you just do a few sidequests, you won't screw yourself out of anything. Even if you do all of the sidequests for a given area as soon as you possibly can, there will always be enemies stronger than you. Even when you're at your maximum possible level and you can wipe the floor with the final boss, there are enemies that will put up quite a fight.
 
I definitely already imported this. So I don't feel happy. I feel burned by Nintendo. What's the deal with announcing it so late?

They said they would consider it in the future, and they wanted to hold off the title for 2012.

Instead of feeling burned, be happy that others get to play a game you paid to import.
 
If you just do a few sidequests, you won't screw yourself out of anything. Even if you do all of the sidequests for a given area as soon as you possibly can, there will always be enemies stronger than you. Even when you're at your maximum possible level and you can wipe the floor with the final boss, there are enemies that will put up quite a fight.

Makes me feel a bit better. I just recall a lot of jGAF talking up how easy the game is, which really soured my interest.
 
I definitely already imported this. So I don't feel happy. I feel burned by Nintendo. What's the deal with announcing it so late?

They probably changed their mind. Not because of Operation Rainfall, but because of the Wii U supposedly being pushed back. They need Wii software cheap and fast to fill out next year's release schedule, especially since there isn't one huge game like Zelda that they can point to and rally behind.
 
Makes me feel a bit better. I just recall a lot of jGAF talking up how easy the game is, which really soured my interest.

And even just doing some side-quests here and there, I still found the final boss a challenge and had to grind another 3 levels by game's end to be able to finish him off. Plus there's enemies way more powerful just roamin' around in the world.
 
And even just doing some side-quests here and there, I still found the final boss a challenge and had to grind another 3 levels by game's end to be able to finish him off. Plus there's enemies way more powerful just roamin' around in the world.

Ok, back on board. I just worried that all of the systems(crafting, loot, skills) would be rendered meaningless if difficulty was imbalanced. Understandable that the story missions would get easy for the devoted player, but so long as the world at least is populated with something to keep grognards engaged, then I'm in.
 
I'm PAL but would really like to import a copy to show them they are doing the right thing by releasing this game. Anyone know how I could go about this? I'm not sure either GS or Nintendo would ship to NZ.
 
I'll pre-order it directly on the Nintendo store. The money'll get directly to them and I guess I'm avoiding the chances of having 'GAMESTOP' logos on my box doing it that way.

Ok here's another daring question:

Skyward sword or xenoblade?


HOHOHOHOHOHOHOHO

The only and true right answer would be: BOTH.
 
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