Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

Considering the relative success of Halo Wars, it's tragic they didn't get Ensemble working on a sequel.

Neva 4get.

Yeah :(
I really liked Halo Wars. Always liked RTS genre and Halo Wars nailed Halos visual style very well. And music. And sound effects. And the cutscenes were awesome even though the story had its issues.
(Here's a hint to MS: to really sell Kinect, Halo Wars 2 with kinect as its controller. I'd buy Kinect if that would happen.)
EDIT i belive Kinect could suit RTS well... sure, there are problematic things but certainly not impossible.
 
i could see a sequel to halo wars as a 720 launch title. i really hope they do a sequel, first game was good (still needed a lot of improvements) and it sold pretty well.
 
i could see a sequel to halo wars as a 720 launch title. i really hope they do a sequel, first game was good (still needed a lot of improvements) and it sold pretty well.

HW2 as Xbox3 launch title? Never considered that. I do wonder why Halo 4 wasn't announced as Xbox3 launch title... especially when there are little to no chance to Halo 5 being one. But Halo Wars 2? That'd be interesting. Of course we know that won't happen...

http://www.computerandvideogames.com/292131/halo-wars-2-could-work-on-kinect-says-343/

We've seen nothing since then so I doubt it's happening, unless one of Microsoft's new studios are on it but even then I highly doubt they'll take on the RTS genre.

??? How come i have missed this news? It's almost a year old by now...
 
You'll then get a Target Locator-type gun, but instead of artillery it fires ODSTs into the target area.
Wouldn't it be cool if you there was a level in Halo 4 where you can decide yourself when you want ODST reinforcements to be deployed? A single use flare or whatever. Using it early could mean they're dead when you really need them so using them a bit later could pay off.
Wouldn't hurt if the friendly AI was actually good this time around so they're actually worth a damn.
 
That's it, I'm ordering Halo Wars on Amazon right now. Never played it before!
 
Yo Frankie idk if you saw that but I just got the company some cash, I think I'd totally fit in doing an advertising internship at 343i ;D

But on a less serious note though, you'll love Halo Wars, it's great.
 
How does anyone like a game mechanic that makes your kill random? Now iff they replace bloom for recoil then I would be 100% fine with that but fuck bloom.

I've always wondered why most Halo fans don't like "bloom". Isn't it like in every other FPS where the reticule expand when you shoot? Makes sense to me.
 
Nah, the best thing about the BR in 2 & 3 is that the shots would always go exactly where you placed them and it was insanely satisfying 4 shotting someone. Bloom is based entirely on chance and it'd be extremely stressful to lose a firefight over something you have no control over.
 
I've always wondered why most Halo fans don't like "bloom". Isn't it like in every other FPS where the reticule expand when you shoot? Makes sense to me.
Because it caused a huge random factor when it came to getting kills online rather than you know aiming. Also say if I was pacing my shots, there was no guarantee that I could kill a guy spamming due to the random factor bloom created. Again just replace bloom with recoil and that would be fine but bloom can suck it.
 
Nah, the best thing about the BR in 2 & 3 is that the shots would always go exactly where you placed them and it was insanely satisfying 4 shotting someone. Bloom is based entirely on chance and it'd be extremely stressful to lose a firefight over something you have no control over.
You must have played a different Halo 3 than I did.
 
I've always wondered why most Halo fans don't like "bloom". Isn't it like in every other FPS where the reticule expand when you shoot? Makes sense to me.

Reticule expansion/bloom works fine for automatic weapons. Hell, if the recovery is fast enough, it is excellent way to promote burst firing, make it more effective. But precision weapons that are governed by Random Number God?
Fuck no. The idea of pushing each weapon to its specific role/range was a good one. The execution was beyond terrible.
 
AR in Halo 4.
Assuming it is in Halo 4 (assuming the basic mechanics stay larger similar to earlier Halos): Make it have fast rate of fire (750-1000 rounds a minute). Very quick recovery as to make burst firing effective. Burst firing should be effective up to medium range. Headshot damage bonus but no instant kill headshot if no shields (mere damage bonus hasn't been featured in Halos before, just instant kill or no headshot capability). 40ish rounds (or even 60, please?), lowish damage per bullet. With these, the AR could work as jack of all trades, master of none utility weapon.

In Halo 3, Bungie tried to make AR a working starting weapon. We know how that went. In Reach... meh, Reach sucks. No comments about its AR. Total rubbish.

Anyway, with burst firing being actually possibly (rapid accuracy recovery is important for this) and maybe having a small damage bonus on headshots, AR could really work as starting weapon. Just make sure it ain't the best one at CQB, dedicated CQB automatics (like SMG if it is in) should be better there.
 
AR in Halo 4.
Assuming it is in Halo 4 (assuming the basic mechanics stay larger similar to earlier Halos): Make it have fast rate of fire (750-1000 rounds a minute). Very quick recovery as to make burst firing effective. Burst firing should be effective up to medium range. Headshot damage bonus but no instant kill headshot if no shields (mere damage bonus hasn't been featured in Halos before, just instant kill or no headshot capability). 40ish rounds (or even 60, please?), lowish damage per bullet. With these, the AR could work as jack of all trades, master of none utility weapon.

In Halo 3, Bungie tried to make AR a working starting weapon. We know how that went. In Reach... meh, Reach sucks. No comments about its AR. Total rubbish.

Anyway, with burst firing being actually possibly (rapid accuracy recovery is important for this) and maybe having a small damage bonus on headshots, AR could really work as starting weapon. Just make sure it ain't the best one at CQB, dedicated CQB automatics (like SMG if it is in) should be better there.

I actually really like the ar in Halo 3, but I will agree, the Reach ar was so bad.
 
I actually really like the ar in Halo 3, but I will agree, the Reach ar was so bad.
3's AR is miles from being anything but trash, don't kid yourself. It was made even worse by being the default weapon for most matchmaking games for a stupidly long time. Reach's isn't good, but lauding one while dissing the other is just silly when they're so similar. At least when you spawn with an AR in Reach you have the option of using a pistol that isn't total dogshit like the M6G was.
 

For fuck's sake, if you don't have something constructive to say, shut up.
I did not offer opinion whether AR should be in game or not, just if it is, how it should be if it is, in my opinion.

3's AR is miles from being anything but trash, don't kid yourself. It was made even worse by being the default weapon for most matchmaking games for a stupidly long time. Reach's isn't good, but lauding one while dissing the other is just silly when they're so similar. At least when you spawn with an AR in Reach you have the option of using a pistol that isn't total dogshit like the M6G was.

Halo 3's AR had one good thing over Reach's: It felt better. Especially since you could put a few rounds in an enemy and just melee him to death. Doesn't work like that in Reach...
 
I see no reason to remove the AR if it isn't a starting weapon. (I didn't mind it as a starting weapon in H3, but I now understand people's problems with it, and I don't mind it in Reach for small-medium maps because of the pistol).

Everyone knows the best starting weapon is the pro-pipe, anyway.
 
Halo 3's AR had one good thing over Reach's: It felt better. Especially since you could put a few rounds in an enemy and just melee him to death. Doesn't work like that in Reach...
That thing felt like a nerf gun, so I could not possibly disagree more. And saying that the Halo 3 Assault Rifle Rush™ was a good thing? I don't see how a sane person could come to that conclusion when it made every game a shitfest of fools running at each other holding down the trigger and getting stuck in a simultaneous kill-death situation most of the time. Melee being an overly powerful death strike just exacerbated the problem. That game only became good when BR starts were guaranteed after a veto of AR starts.

Don't encourage that crap.
 
Because it caused a huge random factor when it came to getting kills online rather than you know aiming. Also say if I was pacing my shots, there was no guarantee that I could kill a guy spamming due to the random factor bloom created. Again just replace bloom with recoil and that would be fine but bloom can suck it.

this is not my experience at all, and bloom if anything made the game more focused on precision then spray and pray. It also falls in line with every other fps since rainbow six 3 (probably before but that was the first I played with this mechanic). Recoil should be a major factor in whether you win a gun battle, not just if you get the jump on somebody else
 
That thing felt like a nerf gun, so I could not possibly disagree more. And saying that the Halo 3 Assault Rifle Rush™ was a good thing? I don't see how a sane person could come to that conclusion when it made every game a shitfest of fools running at each other holding down the trigger and getting stuck in a simultaneous kill-death situation most of the time.

Don't encourage that crap.
I never liked mid-range fighting in Halo 3 (or any Halo for that matter) (fuck BR spread. I take that weapon over DMR anyday but i still don't like it). Sniping, vehicles, Carbine, general chaos were fun. Melee tended to be very chaotic. AR made melee easy. Thus, that was fun and satisfying and felt better. It was especially satisfying to AR rush another AR rusher but avoid his melee.
EDIT i should have stated the melee felt better and AR made it very easy. Still would take Halo 3 AR over Reach's, it is stronger than that POS gun from Reach.
 
For fuck's sake, if you don't have something constructive to say, shut up.
I did not offer opinion whether AR should be in game or not, just if it is, how it should be if it is, in my opinion.
Automatic rifles (needler aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
 
this is not my experience at all, and bloom if anything made the game more focused on precision then spray and pray. It also falls in line with every other fps since rainbow six 3 (probably before but that was the first I played with this mechanic). Recoil should be a major factor in whether you win a gun battle, not just if you get the jump on somebody else

The "whoever sees whom first" factor matters much less in Halo than any other mainstream shooter.
 
Automatic rifles (needler aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.

Semi-Automatic rifles (Carbine aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
EDIT okay, worthless part is not true. Majority of my Halo 3 and Reach kills are by those. But only because the shitty maps and game desing force me to use them to win.
EDIT, semis are fine if they weren't necessary for winning. The game desing forces everything to revolve around them and power weapons. Shitty desing. Reach is the worst offender so far.
 
this is not my experience at all, and bloom if anything made the game more focused on precision then spray and pray. It also falls in line with every other fps since rainbow six 3 (probably before but that was the first I played with this mechanic). Recoil should be a major factor in whether you win a gun battle, not just if you get the jump on somebody else

Halo is not Rainbow Six, just because its in one game doesn't mean it should be in every game
. Also there is a reason why a large majority of fans wanted bloom gone the mechanic was implemented TERRIBLY, I can enjoy 85% bloom settings but jesus the default settings are just pure trash.
 
I never liked mid-range fighting in Halo 3 (or any Halo for that matter) (fuck BR spread. I take that weapon over DMR anyday but i still don't like it). Sniping, vehicles, Carbine, general chaos were fun. Melee tended to be very chaotic. AR made melee easy. Thus, that was fun and satisfying and felt better. It was especially satisfying to AR rush another AR rusher but avoid his melee.
EDIT i should have stated the melee felt better and AR made it very easy. Still would take Halo 3 AR over Reach's, it is stronger than that POS gun from Reach.
Melee should not be easy. Melee is an 'oh shit' button that should be used either as a last resort or when you get the drop on someone, not a 'fire three shots then spam it for an easy kill with insane lunge' button. The Reach AR is not an underpowered weapon. It can drop the shields of a precision player at midrange and beat them almost every time at close range, especially with TU settings, and it wasn't difficult even with the shield delimiter. It's limited in effectiveness to its optimal range, as it should be.

Something being easy doesn't make it good. In this case, it made close quarters encounters unenjoyable for anyone not willing to stoop to using that awful, brainless rush tactic.
 
Semi-Automatic rifles (Carbine aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
EDIT okay, worthless part is not true. Majority of my Halo 3 and Reach kills are by those. But only because the shitty maps and game desing force me to use them to win.
Nothing more exciting than holding down the trigger and punch someone for the simultaneous death. Ultimate Halo Experience™.
 
Melee should not be easy. Melee is an 'oh shit' button that should be used either as a last resort or when you get the drop on someone, not a 'fire three shots then spam it for an easy kill with insane lunge' button.

Something being easy doesn't make it good. In this case, it made all close quarters encounters unenjoyable.

You had to enjoy something in Halo 3. BR, no way. Brute shot wasn't always available, nor were vehicles. So that leaves melee. Didn't say it should have been easy, just that it was so why not use it. I have my preferred methods to win but i use any means outside exploiting glitches/bugs to win.

Nothing more exciting than holding down the trigger and punch someone for the simultaneous death. Ultimate Halo Experience™.

Simultaneous death sucked. Avoid the enemy and survive. That was the ultimate Halo 3 experience for me (of course pulling host and then using BR to own was all right as well).
Exaggeriting of course. Shooting another player at mid range until either one dies is not really any better than punching each other to death... at least i don't see it any different.
 
You had to enjoy something in Halo 3. BR, no way. Brute shot wasn't always available, nor were vehicles. So that leaves melee. Didn't say it should have been easy, just that it was so why not use it. I have my preferred methods to win but i use any means outside exploiting glitches/bugs to win.
That's fine, but in this case you're basing your preference of the weapon's version on how easy it was to use, and I'm saying keep that baloney out of my Halo because it actively made the game worse for existing. "Better" in my eyes leans towards the more well balanced weapon, and the thunderous melee of Halo 3 prevents that AR from being anywhere near that point.

I feel like I'm going in circles at this point, so I'll rest my argument.
 
That's fine, but in this case you're basing your preference of the weapons versions on how easy they were to use, and I'm saying keep that baloney out of my Halo.

My preferrence is: Whatever helps me to win easiest (as it should be, succesful combatants should be combat pragmatists). I'm not responsible to weapon balance, i make the best of the tools available.
EDIT ended up contradicting myself. My true preferrence is winning by the most chaotic way possible. In Halo 3, it often ended up being AR+melee. That said, i prefer winning and if i cannot get it by my preferred weapons, then i use whatever helps me to win. (While talking constanly about "me winning", since 90% (well, it feels like that) of team mates i ever get are so bad i end up winning the game for my team anyway. That is, when teams are balanced and i'm playing well.)
 
My preferrence is: Whatever helps me to win easiest (as it should be, succesful combatants should be combat pragmatists). I'm not responsible to weapon balance, i make the best of the tools available.
EDIT ended up contradicting myself. My true preferrence is winning by the most chaotic way possible. In Halo 3, it often ended up being AR+melee. That said, i prefer winning and if i cannot get it by my preferred weapons, then i use whatever helps me to win. (While talking constanly about "me winning", since 90% (well, it feels like that) of team mates i ever get are so bad i end up winning the game for my team anyway. That is, when teams are balanced and i'm playing well.)

AR gameplay never seemed that chaotic to me, infact it was pretty binary. Rush melee gameplay. BR battles where you could take on multiple people seemed more chaotic, and fun. I find my options in combat increase tenfold when I have a BR in my hands, as opposed to an AR.

If you mean chaotic in terms of the chaos that comes as part of charging someone then fair play to you, but thats a style of Halo I personally thought was pretty dull.
 
AR gameplay never seemed that chaotic to me, infact it was pretty binary. Rush melee gameplay. BR battles where you could take on multiple people seemed more chaotic, and fun. I find my options in combat increase tenfold when I have a BR in my hands, as opposed to an AR.

If you mean chaotic in terms of the chaos that comes as part of charging someone then fair play to you, but thats a style of Halo I personally thought was pretty dull.

Hmm, always forget i mostly used AR in FFA, which is naturally chaotic and full of AR rushing and meleeing. Exactly the sort of envinronment where i was good.
BR battles are about accuracy and control.
Elemental difference: AR is high-power but random as is melee, thus embodying Chaos. BR is accurate and accurate grenade throws augmented it, thus embodying Order.
It's a philosophical thing now that i thinkg of it, rather than factual. I do agree that BR gives more options than AR... one reason i despise it and similar weapons. They're the only ones with options, ie better than others.
 
That thing felt like a nerf gun, so I could not possibly disagree more. And saying that the Halo 3 Assault Rifle Rush™ was a good thing? I don't see how a sane person could come to that conclusion when it made every game a shitfest of fools running at each other holding down the trigger and getting stuck in a simultaneous kill-death situation most of the time. Melee being an overly powerful death strike just exacerbated the problem. That game only became good when BR starts were guaranteed after a veto of AR starts.

Don't encourage that crap.

IMO, melee should never be encouraged much, especially not to the level of the Halo 3 AR, where all the weapons strength was not actually in the weapon, but in the melee.

Semi-Automatic rifles (Carbine aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
EDIT okay, worthless part is not true. Majority of my Halo 3 and Reach kills are by those. But only because the shitty maps and game desing force me to use them to win.
EDIT, semis are fine if they weren't necessary for winning. The game desing forces everything to revolve around them and power weapons. Shitty desing. Reach is the worst offender so far.

Wut?

Semi-automatic guns have been the core of Halo gameplay since the beginning.
 
People actually think the AR was good in H3? LOL. It was fucking horrible in every way possible from sound to damage output. Reach's AR shits all over it.
 
Wut?

Semi-automatic guns have been the core of Halo gameplay since the beginning.
So they have been. And each game is (wrongly) desinged around them, instead of making them specialized weapons as well. I'm strongly opposed to the concept of "utility weapon" as they are usually master-of-all-trades instead of master-of-none.
They reduce the game's weapon sandbox to one weapon effectively, if power weapons are not counted. Really boring. Variety is good.

People actually think the AR was good in H3? LOL. It was fucking horrible in every way possible from sound to damage output. Reach's AR shits all over it.

(Theoretical) Damage output of Halo 3's AR was among the stronges weapons in the game after power weapons. 16 bullets (1 second burst, half a magazine asssuming everyone hits) kills. BR was slightly faster if you managed to four shot another but only very slightly.
In practice it wasn't as good... but it didn't need to be. 10 bullets to a target, then punch him to death.
 
He's right. No one uses any standard Halo weapons in multiplayer besides semi-autos. It's the main reason why it became boring to me.
 
Hmm, always forget i mostly used AR in FFA, which is naturally chaotic and full of AR rushing and meleeing. Exactly the sort of envinronment where i was good.
BR battles are about accuracy and control.
Elemental difference: AR is high-power but random as is melee, thus embodying Chaos. BR is accurate and accurate grenade throws augmented it, thus embodying Order.
Which of these is the DMR?
It's a philosophical thing now that i thinkg of it, rather than factual. I do agree that BR gives more options than AR... one reason i despise it and similar weapons. They're the only ones with options, ie better than others.

So you hate weapons that are flexible/more effective if used correctly? :S
 
This is the biggest issue I have with the AR. The difference between a good and bad AR player is a lot smaller than the difference between a good and bad BR/DMR player. The BR/DMR rewards good players a lot more.
 
This is the biggest issue I have with the AR. The difference between a good and bad AR player is a lot smaller than the difference between a good and bad BR/DMR player. The BR/DMR rewards good players a lot more.

Except when you learn to burst fire the AR, then nobody else with an AR can touch you. Meanwhile, 85% dmr users can just mash the button and win because the skill component of the DMR has been reduced in the TU.
 
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