Mass Effect 3 Demo Impressions [Online Open To All]

Is the combat better?

By better I mean slower, more cerebral and less visceral.

You mean more ME1 less ME2?.

No, it's definetly more fast paced, but the most agressive A.I and different attack patterns, encourages more than "fall back to the most distant cover, pop up and kill the enemies that come for you".
 

Myomoto

Member
Anyone agrees that the game looks alot better in this vid? http://www.youtube.com/watch?v=_STuujNowGg

"Mass Effect 3: Adrenaline-Pumping Gameplay"...

I almost half expected more Marilyn Manson music to start playing. Whoever is marketing BioWare games post EA buyout: Please, just chill the fuck out already.

On topic: Yes, the game at least looks better in this, and I don't have any memory of it looking as bad as the demo does in much of the other promotional material I've seen (I haven't really seen a lot, so that already anecdotal evidence with a bigger grain of salt).
 

Kem0sabe

Member
The people questioning why the Reapers aren't just blowing up planets must not have been paying attention to how the Reapers actually go about their reaping.

Two whole games being ignorant to the main antagonists' motives and M.O; don't know if that's Bioware's fault or yours.

Not even Bioware knows what the fuck they be doing. In the scrolling prologue text to the demo it clearly states that the reapers wipe out all organic life every 50.000 years, when in fact they only go about killing the space faring races, else there wouldn't be any chance of repopulating the the galaxy with easy to access (i.e that use the mass relay system) intelligent species.

If the developer can´t get their shit straight, dont be admired if the fans are a bit confused.
 

nubbe

Member
ammo is bullshit and why is there mutiplayer in a game that have no use of it

Either you play CoD or BF3 any other multiplayer don't fucking matter
 

Trey

Member
Not even Bioware knows what the fuck they be doing. In the scrolling prologue text to the demo it clearly states that the reapers wipe out all organic life every 50.000 years, when in fact they only go about killing the space faring races, else there wouldn't be any chance of repopulating the the galaxy with easy to access (i.e that use the mass relay system) intelligent species.

If the developer can´t get their shit straight, dont be admired if the fans are a bit confused.

Go talk to Vigil again. He knows what's up.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
i ran into a room where anderson said we need to find a way out. my wrpg senses pointed me at an open vent shaft but instead i had to open a door where a spring-loaded husk popped out and started flailing at me. i wasn't exactly lined up with it so i kept meleeing at it and it was this hilarious laugh out loud farce where the scripted monster kept going "GRRR" and sticking its arm out ineffectually while i kept swinging like a maniac trying to pistol whip it



:lol Really? I can't wait to see that part.
 
Just finished the demo on PC after already playing it on Xbox 360 two days ago. Wow, I cannot stand keyboard controls. People prefer that over controller for this series? I don't understand but everyone has their own preferences. Don't get me wrong, I did like I could pinpoint the enemies head with ease using my mouse, but everything else just felt so natural to me. I am going to miss the higher resolution, better frame rate, and better textures, but I will be beating this on Xbox 360.
 
Your defense of everything Bioware is making you paranoid. Not everything is a complaint or criticism. Sounded more like a funny thing to me.

Not really. It seems if you criticize them to no end, you're free to go here, but if you actually start defending something about them because you genuinely feel a certain way, you're singled out and just a paranoid fanboy.

I think a lot of aspects of DA2 were terrible, and also a few things in ME2. In fact I've complained numerous times on their board, most recently over their stupid decision to remove the trial.

Does that mean I can't address certain comments here that seem extremely trivial/hyperbolic?
 

Vire

Member
Loved 1 and enjoyed 2 though I honestly forgot most of it.

This leans closer to the side of 2 for what it's worth.

Cheers.

Anywho, for those interested in the section cut from the demo for spoiler purposes, here it is:

http://www.youtube.com/watch?v=IGjkSPSFlXE&feature=related
http://www.youtube.com/watch?NR=1&feature=endscreen&v=IGjkSPSFlXE

When I played it in the leak, you could talk to about 3 people and it had a full wheel of options. So don't fret too much. This guy doesn't do that, but you can walk around in the starting area.
 
Welp, now I have to not pre-order. Because I told myself that I would not pre-order stuff this year. But I want to. It was just so good. Sure, a few graphical glitches, but nothing huge, ala Skyrim.

Wish the intro was just a bit better. Boy, do I have a hard on for not liking Mac Walters.

Is the combat better?

By better I mean slower, more cerebral and less visceral.

It's a shooter. It's always been a shooter. I don't know how you can make that "cerebral".
 
Just finished the demo on PC after already playing it on Xbox 360 two days ago. Wow, I cannot stand keyboard controls. People prefer that over controller for this series? I don't understand but everyone has their own preferences. Don't get me wrong, I did like I could pinpoint the enemies head with ease using my mouse, but everything else just felt so natural to me. I am going to miss the higher resolution, better frame rate, and better textures, but I will be beating this on Xbox 360.
Some people like to shoot things in the head without auto-aim, and having access to a lot of buttons at once rather than having to take your thumb off a stick to access most of them.
 

mxgt

Banned
Just finished the demo on PC after already playing it on Xbox 360 two days ago. Wow, I cannot stand keyboard controls. People prefer that over controller for this series? I don't understand but everyone has their own preferences. Don't get me wrong, I did like I could pinpoint the enemies head with ease using my mouse, but everything else just felt so natural to me. I am going to miss the higher resolution, better frame rate, and better textures, but I will be beating this on Xbox 360.

Unfortunately Bioware isn't living in 2012 (or even 2007) yet and refuses to put native 360 pad support in their PC games. Something which every other major developer and even indie developers can achieve.
 

Fjordson

Member
Demo seemed fine overall. My only issue was that the alien invasion felt sort of lame. No real sense of urgency or panic. Didn't see any civilians, aside from a few getting into that ship in the end, and the ambient audio was strangely quiet.

Sounds like they cut a few things out for the demo so maybe it'll be better in the final game.
 

Vire

Member
You seriously don't know how you could make a squad-based RPG shooter with various powers more "cerebral"?

That's never what Mass Effect was or was trying to be. I think it's unreasonable to expect differently now.

(Nor is it what I would want from the series).
 

Kem0sabe

Member
Unfortunately Bioware isn't living in 2012 (or even 2007) yet and refuses to put native 360 pad support in their PC games. Something which every other major developer and even indie developers can achieve.

That would take even more memory, and as the absence of the holster weapon animation proves, it´s safer for bioware to assume that most users don't know how to mess with autoexec.bat to get enough memory to run the game with more animations and joypad support.... so they removed those options... for the end user´s benefit of course. :)
 

Coxswain

Member
I downloaded and played the 360 version this morning when it went up, and just finished the PC demo a little while ago.

The 360 version was absolutely dire. Performance-wise, it was about what I'd expect, except for the frame rate tanking in some of the cutscenes, so that wasn't really a disappointment. But the low FOV made it extremely hard to tell just what the fuck was going on, and enemies take goddamned forever to kill when you can't reliably get a headshot from range (on Insanity). It also really sucks that you have to bring up two separate screens to change your weapons and to use abilities, and that you can't move from one to the other without unpausing and repausing the game, but I suppose if you're used to playing Mass Effect on consoles that won't really bother you. I had negative amounts of fun when I played it, and for the last half of the last mission, I was really only playing out of spite.

The PC version was quite a lot better. Obviously performance issues go away, and I'm not sure if the FOV is actually higher or if it's just that you can swing the camera around as fast as you want, but it was a lot easier to keep track of just what was going on around me. Pausing is much nicer, since there's only one button to do it and you can control everybody's weapons and abilities from there, and consistently nailing headshots makes the combat much less painful (the difference in damage between a headshot and a body shot feels a little exaggerated, almost like Uncharted 1). It felt a lot closer to the level of ME2's combat, and I stopped worrying about whether I should just cancel my pre-order entirely.


Non platform-specific things of note:
- That intro sequence was laughable. I don't even give a shit about the story aspects. Fun things to try: When those three Husks climb up the side of that building, in what is obviously a scripted sequence where they are obviously not ever going to actually attack you or pose any threat to anyone, try doing the 'smart' thing and ignoring them. Anderson just goes "You didn't forget how to shoot, did ya?", about three or four seconds of silence pass, and then the entire sequence repeats, with three more Husks climbing up the same building. And at the end, just empty all your ammo into the ground if you want the Normandy to show up faster.
- The music is great, even if it seems horribly out of context to play slow, sad music over top what is clearly a parody of video games trying to resonate with you emotionally.
- If they're going to give you the weapon loadout of a Soldier no matter which class you play, just fucking lock the demo to Soldiers-only and save everybody the headache. It would be funny how useless Sentinel is in the demo if not for the fact that you still have to actually play that shit. Vanguard wasn't a whole lot better. I never tried any other classes.
- Melee sucks, compared to ME2. Like really, really, really fucking sucks. In ME2 it was fast, simple, and appropriately powerful relative to the risk you take in getting close enough to use it - in other words, designed with an eye toward gameplay mechanics, rather than being flashy. In ME3, the attacks you get when you tap the melee button are so ludicrously weak that they really needn't have bothered putting them in the game to begin with, and the wowee lookit that that's badass heavy attacks are slow, can easily miss if the enemy is actually moving, and lock you into a long animation that you can't cancel out of (although you can certainly get shot to death). It's a pretty direct tradeoff: The game lost something that is well-designed, and gained something that is "cool".
- Enemies are gigantic damage sponges, compared to ME2. It seems like they go down at more or less the same speed if every shot you land is a headshot, but body shots deal piddling amounts of damage, compared to the same types of attacks in ME2. Not much of a problem if you're playing it like a cover shooter, hanging back and aiming right for people, but (between this and the melee) it really fucks up playing as Vanguard. Even in the early game of ME2, when being a Vanguard meant dying really easily any time you tried using a Charge, you at least felt powerful doing it. There's nothing wrong with being a glass cannon, as long as you've got a pretty good cannonball. In this demo, even if you Charge to an enemy that's alone, you're still A) likely to get shot once or twice before you kill him, and B) taking twice as long to kill him as you would in ME2.
- The cover system is really fucked up. Try to roll around or sprint in the middle of combat, and you'll find yourself getting stuck taking cover against every exposed surface in the level. If you don't come to a complete stop before you try to take cover, you'll probably roll right past it, and wind up exposed for another couple seconds. And once you're in cover, it seems like the game alternates between it being so easy to get out of cover that Shepard just stands up in front of a heavy turret because you turned to look at what was to your right, slow and sticky when all you want to do is move around the corner of a piece of cover that you're already attached to, and making you press Spacebar to leave cover only for Shepard to roll right out into the most exposed part of the level.
- The enemy AI is what I would ordinarily call much improved, in the sense that they now seem to generally avoid making themselves the easiest targets in the world, and that they will now throw grenades to smoke you out of cover. Unfortunately, due to the above cover issues, this comes off as more annoying than anything. When I see the grenade icon sitting next to me, my first thought isn't "Oh shit, time to move!" It's more along the lines of staring at the grenade for half a second, and then wondering, "Is this actually going to kill me? Because otherwise, I'd rather get partially blown up than try to navigate to a new piece of cover without getting stuck to something."



I was definitely groaning a lot more than I hoped to be, but at least as far as the PC version is concerned, it's fun enough that I'm not really having second thoughts about playing the game.
 
played it on the PC.. didn't like the transition further in the story with the Krogan but based on the intro it looks promising, only thing that's holding me back is the length of the game
 
Top Bottom