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PlayStation Vita Japanese Launch Thread. "APOCALYPTIC!" says concerned Nuclear Muffin

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I almost wish launch wasn't so good. I have to get the 8 gig card, uncharted, lumines, hsg, and fifa. Any xmas gift cards will be saved.
 
... wouldn't it make more sense to use the second analog as the camera controls?
One of the greatest things about the vita was the death of the claw.
Claw makes it easier to do other things, that's why most of us MH players don't mind it it. You can use your right hand freely for the right face buttons
 
Glad to see the button/stick ain't posing issues, seems it's just a tad too close on the pics.

Claw makes it easier to do other things, that's why most of us MH players don't mind it it. You can use your right hand freely for the right face buttons

In my 500+ hours on F2,2G and 3rd... never have to use the claw. The L1 button is my friend.


I almost wish launch wasn't so good. I have to get the 8 gig card, uncharted, lumines, hsg, and fifa. Any xmas gift cards will be saved.

16gig man - should last you longer, if you're investing a lot of game time on the portable.
 
Don't know if it's any different (i'd assume only the bandwith is?) but I usually ping 120/150ms over UMTS HSDPA (via USB key) so, (while obviously not competively) I can play the vast majority of online games with good netcode wthout suffering any consistent/visible lag. There are certain days/hours of the day where it's shit, of course.
But it's far from unplayable, and more than decently suited for some genres. Obviously it's not the optimal way to play online games!

Black Ops on 3g

http://www.youtube.com/watch?v=FSL46BtI2k4

obviously a portable device won't be able to transmit like a stationary device and things will be a lot more intermittent.
 
Glad to see the button/stick ain't posing issues, seems it's just a tad too close on the pics.



In my 500+ hours on F2,2G and 3rd... never have to use the claw. The L1 button is my friend.




16gig man - should last you longer, if you're investing a lot of game time on the portable.

Deim,

This is a bit noobish, but I realized today that I was semi-expecting games to install large chunks onto memory cards ala PS3, and later PSP. Do we have any idea if this is going to be commonplace?

Otherwise, if the memory cards are just for game saves, digital copies (which I never buy), or minis (bought Tetris, that's it), then an 8gig should last me forever......Right?
 
This is a bit noobish, but I realized today that I was semi-expecting games to install large chunks onto memory cards ala PS3, and later PSP. Do we have any idea if this is going to be commonplace?
This is not gonna happen. On PS3 and PSP this is done because the internal memory was faster than the disc-based medium the games came on. With Vita, the carts are actually faster than the Vita's proprietary memory cards (but not by much), so the loading speed should be the same on both.
 
Deim,

This is a bit noobish, but I realized today that I was semi-expecting games to install large chunks onto memory cards ala PS3, and later PSP. Do we have any idea if this is going to be commonplace?

Otherwise, if the memory cards are just for game saves, digital copies (which I never buy), or minis (bought Tetris, that's it), then an 8gig should last me forever......Right?

This is going to be more PSN on the PS3 like than the PSP though in terms of content. So think more of games like Super Stardust on the PS3 which is a Vita title or stuff like PixelJunk verses minis for download. Also I fully expect us to get DLC and patches. So depending upon how that is all handheled you might fill up your card. Plus the only way you're getting PS1 classics or PSP games on the Vita would be through the digital route

It won't be omfg immediate with an 8 gig card if you don't buy digital copies, but it'll fill up faster than the PSP.
 
bobbytkc said:
I just did an online conversion, and 2300HK is about 300 USD. That is 50 bucks more expensive than the US launch price, no? Or did I screw up somewhere?
NA launch is 2 months away, and it's also the only place getting it cheaper - everywhere else in the world it's priced at ~310USD or higher.
Mind you most of the world also buys phones at 2x higher prices then US - so Vita is actually cheaper elsewhere - relatively speaking (since everyone is seeing it as competition with phones).

Castor Krieg said:
Then again, I am almost certain it's gonna be more expensive in Singapore
Singapore follows Europe/Japan pricing - so you can expect the same price at this point.

Johnnyram said:
With Vita, the carts are actually faster than the Vita's proprietary memory cards (but not by much), so the loading speed should be the same on both.
Any of you guys able to run a speed test with Vita MemCards? I realize it won't be real-measurement (just copy in/out, so possibly limited by USB rather then card itself) but it gives some sort of indication at least.
 
To add to the memory card question, when you install the LiveArea for a new cartridge game, where does that store to, the memory card? I mean how does that work, like if you switch out the memory card, or say for a game that doesn't require you to have a memory card? Does everything stay intact regardless?
 
I seriously doubt that they emulate the GPU and drawing routines of psp, most likely they just pass the drawing commands to new gpu on psp2.
The reason why there is no dithering is that it renders either in higher precision buffer and/or the tiled rendering keeps precision better internally before outputting the data to actual display buffer.
Whoosh! Went right over my head. But I'll take your word for it.
 
Mutanthands said:
Quick aside...

O to confirm and X to cancel? No way to change it with choosing a different region on set-up?

That's the correct set up for Japan's button config. In Japan, O (Maru) = Yes/Correct/Perfection/Confirm, while X (Batsu) = No/False/Wrong/Cancel.

I'm pretty sure, however, that if you buy the US or Europe Vita, the button config will be O to cancel while X to confirm though.
 
Deim,

This is a bit noobish, but I realized today that I was semi-expecting games to install large chunks onto memory cards ala PS3, and later PSP. Do we have any idea if this is going to be commonplace?

Otherwise, if the memory cards are just for game saves, digital copies (which I never buy), or minis (bought Tetris, that's it), then an 8gig should last me forever......Right?
So you don't see yourself downloading PSX, PSP, or the eventual PS2 game to store and play in the future? Not to mention using that badass screen to view vids or something....

8 just seems really limiting to me. 16, 32 or bust.
 
Spent a long time in Denden Town (Osaka's mini-Akihabara) today. Some things of note (some of this won't be directly Vita related, but I figure this is as good a place as any):

-Wi-Fi models were not in stock at any of the 6 stores I visited
-One store was selling the 3G non-gentei version (does this mean Sony already sold over 500k 3G versions to retailers? >.>)
-All 6 stores had 3G versions in stock; 5 were the 100hr versions, and 1 was the 20hr version (see above)
-Various games sold out at various stores, not conclusive but Lord of Apocalypse was only in stock at 1/6 stores, Disgaea at 2/6 stores, Monster Radar at 3/6 stores. Few other games were sold out at 1 or 2 stores.
-Used copies of Monster Radar and BlazBlue at the biggest store (no others anywhere else) -- BlazBlue had notice on case "case damage and instruction book damage" /smh people, already?
-Biggest stores were sold out of 4, 16, and 32 memory cards, smaller shops had everything but the 32 (which was nowhere)
-Zelda: SS was sold out at a couple of stores -- resurgence next week on the charts?
-The stores in general were freaking PACKED, expect some pretty crazy game and hardware sells incoming
 
Wonder if the general lack of 32GB cards means Sony has manufacturing issues or just they were concerned they wouldn't sell due to price?
 
Spent a long time in Denden Town (Osaka's mini-Akihabara) today. Some things of note (some of this won't be directly Vita related, but I figure this is as good a place as any):

-Wi-Fi models were not in stock at any of the 6 stores I visited
-One store was selling the 3G non-gentei version (does this mean Sony already sold over 500k 3G versions to retailers? >.>)
-All 6 stores had 3G versions in stock; 5 were the 100hr versions, and 1 was the 20hr version (see above)
-Various games sold out at various stores, not conclusive but Lord of Apocalypse was only in stock at 1/6 stores, Disgaea at 2/6 stores, Monster Radar at 3/6 stores. Few other games were sold out at 1 or 2 stores.
-Used copies of Monster Radar and BlazBlue at the biggest store (no others anywhere else) -- BlazBlue had notice on case "case damage and instruction book damage" /smh people, already?
-Biggest stores were sold out of 4, 16, and 32 memory cards, smaller shops had everything but the 32 (which was nowhere)
-Zelda: SS was sold out at a couple of stores -- resurgence next week on the charts?
-The stores in general were freaking PACKED, expect some pretty crazy game and hardware sells incoming
What about what was in the carts of people? 3DS or PS Vita or Wii or PS3?
 
Wonder if the general lack of 32GB cards means Sony has manufacturing issues or just they were concerned they wouldn't sell due to price?

But there are the 64GB ones, yeah? Seems if it were price then those would also be scarce.

edit: oh wait, is 32GB the max? Hrm.
 
The PS button lights up blue when you get any notifications (I think this happens in sleep mode too).
The same button is orange when charging. I think that's the only LED apart from the screen.
 
Sony's stock is down further than Nintendo's. Strength of the Yen against the Euro is the issue, not the sales of the Vita.

Sony (-3.1%)
Nintendo (-2.85%)

Article blaming the death of Kim Jong Il and the potential for European downgrades


So if Nintendo is doomed Sony is already dead?

With the Japanese launch the Vita had a bunch of Japanese specific apps like Nico Nico right?
Do we know if there will be similar US specific apps at launch like a Youtube app or a Facebook app?
 
DCharlie said:
i'm too used to the claw - i want to be able to run, check location of enemy, and cycle inventory at the same time and whilst that's possible with right thumbstick, i'm just too used to the claw to give it up.
Jonnyram said:
As a dual sword wielder, it's hard to use the right analog stick while I'm attacking, and I do need to track the monster a lot while attacking. But it works great while not attacking.
^ Junkies.
 
Does VITA have DLNA feautures? i would love to use it as a client to my pc to watch all kind of movies in bed :D

At a presentation in the past they confirmed DLNA and Skype.

phpSjuTM1PM1.jpg
 
Jonnyram said:
Did you see this?
Cheers - that does show what you mentioned (downloads may also be more compressed then carts - but for these early titles I doubt anyone bothered).

Still curious what is the ballpark transfer speed of the Mem-Cards though - relative to what we had on PSPGo already particularly.
 
am I able to run my PSP games that I have downloaded from my US account through Media Go, I'll use the same account on the Vita

You are unable to do it right now, the US PSN store needs to be updated for Vita to see your PSN content.

After US launch it will be as intended - use same account on PS3, and PSVita, no problem.
 
I think the setup DCharlie suggests would work well - carts for single player games, MP-orientated stuff on the memory card. It'd be nice not to have to go looking for your game card if you want to join someone's online game or you get an invite or whatever.

I'd make the split more to save memory card space, though, rather than because of any load time differences. It seems quite small.
 
I thought that the Vita version of UMvsC3 had static (non animated) backgrounds? If that's not true then that's great!

Dunno what the last word on this was, but I read somewhere that they're not fully static at least. But whether they've all the animations is another matter.
 
Dunno what the last word on this was, but I read somewhere that they're not fully static at least. But whether they've all the animations is another matter.

Ahh, so it's probably a matter of some of the animations being missing, with most of them being left intact then. One of the best thing about MvsC3's visuals was how lively those backgrounds were and that trailer looked good enough to me!
 
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