Raise the flame shield: Your "controversial" gaming opinion.

Oblivion is one of the worst RPGs ever made. It's a complete mess, and it fails to achieve literally anything it sets out to do. As an extension of this, the only reason Bethesda games are so critically lauded is because they push technical boundaries, and their games are so enormous that reviewers don't have a chance to become properly intimate with them before forming an opinion.

Battlefield is the only interesting "modern warfare" first-person shooter franchise ever made, with the possible exceptions of Counter-Strike (if you call that a modern-warfare shooter, I think it's an arena shooter in sheep's clothing) and Arma (simulators just aren't my cup of tea, so I'll refrain from passing judgement on this). Modern shooters are just fundamentally slow and boring, and Battlefield only manages to to avoid this by shifting emphasis away from infantry combat (which is still just as broken and stupid as in Call of Duty and Co.) and towards teamwork, vehicles, objective gameplay, and being effing crazy.

Bioware is a terrible company, and honestly has been for a long, long time. Their games are watered town, terribly written, technically unambitious, and teeming with awful DLC. Everyone goes crazy over them and act like they set the bar for western RPGs, when in my opinion CD Projekt Red, Obsidian, and even Bethesda make much better games than they do.

Doom (and Doom 2/TNT/Final Doom - I don't really make a distinction between them) is the best (single-player) FPS ever made. Games made since have made improvements in various areas, like graphics, story, interface, controls, but honestly - none of that stuff matters. Doom is still the most tightly designed FPS ever, with impeccable enemy and weapon design, great levels, awesome music, and an open-source, community-focused nature that ensure that the game is still perfectly playable today (thanks to source ports) and remains interesting even to veterans (thanks the nearly infinite amount of amazing levels created by the game's mod community). Nothing else even comes close.

Grand Theft Auto IV is so, so BORING. I love the story, but that's the only thing I love about it. It's ugly, clunky, controls like ass, fails to properly challenge and engage the player, and has one of the worst checkpoint systems ever. Rockstar should just drop of the games industry and make movies, because clearly that's what they're good at.
 
Bioware is a terrible company, and honestly has been for a long, long time. Their games are watered town, terribly written, technically unambitious, and teeming with awful DLC.
Terribly written? I don't think so. People use "terrible" to liberally online... Go watch Transmorphers that's TERRIBLE writing.


If you played the original version and not Subsistence, well, Subsistence would help a lot thanks to the new camera. Kind of ironic though that it's the kind of camera they needed for a dual stick game, only to use it AGAIN for a one stick system (Portable Ops). For myself, it felt like I finally had a Metal Gear Solid that felt like a fully, meaty GAME, and it was a pretty entertaining story even though, yeah, it IS a Metal Gear story. But even then it's probably one of the more down to Earth ones, and while I can find that boring (Peace Walker is not a MGS I'd play for story! Though half of that is MGS4's fault) it also had some of my favorite characterization in the series too.
Yea, I played the original MGS3 (on launch). Hopefully the HD versions use Subsistence improvements, because I think I'll play through it again. Maybe sense I'm older, I'll appreciate it more.
 
Shinobi is the better game franchise and Joe Musashi the better ninja than Ryu Hayabusa and his Ninja Gaidens
for 2D
--------------------

The way for video games to become a better story telling experience is to let us experience them, discover them for ourselves through random talking (Prince of Persia 2008) or searching for it (Metroid Prime) or interaction with characters for variable effects (Mass Effect/Alpha Protocol], not just sitting around and watching/observing what is presented to us like a movie or standing while characters talk at you/around you (Half Life, Far Cry, Skyrim).

Continuing from the last paragraph, Prince of Persia 2008 is one of the best video game stories out there right now. No not for overall story, not for the whole major plot points, but for the story of two characters thrown together and the subtly grown relationship (friends) and the bitter ending.
They know nothing about each other and small talk or general explanations is the most they can do, but in time they learn about each other and share their life stories and through such discussion their worlds come forth. In time they grow to care about each other, like each other, and this relationship is a nice tale all on it's own with the monsters and city being a reason to move it forward.

I don't count the DLC/Epilogue of Prince of Persia 2008 as the story and I stop the game after the credits end and the princes is laid down and it's better for that. The Prince has come full circle from the start of the game with that, but leaves a different person.

What do you think Krogan are, functionally?

Teddy bears to hug and love?
 
Terribly written? I don't think so. People use "terrible" to liberally online... Go watch Transmorphers that's TERRIBLE writing.

Well these qualifying words mean different things to different people, but I do think their writing is "terrible" in the sense that it's worse than bad. Everything is so fake and uninteresting. A lot of it comes from the fact that they steal 90% of their ideas from generic fantasy (and, more recently, sci-fi). They always attempt to "pull a Star Wars" and drop you in the middle of some big, unexplained world that you're supposed to want to explore, but these universes are so lacking in original or interesting concepts that it's "in one ear and out the other", as they say. They lack of interesting characters with which to communicate these ideas to the player, which also also hurts them. Any opportunities that they could have had for flavorful dialogue between characters is thrown out the window in the name of the all-mighty dialogue wheel, which is supposed to somehow encourage role-playing by presenting token good/neutral/jerk responses at EVERY FREAKING POSSIBLE OPPORTUNITY. Which have no actual impact on anything except the quality of the writing and filling up stupid arbitrary alignment meters. Their lack of creativity was somewhat excusable in Baldur's Gate when they were based on D&D (and had some "help" from Black Isle, but that's another story) and with KOTOR they had the Star Wars license to work with, but everything from Mass Effect onward has been mediocre at best.
 
I think MGS3 is annoyingly slow-paced compared to the first few MGS games (probably because of the fairly open environments and the lack of radar). I like how much faster MGS1 and 2 are. I don't think 3's story is intriguing at all until the end, either.



I'm not really a big fan of Retro. Metroid Prime and DKCR were good games, but the latter wasn't that memorable and I think Metroid Prime is pretty flawed. I can't get behind the whole "we need Retro to make the next Star Fox / F-Zero / Earthbound" thing.

To elaborate on that, I just think that the game is way, way too slow. I have no problem with having to explore everything and backtrack a lot in Super Metroid because Samus is so agile and fun to control. But Samus is so slow in Prime that going back and forth across the map is a pain.

And then there are the enemies. In an exploration-focused game like this, common enemies should be more like hurdles than long fights that you have to commit yourself to. I'm not sure how the twenty space pirates with obscene amounts of health that you have to fight through every single time you want to enter or leave the Phazon Mines even got past QA.

Other M isn't really that great, but at least Samus is kind of fun to play as in that game (even though it got everything else wrong).



The Japanese Super Mario Bros. 2 has really great level design, and I'd say it's the best Mario game. It is kind of harsh at times, but I don't think it's cheap or cruel like some people say - the game is built to play off your expectations from SMB1. I think it's a really clever game. I guess I would clumsily say that rather than expanding outward, like SMB3 or SMW (which throw gimmicks at you every level, meaning that you spend most of the game just learning each level's trick - not that I'm really opposed to that), it focuses inward - the game starts where Mario 1 left off, and you spend the entire game developing an even deeper understanding of Mario's little quirks.

The next best Mario game is New Super Mario Bros. Wii. I like the Super Mario Galaxy games, but I don't think they stand up to NSMBW at all (although I will concede that NSBMW looks very bland).



I don't think the first Zelda has really aged that poorly. I admit that anyone going into the game totally blind would have absolutely no idea what to do, but once you understand the rules of the game, it's not all that bad. I finished the second quest with almost no outside assistance, and I thought it was manageable. After Skyward Sword's excessive hand-holding, I want to see a Zelda game with the openness of the original - but I'd hope that it was just a little bit less obtuse and more accessible.

On a related note, I wish LttP's dungeons weren't all labeled on the map. I get that the challenge of getting to the Dark World dungeons is figuring out how to get in rather than finding them, but it still kind of bugs me. If they just replaced lines like "I'll mark Sahasrahla's house on the map for you" with "Sahsarahla's house is in the mountainous region to the east", I'd like the game more.



Star Fox 64 is a pretty good game, but Sin and Punishment 2 completely blows it away. If I had to choose, I'd rather see Nintendo support the Sin and Punishment series.

The first Star Fox deserved a remake more than SF64. The game is really good, but it's marred by technical issues like an inconsistent framerate and confusing depth perception (it also doesn't help that the game has no crosshairs like the sequel). I can't think of any other good games that were held back by technical things to such a degree. The game doesn't have quite as much variety as SF64, and it's not especially deep, but I think a good remake would get people to appreciate it more.



The original Castlevania is more fun than the original Ninja Gaiden. NG has really fun platforming, but almost none of the enemies or bosses are interesting. I'm not really knocking the game for this, but I prefer CV's weighty combat-focused sidescroller style to NG's faster platforming-focused style.



Fire Emblem: Shadow Dragon is still a pretty good game, and it doesn't deserve the hate it gets. I think it's unfair to knock it just because it doesn't have superfluous stuff like support systems. The art is definitely ugly, though.



The Half-Life games kind of annoy me because they feel like trial-and-error slogfests sometimes - you enter a new area, some enemy from somewhere kills you, you reload, then you move on to the next battle and repeat. It doesn't feel like it's possible to progress without throwing away your life at almost every encounter. I normally don't have too much of a problem with trial-and-error stuff, since I love Demon's Souls, but it really bugs me here. I don't consider this that big of a flaw; I just wanted to get it out there.



I don't understand why people hate Minecraft's art so much. I see a lot of people on other forums constantly tearing into the game because it has "horrible developer art". It's nothing special to look at, but it's not a big enough deal to be a con in a review.



Silent Hill 3 is the weakest of the first three Silent Hill games. It has really amazing graphics, the atmosphere is great, and the music is good, but it ends up not being scary at all because Heather is too strong of a character compared to Harry or James. It has the weakest story in the series, too - by the end of the game, it ends up as a straightforward "hero vs. villain" plot that takes away from the disturbing world.




I like pretty much all of the games I mentioned, so don't think I'm really tearing into Metal Gear Solid 3 or Super Mario World or anything.
 
Because my brother kept renting/buying them and I couldn't help but wonder what stupid shit they came up with for the new ones.
I'm certainly not one of those people who say you have to finish a game to have a valid take on it, if you don't enjoy something, you shouldn't give it fifty hours just for the sake of finishing it, but I imagine you're not seeing a great deal of the games seeing as you think they're bad, and I do think all the FFs have very weak starts outside of six and seven really. To get to the content that really makes them great takes a while. In XIII it literally takes twenty four hours.
 
People saying that Doom is still the best single-player FPS were right, but then 11/22/2012 rolled around and Serious Sam 3 came out. All of a sudden we get a game that does just about all of the things the original Doom games do, only on an even more complicated scale and while using cutting-edge tech in wonderful ways.

The Japanese Super Mario Bros. 2 has really great level design, and I'd say it's the best Mario game. It is kind of harsh at times, but I don't think it's cheap or cruel like some people say - the game is built to play off your expectations from SMB1. I think it's a really clever game.

This is practically unquestionable in my eyes. Best game in the franchise, clear as day. Maybe the best game Nintendo's ever developed.
 
The Half-Life games kind of annoy me because they feel like trial-and-error slogfests sometimes - you enter a new area, some enemy from somewhere kills you, you reload, then you move on to the next battle and repeat. It doesn't feel like it's possible to progress without throwing away your life at almost every encounter. I normally don't have too much of a problem with trial-and-error stuff, since I love Demon's Souls, but it really bugs me here. I don't consider this that big of a flaw; I just wanted to get it out there.



I don't understand why people hate Minecraft's art so much. I see a lot of people on other forums constantly tearing into the game because it has "horrible developer art". It's nothing special to look at, but it's not a big enough deal to be a con in a review.

I like Half Life as well, they're great games to me, and I too find the enemy placement fucking dickish sometimes. I especially hated fighting the marines in Half Life 1. The most asshole moment the game had was when I was in a minecart or something, I've stopped at a dead end which turned out to be an elevator. I raise the elevator up and... SUDDENLY MARINES FROM EVERY DIRECTION AND I'M BEING SHOT AT. How is it possible to EVEN know what was coming. And even then, how is it even possible to dodge their shots. Christ. And don't get me started on the snipers. Fuck them. Although, I wouldn't say EVERY encounter is trial and error, there's just some really notable ones.


And yeah, I don't get the big hate on Minecraft's art either.
 
Shadowrun is the best multiplayer shooter on a console ever.

Better than Halo CE, CoD 4, Goldeneye, everything, no console FPS is more balanced, well designed and as fun and unique as Shadowrun.
 
The only DICE games I ever really enjoyed were their early pinball games on the Amiga and Rallisport Challenge. they seem to be totally unable to make a compelling single player experience for a while now.. Mirrors Edge had a lot promise but fell short when it came to execution. BF just bores me to death..
 
The Wii Motion+ sword controls for Skyward Sword could be replaced with a second analog stick, and it would make the game significantly better.

Replaying Ape Escape 1 made me realize that non-waggle controllers are still filled with great possibilities that nobody is seemingly striving for.
 
The shitty production values of having textures that look like they were made by some middle school kid in MS Paint?

No I can't see why people would hate on that at all.

You must love the fact that Minecraft won "best visuals" -category in the Nordic Game Conference last year :DDD
 
This probably isn't that controversial anymore, but some of the standard gaming settings are almost killing gaming for me. ESPECIALLY medieval fantasy. I am unable to articulate how tired this is at this point. I am so, so sick of elves and giant swords and those fucking names and crowns and chosen ones. If I had to power to will this stuff out of gaming for the rest of time I genuinely would.

I generally prefer Japan's psychedelic approach, but then those characters make me want to headbutt myself 100 times in a row. I'd sooner suffer through the swords and elves. Modern military stuff is just bland and driven by aimless testosterone, but that's definitely not a controversial view. Sci-fi I can usually deal with because there seems to be a lot more range with what can be done with it.

I'm interesting in playing Kingdoms of Whatever Reckoning, but I wish there was a 'I don't care about your arbitrary lore, please skip all of it' option(I'm assuming there's not; cool surprise if I'm wrong!).
Yesh. I'd support such a button. Every fantasy game story, and especially the lore, feels like derivative fanfiction drivel, and I'm put off buying a game if it's in any way consequential to understanding the plot.
 
Okay, here we go:

- The Crystal Bearers is my favourite Final Fantasy game.

- Sonic Adventure 2 and Sonic Generations are the best 3D Sonic games. Sonic Adventure 1 is really just not a very good game. Sonic Unleashed was also a good game. I enjoyed the Werehog stages.

- Bethesda games are boring as hell. I don't understand why people like them so much. Same goes for Bioware.

- Twilight Princess is one of the worst Zelda games.

- The NES is a better console than the SNES.
 
It's a thread for stating opinions, not claimings one opinoins as facts.

And not realy. If I was going to get worked up it would be if someone said X-2 was terrible and slow.

My opinions are fact. I'm sorry I forgot to let you know this before I started posting.

Haha no I will admit freely that mine are totally skewed because I like VIII.

Admission is the first step.

This is what I mean though. As busted as Big Rigs? That's a ridiculous, objectively wrong statement. Big Rigs has physics that are virtually non-existent, a track that does not work, no AI, "YOU'RE WINNER !", and more issues I'm not listing. In contrast FFVIII is generally bug free and the story is largely coherent even if it does get pretty damn stupid at times, but this really isn't that out of line compared to other JRPGs anyway. I'm not saying it's wrong to not like it, but it's insane how it's treated as one of the Worst Games Ever when it's mainly just poor aging, ideas that didn't quite work out, balance that can be somewhat screwy (but easily broken in your favor, which is vastly preferable to the alternative), and the already covered story issues. I can't even call it the worst Final Fantasy, II is the champion there and even ignoring the NES games I disliked XIII's direction way more, not to mention the whole
killing everyone to get your god's attention
is almost as stupid as Time Kompression anyway.

A variation on that earlier opinion: I think it'd be worth it if everyone who took games seriously to spend serious time with a really, really awful one just to gain perspective. Or at least read up into them or play a demo, just to better recognize the difference between a game you don't like (or even hate) and an objectively broken game.

I never said busted in the same way. Just busted on the same level. You do make a good point about gaining perspective, however. Unfortunately, everything is either shit or brilliant for most people. I guess it makes it easy to decide what to play.

You couldn't possibly have a less fitting name.

In this very thread I've had people say the exact opposite. =Þ

But no, seriously. I am correct.
 
Skyward Sword is boring and bland. (I haven't played Twilight Princes.)

I haven't played SS but the 10 hours or so that I put into TP is maybe the worst and most boring 10 hours I've ever put into gaming. If not at the top it's very near the top.

I dislike Demon's/Dark Souls with a passion.

We should be friends!

The shitty production values of having textures that look like they were made by some middle school kid in MS Paint?

No I can't see why people would hate on that at all.

Yeah Minecraft's graphics are what's stopping me from playing it. I don't mind old/retro graphics, Terraria does this well, but the 1995 N64 graphics/textures seriously bother my eyes. I won't play it as long as it looks like that, which it always will.
 
Huh, never noticed that Private Messages thing in the top right before.
Wait a second... *clicks Post Reply*

Oh wow, I can finally post. It's been so long!


Should probably say something controversial...

I guess it would be probably be against the grain to say I enjoy most game stories. Like, the peak of what the industry has to offer is easily much higher than the lowest of what TV, Film and Books put out there.
And games like Earthbound and Nier easily compare to the best stuff I've read/watched.
Or maybe my standards are just low *shrugs*
 
I guess it would be probably be against the grain to say I enjoy most game stories. Like, the peak of what the industry has to offer is easily much higher than the lowest of what TV, Film and Books put out there.
And games like Earthbound and Nier easily compare to the best stuff I've read/watched.
Or maybe my standards are just low *shrugs*

I'm with ya there, right now I'm replaying through the whole Mega Man Zero/ZX saga just for a story refresher, spoiler: The ending of Z4 is still as
sad after all these years. Zeroooooo *sniff*

also: Kotaku thinks Odin Sphere is a literary masterpiece, I agree.
 
You do make a good point about gaining perspective, however. Unfortunately, everything is either shit or brilliant for most people.

...But isn't that fucking stupid? That we should all think of games as simply either being "WORST GAME EVER" or "11\10 GOTY". The original point of the post you were originally replying to is that people greatly exaggerate how bad a game is to make some silly statement about it - ie "FF8 is the worst game ever made". That's just a downright ridiculous statement - there are hundreds (probably thousands) of games out that have been released that have been almost completely broken or pathetic cash grabs.

Go and have a look at the $10 DS game section of your nearest department store, or go and type in some random key words into the gaming sections of the Apple Appstore\Android Market and tell me that FF8 is not an objectively more well created game than that dribble. Even if some of the story and mechanics personally annoy you so much that you find it impossible to enjoy, you'd have to be blinded by hatred to say that it is literally a more poorly made game than the flash game rejects that some companies can shovel out to people who don't know better.


On topic - my "controversial opinions" are pretty much:
-Smartphone gaming is massively over hyped by people who want to think of themselves as being on the cutting edge of gaming. 99.5% of games on iOS and Android are complete crap, and for every one original game there are a whole slew of clones and fakes that exist to fool consumers into making the wrong purchases. Touch controls are shit for most games, especially ones with on screen buttons and analogue sticks. And even when I find a game I do enjoy, I can't help but think that it would have been free on a shockwave flash site 10 years ago, and now uncreative people are getting rich off it.

-Motion controls add little to most games. The worst offenders are games like NSMBW, Galaxy and DKR - they actually feel like they were designed with the 'shake' controls mapped to a button, before an outside party informed the developers that AAA Wii Games must have random waggle controls in them. I can't for the life of me think why anyone would prefer to have to shake a controller to roll in Donkey Kong instead of pressing a button.
 
Nintendo pretty much ruined their own good idea. The Wiimote is a good idea, a (albeit less accurate) mouse-style pointer in your hand. The problem is instead of using it like a pointer (the strength of wrist movement... positional accuracy... like a mouse) - Nintendo put out lots of games based on "gestures". Gestures like what you see in Wii Sports, New Super Mario Bros Wii, DKCR (infact most of Nintendo's Wii library) border on fucking horrendous to fucking stupid. If Sony/Microsoft had released a Wiimote equivalent on their systems (before Nintendo did) it would have most likely been embraced (or atleast optional) for classically western PC genres more (Shooters/Strategy/Straight up "Point and Click" control games).

Now the Wiimote and it's ilk have a fairly huge stigma and it is all because Nintendo is fucking stupid by paving the way for horrendous shovelware with their own actions. It is hard to believe a company that puts out games of such high quality would think that "shaking" a controller to roll in DKCR was really fucking TAKING ADVANTAGE of the controls they had pioneered.
 
You must love the fact that Minecraft won "best visuals" -category in the Nordic Game Conference last year :DDD

Unless pointless awards magically make terrible graphics better I couldn't really give a shit.

I don't like having to create my own fun when I'm playing a video game. I get terribly bored of gameplay like that very quickly. Remember that game Dismount? My friends wasted a better part of a day on that turd and I was bored in twenty minutes.
 
Yeah Minecraft's graphics are what's stopping me from playing it. I don't mind old/retro graphics, Terraria does this well, but the 1995 N64 graphics/textures seriously bother my eyes. I won't play it as long as it looks like that, which it always will.

There's always texture packs you can download if that's any help. (But to each their own)
 
The Japanese Super Mario Bros. 2 has really great level design, and I'd say it's the best Mario game. It is kind of harsh at times, but I don't think it's cheap or cruel like some people say - the game is built to play off your expectations from SMB1. I think it's a really clever game. I guess I would clumsily say that rather than expanding outward, like SMB3 or SMW (which throw gimmicks at you every level, meaning that you spend most of the game just learning each level's trick - not that I'm really opposed to that), it focuses inward - the game starts where Mario 1 left off, and you spend the entire game developing an even deeper understanding of Mario's little quirks.

The next best Mario game is New Super Mario Bros. Wii. I like the Super Mario Galaxy games, but I don't think they stand up to NSMBW at all (although I will concede that NSBMW looks very bland).

You have fantastic opinions on Mario :)
 
Minecraft's entity resources bug me way more than the terrain resources do. Terraria, on the other hand, I find gross-looking across the board. Looks like terrible FF6 pixel fan art.
 
Darksiders is a boring game with a cringeworthy story and hideous character design.

And trying to finish the Tiamat fight on an SDTV is impossible *throws DS3 at the wall*
 
Don't know whether this is terribly controversial or not but:

Halo 3 is absolute shit -- whether it be compared to the other games in the series or FPS in general. The story is downright embarrassing -- boiled down to the most generic fan fiction space opera crap scooped out of George Lucas' trash can. The characters that at least had some depth in Halo: Combat Evolved and Halo 2 are nothing more than walking two-dimensional caricatures that are simply going through the motions of a mundane experience.

The graphics are downright embarrassing for a "flagship" title on any system. Outside of the lighting and some occasional impressive effects, the game looks like a high-resolution Halo 2. Notice I don't say Halo 2 HD because the geniuses couldn't get even get it to run at 720p. With a shoddy framerate that it has, it's embarrassing. Jaggies everywhere, embarrassingly low-resolution textures on the Chief. Oh but...the announcement trailer and Bungie's proclamation that that is the standard for what the game will look like? Ha! Over promise and under deliver, the Bungie Studios way.

The multiplayer was utter crap compared to the second with boring, uninspired maps and gameplay. Slow the Spartans down to a turtle, turn the gravity down to the point where they're moon bouncing. Add in boring vehicles like the Prowler and Chopper and screw up the vehicle balance with boarding stunning. The maps were a travesty with garbage like Snowbound, Sandtrap and Valhalla. Even The Pit, the most "sacred" of all the maps in the game is a shallow steaming pile of shit of a map that is only considered good in relation to the other maps that are available.

Quite possibly the biggest disappointment of this console generation.
 
Darksiders is a boring game with a cringeworthy story and hideous character design.

And trying to finish the Tiamat fight on an SDTV is impossible *throws DS3 at the wall*

Gaming on a SDTV in 2012 (or 2009-2011 for that matter) is unacceptable.

That's my "controversial" opinion :P

My consoles were like twice as expensive as the 23" 1080p tv in my room.
 
Let's see...

God of War is one of the most boring game series ever. They feel like nothing but filler and blow their load in the first 15 minutes making the rest of the game feel like a total chore.

Other than Final Fantasy 12, every Final Fantasy game released since 6 has been total garbage.

Bioware has been a terrible developer long before this generation of stinkers (Mass Effect and Dragon Age) Their output since releasing Neverwinter Nights back in 2002 and forward has been straight up terrible.

Deus Ex: Human Revolution is not a good game, and people should be ashamed for thinking it's anything more than a slightly better Invisible War.
 
Don't know whether this is terribly controversial or not but:

Halo 3 is absolute shit -- whether it be compared to the other games in the series or FPS in general. The story is downright embarrassing -- boiled down to the most generic fan fiction space opera crap scooped out of George Lucas' trash can. The characters that at least had some depth in Halo: Combat Evolved and Halo 2 are nothing more than walking two-dimensional caricatures that are simply going through the motions of a mundane experience.

The graphics are downright embarrassing for a "flagship" title on any system. Outside of the lighting and some occasional impressive effects, the game looks like a high-resolution Halo 2. Notice I don't say Halo 2 HD because the geniuses couldn't get even get it to run at 720p. With a shoddy framerate that it has, it's embarrassing. Jaggies everywhere, embarrassingly low-resolution textures on the Chief. Oh but...the announcement trailer and Bungie's proclamation that that is the standard for what the game will look like? Ha! Over promise and under deliver, the Bungie Studios way.

The multiplayer was utter crap compared to the second with boring, uninspired maps and gameplay. Slow the Spartans down to a turtle, turn the gravity down to the point where they're moon bouncing. Add in boring vehicles like the Prowler and Chopper and screw up the vehicle balance with boarding stunning. The maps were a travesty with garbage like Snowbound, Sandtrap and Valhalla. Even The Pit, the most "sacred" of all the maps in the game is a shallow steaming pile of shit of a map that is only considered good in relation to the other maps that are available.

Quite possibly the biggest disappointment of this console generation.

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Deus Ex: Human Revolution is not a good game, and people should be ashamed for thinking it's anything more than a slightly better Invisible War.

I was just coming here to post this! The gunplay sucks, the AI is dogshit, the cities are dull and lifeless, and why do all NPCs have Parkinson's?

I picked it up on sale over Christmas, and haven't made it out of Shanghai. I have zero motivation to continue. Complete waste of money.
 
I've never enjoyed any of the Halo games at all. They bore the shit out of me.
The original 2d sonic the hedgehog games are fun in 5 minute bursts, but see no way they could have been considered a rival to Mario games which are still to this day a million times better.
Resistance trilogy is crap.
I love PSP far more than the gimmicky DS.
Skyrim bores the hell out of me. Controls like ass too.
Dreamcast was the most overrated console of all time.
Uncharted 3 IS better than Uncharted 2, which incidentally dragged on for far too long forth last few hours. And Uncharted 1 is still the best of the series.
Can't get into any Final Fantasy games. So damn boring.
Streets of rage/Final Fight are just boring button mashers.

Man what a load off my shoulders! Whew, when I think of more I'll post it!!!:-)
 
...But isn't that fucking stupid? That we should all think of games as simply either being "WORST GAME EVER" or "11\10 GOTY". The original point of the post you were originally replying to is that people greatly exaggerate how bad a game is to make some silly statement about it - ie "FF8 is the worst game ever made". That's just a downright ridiculous statement - there are hundreds (probably thousands) of games out that have been released that have been almost completely broken or pathetic cash grabs.

Go and have a look at the $10 DS game section of your nearest department store, or go and type in some random key words into the gaming sections of the Apple Appstore\Android Market and tell me that FF8 is not an objectively more well created game than that dribble. Even if some of the story and mechanics personally annoy you so much that you find it impossible to enjoy, you'd have to be blinded by hatred to say that it is literally a more poorly made game than the flash game rejects that some companies can shovel out to people who don't know better.

Oh, this is a simple miscommunication? I don't consider it THE worst game ever made. Just one of the worst.

Aside from Uematsu's characteristically excellent soundtrack, there is very little redeeming about FF8. It doesn't have to be riddled with bugs or low production values for it to be lipstick on a pig.

And if we are, are we really arguing that Nomura's designs are it's saving grace? Because that's a really unfortunate stance to assume. It's loaded to the hilt with insipid anti-player design and this is a fact backed up by how many people hate those aspects.

Honestly, I'd love to see what the FF8DF considers to be so wonderful about it.

If my opinions are fact, and yours are fact... then what happens if they are opposite? Does the universe just give up?

I divided by zero once. We're all still here.
 
Don't know whether this is terribly controversial or not but:

Halo 3 is absolute shit -- whether it be compared to the other games in the series or FPS in general. The story is downright embarrassing -- boiled down to the most generic fan fiction space opera crap scooped out of George Lucas' trash can. The characters that at least had some depth in Halo: Combat Evolved and Halo 2 are nothing more than walking two-dimensional caricatures that are simply going through the motions of a mundane experience.

The graphics are downright embarrassing for a "flagship" title on any system. Outside of the lighting and some occasional impressive effects, the game looks like a high-resolution Halo 2. Notice I don't say Halo 2 HD because the geniuses couldn't get even get it to run at 720p. With a shoddy framerate that it has, it's embarrassing. Jaggies everywhere, embarrassingly low-resolution textures on the Chief. Oh but...the announcement trailer and Bungie's proclamation that that is the standard for what the game will look like? Ha! Over promise and under deliver, the Bungie Studios way.

The multiplayer was utter crap compared to the second with boring, uninspired maps and gameplay. Slow the Spartans down to a turtle, turn the gravity down to the point where they're moon bouncing. Add in boring vehicles like the Prowler and Chopper and screw up the vehicle balance with boarding stunning. The maps were a travesty with garbage like Snowbound, Sandtrap and Valhalla. Even The Pit, the most "sacred" of all the maps in the game is a shallow steaming pile of shit of a map that is only considered good in relation to the other maps that are available.

Quite possibly the biggest disappointment of this console generation.
...I didn't like it too much either. Although the single player and co-op was fun. It was obvious when you got to the Cortana stage that they were rushing the game to completion. The graphics were REALLY under-par, and the screenshots you could take within the game could be used to mislead a lot of people (since it applied AA and AF, among other things.) And I felt that the multiplayer bolted on a few too many things. They nearly perfected it with Halo 2, but it seemed like they felt obligated to add more stuff to it to justify it being a sequel. Also a very chaotic arena design. But hey, I know a lot of people who like Halo 3's MP over the rest of the series, so maybe it's just a thing.

Also, they totally made up for it with Halo Reach. Man, that was good.
 
I can't fathom how people could like Bayonetta.
The main character and her moves are so juvenile and ridiculous that I almost feel offended that somebody though I, as potential customer, could like such style.

You can have a Sexy main character without making it ridiculous ... For example Heavenly Sword had an amazing female character.

By the way : I do think that Heavenly sword was a good game, better than many others, bayonetta included for sure. Of course it had many many problems, but the end result was still good, the story was nice, the graphic style very pleasant, the characters were very well done and it had amazing facial expressions. Too bad it was so short .


Don't know whether this is terribly controversial or not but:

Halo 3 is absolute shit -- whether it be compared to the other games in the series or FPS in general. The story is downright embarrassing -- boiled down to the most generic fan fiction space opera crap scooped out of George Lucas' trash can. The characters that at least had some depth in Halo: Combat Evolved and Halo 2 are nothing more than walking two-dimensional caricatures that are simply going through the motions of a mundane experience.

The graphics are downright embarrassing for a "flagship" title on any system. Outside of the lighting and some occasional impressive effects, the game looks like a high-resolution Halo 2. Notice I don't say Halo 2 HD because the geniuses couldn't get even get it to run at 720p. With a shoddy framerate that it has, it's embarrassing. Jaggies everywhere, embarrassingly low-resolution textures on the Chief. Oh but...the announcement trailer and Bungie's proclamation that that is the standard for what the game will look like? Ha! Over promise and under deliver, the Bungie Studios way.

The multiplayer was utter crap compared to the second with boring, uninspired maps and gameplay. Slow the Spartans down to a turtle, turn the gravity down to the point where they're moon bouncing. Add in boring vehicles like the Prowler and Chopper and screw up the vehicle balance with boarding stunning. The maps were a travesty with garbage like Snowbound, Sandtrap and Valhalla. Even The Pit, the most "sacred" of all the maps in the game is a shallow steaming pile of shit of a map that is only considered good in relation to the other maps that are available.

Quite possibly the biggest disappointment of this console generation.

I agree
 
By the way : I do think that Heavenly sword was a good game, better than many others, bayonetta included for sure. Of course it had many many problems, but the end result was still good, the story was nice, the graphic style very pleasant, the characters were very well done and it had amazing facial expressions. Too bad it was so short

I can't agree. I think Bayonetta is better in every way that matters for an action game.
 
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