On the Battle of Khylo 5v5 said:In one sense the trebuchet was kind of like the queen in chess. Keep it behind the lines, but operating, and it instills a sense of constant danger. Overprotect it, and it wastes resources that could be used elsewhere. Overuse it, and it will get noticed by the enemy. The trick is to use it just enough and protect it just enough, which is a pretty hard subjectively fuzzy line.
Skills are very visually descriptive. Necromancer axe rakes claws across the target while necromancer dagger has huge vampiric bite graphics that appear to chomp the target. Of course when more than, say 5-10 players are all collapsing on one enemy or area, the signal-to-noise ratio plummets. It just gets overwhelming and messy, and fire elementalists make the worst mess with all their AoEs and burning. Thankfully those moments are over quickly, but I feel that the skill graphics really need to tone down in some instances.
WvWvW said:Supply and siege weapons are critical to play. Tower and keep doors are insanely tough. There is no way a band of players could take a defended tower or keep without being able to siege the doors.
. . .
I feel that door strengthen will have to get another good, hard look in terms of normal player’s ability to damage it and the ability to repair it. Right now it feels like we fight doors way too much.
WvWvW said:During a skirmish the battle lines become very interesting. Good players will envision a distinct line of action. It gets very interesting when battle lines are drawn because tactics and cooperation become huge. A team of 5 players acting on coordination could easily handle 10 uncoordinated players by pushing and harassing and eventually going in for kills. The skirmish part of WvW is the most fun.
WvWvW said:Given the current state of PC gaming, I feel that arena PvP and WvW were two separate games worth of gameplay built into the already huge Guild Wars 2. There were people in chat saying that they practically lived in WvW all weekend. I can seriously see paying the flat fee for Guild Wars 2 just to PvP, and I haven’t even really hit the PvE content I played for the weekend.
In the 3rd Charr video when they were down in the crypt, I was yelling 'REVIVE HIM YOU IDIOTS!" Instead they just all continued shooting mobs...ugh. I think he went down about 4-5 times in there, at one point 3 times within 10-15 sec.
Is it really accomplishing anything to keep bitching out the beta players for not playing to your satisfaction? Wouldn't it be more constructive to stick to pointing out standout videos, like the one with the human warrior? You're usually good at setting a positive attitude for GW2 talk.
Everything in that killtenrats write-up makes sense with what I saw of WvWvW. The rushes on doors felt extremely futile. In another write-up, they talked about how they were able to feign at a keep while recapturing supply depots, and then take down the keep once the other server could no longer repair the doors with supplies. That's one counter. I'm not sure they'll make any major tweaks until they're in a larger beta and test how higher numbers change the barrier breaking point.
Bad news, it's in German.
Good news, he knows how to play. http://videos.pcgames.de/hdvideo/6875/Guild-Wars-2-So-spielt-sich-das-instanzierte-PvP
And he has a second. http://videos.pcgames.de/hdvideo/6874/Guild-Wars-2-So-spielt-sich-das-Open-PvP
I would imagine this is the first time they've had so many people in WvW, so I have no doubt we'll see lots of tweaks and changes in the next Beta event. Door strength down, repair costs up, supply costs of siege weapons down (the article mentioned the Siege Golem needed 100 units of supply which sounds absurdly high for something that walks slowly and only smashes down doors)... things like that.
But the actual mechanics of skirmishes and sieges sound like they're all in place and just need a good once or twice-over. That's very promising considering how many MMOs have tried to deliver on the promise of sieges in the past.
I just want one good MMO to play. Something that will just let me go do shit on my own without the game telling me to go back to the "main" quest every 5 minutes.
Is there a Collectors Edition for this game planned? I usually like to buy Collectors Editions for big budget PC games I'm interested in. Particularly Diablo 3 and Guild Wars 2.
Is it really accomplishing anything to keep bitching out the beta players for not playing to your satisfaction? Wouldn't it be more constructive to stick to pointing out standout videos, like the one with the human warrior? You're usually good at setting a positive attitude for GW2 talk.
I would imagine this is the first time they've had so many people in WvW, so I have no doubt we'll see lots of tweaks and changes in the next Beta event. Door strength down, repair costs up, supply costs of siege weapons down (the article mentioned the Siege Golem needed 100 units of supply which sounds absurdly high for something that walks slowly and only smashes down doors)... things like that.
I'm ready for everyone to call me an arrogant ass, but have at it because my point still stands and that being the press suck at gaming.
Dunno if this has been posted or not but...
"Guild Wars 2
A big thanks for following us on Facebook! We have a surprise for you tomorrow, so keep an eye on our social networks and website and tell your friends to follow us, too! ~RB"
I just want one good MMO to play. Something that will just let me go do shit on my own without the game telling me to go back to the "main" quest every 5 minutes.
The devs flat out said on Saturday that repair was currently too fast and too cheap and would be for-sure changed.
How high were people scaled to in the beta for PvP and WvW? Just to whatever the cap was, or all the way to 80?
I'm asking because I'm curious if all the traits on the GW2 wiki are what there is, or if it's just the first 30 levels or so of the game.
How high were people scaled to in the beta for PvP and WvW? Just to whatever the cap was, or all the way to 80?
I'm asking because I'm curious if all the traits on the GW2 wiki are what there is, or if it's just the first 30 levels or so of the game.
More PvP, this time with the Necro: http://www.youtube.com/watch?v=Tvv9VAc74YA
My one complaint is that he didn't use enough Death Shroud.
Does the gear have passive non-stat bonuses too? Or set-bonuses? I think I remember seeing a link to some ghastly weapons which do a life syphon when attacking at night. Do armors have anything like that? Procs on hit, or bonus morale?
Does the gear have passive non-stat bonuses too? Or set-bonuses? I think I remember seeing a link to some ghastly weapons which do a life syphon when attacking at night. Do armors have anything like that? Procs on hit, or bonus morale?
All armor pieces come with a special slot where an upgrade component can be applied. These components grant additional bonuses to the armor, granting an advantage to characters in combat. Each upgrade component has six levels of bonuses. For example, for each Crest of the Legion a scholar has equipped, he gains one extra bonus from the Crest of the Legion bonus list. If the crest is added to each of the six armor pieces, all of the bonuses that the upgrade provides will be unlocked.
Missed this on the last page.
GW2 has a "main quest", the Personal Storyline. This is heavily instanced, changes based on your responses and the personality traits you picked during creation, and takes players all over the game world, apparently.
While out exploring / traveling towards the next Personal Storyline segment, you will encounter Dynamic Events, GW2's replacement for the tired questing most MMOs use. These are things that are happening whether you want them to are not and you basically stumble upon them organically rather than walking into a hub, clicking everyone with a shiny question mark over their head and doing their chores for them. This is the meat of the game's PVE.
On top of that, you can level up in PVP and because slain players drop loot like NPCs (don't worry, you're not actually taking their items nor can they take yours) you don't have to constantly drop out to get better gear.
So yeah, you can go do whatever interests you and not get forced into a storyline.
This is good. I like exploring for the sake of exploring but roaming around and encountering one of these events is pretty nice as well. Don't know how expansive the choices are for personal story but even a little bit is just fine with me. It's still a lot better then your character just standing there and nodding at everything.
I imagine this game will have a similar gear system to Guild Wars 1? Find a look you like and somehow you will be able wear it forever if you like.
Don't know how expansive the choices are for personal story but even a little bit is just fine with me. It's still a lot better then your character just standing there and nodding at everything.
I imagine this game will have a similar gear system to Guild Wars 1? Find a look you like and somehow you will be able wear it forever if you like.
Going forward into Guild Wars 2 we knew we had to trust our players to know how to dress themselves, so we introduced a system that has now become known as transmutation. With the transmutation system, you’ll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance. With transmutation, you take two items of the same type, pick one that is the most visually appealing to you, one that is the most statistically appealing to you, and then you simply combine the two items into what will hopefully become your perfect piece of armor or weaponry.
(source)
So, what options does a melee character have for survivability in WvW if there are no healers? It seems like they would just be focused down quickly.
Dunno if this has been posted or not but...
"Guild Wars 2
A big thanks for following us on Facebook! We have a surprise for you tomorrow, so keep an eye on our social networks and website and tell your friends to follow us, too! ~RB"
It seems they are posting it on all their social sites, guess it should be big.
"We were so pleased with the February Press Event that we've decided to launch... right now."![]()
So, what options does a melee character have for survivability in WvW if there are no healers? It seems like they would just be focused down quickly.
Also keep in mind that every single profession can switch to ranged weapons and play the ranged game as well. Warrior Longbow abilities are supposed to be right up there with the best of the Elementalist's Fire AOE.
"After a long discussion we have decided to allow all Guild Wars players who have achieved the God Walking Amongst Mere Mortals title into the beta.""We were so pleased with the February Press Event that we've decided to launch... right now."![]()
I like this whole idea, I really do. But at a certain point doesn't every class being able to do everything make everyone kind of the same with different visual flare? Have they talked about this?
I like this whole idea, I really do. But at a certain point doesn't every class being able to do everything make everyone kind of the same with different visual flare? Have they talked about this?
So, what options does a melee character have for survivability in WvW if there are no healers? It seems like they would just be focused down quickly.
BIG NEWS for a certain video game franchise is coming tomorrow at 8 AM ET on G4TV.com!
A certain fanbase is going to be very, very pleased...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111111111111111111111111111111111
BIG NEWS for a certain video game franchise is coming tomorrow at 8 AM ET on G4TV.com!
A certain fanbase is going to be very, very pleased...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111111111111111111111111111111111
BIG NEWS for a certain video game franchise is coming tomorrow at 8 AM ET on G4TV.com!
A certain fanbase is going to be very, very pleased...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111111111111111111111111111111111