ViewtifulJC
Banned
Am I the only one who actually liked Sonic 4: Episode I better than any of the classic games?
Am I the only one who actually liked Sonic 4: Episode I better than any of the classic games?
It's like looking into a mirror, eh, Anth0ny?
brb gotta find my nooseAm I the only one who actually liked Sonic 4: Episode I better than any of the classic games?
I won't deny that the classic games are great, but they're too frustrating. Getting all the Chaos Emeralds is ridiculously hard. Sonic 4 seemed to have just the right level of difficulty. Plus there's the fact that you don't have to restart the game if you miss a Chaos Emerald in Sonic 4 unlike the classic games. >.>
I really hope Episode II is more like Episode I than the classic games in that sense. I hope they don't change the physics too much, either. I prefer Episode I physics over the classic physics as well (though it'd be nice if they fixed the bugs like Sonic walking on walls and such, but that hardly affects gameplay).
They might as well just use the "2d" portion of the Sonic Generations engine.
Fuck Generation's physics.
Because the game is fun? I never had any problem with the physics. Sure, they're not like the Genesis physics, but that's not necessarily a bad thing. As long as the game's fun, I could care less about the physics. The physics didn't get in the way of the fun for me. I enjoyed everything Episode I offered better than I did the classic games, so that's why I prefer how things are in Episode I.
I thought this was you for a second VJC
Even Act 1's physics?
Even Act 1's physics?
The rolling was the only thing that bothered me, and even then there's only a handful of situations where it feels like rolling will help you out but instead you slow down and get hit (there's a big slope in Rooftop Run where you either have to stop and spindash or know before hand to jump over a long row of badniks since rolling won't get you through all of them). Everything else like the Spindash on STEROIDS and different bouncing mechanics were fine since the levels were genuinely built around those quirks, and the scripted hills are so unnoticeable I didn't even see it noted until people started hacking the PC-version.The rolling physics were still atrocious, and there was a lot of scripting to fake physics. They still have a lot of room for improvement, no reason to settle.
really like that cover
crop it crop it crop it CROP IT CROP IT
Am I the only one who actually liked Sonic 4: Episode I better than any of the classic games?
My bad, I forgot that in this dimension people aren't allowed to have their own opinions. >_>...What dimension did you escape from man? In this dimension, Sonic 4: Episode I is only praised because it's attempt at nostalgia. It fails in nearly every way as a good platforming game, a good Sonic game, and especially a throwback to the 16-bit games.
Perhaps you should have showed us this super version of the game.![]()
But seriously, I don't see how it fails to be good platformer. It may be a different type of Sonic game than your used to, but being different doesn't equal bad.
But seriously, I don't see how it fails to be good platformer. It may be a different type of Sonic game than your used to, but being different doesn't equal bad.
The funny thing is, I said that I prefer newer Sonic games over classic Sonic games in the controversial video game opinions thread, and no one said anything at all. But when I say the same thing in a thread full of Sonic fans (classic Sonic fans, rather), the shit hits the fan.
No. That statement may work for the Sonic CD fans, but it doesn't work here.
Sonic 4 is not a "different type" of Sonic game. It is simply a bad implementation of existing mechanics and concepts. The game is supposed to be classically-structured, and with the exception of each act having a specific gimmick focus (some more obvious than others), it doesn't do much outside that.
I actually liked the torch, other than the one puzzle later on that was a bit awkward to do. Considering the level it replaced (minecart.gif), I do chalk that up to an improvement.
I have of course repressed the level that was themed entirely around a giant crushing wall.
My bad, I forgot that in this dimension people aren't allowed to have their own opinions. >_>
But seriously, I don't see how it fails to be good platformer. It may be a different type of Sonic game than your used to, but being different doesn't equal bad.
The funny thing is, I said that I prefer newer Sonic games over classic Sonic games in the controversial video game opinions thread, and no one said anything at all. But when I say the same thing in a thread full of Sonic fans (classic Sonic fans, rather), the shit hits the fan.
There were 2 of those.
Because the game is fun? I never had any problem with the physics. Sure, they're not like the Genesis physics, but that's not necessarily a bad thing.
As long as the game's fun, I could care less about the physics. The physics didn't get in the way of the fun for me. I enjoyed everything Episode I offered better than I did the classic games, so that's why I prefer how things are in Episode I.
You are absolutely allowed to have your own opinion. Don't let anyone tell you otherwise.My bad, I forgot that in this dimension people aren't allowed to have their own opinions. >_>
And the worst part is that it's even more outdated now, while the original has stayed timeless.Why is Sega so opposed to using the original Sonic design? It looks so much better. This 1999 Sonic design just looks forced. Can't stand it.
Woah, was the hedgehog one not from Sonic 2 on the Master System? It would run at a wall and you had to jump and avoid, it was a boss on one of the later levels.
Aren't they the Aqua Lake Zone and Gimmick Mt. bosses?
Plus, no one at Sega remembers that the 8-bit games exist.
Same base creatures, but the designs are completely different.
Plus, no one at Sega remembers that the 8-bit games exist.
Yeah the worthog reminds me of the Gimmick Mountain boss, while the walrus reminds me of the Aqua Lake boss...which was a robot walrus! (Can't believe I still remember the names of those zones after all these years)Woah, was the hedgehog one not from Sonic 2 on the Master System? It would run at a wall and you had to jump and avoid, it was a boss on one of the later levels.