Halo Studios confirms they are using Generative AI in the new Halo games

Draugoth

Gold Member
Halo is using Generative AI, says developers, confirming they use it with Photoshop, but the extent is unknown. Halo Studios claim tools are reviewed and implemented if they are good enough for workflows.




The AI Issue


Naturally, with the sheer scope of this project, and after rumors swirled that Halo Studios was using generative AI in its developmental process, the big question is: did the team use AI to rebuild and retouch Halo: Campaign Evolved?


"I want to be very clear … People are creative. People make games. AI can improve workflows. It can do things for the game," Conn says. "But I want to be very specific and clear that the people are the ones who are creating the game, and there's an opportunity to improve a workflow, or something along those lines, we'll look at it again. It really should be additive to the creation of a game."


When pressed to confirm or deny if anything players would see or hear in the game was made with generative AI, game director Greg Hermann steps in. "It's a tool in a toolbox," he says. "I may go a little off message here, but some of that gets very challenging when we look at how integrated AI is becoming within our tooling. We use Photoshop. There's generative fill, for example. The boundary lines can get a little fuzzy. I will say, though, again, to Damon's point, it really is about that creative spark that comes from people and improving just overall workflows."


Later, an Xbox rep reached out to add more context, saying,

"There is no mandate to use generative AI in our game development, and that includes Halo: Campaign Evolved."
 
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Tools becoming more streamlined is inevitable; before LLM generation these were just "new features" , and you either used them or got left behind.
First we had the clone stamp tool, then content-aware fill and now generative fill, you can do the same things with the other tools, and probably with a higher degree of control, but they are also a hundred times slower.
 
As long as it's for rock textures and shit, and not entirely new voice lines for Chief and Cortana that they didn't pay the actors for, I'm fine with it.
 
Who cares?

When people see headlines with "AI" and "Developer" they don't even understand what it means and think these AAA studios are actually generating the asset flip shovelware slop that we see on the storefronts.
 
Tools becoming more streamlined is inevitable; before LLM generation these were just "new features" , and you either used them or got left behind.
First we had the clone stamp tool, then content-aware fill and now generative fill, you can do the same things with the other tools, and probably with a higher degree of control, but they are also a hundred times slower.

AI is only 'useful' as long it's cheap. Big Tech and VC is eating up losses, local tools aren't fast enough.

Prices will reach ridiculous levels once everything dries up, idk what will happen to Copilot after that.
 
You know, back then with Horizon Zero Dawn, Sony was proud to show off how they use software tools to generated backgrounds, which then gets modified by artists.

All of a sudden, by attaching AI to the name of the software tool, people get offended.

It just reminded me of how the original Tron film of 1982, was disqualified from the Oscars Special Effects category, because "using computers is cheating".

80% rules apply to everything. Even AI. Trying to argue that AI is bad because you don't like it, is not an argument. You are better off talking about quality instead.
 
what?
Generative fill is super fast, if you tried using other methods over it you could be working for hours, instead of minutes.

It's super fast compared to other methods? That's obvious.

Efficient? Depends on who's asking, most of the time is 'good enough'. For local models you will want a good consumer card to speed things up. Good for text-to-image, not really good enough for text-to-text, at least compared to closed sourced ones. The best usage I've seen was pretty much painting over what GenAI made.

They should have gone with procedural generation, said it was 'AI' and called it a day, it's better and more reliable and has proven to work as long it's not being used with Bethesda godawful engine.

Anyway they probably mean DLSS, Generative Fill and the other Photoshop built-in tool.
 
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Even as someone who thinks the current generative AI bubble is just that, a bubble, that makes sense. Halo Studios, nee 343i, seems to lack actual intelligence, so might as well go artificial.
 
Now it's official and Jizz wrong again, fucking clown Titan.
 
Efficient? Depends on who's asking, most of the time is 'good enough'. For local models you will want a good consumer card to speed things up. Good for text-to-image, not really good enough for text-to-text, at least compared to closed sourced ones.
I'm not sure you know what you're talking about, generative fill can't be used while offline, it has the same speed and quality whether you're on a crusty old laptop or top of the line hardware because it goes through adobe.
These are now just features in every evergreen software package artists have used for decades that just keep improving, and you either keep up or fall behind.
 
Eh, this is 't really what most of us mean when we say a developer is "using AI."

Conn may be glossing over the question by using the softest example possible even though they're doing more than this, but Generative Fill in PhotoShop is hardly what I'm concerned about in displacing jobs and producing AI slop. (In fact, I'm not sure you can get by anymore even without autofill, is it not practically automatic now?)

Until there's more to the story, there's not really a story here and we're making too much of things IMO here in this thread.
 
Eh, this is 't really what most of us mean when we say a developer is "using AI."

Conn may be glossing over the question by using the softest example possible even though they're doing more than this, but Generative Fill in PhotoShop is hardly what I'm concerned about in displacing jobs and producing AI slop. (In fact, I'm not sure you can get by anymore even without autofill, is it not practically automatic now?)

Until there's more to the story, there's not really a story here and we're making too much of things IMO here in this thread.
i mean, even if they are balls deep on AI. (which they are). They are not really going to explain or expose their workflow, which will be even more involved than just using a function in a software that is not even theirs.
 
That's one of the reasons why it looks so shit. I do have to applaud Microsoft for one thing, though: They constantly come up with new ways of hating their products. What a shit company, really.

Oh, and the obligatory "fuck generative A.I. in art".
 
I imagine it'll be used to generate tilesets for designing environments more efficiently. Which isn't too far off of how maps are developed anyways just better now.

Just realized I am talking completely out my ass.
 
I'd be curious how many large studios are using generative AI. Would be hilarious if Bungie is using gen AI considering they've copy-pasted and committed outright plagiarism with art. Imagine if they're using gen AI as well. I imagine Ubisoft and EA are likely using Gen AI as well or will be soon. They already churn out the some rehashed content, what's one more step.
 
I'd be curious how many large studios are using generative AI. Would be hilarious if Bungie is using gen AI considering they've copy-pasted and committed outright plagiarism with art. Imagine if they're using gen AI as well. I imagine Ubisoft and EA are likely using Gen AI as well or will be soon. They already churn out the some rehashed content, what's one more step.
They all are, obviously. It's the extent that they are using it and how much effort is made to make sure that it is good that matters
 
I remember bringing up Photoshop (or any other graphics program) way back when these AI threads popped up.

So if AI is really hated, why is using Photoshop and clicking its features ok vs drawing stuff from scratch? Sounds to me Adobe's program makes things too good and easy for graphic artists over the decades.
 
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I'd be curious how many large studios are using generative AI. Would be hilarious if Bungie is using gen AI considering they've copy-pasted and committed outright plagiarism with art. Imagine if they're using gen AI as well. I imagine Ubisoft and EA are likely using Gen AI as well or will be soon. They already churn out the some rehashed content, what's one more step.
Going by what people have said on gaf who know tech, AI stuff has been going on for years, but normies never knew. I think all us non-techies just heard about the past year or two when suddenly Chat GPT and all these other sites popped up for free, and anyone is able to mess around creating fun images.

But I guess commercial AI programs for businesses and industry people have been going on way longer than what the public has access to. All the anti-AI social media tweets from workers or articles seem like all in the past year.
 
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