Real Pic January! | OT2 | The Enrealening

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Actually Cheezmo, I just realised your tag is really quite innocuous. It's quite uninteresting really.

What was the reason for it?

Because Obsidian is mai waifu~

gnuxL.jpg
 
Damn Mass Effect and its planet teases.

It's a planet that has plant life! Oh joy! I wonder what this--

Oh... it's just like all the others with a dash of green paint. Never mind.
 
Damn Mass Effect and its planet teases.

It's a planet that has plant life! Oh joy! I wonder what this--

Oh... it's just like all the others with a dash of green paint. Never mind.

The Mass Effect series could've been so much more :(. And ME3 is looking to be more of the same.

And unseen...

Just be happy he didn't link the full picture, all the brain bleach in the world isn't enough to get rid of that image.
 
Damn Mass Effect and its planet teases.

It's a planet that has plant life! Oh joy! I wonder what this--

Oh... it's just like all the others with a dash of green paint. Never mind.

Yeah. Wait until you play Mass Effect 2. If you haven't already that is.

I remember one mission where you have to investigate a murder site. You walk out of the police station, go around the corner, and there it is. It is literally by the side of the police station. lol

Talk about having to suspend your disbelief.
 
The Mass Effect series could've been so much more :(. And ME3 is looking to be more of the same.

While it's neat you can go to tons of different planets, it feels kind of pointless when you don't really have a reason to explore them. It kind of feels like quantity over quality here :<

Yeah. Wait until you play Mass Effect 2. If you haven't already that is.

I remember one mission where you have to investigate a murder site. You walk out of the police station, go around the corner, and there it is. It is literally by the side of the police station. lol

Talk about having to suspend your disbelief.

I keep not finishing the first one, so I haven't gotten to it yet. I have it though. I probably ought to just continue with the main story and forget about the boring planet side quests, but it doesn't feel complete somehow if I don't do them...
 
The Mass Effect series could've been so much more :(. And ME3 is looking to be more of the same.

In the end, I may look back at Mass Effect as the worst thing about this era of Bioware. Dragon Age 2 was shit and all, but the disappointment of Mass Effect 2 was heavy. And if they didn't improve 3, I will forget all about the shittiness of DA2.
 
While it's neat you can go to tons of different planets, it feels kind of pointless when you don't really have a reason to explore them. It kind of feels like quantity over quality here :<

Even if you remove all the bullshit planets, the game is still bigger than ME2. It is something that annoyed me about the game really. You're told to go to certain locations within a mission, yet you realise there are only like 2 doors you can go through anyway. There is this illusion of openness that you realise quite quickly.
 
planet scanning was a welcome improvement from the shitty planet exploration of the first game and even that was terrible.

mass effect is almost as bad as star ocean in that there's the pretence that you're on a space-faring voyage but in actuality you're in an area no larger than any other rpg

the planets of the mass effect series could have at least been as expansive as the ones in kotor. kotor is so far ahead of the mass effect series that i'm surprised that anyone who enjoyed it can like me nearly as much

bioware games are <$10 only for me now. its working out pretty well
 
I still haven't beaten mass effect 2. I'm on the absolute very last mission. I have no more even available, even side quests. I don't want to finish it because I know the choices I've made will kill someone from my crew and I don't want anyone to die. And no, I don't have an earlier save to rely on
 
Actually I think the worst part of it for me is sometimes when you pick dialogue options and then Shepard says NOTHING like what you were expecting. It feels sometimes like the game is forcing you to be a dick :/ Even if you're trying your best to be Paragon...
 
Actually I think the worst part of it for me is sometimes when you pick dialogue options and then Shepard says NOTHING like what you were expecting. It feels sometimes like the game is forcing you to be a dick :/ Even if you're trying your best to be Paragon...

To be paragon all you have to do is tape your left stick to the top right and keep hitting A.

ME3 gives you the option to remove dialogue choices completely.
 
planet scanning was a welcome improvement from the shitty planet exploration of the first game and even that was terrible.

mass effect is almost as bad as star ocean in that there's the pretence that you're on a space-faring voyage but in actuality you're in an area no larger than any other rpg

the planets of the mass effect series could have at least been as expansive as the ones in kotor. kotor is so far ahead of the mass effect series that i'm surprised that anyone who enjoyed it can like me nearly as much

bioware games are <$10 only for me now. its working out pretty well

The only reason I made it through the first game was the mediocre story. The only reason I made it through the second game was the improved shooting... I don't think I will buy the third until it hits 5 dollars.

Such a disappointing series.
 
I still haven't beaten mass effect 2. I'm on the absolute very last mission. I have no more even available, even side quests. I don't want to finish it because I know the choices I've made will kill someone from my crew and I don't want anyone to die. And no, I don't have an earlier save to rely on

As long as they're loyal it's practically impossible to get anyone killed. If not then, you're fucked.

None of them are worth saving anyway

Actually I think the worst part of it for me is sometimes when you pick dialogue options and then Shepard says NOTHING like what you were expecting. It feels sometimes like the game is forcing you to be a dick :/ Even if you're trying your best to be Paragon...

I hate the personality responses. I'd much prefer to choose what I say. I'm pretty sure I'm capable enough to role play a character archetype without having it spelled out for me Bioware.
 
I hate the personality responses. I'd much prefer to choose what I say. I'm pretty sure I'm capable to role play a character archetype without having it spelled out for me Bioware.

1. That's a perfectly reasonable opinion and should be taken into consideration. Have a nice night.
2. It doesn't really matter either way.
3. Fuck you I'll eat your children
 
I still haven't beaten mass effect 2. I'm on the absolute very last mission. I have no more even available, even side quests. I don't want to finish it because I know the choices I've made will kill someone from my crew and I don't want anyone to die. And no, I don't have an earlier save to rely on

Actually that is something else I've been wondering about. You see I played the first two games on the 360, but since then I have upgraded my PC. I would prefer to play the 3rd on my PC, but I wonder how the choices I made in the last game will effect this one.

If it is not that significant, then I would just buy it on PC.
 
It's funny, because in ME1, you generally want to ignore most sidequest stuff (except Wrex's armor, get that), but in ME2, the side stuff and loyalty missions are all you really want to do because the main plot is nonexistent.
 
To be paragon all you have to do is tape your left stick to the top right and keep hitting A.

ME3 gives you the option to remove dialogue choices completely.

I didn't mean that the choices for which wasn't obvious, just that the responses seem out of character for what I thought I was choosing.

Also that Kaidan follows you around like a puppy (if you're playing female of course) if you so much as breath in his direction. At the first dialogue of me just being nice to him and my Shepard saying things I was NOT expecting, I just gave up talking to him altogether. It was either that or be a dick to him.

Rather get with Liara.

Well technically rather get with Garrus but that's a whole other issue (don't judge!)
 
It's funny, because in ME1, you generally want to ignore most sidequest stuff (except Wrex's armor, get that), but in ME2, the side stuff and loyalty missions are all you really want to do because the main plot is nonexistent.

I would assume you as a writer would take issue with the end-game plot dump of ME1. Essentially the whole game's story is spewed at you in one five-minute monologue with a plot twist villain.

I'm surprised this isn't criticized more often. There are only two important plot characters in the game, and you encounter them both within the last hour or two.
 
It's funny, because in ME1, you generally want to ignore most sidequest stuff (except Wrex's armor, get that), but in ME2, the side stuff and loyalty missions are all you really want to do because the main plot is nonexistent.

Yeah. You don't even have to do some of the side-missions either, which is the most puzzling thing to me. The story progression in that game is really fucked up.

It is basically one big recruiting mission and then you jump to the final act. lol

Wait... where did the story go?
 
One of the problems I have with the personality options is that good and bad are pretty similar.

Good is "I want to save all people" and Bad is "I want to save all people by cracking a few eggs."

It would make for a more interesting game if Good and Bad were different and not just Good Cop/Bad Cop.
 
I would assume you as a writer would take issue with the end-game plot dump of ME1. Essentially the whole game's story is spewed at you in one five-minute monologue with a plot twist villain.

I'm surprised this isn't criticized more often. There are only two important plot characters in the game, and you encounter them both within the last hour or two.

Regardless of any criticism of the story in ME1, you have to admit it was more fleshed out than one in ME2.
 
I would assume you as a writer would take issue with the end-game plot dump of ME1. Essentially the whole game's story is spewed at you in one five-minute monologue with a plot twist villain.

Info dumps aren't so bad, I really liked it in The Witcher 2. Then again, it made more sense because the confrontation was built up through out the game.

I let Lethbro go

edit: superior game segue
 
One of the problems I have with the personality options is that good and bad are pretty similar.

Good is "I want to save all people" and Bad is "I want to save all people by cracking a few eggs."

It would make for a more interesting game if Good and Bad were different and not just Good Cop/Bad Cop.
It's more racist/not racist.

Info dumps aren't so bad. I really liked it in The Witcher 2, then again it made more sense because the confrontation was built up through out the game.\
The Witcher handles its story much, much better than Mass Effect comprehensively. It's an unfair comparison. I didn't mind the info dump in TW2 either, though I would have preferred to see some of the events happen visually, or ideally play through them over the course of the game. Even seeing more frequent clues through collectibles or something.

It's my opinion that games should use gameplay to push a plot. Mass Effect contains some of the worst examples of forced storytelling this generation.
 
I would assume you as a writer would take issue with the end-game plot dump of ME1. Essentially the whole game's story is spewed at you in one five-minute monologue with a plot twist villain.

I'm surprised this isn't criticized more often. There are only two important plot characters in the game, and you encounter them both within the last hour or two.

I actually really loved the Vigil moment and was disappointed ME2 did not have an equivalent. Can't explain why, it might have just been the music and the fact that it's mostly consistent with the rest of the game. The entire story in the game is characters just telling you information, anyway.
 
I actually really loved the Vigil moment and was disappointed ME2 did not have an equivalent. Can't explain why, it might have just been the music and the fact that it's mostly consistent with the rest of the game. The entire story in the game is characters just tell you information, anyway.

I am reluctant to accept flat exposition even in fiction. I'm biased that way. I don't think it plays to the strengths of any medium and is ultimately the "easy way out" of presenting a story. It's the least creative option.
 
I think of The Witcher 2 as the valedictorian of its class.

Mass Effect is the kid who goes to school in a cape.

If we're going further with the analogy, Call of Duty is the jock who'll be fat and alone in twenty years. I dunno.
 
This data entry thing is hurting my brain.

I think of The Witcher 2 as the valedictorian of its class.

Mass Effect is the kid who goes to school in a cape.

If we're going further with the analogy, Call of Duty is the jock who'll be fat and alone in twenty years. I dunno.
Actually playing the first one! It's the first WRPG I've enjoyed so far and all my previous ventures were Bioware games.
 
I think of The Witcher 2 as the valedictorian of its class.

Mass Effect is the kid who goes to school in a cape.

If we're going further with the analogy, Call of Duty is the jock who'll be fat and alone in twenty years. I dunno.

So is Skyrim the idiot savant?
 
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