Mass Effect 3 Demo Impressions [Online Open To All]

Question, has there always been a global cooldown for your biotic moves? I've always played Adept on my first run through so I tried to during the demo. It seems like they've changed it so that you cant do any other biotic until your previous one wears off. Which means when I throw a singularity that lasts for 10 seconds, I can't follow up with a warp to get the combo? Or am I missing something

But yea all in all, I didn't enjoy the demo at all, definitely canceling my CE preorder. May get the regular edition instead but idk yet.
 

MNC

Member
Question, has there always been a global cooldown for your biotic move? I've always played Adept on my first run through so I tried to during the demo. It seems like they've changed it so that you cant do any other biotic until your previous one wears off. Which means when I throw a singularity that lasts for 10 seconds and I can't follow up with a warp to get the combo? Or am I missing something

But yea all in all, I didn't enjoy the demo at all, definitely canceling my CE preorder. May get the regular edition instead but idk yet.

It worked like that in 2 and it sucked donkey uterus.
 
Shepard's movement felt really 'floaty'; kind of weightless and strange compared to ME2. I was pretty underwhelmed with the demo as a whole tbh, maybe it's because I've seen the footage of both playable levels a million times though, and this is coming from a BIG mass effect fan
 

TheYanger

Member
The cooldowns feel WAY longer in this one. Which is probably a good thing in terms of making recharge rate an attractive option for power progression.

I don't get ANY of the complaints. This feels just like 2 but refined, and I dig the new power setup.
 

Myomoto

Member
...That's why the whole scene was so absurd. Shepard once again said "It's the Repears!" and suddenly the Alliance believed her/him and acted so fucking desperate wanting her/him to come up with a plan within few seconds.

A lot of the story just doesn't make any fucking sense.

To be honest, I'm really disappointed by the actual Reapers' attack. They just landed to walk around a bit, shooting down stupid kids etc. If they're supposed to be SO BAD ASS, how come they haven't got nukes? How come they haven't got 'Death Star' style weaponry that can blow up a planet in a matter of minutes? They just seem like stupid metal jelly fish that shoot death rays.
 

Serious

Member
Question, has there always been a global cooldown for your biotic move? I've always played Adept on my first run through so I tried to during the demo. It seems like they've changed it so that you cant do any other biotic until your previous one wears off. Which means when I throw a singularity that lasts for 10 seconds and I can't follow up with a warp to get the combo?

That's not what's going on. There's just now a system where weapons have weight, and the more weight you carry, the longer your abilities' cooldowns. It's a choice between carrying all the weapons you want, and using your abilities more instead. Problem with that is that the demo doesn't actually give you a chance to change your weapon loadout on Sur'Kesh, and so an Adept (any power-based class really) in the demo gets fucked over.

It's a really poor design decision for the demo, it should play out a lot better in the game. I was spamming Singularity in an Adept runthough in the first part with no problems.
 
Question, has there always been a global cooldown for your biotic moves? I've always played Adept on my first run through so I tried to during the demo. It seems like they've changed it so that you cant do any other biotic until your previous one wears off. Which means when I throw a singularity that lasts for 10 seconds, I can't follow up with a warp to get the combo? Or am I missing something

But yea all in all, I didn't enjoy the demo at all, definitely canceling my CE preorder. May get the regular edition instead but idk yet.

There is a Global cool down, but it's speed is affected by how many weapons you carry. So part of it is screwed up by them giving you a bunch of weapons. If you were to run around with just a pistol or something, your cool down would probably be significantly less.

EDIT: Aww, Beaten.
 

LCfiner

Member
I chuckled at some of the attempts at "emotion". Maybe I'm a bad person, but I just don't give a damn about some random kid. Shepard moves a hell of a lot better now, but the lipsynching and animation felt like it was worse than ME2 at times. And default femShep is such a piss poor job that it makes the femSheps that come out of the character creator look detailed and unique.

oh yeah, this was another thing that stood out to me. the faces and especially the eyes/ lips seemed way more fake and video-gamey than they did in ME. i loved how all they eyes looked in ME - they did a great job making them look lifelike. But now everyone has these creepy eyes that don’t really look right. either they’re too light or the eyelids aren’t animating the same way... something’s off about facial animations for humans in ME3
 

Enduin

No bald cap? Lies!
A lot of the story just doesn't make any fucking sense.

To be honest, I'm really disappointed by the actual Reapers' attack. They just landed to walk around a bit, shooting down stupid kids etc. If they're supposed to be SO BAD ASS, how come they haven't got nukes? How come they haven't got 'Death Star' style weaponry that can blow up a planet in a matter of minutes? They just seem like stupid metal jelly fish that shoot death rays.

Because they want to capture the human race and reaperize them. They don't just kill all life and move on, they need organic life to sustain their own and humans are new host race.
 

Myomoto

Member
oh yeah, this was another thing that stood out to me. the faces and especially the eyes/ lips seemed way more fake and video-gamey than they did in ME. i loved how all they eyes looked in ME - they did a great job making them look lifelike. But now everyone has these creepy eyes that don’t really look right. either they’re too light or the eyelids aren’t animating the same way... something’s off about facial animations for humans in ME3

I'm still counting on this demo being based on lower quality assets, than the finished game, to save them money on bandwidth costs.


Because they want to capture the human race and reaperize them. They don't just kill all life and move on, they need organic life to sustain their own and humans are new host race.

So they want to make more stupid looking peek-a-boo terminator robots? Ok, I guess that at least explains why they didn't just nuke Earth from orbit.
 

sp3000

Member
A lot of the story just doesn't make any fucking sense.

To be honest, I'm really disappointed by the actual Reapers' attack. They just landed to walk around a bit, shooting down stupid kids etc. If they're supposed to be SO BAD ASS, how come they haven't got nukes? How come they haven't got 'Death Star' style weaponry that can blow up a planet in a matter of minutes? They just seem like stupid metal jelly fish that shoot death rays.

The only time the Reapers ever felt significant was in Mass Effect 1 when they attacked.

In Mass Effect 2 all I can think of was Harbinger's awesome one liners like IF I HAVE TO TEAR YOU APART SHEPARD I WILL and realized that Bioware didn't care anymore

Bioware should learn from Freespace 2 how to actually do an alien enemy.
 
There is a Global cool down, but it's speed is affected by how many weapons you carry. So part of it is screwed up by them giving you a bunch of weapons. If you were to run around with just a pistol or something, your cool down would probably be significantly less.

EDIT: Aww, Beaten.

That's not what's going on. There's just now a system where weapons have weight, and the more weight you carry, the longer your abilities' cooldowns. It's a choice between carrying all the weapons you want, and using your abilities more instead. Problem with that is that the demo doesn't actually give you a chance to change your weapon loadout on Sur'Kesh, and so an Adept (any power-based class really) in the demo gets fucked over.

It's a really poor design decision for the demo, it should play out a lot better in the game. I was spamming Singularity in an Adept runthough in the first part with no problems.

So that's what the weight mechanic does. I was wondering what that meant. I recalled in ME 2 as an adept you only got a pistol and maybe another gun later on. Yea it was terrible, I could only do one biotic move per fight; it definitely soured my experience. Not to mention whoever thought that Spacebar should be the equivalent of the "A" or "X" button is an idiot. Really hope they let you map your own keys in the final version.
 

RTS83

Member
I cant remember why I was so utterly PUMPED for Mass Effect 1.

The second level? Oh my god...awful....

Dunno man, just dunno.
 

Trey

Member
The people questioning why the Reapers aren't just blowing up planets must not have been paying attention to how the Reapers actually go about their reaping.

Two whole games being ignorant to the main antagonists' motives and M.O; don't know if that's Bioware's fault or yours.
 

Reikon

Member
So hard to find people to play coop with on PC. And what the hell is the third weapon with no ammo? I keep getting screwed because I switch to it.
 

Myomoto

Member
The people questioning why the Reapers aren't just blowing up planets must not have been paying attention to how the Reapers actually go about their reaping.

Two whole games being ignorant to the main antagonists' motives and M.O; don't know if that's Bioware's fault or yours.

I have a pretty terrible memory when it comes to this sort of thing. But one thing I'm now confused about: Doesn't the reapers need the Collectors to actually harvest life forms, and didn't you blow up the Collectors' ship in ME2?
 

Myomoto

Member
Bioware promised more open levels and less corridors.

Did they deliver?

The first part of the demo is you running on narrow 'bridges' between ruined buildings (i.e. corridors without a roof/walls), and the second part is just you trucking through 3 similar looking hallways.
 

Enduin

No bald cap? Lies!
I have a pretty terrible memory when it comes to this sort of thing. But one thing I'm now confused about: Doesn't the reapers need the Collectors to actually harvest life forms, and didn't you blow up the Collectors' ship in ME2?

The collectors are repurposed Protheans because the Protheans couldn't be reaperized which was no good so they made them the collectors to help look for a good host species, they couldn't do it all on their own they still need the reapers to pacify the galaxy.

The reaper baby in ME2 was just a prototype most likely to see how compatible humans were.
 

exYle

Member
Point out some examples

If I had gotten to this post a little more timely, I would've gladly done so, but now we're three or four pages behind and it's tiring finding examples, given that there are so many.

Basically, to summarize what I found extremely eye-raising:
- Saying that it is Dragon Age 2 bad. Seriously? I mean this statements defies the very definition of hyperbole
- Saying that any aspect of the game is worse than previous Mass Effects. The only prominent part of the game that is represented in the demo is the combat, which FAR outshines that of both ME1 and 2. In fact, I would go so far as to say that anyone claiming otherwise either has nostalgia glasses on, or hasn't touched the ME series in a LONG time. It's not top-tier shooting, but it's much improved than the previous two games.
Graphically, ME3 is at least on par with ME2, and better in various regards. Someone went so far as to say that ME1 looked better, which is just astounding.
- Complaining about the lack of holstering. This is, at most, a non-issue. There are hub zones and there are combat zones, and the ability to put your gun away in middle of a combat zone is a tiny, inconsequential feature. Taking it away doesn't affect the actual gameplay in any form.

I've seen other complaints, such as about the dialogue, but I can see how that would bother some people, albeit people with some unconventionally high standards.
 

Trey

Member
I have a pretty terrible memory when it comes to this sort of thing. But one thing I'm now confused about: Doesn't the reapers need the Collectors to actually harvest life forms, and didn't you blow up the Collectors' ship in ME2?

Reapers can snatch yo kids, snatch yo wives just fine themselves. They used the Collectors as a proxy in ME2 to troll Shepard from beyond the veil.

Actually, they used Collectors to snatch bodies because they weren't there yet, and wanted to build a human Reaper to replace Sovereign covertly.
 

Jhoan

Member
I did two runs: one as an Vanguard and one as Infiltrator. Vanguard is still the king when it comes to making the combat fun. Charge combined with Nova is beastly. The combat is a lot faster for sure and enemies are more aggressive by using grenades and moving to flanking positions, so that's an improvement.

The Infiltrator class is more or less the same except that it has a sticky grenade which I suppose could be useful given a group of enemies crowd together. I love the fact that Disruptor Ammo now has a stun effect so that will come in handy. It's just a shame the SP build didn't have a Sniper rifle to use because that's where the Infiltrator class really shines.

I'm not used to the controls (360), so it was a bit weird to say the least. I love how powerful the guns sound. The music is great; especially the piano song towards the end of the first part; Shepard and Anderson are so bromantic. The lip syncing is a bit off like people have said. I hope there's more party banter like the intro to the second half of the demo and during combat; it was nice seeing the old gang back together. I would have loved to have seen how upgrading the weapons works.

I like the melee-from-behind-cover move, so that's a nice touch. In general, the game seems to be more cinematic as it takes cues from the Gears of War series. It looks like Shepard's psychological background is going to play a bigger role in this game; in ME2 it was more or less non-existent. I'm intrigued to see how that's going to work.

Kaidan looks like a douche, Ashley looks great. I seriously hope the game doesn't start right away like that although the demo seems to indicate that it is. It'd be nice to see what civilian life is like for Shepard before the Reapers attack.

Playing the demo makes me want to play ME2 and play through my 3rd run. Overall, it's pretty good. I can't wait for real game to come out; it's going to be good. Looking forward to trying out the MP and trying out the Adept, Sentinel, and Engineer classes.
 

jett

D-Member
Okayish demo. Shooting doesn't feel very different from ME2, and that's all the demo was, average shooting. Runs as well as ME2 did on my aging PC too, which I appreciate. :p

Some sound balance issues though, volume is way low.
 
I have a pretty terrible memory when it comes to this sort of thing. But one thing I'm now confused about: Doesn't the reapers need the Collectors to actually harvest life forms, and didn't you blow up the Collectors' ship in ME2?

No, Collectors are merely reapers puppets, they are their agents while they are in the dark space (or whatever), preserving their interests.

You either blow up the ship or just eliminate every life from in the ship allowing Cerberus to use the technology inside it.
 

hlhbk

Member
I really don't get the hate for the demo. If you weren't already on board with the direction the series was heading then why play the demo? At least they didn't completely gut it like DA 2. This game looks amazing and I can't wait to finish out the best trilogy of games this generation!
 

ape2man

Member
The only time the Reapers ever felt significant was in Mass Effect 1 when they attacked.

In Mass Effect 2 all I can think of was Harbinger's awesome one liners like IF I HAVE TO TEAR YOU APART SHEPARD I WILL and realized that Bioware didn't care anymore

Bioware should learn from Freespace 2 how to actually do an alien enemy.

that shit was awesome,
 

Killzig

Member
Hmm. Yeah. That was kind of unpleasant. I did kind of chuckle when Shep kept rolling into the cover I was trying to press him into. It is SPACE to take cover still, right? What's up with all the loot you can pick up in the second mission, where'd my equipment screen go? Did I leave it back on the Normandy? Why are Wrex, Ashley, Mordin, AND Garrus around? I clicked the 'numerous' deaths options. Oh hey, smoke bombs. Ha ha. These Cerberus guys are so cute with their smoke, I'll just pop on thermal optics. Oh. Wait. I don't have those. Why do those guys in 2011 have thermal optics and not me? Was Cerberus just being sneaky and raiding a museum for old weapons? Is the Illusive Man actually Simon Phoenix? Did he raid an LA County museum for his armaments? Fuck this, I'm going to go watch Demolition Man.
 

Enduin

No bald cap? Lies!
Reapers can snatch yo kids, snatch yo wives just fine themselves. They used the Collectors as a proxy in ME2 to troll Shepard from beyond the veil.

Actually, they used Collectors to snatch bodies because they weren't there yet, and wanted to build a human Reaper to replace Sovereign covertly.

Arrival negates that theory since the Reapers were already well on their way so making a new Sovereign is pointless. Reaper baby was in all likelihood just a test and starting phase for once the Reapers finally arrived in force to reaperize humans completely.

Plus EDI already started in the game that the collectors would need millions of humans to finish their reaper baby requiring an assault on earth which they could do on their own.
 
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