Psychoward
Banned
played the demo 5 times today
halp
halp
The reason being that the adept has a whole arsenal of powers that they can fall back on (lead designer claims an adept with only a pistol is a viable insanity build with the large cooldown bonus from not having other weapons) while the soldier's gameplay revolves around his arsenal of weapons, ammo powers and adrenaline rush. I didn't really like that ME2 restricted the caster classes to specific weapons, and you can now make an adept build with as many weapons as you want, you just can't cast as fast. It sounds like it'll be a good system but it all depends on the implementation, and sadly this demo doesn't give a good idea (other than carrying 4 weapons means you're fucked)A quick glance through this thread and I'm curious. A solider who caries all weapons won't be affected by slow power cooldowns while an adept is going to have a larger cooldown?
Also, yeah, totally getting XP off loot and gaining level in mission is totally rad!
The reason being that the adept has a whole arsenal of powers that they can fall back on (lead designer claims an adept with only a pistol is a viable insanity build with the large cooldown bonus from not having other weapons) while the soldier's gameplay revolves around his arsenal of weapons, ammo powers and adrenaline rush. I didn't really like that ME2 restricted the caster classes to specific weapons, and you can now make an adept build with as many weapons as you want, you just can't cast as fast. It sounds like it'll be a good system but it all depends on the implementation, and sadly this demo doesn't give a good idea (other than carrying 4 weapons means you're fucked)
Additionally, all enemies on Insanity don't necessarily have shields and armor-the basic cerberus soldiers have a lot of HP but no shields and can be affected by biotics, unlike ME2 where you had to strip everyone before actually being able to affect them with pull/singularity/throw. I think the tweaks will do a lot to make the game more playable as a caster class.
I'm really curious to see if ME3 will have a decent PC port... the ME2 one, while having great framerates, sucked because the mousewheel didnt work in the menus and there was no shortcut to quickly access them. Something that WAS in ME1 ffs.
Lol, lets see if Bioware can redeem a total shit reputation with this one. Im fully expecting some shit revelation once review copies start flowing in.
No menu hotkeys confirmed, and no controller support. I'm expecting the same as ME2.
No menu hotkeys confirmed, and no controller support. I'm expecting the same as ME2.
Additionally, all enemies on Insanity don't necessarily have shields and armor-the basic cerberus soldiers have a lot of HP but no shields and can be affected by biotics, unlike ME2 where you had to strip everyone before actually being able to affect them with pull/singularity/throw. I think the tweaks will do a lot to make the game more playable as a caster class.
I'm really curious to see if ME3 will have a decent PC port... the ME2 one, while having great framerates, sucked because the mousewheel didnt work in the menus and there was no shortcut to quickly access them. Something that WAS in ME1 ffs.
No menu hotkeys confirmed, and no controller support. I'm expecting the same as ME2.
it's because the PC version has no autoaim hahahahaNo controller support is confirmed?
Bioware why? You're like the only dev who puts AAA games on PC who still does this shit!
Be warned though, there are some songs that don't appear to be in the demo, and I think there's a song by faunts in here as well o__o
I just edited my post, it's Das Malefitz: https://www.youtube.com/watch?v=PMH36PuN-1wWhoa whoa whoa stop the presses, tell me more about the Faunts!
I just edited my post, it's Das Malefitz: https://www.youtube.com/watch?v=PMH36PuN-1w
I hope this wasn't supposed to be an easter egg that I spoiledI'll be honest the lack of lyrics is disappointing but still a cool song and I'll take Faunts over no Faunts any day, woo!
So here are my impressions after just playing the earth mission:
First of all I really feel that stuff was cut from the demo so the beginning of the game isn't totally ruined. I fully expect a trial to happen at the beginng of the game based on how the arrival ended. I also think the opening earth level will be longer.
Overall the demo is amazing as expected considering how great the ME series is. I will say that I haven't played a ME game on consoles since the first one and now I remember why. Compared to the PC version of ME 2 the graphics look pretty bad, and there is plenty of slowdown that I am sure won't be present in the PC version.
OVerall I can't wait for 3-6!
Lol, lets see if Bioware can redeem a total shit reputation with this one.
thanks!!!.ogg
wat
What "shit" reputation are you talking about?
The Dragon Age 2 effect.
I can't believe people dismiss an entire company based off of ONE game as if no other dev have released at least one bad game since their inception. Fuck's sake...
I clearly remember shooting stuff in ME1. It was just not a good shooter.
I can't believe people dismiss an entire company based off of ONE game as if no other dev have released at least one bad game since their inception. Fuck's sake...
Regardless of the actual flaws of DA2, it's more that people dislike EA, I think. As if Mass Effect was not a shooter under Microsoft's rule.
I can't believe people dismiss an entire company based off of ONE game as if no other dev have released at least one bad game since their inception. Fuck's sake...
Demo has me hyped but I REALLY don't wanna playthrough Mass Effect 1 again on 360 (lost my save along time ago) and have never even finished ME2
Is there a way to just take a PC save (like from www.masseffectsaves.com) and convert it to work with the 360 version?
Please say yes =(
Even leaving the "derp not an rpg anymore" stuff to the side, how much executive meddling do you really think EA is exerting over one of their premiere studios that consistently churns out financial and critical success after financial and critical success for them? There is this underlying assumption in many people's posts that everything bad that happens under EAs watch must have been their fault, but that everything good that happens is the developers succeeding in spite of their evil masters best efforts to the contrary.
Why is it hard to believe that Bioware wanted to fix the negative feedback they got from the first game (Terrible, unsatisfying shooting; terrible inventory; terrible Mako sections)? They obviously go into each game with the intention of making the best game they can with their resources (as most developers do), so don't these changes seem rational from their perspective? Don't forget that ME1 was already playing fast and loose with the RPG elements, so evidently "deep rpg gameplay" (LOL) was never any kind of sacred cow for them.
Yep. Not to mention that it's from a totally different team.
Demo has me hyped but I REALLY don't wanna playthrough Mass Effect 1 again on 360 (lost my save along time ago) and have never even finished ME2
Is there a way to just take a PC save (like from www.masseffectsaves.com) and convert it to work with the 360 version?
Please say yes =(
I don't know if you're argeeing with me or if you think that somehow I was saying "BioWare can do no wrong, shut up"?
You said that it wasn't a shooter under Microsoft.
No, I was saying that people like to complain that Mass Effect somehow changed overnight due to EA's influence.