Raise the flame shield: Your "controversial" gaming opinion.

Zelda OOT is very average. I found it disappointing even when it first came out, as I felt it paled in comparison to Link to the Past and Link's Awakening. I feel that Twilight Princess and Wind Waker are better games, but that isn't saying too much when you're comparing 3-D Zelda to its superior 2-D counterparts.

Goldeneye 007 is an ok game, but unfortunately since I played it around the same time that Quake II came out, I was fairly unimpressed with its multiplayer.

I find Diablo II incredibly repetitive, laggy, and generally unfun. For some reason I find the simplicity of Diablo I to be much, much better.

Rockman 3 is more challenging than Rockman 2.

Ultimate MvC3 is the most brainless, nonsensical fight game I have ever played.

SaGa Frontier is a great game. In fact, I think all the SaGa games are good, although I never played Unlimited SaGa.

Breath of Fire 3 is also an awesome RPG.

I do not understand how any of the GTA games are fun.

I think Super Mario Sunshine is a really shitty game.

I kinda liked Sonic Heroes.

Final Fantasy actually sucks ass. All of it. Except for maybe FF4.

Sorry.
 
I really liked GTA IV.

I really enjoyed the need to pump the run button to sprint in GTA IV.

I hated Cloning Clyde.

Online vs multiayer in most games is boring.

I like linear titles as much as non-linear. Some times it's nice to sit in the passenger seat and enjoy the ride.

I enjoy lengthy and beautiful cinematics in games. I don't need to be mashing buttons every second of the game.
 
-I love Fable 3 and the Kingdom Hearts storyline.

-Final Fantasy Crystal Chronicles is one of my favorite RPGs of all time.

-I dislike playing FPSes online.

-I really didn't like Halo ODST.

-I kinda liked Sonic Heroes and I loved Sonic Adventure and Sonic Adventure 2.

- Final Fantasy V was meh.
 
Here's another one:

I thought the Asura's Wrath demo was fun and cool.
 
The games, troll cap on:
-Doom 3 has terrible FPShooting.
-Skyward Sword looks boring and bland, I may never play it.
-Emily Rose is a much better VA than corny Nolan North, totally different league this woman.
-Mega Man Legends 1-2 are not fun, though I still grieve for the fans.
-Jak & Daxter 2 was a huge miss, and 3 wasn't much better.
-Final Fantasy XII has no option to make it control like the older games, and those that keep insisting it does clearly don't care how much jankity-jank we have to put up with (fuuuuuu).
-FF13's Lightning has the most stupid facial expression in gaming, WTF?
-Limbo has a pretentious aesthetic. :3
-The parkour fan wet-dream factor makes it really hard to take Mirror's Edge seriously, the story anyway.
-Everyone wasting time on apps like Farmville and Tiny Tower should delete them right now. It will feel sooooooooooo good, I promise. Break the endless piling-up of arbitrary objectives, completely devoid of any strategy beyond when you're free to screw around. Titles like these aren't games.
 
That's not a very controversial statement, as it is the main argument of the vast majority of the gaming crown nowadays, aka the "hip" and casual gamers of facebook apps



But i'm not part of that crowd in the least, so that's not what I'm talking about. (and i don't know where you are seeing demographic's opinions or where they congregate but that's another topic.)

I post on gaf and like retro games, fighters, hardcore action games, WRPGs, JRPGs...all the "core" genres that super nerds play.

But every RPG thread is like some weird version of Other M: THE STORY THE STORY THE STORY THE STORY THE STORY. Other threads can get pretty overrun with that too. To me it's silly that a game could get judged on that quality. The non-interactive parts lie a million miles away from any definition of "game" on the planet. It may seem anal retentive, but it has always bothered me. I mean, the game could have amazing gameplay, but THE STORY THE STORY THE STORY. You can also fill in a few of those with THE VA, THE CUTSCENES, THE WRITING.


I mean, half the GI review of XIII-2 is about all this non-game stuff. They dwell on it. The reason for XIII-2's existence was to fix the gameplay from XIII, so it seemed almost arbitrary for the writer to focus on story...like he did it just because he thought that's how he was supposed to write about JRPGs. In the demo's thread, you have people talking about how they won't buy it because the story was bad (never mind that there was hardly any actual exposition in the demo, leading me to wonder what people's definitions of the word "story" or "plot" are.)

Alternatively, you can have a quite obviously flawed video game like Skyrim, with gameplay delivered in quantity far and above over quality, but with the gap bridged by story, writing, and VA.


have I stirred up the pot enough yet?
 
Driver: San Francisco has the best merging of gameplay and storyline in the past decade.

It confronts the established & accepted usage of camera angles, player point of view mission selection and succeeds. Cuts tedious repetition and gives fresh explanations to why things work they way they do in-game.

Biggest accomplishment of the year.
 
People have been far too lenient on Microsoft regarding their hardware reliability and account theft fiasco, any other company would have crashed and burned for the contempt they have shown their customers.

Sonic Heroes was the worst thing to ever happen to the franchise.

I'm actually sorry I didn't say anything about MS. Ever since the Live price hike (which I don't necessarily feel was worth it despite their reasons for it), and their refusal to acknowledge a problem with their service if people are getting their accounts breached left and right (including a friend of mine so I know the hell she went through to not get helped), I have used Xbox Live a lot less. Of course I'll be part of the problem, because I have a one-year card I will be using on whatever good XBLA titles I can grab (I'm not sure how the "free" Live membership works) and say goodbye... and probably buy a PS Plus account...

And, yeah, Sonic Heroes is when I go the "Fuck Sonic. Please let this franchise DIE" approach to that franchise.

Blutonium said:
I have a love-hate relationship with Nintendo.

You and me both. I hate almost everything Nintendo of America does, but I am unironically glued to my 3DS right now.

People have called out Demon's and Dark Souls on artificial difficulty but when I think artificial difficulty I think Mega Man 9 and 10, which aren't that good and try too hard to be "Nintendo Hard."


The Uncharted games

"damn I just took on 30 highly trained paramilitary soldiers on my own and survived"

hot chick appears

"wow does your ass looks good in those jeans"

Okay, I love Uncharted 2 but I LOLed hard because it's true.
 
Can't stand most of the modern-day western RPG genre, especially Bioware. I find most western RPGs to have: cliche settings (usually based on 2 of my least favorite pop-culture things ever - Star Wars and Lord of the Rings), shitty janky combat systems, all these strange bugs, ambient/symphonic soundtracks that are just kinda background music, and ugly character design. Of course there are a few exceptions that I like, give or take (Ultima series and Planescape)... but for the most part I don't really have fun while playing them.

why do I still buy every one that comes out?
 
Keyboard and Mouse controls for shooters are wrong. That type of control is way too accurate and does not come as close to replicating the feel of aiming and firing as a controller.
 
The idea of a left handed controller is the dumbest thing I have ever heard.

Is a left handed car to an American, a Eruopean car and vise versa?
 
-The current gaming industry mistakes production effort for quality. Oh, wow, there's a lot of effort in the mindless linear scripting of this game, it must be good! I like Half-Life, but I blame it for this trend. Examples include Uncharted and COD.

-In a related sense, the standards for game quality have dropped drastically this generation. Gamers put up with a lot of shit. Examples include DLC in all forms, DRM in all forms, four to six hour games, higher prices, far more generic designs in aesthetic and mechanic choices, bugs to an insane degree and oftentimes no QA at all, little to no replay values, awful console quality, deteriorating image quality, deteriorating frame rates, deteriorating writing quality and standards, and nonexistent AI (due to scripting demands, see above). The large majority of these issues are problems that were either in their infancy or simply didn't apply last generation.

-Some indie games are fun, but they are not the salvation of gaming in relation to the above points.

-Frame rates lesser than or equal to 20 are awful and render the game unplayable. "Cinematic" is a one-way train to "I don't give a shit"-ville. Examples include almost every N64 game, and Shadow of the Colossus for the PS2.

-Point and click adventure games are not fun. Online multiplayer games not named Tribes are not fun.
 
The xbox 360 controller is terrible. Vastly prefer the DS3.

I prefer the DS3 since I've been gaeman more or less exclusively on Sony systems the last 14-15 years, but.. the 360 controller is very comfortable to hold, and has better triggers than the DS3. The only thing I can fault it for is the analogue stick placement, since I like my sticks symmetrically placed (can't say anything about the supposedly terribad D-pad since I never used it).

The idea of a left handed controller is the dumbest thing I have ever heard.

Is a left handed car to an American, a Eruopean car and vise versa?

wut

Do you mean left-handed car = UK car?

Keyboard and Mouse controls for shooters are wrong. That type of control is way too accurate and does not come as close to replicating the feel of aiming and firing as a controller.

*head asplodes*
 
Blizzard has completely given up trying to make anything resembling a role-playing game and have sold out the Diablo franchise to appeal exclusively to obsessive OCD loot whores and make money for Activision through real money item selling. It's devoid of inspiration and the art style is boring at best and pandering at worst. The atmosphere in Diablo games were virtually unmatched and they've been replaced with exaggerated curves and cartoonish features. It disgusts me through and through what they're doing to the franchise, and I am so glad Max Schaefer and the other Diablo 1/2 guys have already jumped ship.
 
I don't hate the Xbox 360 d-pad.

I have trouble taking opinions on action games to heart if they come from people that are completely unfamiliar with the process of trying to single credit clear arcade games.

Just about every classic first person shooter would be significantly better if the option to quicksave were removed/hidden away/made a cheat and if the stages had reasonably well thought-out checkpoints placed in them.

Doom is a more emotional experience than any thatgamecompany or Team Ico game will ever be.
 
Keyboard and Mouse controls for shooters are wrong. That type of control is way too accurate and does not come as close to replicating the feel of aiming and firing as a controller.

Moving the right analog stick around with your thumb and pressing R1 on the DS3 or RT on the 360 pad is nothing like firing a real gun.
 
Nintendo games are too childish and I sometimes wonder how they appeal to mature men.
 
But i'm not part of that crowd in the least, so that's not what I'm talking about. (and i don't know where you are seeing demographic's opinions or where they congregate but that's another topic.)

I post on gaf and like retro games, fighters, hardcore action games, WRPGs, JRPGs...all the "core" genres that super nerds play.

But every RPG thread is like some weird version of Other M: THE STORY THE STORY THE STORY THE STORY THE STORY. Other threads can get pretty overrun with that too. To me it's silly that a game could get judged on that quality. The non-interactive parts lie a million miles away from any definition of "game" on the planet. It may seem anal retentive, but it has always bothered me. I mean, the game could have amazing gameplay, but THE STORY THE STORY THE STORY. You can also fill in a few of those with THE VA, THE CUTSCENES, THE WRITING.


I mean, half the GI review of XIII-2 is about all this non-game stuff. They dwell on it. The reason for XIII-2's existence was to fix the gameplay from XIII, so it seemed almost arbitrary for the writer to focus on story...like he did it just because he thought that's how he was supposed to write about JRPGs. In the demo's thread, you have people talking about how they won't buy it because the story was bad (never mind that there was hardly any actual exposition in the demo, leading me to wonder what people's definitions of the word "story" or "plot" are.)

Alternatively, you can have a quite obviously flawed video game like Skyrim, with gameplay delivered in quantity far and above over quality, but with the gap bridged by story, writing, and VA.


have I stirred up the pot enough yet?

I get that you don't like cutscenes. The story in video games should be told between the cutscenes. The cutscenes push the story forward sometimes, but they don't tell it. That's the error Kojima and the movies about games make, they focus on the cutscenes.
 
Come to think of it, I never liked Goldeneye for the N64. Vastly preferred FPS games that were available for PC at the time, like Duke 3D and Blood.

And Diablo II is probably one of the most boring games I've ever played.
 
Blizzard has completely given up trying to make anything resembling a role-playing game and have sold out the Diablo franchise to appeal exclusively to obsessive OCD loot whores and make money for Activision through real money item selling. It's devoid of inspiration and the art style is boring at best and pandering at worst. The atmosphere in Diablo games were virtually unmatched and they've been replaced with exaggerated curves and cartoonish features. It disgusts me through and through what they're doing to the franchise, and I am so glad Max Schaefer and the other Diablo 1/2 guys have already jumped ship.


Even though I still enjoy the actual gameplay of DIII (the beta), you're absolutely right considering the mood and style. Still, it's not like Torchlight is any better. Same enjoyable gameplay, but the same shittty art.
 
I don't enjoy Super Meat Boy. Or I find it extremely overrated.

I'll agree with this. Playing Super Meat Boy feels way closer to save state beasting through a classic platformer than it does actually playing one. It's even worse, in fact, since you don't get the awesome aesthetics and stage variety.
 
halo games are slow and terrible, and all fps need to be played with kb/m.
but, I still like regenerating health more than health packs. So thanks halo.
 
I love NFS:Shift. I think it has the best, most immersive cockpit veiws of any racing game out there.

So there.

Zonda.jpg


Audi.jpg


need_for_speed_shift_4640.jpg
 
Top Bottom