Thunder Monkey
Banned
I'm in this boat as well. Granted, I'm usually a bit late to the party on the graphical powerhouse games (so I haven't played Witcher 2 or BF3 yet) but I feel like most PC ports right now are very much the equivalent of the early 360 HD-ified ports. I love the benefits of current games with improved IQ and framerate, but I fully expect developers to be pushing consoles far beyond that in five years (albeit probably at lower fps/IQ standards). I mean, look at what they're doing now with nearing six-year-old console hardware.
There is no doubt in my mind that most developers are being held back by current console hardware.
Well, yes. Most of these games have been designed to run on the antiquated hardware seen in the PS3 and 360. A limiting factor in its own right.
The hardware they are running on in the best of conditions though... is a lot more than a generational leap. The engines they are running on are capable of much more than either the PS3 or 360. But still designed to run and look serviceable on them. Which is why under the best of conditions the games end up looking like they are 90% there. Just wait until all engines are designed to efficiently use Tessellation. Polies seamlessly added or removed as the scene warrants it.
The shader based tech is honestly well known enough that it isn't a big restructuring needed to achieve optimal use going into "next gen". Shader libraries have never been as full and well documented as they are now. But using tessellation well is the new something shiny.
All other areas have seen such drastic improvement. Lighting on high end rigs is already well over a generations removed. Global Illumination isn't exactly a fairy tale prebaked thing anymore. Shadows have precision that can border on reality under peak conditions.
And still, even with all of this tech coming easy to this new hardware, these engines are designed to run on just about anything. The hardware is most assuredly "next gen". The engines still have a little to upgrade too.
Next gen consoles using hardware releasing this year, are going to be so far advanced technically as to not be entirely fair to the PS3 or 360. Extreme differences will be hard to ascertain early on, but as engines are upgraded and refined to take advantage of the tech, we will see stuff in realtime rendering that would have been fiction a generation before.
That's if anyone is willing to invest the money to really push them.