GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

I know I might be the millionth person to ask such an "easy" question, but I've been trying and failing for the past two hours to get my Brawl (and other locked save files) off my old Wii so I can use them on my new one. I've read the GAF Wiki, Wiibrew, etc. I've tried Priiloader, Savegame Extractor, Savegame Manager, and StartPatch.

The old Wii is 4.3U and has Homebrew Channel, BootMii, and Homebrew Browser freshly installed. Any help would be full-stop, 100% appreciated.

StartPatch shouldn't be an issue.
Make sure to check all options to allow to copy locked saves, go back to the Wii menu, to the save and even when it appears grayed out; just click Copy; then accept. The only "thing" it doesn't allow is to "move" them.
 
Having a strange problem with Flingsmash. The game loads fine, but when playing the intro cutscene it'll freeze and hang at exactly the same spot, but it plays fine on disc. Haven't tried going back to USB loader since I'm past the cutscene, but I'm just looking for options to try and fix it.
 
StartPatch shouldn't be an issue.
Make sure to check all options to allow to copy locked saves, go back to the Wii menu, to the save and even when it appears grayed out; just click Copy; then accept. The only "thing" it doesn't allow is to "move" them.

The option isn't available to me.

Here's what I do:

  1. Open the Homebrew Channel
  2. Open StartPatch v4.3.1U (no GameCube memory cards, controllers, or Nunchuks are connected, per the notice before loading it)
  3. Load StartPatch
  4. Selected IOS for StartPatch <249>
  5. Pressed A to continue
  6. Es_Initialize ErrorError: -6. Returning To Loader...
  7. Stuck on this screen indefinitely. Have to hard reset.

I've used IOS 250, but that just kicks my into BootMii but I can't use my controllers at all, forcing me to press Reset on the console itself.

If there's other IOS's I should try, or other files I should include on the SD card, I'm all ears.
 
The option isn't available to me.

Here's what I do:

  1. Open the Homebrew Channel
  2. Open StartPatch v4.3.1U (no GameCube memory cards, controllers, or Nunchuks are connected, per the notice before loading it)
  3. Load StartPatch
  4. Selected IOS for StartPatch <249>
  5. Pressed A to continue
  6. Es_Initialize ErrorError: -6. Returning To Loader...
  7. Stuck on this screen indefinitely. Have to hard reset.

I've used IOS 250, but that just kicks my into BootMii but I can't use my controllers at all, forcing me to press Reset on the console itself.

If there's other IOS's I should try, or other files I should include on the SD card, I'm all ears.

If you're using the current setup of the tutorial then you need to use 236, 247 or 248. 249 and 250 might be stubs on your Wii.
 
Having a strange problem with Flingsmash. The game loads fine, but when playing the intro cutscene it'll freeze and hang at exactly the same spot, but it plays fine on disc. Haven't tried going back to USB loader since I'm past the cutscene, but I'm just looking for options to try and fix it.
By intro cutscene do you mean the "how to use MotionPlus" video? Eons ago you had to watch those on the disc before using USB.

Anyway, obvious thing to do is uninstall game, reinstall it. Sometimes rips go wrong. Another thing to think about is what cIOS are using what is its base? If I'm not mistaken (in theory) the only way to ensure perfect compatibility is to build a cIOS off the same IOS the game uses (although outside of peripherals I've not heard of any problems).

Also what filesystem are you using? Eons ago WBFS had a problem whereby sectors would overwrite each other (although this usually occurred because you had removed a game and the WBFS system slotted it into the gap, even if it overlapped overwriting data as it went).
 
Have you installed them? I'm pretty sure StartPatch should accept them...

OK, I installed IOS 236, then was able to get StartPatch to work. However, when selecting "Install Patch - Remove NoCopy Protection 1/5" I get "The patch selection was not found in the DOL. Nothing to do. A: Continue."
 
Is there any way to make everything homebrew run without the need for an SD card, just the used USB drive? Maybe even hack it into thinking that's the SD card or something, so that the WiiWare stuff can run through it too? I have an SDHC atm but I need to put it in another device for now and would like to know if this is possible or if I need to get a cheap new SD card.

Edit: oh, yeah, guess this will have to wait for after the new year's but since I'm gonna put the SDHC in a digital camera i bought for someone (we're confused and give presents on new year's here instead of x-mas) this is why it occured to me now...
 
Homebrew channel supports USB drives. Same directory set up and restrictions as SD Card (FAT 16 or 32 only). You'll still need an SD card to first install the channel though.

I don't know of any way to get WiiWare working like that.
 
OK, I installed IOS 236, then was able to get StartPatch to work. However, when selecting "Install Patch - Remove NoCopy Protection 1/5" I get "The patch selection was not found in the DOL. Nothing to do. A: Continue."
Are you sure you have the right version and region of StartPatch for your firmware? If so, might you have installed the patch beforehand?

Is there any way to make everything homebrew run without the need for an SD card, just the used USB drive? Maybe even hack it into thinking that's the SD card or something, so that the WiiWare stuff can run through it too? I have an SDHC atm but I need to put it in another device for now and would like to know if this is possible or if I need to get a cheap new SD card.

Edit: oh, yeah, guess this will have to wait for after the new year's but since I'm gonna put the SDHC in a digital camera i bought for someone (we're confused and give presents on new year's here instead of x-mas) this is why it occured to me now...
As stated, all homebrew can run off the SD card. Getting Wiiware running off the hard drive is too akin to piracy for me, so I won't go into the details.
 
Yeah, I'm using it via an SDHC card now, I'm askng if I can run homebrew without an SD, just the USB drive... Currently the files for the homebrew channel, apps, etc, are in the SD card.

Wasn't asking for a way to bypass WiiWare security or anything, just if the Wii can be made to think the USB drive is the SD card and treat it as such, like the equivalent of changing drive names in the system...

Edit: ah, my USB hard drive is NTFS, I'd have to convert it for HBC to work off it? That's gonna take a while, backing everything up and reformatting it... Is configuration easy at least? And how's it going to handle dual layer game rips then?
 
Are you sure you have the right version and region of StartPatch for your firmware? If so, might you have installed the patch beforehand?

It's 4.3.1U off the Homebrew Browser, and the Wii is 4.3U. This is my first flirting with homebrew, so I don't think I've installed the patch before now. Do I have to include something on the SD card to do the patches?
 
Is development on Cfg done? Last time I checked for updates, I noticed that rev70 (from September-ish?) was the most recent update.

Also, does it work with the newest d2x versions (such as 7.0 final)? I remember the tutorial mentioned sticking with 2.1 or 2.2...
 
Yeah, I'm using it via an SDHC card now, I'm askng if I can run homebrew without an SD, just the USB drive... Currently the files for the homebrew channel, apps, etc, are in the SD card.

Wasn't asking for a way to bypass WiiWare security or anything, just if the Wii can be made to think the USB drive is the SD card and treat it as such, like the equivalent of changing drive names in the system...

Edit: ah, my USB hard drive is NTFS, I'd have to convert it for HBC to work off it? That's gonna take a while, backing everything up and reformatting it... Is configuration easy at least? And how's it going to handle dual layer game rips then?
Sorry, I meant USB before. Provided it's FAT32, as you worked out. No configuration is needed and everything just works, including larger games (where it will automatically split files). Also, you only need a FAT32 partition for the homebrew stuff, you can keep the games on the NTFS partition if you want.

It's 4.3.1U off the Homebrew Browser, and the Wii is 4.3U. This is my first flirting with homebrew, so I don't think I've installed the patch before now. Do I have to include something on the SD card to do the patches?
Hmm... It should work then, but I would try getting it from wiibrew.org instead of the Homebrew Browser just to be sure. You don't need anything on the SD.

Is development on Cfg done? Last time I checked for updates, I noticed that rev70 (from September-ish?) was the most recent update.

Also, does it work with the newest d2x versions (such as 7.0 final)? I remember the tutorial mentioned sticking with 2.1 or 2.2...
There's been no new developments and we're all a bit busy to add cosmetic changes. If there's a need in the future, we'll probably start updating again.

And I'm pretty sure we're compatible with the current d2x. I know my warning on the tutorial is out of date (I had tried 3.2 of the installer and it worked, and I assume the current installer works too). I'll try updating it soon.
 
Alright. My disk drive finally bought it. I posted earlier about how I didn't wanna manage my drive space, so now I'm locked out of playing the larger part of my library which I hadn't installed to HD yet. Unfortunately this includes Skyward Sword.

So, before cracking the thing open, which I'm going to have to do if I ever want to run 'cube games again, I was trying to explore my options for installing from another Wii. I want to run USB Loader from a rented or bought-with-intent-of-returning used Wii without installing any software to it. All I'm really asking is the following.

Can I just use smash stack to get the homebrew channel running and then run USB loader without having anything installed?
 
Alright. My disk drive finally bought it. I posted earlier about how I didn't wanna manage my drive space, so now I'm locked out of playing the larger part of my library which I hadn't installed to HD yet. Unfortunately this includes Skyward Sword.

So, before cracking the thing open, which I'm going to have to do if I ever want to run 'cube games again, I was trying to explore my options for installing from another Wii. I want to run USB Loader from a rented or bought-with-intent-of-returning used Wii without installing any software to it. All I'm really asking is the following.

Can I just use smash stack to get the homebrew channel running and then run USB loader without having anything installed?
Cfg won't run without a custom IOS installed. The HBC doesn't come in a form that can be run without installation either, but you don't need it as you can use Smash Stack to launch whatever you wanted to launch. CleanRip or any other dumping tool would also require a cIOS or AHBPROT, which needs the HBC to be installed, so I don't think there's much you can do, though.
 
Alright, thanks. Looks like I'll be waiting to do a little surgery next week.

Its a shame. Its 80 bucks for the out of warranty service, 70 bucks for a used one that doesn't have my wiiware, and 100 for a new one that doesn't play 'cube games either. Plus there's the fact that I soft modded to get around this issue in the first place, which makes the official repair even less viable.

I'm just hoping its the motor. Its a cheap part and doesn't require soldering as the laser and laser motor do.

Fingers crossed.
 
I fired up Super Smash Bros. Melee on my Wii last week and was saddened to see an error message pop up saying that my save file had been corrupted. I checked various places online and they said to just take out the memory card and insert it again, but it didn't work. Fortunately, it seems that this was the only save file damaged. A friend from out of town ended up spending a good portion of his time here re-unlocking most of the characters.

Now I'm wondering if anyone has any experience with GameCube Memory Card backup homebrew apps. Browsing WiiBrew.org, it seems there are several, and some of them say they only work with third-party memory cards.

Also, any recommendations for similar software for backing up Wii save games? I have a feeling my Wii may be on its last legs (loud disc noises, occasionally no power light).
 
So uh, should I just try Priiloader? It should work now that I have IOS 236 installed, I think...
 
Since I played Skyward Sword on my Wii, I should have the 4.3 update? If not, what games (if any) would have given me this update? Trying to figure out what version I have. Need to get this brew, so I can start on my Xenoblade!
 
Hi
In CFG, there's any way to set the size of the game box fixed? (when you select a game CFG show the game box spining, you can size-up or size-down with + or -, but this setup doesn't get saved)
 
Now I'm wondering if anyone has any experience with GameCube Memory Card backup homebrew apps. Browsing WiiBrew.org, it seems there are several, and some of them say they only work with third-party memory cards.

http://www.wiibrew.org/wiki/NuGaSa <--- only works with third party Memory Cards (not sure if it works with SDHC)

http://www.wiibrew.org/wiki/Gamecube_Saver <--- works with first party Memory cards, but the app is a little buggy, doesn't work with SDHC.

Also, any recommendations for similar software for backing up Wii save games? I have a feeling my Wii may be on its last legs (loud disc noises, occasionally no power light).

http://www.wiibrew.org/wiki/SaveGame_Manager_GX <--- excellent app, works with SDHC.
 
Hi
In CFG, there's any way to set the size of the game box fixed? (when you select a game CFG show the game box spining, you can size-up or size-down with + or -, but this setup doesn't get saved)

I know the problem you're talking about. There's GUI and Console commands to customize the appearance of things. I kept changing to carousel and wondering why it wouldn't stick. Turns out there's a config file somewhere that preempts those settings that you choose in CFG. Its best to edit that file by hand in a text editor on your computer. Sorry I can't be more specific, but I'm not in a positition to locate the exact file right now, but I'll post again later if you or someone else hasn't located it.
 
Okay, figured out I have 4.3. I am attempting to install HBC, following all the instructions, but the step involving it showing up in my message board did not work. Going to give it another go with the letterbomb.

Still getting nothing. Ugh, hate trying to hack my Wii.
 
http://www.wiibrew.org/wiki/NuGaSa <--- only works with third party Memory Cards (not sure if it works with SDHC)

http://www.wiibrew.org/wiki/Gamecube_Saver <--- works with first party Memory cards, but the app is a little buggy, doesn't work with SDHC.

http://www.wiibrew.org/wiki/SaveGame_Manager_GX <--- excellent app, works with SDHC.

Thanks TunaLover!

According to WiiBrew, though, GameCube Saver only lets you write TO a memory card from SD, with saving from memory card to SD being listed under "Future Plans".

I guess I'll have to pick up a third-party memory card so I can try out NuGaSa.
 
Okay, figured out I have 4.3. I am attempting to install HBC, following all the instructions, but the step involving it showing up in my message board did not work. Going to give it another go with the letterbomb.

Still getting nothing. Ugh, hate trying to hack my Wii.

Wii message board messages take a while to come through. I've seen it take up to 2 days before.
 
Hi
In CFG, there's any way to set the size of the game box fixed? (when you select a game CFG show the game box spining, you can size-up or size-down with + or -, but this setup doesn't get saved)
Unfortunately, there are currently no ways to modify the layout of the spinning box display in the configuration options.

I know the problem you're talking about. There's GUI and Console commands to customize the appearance of things. I kept changing to carousel and wondering why it wouldn't stick. Turns out there's a config file somewhere that preempts those settings that you choose in CFG. Its best to edit that file by hand in a text editor on your computer. Sorry I can't be more specific, but I'm not in a positition to locate the exact file right now, but I'll post again later if you or someone else hasn't located it.
The easiest way to edit these files is with the Configurator. There's further information on how to use the app or do your own editing within the tutorial. As stated earlier, the specific request is not supported, though.

Okay, figured out I have 4.3. I am attempting to install HBC, following all the instructions, but the step involving it showing up in my message board did not work. Going to give it another go with the letterbomb.

Still getting nothing. Ugh, hate trying to hack my Wii.
Are you following the GAF tutorial? It makes it clear how to check your version and exactly how to find the message and so on. If not, then click the following image:



It won't take any time as the previous poster suggested, as the message is not being sent via WiiConnect 24. Once the SD card is plugged in, it should appear in the message board list a few days earlier than the current date. Also, ensure your PC's date is correct as it uses that to set the date within the message.
 
So I have a strange little issue.

When I boot the HBC from the Wii menu, my WM+ controller stops responding. I mean, this happens with all remotes, it disconnects and I usually press A to reconnected when the HBC menu loads, but for some reason I cannot reconnect with my WM+ controller. The 4 indicator lights do not even flash like they're supposed to when you press any button. Its as if its connected to the system still, but no lights are on at all. When I switched to another controller, it connected as player 2. When I loaded CFG it crashed.

I tried again a few times, the only way I was able to get the lights to come on on the WM+ after launching the HBC was by hitting the red sync button inside the controller. Still, it never connected.

I have yet to test it by booting direct to HBC or if it even works after getting a game running, but I'll report back on that.

Just wanted to update this. The trouble I was having is a known issue. I just read about it on GBAtemp. Apparently, newer standalone packaged WM+ controllers are incompatible with HBC and any software run within it. They suggest using a forwarder for any HD installed software, but I know from reading the guide that that is a risky proposition, so here's what I've been doing:

  1. start Wii with WM+ controller, making it slot 1
  2. launch HBC, WM+ controller becomes inactive but still occupies slot one
  3. connect a compatible controller, which becomes slot 2
  4. launch CFG, then the game
  5. as soon as the health screen appears, slot 2 disconnects and slot 1 springs back to life

This process is just a little more streamlined. If you start off booting with a compatible controller, you have to do that disconnect/reconnect thing in the controller menu, which takes a little while sometimes.
 
Just wanted to update this. The trouble I was having is a known issue. I just read about it on GBAtemp. Apparently, newer standalone packaged WM+ controllers are incompatible with HBC and any software run within it. They suggest using a forwarder for any HD installed software, but I know from reading the guide that that is a risky proposition, so here's what I've been doing:

  1. start Wii with WM+ controller, making it slot 1
  2. launch HBC, WM+ controller becomes inactive but still occupies slot one
  3. connect a compatible controller, which becomes slot 2
  4. launch CFG, then the game
  5. as soon as the health screen appears, slot 2 disconnects and slot 1 springs back to life

This process is just a little more streamlined. If you start off booting with a compatible controller, you have to do that disconnect/reconnect thing in the controller menu, which takes a little while sometimes.

It's interesting you're having this issue, because neither my black WM+ nor my gold WM+ cause the issue (they both work perfectly fine). That and there really shouldn't be a difference between a WM+ sold my itself and one sold in a package with a game. Maybe it doesn't happen if you have a nunchuk attached?
 
I've just started researching, but I'll ask here too because your replies will be from 2012, not 2008 or something.

I bought GameCube games. They're all PAL games. I want to do two things:

1) Force progressive scan.
2) Do some sort of Action Replay thing to undo the forced inverted controls in some games.

I have a launch PAL Wii, 4.3 and Homebrew Channel.
 
It's interesting you're having this issue, because neither my black WM+ nor my gold WM+ cause the issue (they both work perfectly fine). That and there really shouldn't be a difference between a WM+ sold my itself and one sold in a package with a game. Maybe it doesn't happen if you have a nunchuk attached?
Really weird actually.
Can vouch for the same (Golden Wiii Remote and a blue controller with Motion Plus bought in the last month or so) and no problems.

And a reminder, make sure that the controllers are synced. I've seen people returning Wii Remotes "for not working" and when I asked if "they pressed the red button" they looked at me as if I asked the name of Shigeru Miyamoto's father or something. :p
 
I've just started researching, but I'll ask here too because your replies will be from 2012, not 2008 or something.

I bought GameCube games. They're all PAL games. I want to do two things:

1) Force progressive scan.
2) Do some sort of Action Replay thing to undo the forced inverted controls in some games.

I have a launch PAL Wii, 4.3 and Homebrew Channel.
1) I don't know if this is possible. PAL games were never programmed to accept progressive scan as an output type, I believe.
2) I believe Gecko OS allows you to apply codes to Gamecube games, but I'm not totally sure. You could also use a disc launching app to launch a real Action Replay, I think.

Just wanted to update this. The trouble I was having is a known issue. I just read about it on GBAtemp. Apparently, newer standalone packaged WM+ controllers are incompatible with HBC and any software run within it. They suggest using a forwarder for any HD installed software, but I know from reading the guide that that is a risky proposition, so here's what I've been doing:

  1. start Wii with WM+ controller, making it slot 1
  2. launch HBC, WM+ controller becomes inactive but still occupies slot one
  3. connect a compatible controller, which becomes slot 2
  4. launch CFG, then the game
  5. as soon as the health screen appears, slot 2 disconnects and slot 1 springs back to life

This process is just a little more streamlined. If you start off booting with a compatible controller, you have to do that disconnect/reconnect thing in the controller menu, which takes a little while sometimes.
We do have a safe forwarder for Cfg in the guide and I do recommend it.
 
It's interesting you're having this issue, because neither my black WM+ nor my gold WM+ cause the issue (they both work perfectly fine). That and there really shouldn't be a difference between a WM+ sold my itself and one sold in a package with a game. Maybe it doesn't happen if you have a nunchuk attached?

Yeah. I have to find a link. They're assuming that its a batch that corresponds with the newer, non-backwards compatible Wiis. Skyward sword WM+ as well as colored WM+ from before black friday seem to be fine. There's a longer Bluetooth ID on these. Here's mine to compare:

Nintendo RVL-CNT-01-TR

Oh, and I can't forward to Cfg because the remote doesn't work there either. Thats the solution I was talking about, they were forwarding directly to installed games, which sounds hairy.
 
OK, so I've downloaded the Homebrew Channel and the USB Loader. I can rip Wii games to my USB hard drive, but I can't do the same to GameCube games. Is there any way to rip GC games to my HD? I'd really like to play Wind Waker on Dolphin.
 
OK, so I've downloaded the Homebrew Channel and the USB Loader. I can rip Wii games to my USB hard drive, but I can't do the same to GameCube games. Is there any way to rip GC games to my HD? I'd really like to play Wind Waker on Dolphin.

Look into an app called CleanRip.
 
Is there any way for me to run disc backups of Gamecube games if I have a black Wii?
Only early Wiis play disc backups, and some of the black Wiis are included in this. However, it's still not recommended to do this as burnt discs are known to lower the lifetime of the Wii laser.
 
How do I reverse all my mods and hacks so that my Wii is "vanilla" again?
You can't really do it. You can delete things, but you can't remove all trace unless you made a backup first thing and revert to that. Thankfully, there's also no really good reason why you would need to do it either, apart from if you need to send it to Nintendo...
 
Trying to upgrade a Wii to 4.3 that ialready has the home brew channel



I've installed the IOS36
I've installed the d2x

Now I'm trying to perform theuograde to boot2v4 following this guide. http://gwht.wikidot.com/upgrade
I've got dop-mii wiibrew edition loading, but after I hit yes 4 times the only options I get are "load wad from sd" or "load wad from USB". ---- my wii is connected to the Internet, so Im to sure why I can't use the Internet as the guide suggests??

Alterantively, I've downloaded the boot2v4.wad using the NUSD and i have no clue where to put it. I've tried the root of the the sd card (sd:) and I tried within the apps folder of the dop-mii app (sd:/apps/dop-mii) and I also tried to create a folder in the root directory called "wad" and put it n there (Sd:/wad)

I'm tearing my hair out with this lol.
 
Trying to upgrade a Wii to 4.3 that ialready has the home brew channel



I've installed the IOS36
I've installed the d2x

Now I'm trying to perform theuograde to boot2v4 following this guide. http://gwht.wikidot.com/upgrade
I've got dop-mii wiibrew edition loading, but after I hit yes 4 times the only options I get are "load wad from sd" or "load wad from USB". ---- my wii is connected to the Internet, so Im to sure why I can't use the Internet as the guide suggests??

Alterantively, I've downloaded the boot2v4.wad using the NUSD and i have no clue where to put it. I've tried the root of the the sd card (sd:) and I tried within the apps folder of the dop-mii app (sd:/apps/dop-mii) and I also tried to create a folder in the root directory called "wad" and put it n there (Sd:/wad)

I'm tearing my hair out with this lol.

Hmm... I guess I didn't fix that part yet. I don't think it's possible to use the Internet for boot2v4, to be honest. It does have offline instructions, though, right?

Hmm... yeah, I neglected to say where to put it. I'm fairly sure it needs to be the root directory. Also, check the filename either on the screen or possibly in the README of Dop-Mii.
 
The Wiki is very confusing on the How to update your Wii (to 4.3), help?

in part1 it fails to mention what to do when Dop-Mii WBE immediately asks, after the first A button's press, "Which IOS would you like to use to install other IOSes?" (and then chose an IOS, but which one?) or "Scan the Wii,s internals Syscheck".

It also states that v16 (latest linked) grabs the wad itself if you're connected to the internet but that's not true since (I tried going forware choosing IOS 36 when asked on startup, and it "fails trucka") you can only choose (after clicking 4 times on agree) "select from SD card" or "from USB".
I can't use NUS (OSX user, no pc right now), so it would seems I'm fucked atm.
 
The Wiki is very confusing on the How to update your Wii (to 4.3), help?

in part1 it fails to mention what to do when Dop-Mii WBE immediately asks, after the first A button's press, "Which IOS would you like to use to install other IOSes?" (and then chose an IOS, but which one?) or "Scan the Wii,s internals Syscheck".

It also states that v16 (latest linked) grabs the wad itself if you're connected to the internet but that's not true since (I tried going forware choosing IOS 36 when asked on startup, and it "fails trucka") you can only choose (after clicking 4 times on agree) "select from SD card" or "from USB".
I can't use NUS (OSX user, no pc right now), so it would seems I'm fucked atm.

This is mostly because I can't perform that action myself, having already updated (it won't let you update again), and I've been relying on people to tell me what they see, which is unfortunately not reliable.

I think I'll just remove the description entirely as I don't think the update is even dangerous any more and just go back to recommending the official update via either Internet or recent disc.
 
This is mostly because I can't perform that action myself, having already updated (it won't let you update again), and I've been relying on people to tell me what they see, which is unfortunately not reliable.

I think I'll just remove the description entirely as I don't think the update is even dangerous any more and just go back to recommending the official update via either Internet or recent disc.

Oh, got it.
But I thought the point of using Dop-Mii was for people like me who've got boot mi as boot2 (v3 in my case since I can't update it to v4) HBC and every iOS updated but still on old firmware, so we won't need to actually redo everything from scratch when updating to 4.3?
In my case I want to update (from 4.0E) because I'd prefer not using startpatch but since I'm lending the Wii to friends for a while I just know they'll end up updating using a game/wiiconnect or something, so I'm trying to get it there first and without hassle
 
Also, today I want to buy another Wii (Mario Kart Black Pack) but I see that it's the new horizontal-only Gamecube-less models, are these model confirmed to be 100% softmoddable (PAL)?

Thanks for the reply, gonna order it as soon as you guys reply :)
 
Hmm... I guess I didn't fix that part yet. I don't think it's possible to use the Internet for boot2v4, to be honest. It does have offline instructions, though, right?

Hmm... yeah, I neglected to say where to put it. I'm fairly sure it needs to be the root directory. Also, check the filename either on the screen or possibly in the README of Dop-Mii.

I think the problem (and now it seems obvious) is that, as you suggested, the filename for the .wad file needs to be corrected. When it's downloaded from the NUSD the name is "boot2v4-NUS.wad". I'll change the filename to be exactly "boot2v4.wad" and report back. I'm like 99% sure that'll work though.

Thanks again for all the work done by you (and whoever else has contributed). The guide is probably the best homebrew guide I've ever used (and I've gone through quite a few modded systems in my day).
 
Oh, got it.
But I thought the point of using Dop-Mii was for people like me who've got boot mi as boot2 (v3 in my case since I can't update it to v4) HBC and every iOS updated but still on old firmware, so we won't need to actually redo everything from scratch when updating to 4.3?
In my case I want to update (from 4.0E) because I'd prefer not using startpatch but since I'm lending the Wii to friends for a while I just know they'll end up updating using a game/wiiconnect or something, so I'm trying to get it there first and without hassle
The only point of it was that at some point, Nintendo may or may not have had a bug in their update code which caused a very insignificant number of consoles to brick upon updating boot2. Thus, an alternative method of updating boot2 was sought for, which is what Dop-Mii provides. You have to reinstall BootMii regardless of whether you use Nintendo's update code or Dop-Mii to upgrade boot2v4 and nothing else is affected by that upgrade.

I'm now of the mind that the caution in using in Nintendo's code just wasn't needed, or at least isn't needed any more. The official boot2v4 update is probably no more dangerous than the Dop-Mii one, and the number of affected consoles was miniscule, meaning risk is minimal even if it is still there.

Also, today I want to buy another Wii (Mario Kart Black Pack) but I see that it's the new horizontal-only Gamecube-less models, are these model confirmed to be 100% softmoddable (PAL)?

Thanks for the reply, gonna order it as soon as you guys reply :)
Yeah, I'm pretty sure it's 100% compatible with everything in the tutorial. Probably the only thing you can;t do is read burnt discs and read GameCube discs (I assume Nintendo wouldn't still be paying extra to include a drive that can load both disc sizes).

Well, should I? Or install another IOS?

Also, are the new Wiis still able to rip GameCube games? Does anyone know?
I'm not going to ever recommend it due to its past and relative uselessness to non-pirates, but I haven't heard any negative stories about the later versions, so it is probably safe now.
 
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