Essential purchases when buying a Vita.
a) A memory card
b) Uncharted Golden Abyss (this game is really stunning, a triple AAA title packed onto a little cartridge)
c) A screen protector (this thing is a finger print magnet)
I need to get a case for the Vita too I think, I have no where to keep it atm except in it's retail box.
A nonuple A title? Sounds special.b) Uncharted Golden Abyss (this game is really stunning, a triple AAA title packed onto a little cartridge)
After playing I'm pretty sceptic but I guess I'll buy it after all...I'm really excited for this title. Hope it'll come to the west with online multiplayer.
I think the mileage here will vary - I find the tilt-sensor aim-adjustment to work very well and I'm far quicker to get headshots then I was with sticks alone on console uncharted. But I can see how some people might not want that extra control.Zoibie said:A lot of people have been mentioning awkward shooting controls in Uncharted, how are you finding it?
A lot of people have been mentioning awkward shooting controls in Uncharted, how are you finding it?
as far as screen protector goes. i thought it was a bit hard to pick up your finger? are there different types? as far as thickness/texture goes?
I don't have one yet, seems a wise investment though. I'm going for the Sony official one.
I went for "I don't want bubbles under mine", don't regret throwing it away yet.as far as screen protector goes. i thought it was a bit hard to pick up your finger? are there different types? as far as thickness/texture goes?
as far as screen protector goes. i thought it was a bit hard to pick up your finger? are there different types? as far as thickness/texture goes?
Do you know how thick the Sony protector is?I bought a third party protector that had a cloth, front and back protector. Dont even notice its existence. I had one for my PSP too and after selling it after 5 years, the console screen looked brand new. Always a good investment. The Sony one covers the whole front which I think is even better version than my current "screen only" version.
I've heard it is plastic. Though I don't know how scratch resistant it is. I plan on getting a screen protector for the Vita until I hear more about different people's experiences. If the consensus is that a protector isn't needed, I'll take it off.What screen glass is Vita using? Is it gorilla glass or similar, glass or just plastic? Anyway, I never used a screen protector on my PSP, it does has some scratches but all are minor, beats having a piece of plastic on top of it.
Target already offering up a $20 gift card for pre-ordering a Vita. Hoping Amazon decides to match but I doubt it.
Well Jeff did mention on the Blogcast that we would get the 3G details in the first two weeks of January.
Supposedly Sony will be showcasing 2 titles at CES. If they're new who knows. If they're new it's probably Call of Dudebro: Mobile Murders and Ascending relevanCy: No One Cares.
Time for them to show stuff for q2 and beyond to solidify confidence in the platform.
This is Sony.
Could be a movie tie-in for all we know. They showed one of those at E3 afterall.
Supposedly Sony will be showcasing 2 titles at CES. If they're new who knows. If they're new it's probably Call of Dudebro: Mobile Murders and Ascending relevanCy: No One Cares.
Probably going to be Dragon Quest XI and Final Fantasy XV. :trollface:
Added Gundam.
The developer is Artdink.
Compared to our past developments, Vita is different in many ways as I believe we have a more realistic prospect of earning a decent level of income from our titles than in the past. Unfortunately on-going Vita development has been difficult as we need to keep putting other titles out to keep some form of income coming in. It is also more than a little scary when we look at some of the products and well-funded teams out there who are working on Vita right now. Sometimes I wake up and think; sh*t – how the hell are we ever going to pull this off!?
Recently, however, development has come on in leaps and bounds. Now while it is true that we still have to submit our Stage Two concept approvals for both Vita titles to Sony, and as of now only one of the games is fully up and running on Vita (we do much of our development on PC), Steve has done such an incredible job with the Vita engine so far. It looks wonderful – finally after years of Wii & PSP development I have proper pixel shaders, normal maps, real-time shadows, bloom, reflections and other effects. At last I feel like a ‘proper’ 3D artist, at last able to utilise the latest shaders and effects to create the sort of environments and detail level that I have long dreamed of.
Icon Games Entertainment talk about their experience working on 2 PSVita titles:
http://www.icongames.com/our-vita-development-experiences-part-one/
More info available at the link, this quote does present a nice prospect for new Vita games to come in the future, they also talk about their experience in other ecosystems like IOS/WIWARE/PSPminis.
I think once you get used to it, it's brilliant. You can aim using a combination of right stick and the motion controls, it works really well.
Icon Games Entertainment talk about their experience working on 2 PSVita titles:
http://www.icongames.com/our-vita-development-experiences-part-one/
More info available at the link, this quote does present a nice prospect for new Vita games to come in the future, they also talk about their experience in other ecosystems like IOS/WIWARE/PSPminis.
This seems so crazy to me.
On the one side, it's disappointing to hear about difficulty with the analog sticks in shooting. Hopefully this has more to do with the game than the hardware.
On the other hand it's absolutely crazy to think that the preferred method of aiming is the gryo/motion-tiliting. Not sure if this speaks more to the inadequacies of the analog sticks in this title, or if it speaks more to how good the gyro/motion is on the Vita.
I tried the motion aiming but after playing about half the game with it I decided to turn it off. Sniping felt good, but close quarters and mid range I was used to the console model. I wanted to play it with just the sticks and it's perfectly fine - you really have the choice.
Do you have the ability to use motion aiming just for when you're down the sight?
No, it's either on or off.
Future DLC for Wipeout 2048 confirmed
http://thegamingliberty.com/index.p...dio-liverpools-karl-jones-talks-wipeout-2048/
Let's hope they follow the Wipeout Pure way. It had really awesome DLC tracks, specially the last ones. And for free!Probably that Zombie mode that they de-prioritised from the retail launch in addition to more ships and tracks.
Probably that Zombie mode that they de-prioritised from the retail launch in addition to more ships and tracks.
Future DLC for Wipeout 2048 confirmed
http://thegamingliberty.com/index.p...dio-liverpools-karl-jones-talks-wipeout-2048/