Yep, loved the Halo Wars cinematics.
http://www.youtube.com/watch?v=jWaf8CVS6cg
http://www.youtube.com/watch?v=jWaf8CVS6cg
Yep, loved the Halo Wars cinematics.
http://www.youtube.com/watch?v=jWaf8CVS6cg
Yep, loved the Halo Wars cinematics.
http://www.youtube.com/watch?v=jWaf8CVS6cg
Considering the relative success of Halo Wars, it's tragic they didn't get Ensemble working on a sequel.
Neva 4get.
That or from Digital Domain.Give me a kickass cg intro from blur studios.
i could see a sequel to halo wars as a 720 launch title. i really hope they do a sequel, first game was good (still needed a lot of improvements) and it sold pretty well.
http://www.computerandvideogames.com/292131/halo-wars-2-could-work-on-kinect-says-343/
We've seen nothing since then so I doubt it's happening, unless one of Microsoft's new studios are on it but even then I highly doubt they'll take on the RTS genre.
Wouldn't it be cool if you there was a level in Halo 4 where you can decide yourself when you want ODST reinforcements to be deployed? A single use flare or whatever. Using it early could mean they're dead when you really need them so using them a bit later could pay off.You'll then get a Target Locator-type gun, but instead of artillery it fires ODSTs into the target area.
That's it, I'm ordering Halo Wars on Amazon right now. Never played it before!
That's it, I'm ordering Halo Wars on Amazon right now. Never played it before!
How does anyone like a game mechanic that makes your kill random? Now iff they replace bloom for recoil then I would be 100% fine with that but fuck bloom.
Because it caused a huge random factor when it came to getting kills online rather than you know aiming. Also say if I was pacing my shots, there was no guarantee that I could kill a guy spamming due to the random factor bloom created. Again just replace bloom with recoil and that would be fine but bloom can suck it.I've always wondered why most Halo fans don't like "bloom". Isn't it like in every other FPS where the reticule expand when you shoot? Makes sense to me.
That's it, I'm ordering Halo Wars on Amazon right now. Never played it before!
You must have played a different Halo 3 than I did.Nah, the best thing about the BR in 2 & 3 is that the shots would always go exactly where you placed them and it was insanely satisfying 4 shotting someone. Bloom is based entirely on chance and it'd be extremely stressful to lose a firefight over something you have no control over.
I've always wondered why most Halo fans don't like "bloom". Isn't it like in every other FPS where the reticule expand when you shoot? Makes sense to me.
I've always wondered why most Halo fans don't like "bloom". Isn't it like in every other FPS where the reticule expand when you shoot? Makes sense to me.
AR in Halo 4.
Assuming it is in Halo 4 (assuming the basic mechanics stay larger similar to earlier Halos): Make it have fast rate of fire (750-1000 rounds a minute). Very quick recovery as to make burst firing effective. Burst firing should be effective up to medium range. Headshot damage bonus but no instant kill headshot if no shields (mere damage bonus hasn't been featured in Halos before, just instant kill or no headshot capability). 40ish rounds (or even 60, please?), lowish damage per bullet. With these, the AR could work as jack of all trades, master of none utility weapon.
In Halo 3, Bungie tried to make AR a working starting weapon. We know how that went. In Reach... meh, Reach sucks. No comments about its AR. Total rubbish.
Anyway, with burst firing being actually possibly (rapid accuracy recovery is important for this) and maybe having a small damage bonus on headshots, AR could really work as starting weapon. Just make sure it ain't the best one at CQB, dedicated CQB automatics (like SMG if it is in) should be better there.
Fixed.Delete the AR
3's AR is miles from being anything but trash, don't kid yourself. It was made even worse by being the default weapon for most matchmaking games for a stupidly long time. Reach's isn't good, but lauding one while dissing the other is just silly when they're so similar. At least when you spawn with an AR in Reach you have the option of using a pistol that isn't total dogshit like the M6G was.I actually really like the ar in Halo 3, but I will agree, the Reach ar was so bad.
Fixed.
3's AR is miles from being anything but trash, don't kid yourself. It was made even worse by being the default weapon for most matchmaking games for a stupidly long time. Reach's isn't good, but lauding one while dissing the other is just silly when they're so similar. At least when you spawn with an AR in Reach you have the option of using a pistol that isn't total dogshit like the M6G was.
That thing felt like a nerf gun, so I could not possibly disagree more. And saying that the Halo 3 Assault Rifle Rush™ was a good thing? I don't see how a sane person could come to that conclusion when it made every game a shitfest of fools running at each other holding down the trigger and getting stuck in a simultaneous kill-death situation most of the time. Melee being an overly powerful death strike just exacerbated the problem. That game only became good when BR starts were guaranteed after a veto of AR starts.Halo 3's AR had one good thing over Reach's: It felt better. Especially since you could put a few rounds in an enemy and just melee him to death. Doesn't work like that in Reach...
Because it caused a huge random factor when it came to getting kills online rather than you know aiming. Also say if I was pacing my shots, there was no guarantee that I could kill a guy spamming due to the random factor bloom created. Again just replace bloom with recoil and that would be fine but bloom can suck it.
I never liked mid-range fighting in Halo 3 (or any Halo for that matter) (fuck BR spread. I take that weapon over DMR anyday but i still don't like it). Sniping, vehicles, Carbine, general chaos were fun. Melee tended to be very chaotic. AR made melee easy. Thus, that was fun and satisfying and felt better. It was especially satisfying to AR rush another AR rusher but avoid his melee.That thing felt like a nerf gun, so I could not possibly disagree more. And saying that the Halo 3 Assault Rifle Rush™ was a good thing? I don't see how a sane person could come to that conclusion when it made every game a shitfest of fools running at each other holding down the trigger and getting stuck in a simultaneous kill-death situation most of the time.
Don't encourage that crap.
Automatic rifles (needler aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.For fuck's sake, if you don't have something constructive to say, shut up.
I did not offer opinion whether AR should be in game or not, just if it is, how it should be if it is, in my opinion.
this is not my experience at all, and bloom if anything made the game more focused on precision then spray and pray. It also falls in line with every other fps since rainbow six 3 (probably before but that was the first I played with this mechanic). Recoil should be a major factor in whether you win a gun battle, not just if you get the jump on somebody else
Automatic rifles (needler aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
this is not my experience at all, and bloom if anything made the game more focused on precision then spray and pray. It also falls in line with every other fps since rainbow six 3 (probably before but that was the first I played with this mechanic). Recoil should be a major factor in whether you win a gun battle, not just if you get the jump on somebody else
Melee should not be easy. Melee is an 'oh shit' button that should be used either as a last resort or when you get the drop on someone, not a 'fire three shots then spam it for an easy kill with insane lunge' button. The Reach AR is not an underpowered weapon. It can drop the shields of a precision player at midrange and beat them almost every time at close range, especially with TU settings, and it wasn't difficult even with the shield delimiter. It's limited in effectiveness to its optimal range, as it should be.I never liked mid-range fighting in Halo 3 (or any Halo for that matter) (fuck BR spread. I take that weapon over DMR anyday but i still don't like it). Sniping, vehicles, Carbine, general chaos were fun. Melee tended to be very chaotic. AR made melee easy. Thus, that was fun and satisfying and felt better. It was especially satisfying to AR rush another AR rusher but avoid his melee.
EDIT i should have stated the melee felt better and AR made it very easy. Still would take Halo 3 AR over Reach's, it is stronger than that POS gun from Reach.
Nothing more exciting than holding down the trigger and punch someone for the simultaneous death. Ultimate Halo Experience.Semi-Automatic rifles (Carbine aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
EDIT okay, worthless part is not true. Majority of my Halo 3 and Reach kills are by those. But only because the shitty maps and game desing force me to use them to win.
Melee should not be easy. Melee is an 'oh shit' button that should be used either as a last resort or when you get the drop on someone, not a 'fire three shots then spam it for an easy kill with insane lunge' button.
Something being easy doesn't make it good. In this case, it made all close quarters encounters unenjoyable.
Nothing more exciting than holding down the trigger and punch someone for the simultaneous death. Ultimate Halo Experience™.
That's fine, but in this case you're basing your preference of the weapon's version on how easy it was to use, and I'm saying keep that baloney out of my Halo because it actively made the game worse for existing. "Better" in my eyes leans towards the more well balanced weapon, and the thunderous melee of Halo 3 prevents that AR from being anywhere near that point.You had to enjoy something in Halo 3. BR, no way. Brute shot wasn't always available, nor were vehicles. So that leaves melee. Didn't say it should have been easy, just that it was so why not use it. I have my preferred methods to win but i use any means outside exploiting glitches/bugs to win.
That's fine, but in this case you're basing your preference of the weapons versions on how easy they were to use, and I'm saying keep that baloney out of my Halo.
My preferrence is: Whatever helps me to win easiest (as it should be, succesful combatants should be combat pragmatists). I'm not responsible to weapon balance, i make the best of the tools available.
EDIT ended up contradicting myself. My true preferrence is winning by the most chaotic way possible. In Halo 3, it often ended up being AR+melee. That said, i prefer winning and if i cannot get it by my preferred weapons, then i use whatever helps me to win. (While talking constanly about "me winning", since 90% (well, it feels like that) of team mates i ever get are so bad i end up winning the game for my team anyway. That is, when teams are balanced and i'm playing well.)
AR gameplay never seemed that chaotic to me, infact it was pretty binary. Rush melee gameplay. BR battles where you could take on multiple people seemed more chaotic, and fun. I find my options in combat increase tenfold when I have a BR in my hands, as opposed to an AR.
If you mean chaotic in terms of the chaos that comes as part of charging someone then fair play to you, but thats a style of Halo I personally thought was pretty dull.
That thing felt like a nerf gun, so I could not possibly disagree more. And saying that the Halo 3 Assault Rifle Rush was a good thing? I don't see how a sane person could come to that conclusion when it made every game a shitfest of fools running at each other holding down the trigger and getting stuck in a simultaneous kill-death situation most of the time. Melee being an overly powerful death strike just exacerbated the problem. That game only became good when BR starts were guaranteed after a veto of AR starts.
Don't encourage that crap.
Semi-Automatic rifles (Carbine aside) are all so worthless and boring in Halo. They've always been and always will be. I don't want that shit in Halo.
EDIT okay, worthless part is not true. Majority of my Halo 3 and Reach kills are by those. But only because the shitty maps and game desing force me to use them to win.
EDIT, semis are fine if they weren't necessary for winning. The game desing forces everything to revolve around them and power weapons. Shitty desing. Reach is the worst offender so far.
So they have been. And each game is (wrongly) desinged around them, instead of making them specialized weapons as well. I'm strongly opposed to the concept of "utility weapon" as they are usually master-of-all-trades instead of master-of-none.Wut?
Semi-automatic guns have been the core of Halo gameplay since the beginning.
People actually think the AR was good in H3? LOL. It was fucking horrible in every way possible from sound to damage output. Reach's AR shits all over it.
Which of these is the DMR?Hmm, always forget i mostly used AR in FFA, which is naturally chaotic and full of AR rushing and meleeing. Exactly the sort of envinronment where i was good.
BR battles are about accuracy and control.
Elemental difference: AR is high-power but random as is melee, thus embodying Chaos. BR is accurate and accurate grenade throws augmented it, thus embodying Order.
It's a philosophical thing now that i thinkg of it, rather than factual. I do agree that BR gives more options than AR... one reason i despise it and similar weapons. They're the only ones with options, ie better than others.
This is the biggest issue I have with the AR. The difference between a good and bad AR player is a lot smaller than the difference between a good and bad BR/DMR player. The BR/DMR rewards good players a lot more.