Wii U Speculation Thread 2: Can't take anymore of this!!!

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Man.. 5 pages through the second half of my 14-hour shift? Crazy. I'm not sure I can stay awake to get through all of them. That's a lot of reading for my bleary eyes.

This I know: Wii U games will be lovely.

Zelda and Mario could very well be mind-blowing.

In fact, when people are doing their next-gen sales-age prognostications, I wonder if some are underestimating the draw of "Nintendo games - finally in HD!"
 
This is a good point. Just because you bet a friend $10 that a die would roll 1 through 5 and it happened to roll 6 doesn't mean it was a bad gamble. It was the smart choice, it just didn't work out for you. However, I think they should have seen the need for the second slider. I think that was a miss-gamble.
From the moment they gave in, no doubt. If they could go back they'd probably add it from the get go as a means to avoid the whole misstep and bad publicity.

I suspect it had a lot to do with securing Monster Hunter rather than a change of core line of thought; see, they're all for simplicity as a means to not confuse gamers and have experience in games whose camera is clever enough to not having to get adjusted often and still not get in the way, they also don't do the kind of genres that benefit a lot from a second joystick, so for their line of thought I doubt they'd ever add that thing in; specially this way.

But they backtracked in order to secure/maintain third party support; if I was in their place I would probably have done the same thing, Monster Hunter is really important for Japan.
 
no second analogue on 3ds was a mistake. There is not a doubt about this.
look at the Circle pad pro.

Ok, so let's fix this mistake.

,T-L-277113-3.jpg


Where do you propose they put the second analog.

It would have to go where the battery is. The damn thing it's p. much packed, and it would have meant either a way bigger 3ds, or a shorter battery life.
 
Man.. 5 pages through the second half of my 14-hour shift? Crazy. I'm not sure I can stay awake to get through all of them. That's a lot of reading for my bleary eyes.

This I know: Wii U games will be lovely.

Zelda and Mario could very well be mind-blowing.

In fact, when people are doing their next-gen sales-age prognostications, I wonder if some are underestimating the draw of "Nintendo games - finally in HD!"

I'm playing through Prime 1 right now, and it's incredible how beautiful this game still is after more than a decade. On the one hand, it makes me drool over what Nintendo could do with an HD system. On the other, it makes me realize that art trumps tech, and while the tech has improved over the past decade, art is still art, and the tech will just make it smoother.

But on the third hand, you mutant, we've got this fan-made trailer that makes me drool once again:
http://www.youtube.com/watch?v=ZNgtIrSHack

Mmmmmm.... HD cartoon Zelda....
 
Ok, so let's fix this mistake.

,T-L-277113-3.jpg


Where do you propose they put the second analog.

It would have to go where the battery is. The damn thing it's p. much packed, and it would have meant either a way bigger 3ds, or a shorter battery life.

That's the back of the 3DS.
 
So...is there any new info yet? Do we know if they are showing WiiU stuff at GDC?

Yes I am too lazy to wade through this massive thread.
 
Man.. 5 pages through the second half of my 14-hour shift? Crazy. I'm not sure I can stay awake to get through all of them. That's a lot of reading for my bleary eyes.

This I know: Wii U games will be lovely.

Zelda and Mario could very well be mind-blowing.

In fact, when people are doing their next-gen sales-age prognostications, I wonder if some are underestimating the draw of "Nintendo games - finally in HD!"

HD Nintendo games is nice and all. But the XBOX 360 pushed the generation with much more than just high definition games. You were now playing games with standardized "HD graphics", XBOX live multiplayer, Leaderboards, Downloadable content, Achievements. Whether you liked all those features or not, it at least presents a significant movement over the previous generation.

I hope Nintendo does something similar. Having HD Wii / GameCube games is not good enough at this point. There needs to be a complete package presented to the player.
 
Right, but it's not a good answer.

Do notice on the other side, that the analog pad takes a lot of room.

It's not a thing that you can just put over the board, like the abxy buttons.

e: close up of the circle pad.

,T-J-277111-3.jpg

How did they fit in Vita? It could be done.
 
So...is there any new info yet? Do we know if they are showing WiiU stuff at GDC?

Yes I am too lazy to wade through this massive thread.

No new recent info. It's likely that Nintendo will show some stuff behind closed doors to entice third-parties ,but it's really anyone's guess if Wii U will even have much of a public presence at GDC, especially when Nintendo isn't giving a keynote speech this year.
 
Off topic:
I'm neutral when it comes to a lack of a second slide pad. On one hand, I think it should be in there and that the inevitable revision in about a year's time will likely once again include a feature that should have been present from the very beginning. On the other hand, I realize that adding the second stick is likely going to require a 3DSXL model due to a lack of space and that nintendo's portable design aesthetic is something to be admired. Ultimately I think a smaller, more portable base model to begin with was the right choice. I think the short battery life is a greater design flaw than a lack of dual circle pads.

I am really glad though that they went with a slide pad over a mini-analog stick. I went into target yesterday and played 2 races of MK7 while killing time. Felt silky smooth. Then I went and tried the vita for the first time. I played about 10 minutes of uncharted and about 15 minutes of gravity daze and those sticks just felt like a whole bag of meh. Even though the 3DS feels a bit cramped, I still felt much more comfortable playing on that thing than on the vita and its dual analogs. The stick placement under the d-pad and the buttons on the vita just feels all wrong. I can now see why ninty placed the wii u buttons under the circle pads.

Back on topic:
I'm in the boat that's pretty happy with a 2x performance increase over the 360. My most optimistic hopes for the wii u is a gpu capable of 1TFLOPs, but I think I'd still be ok if it fell a little bellow that in the end. With the way devs are talking about nintendo reconsidering how to approach the hardcore market, I really hope they have a show directed towards the hardcore come E3. They absolutely 100% need a killer casual IP and I hope whatever they have planned for that is demoed on stage, but I'd also like equal time devoted to converting hardcore gamers into day 1 buyers.

Speaking of their E3 conference, here's an exercise in self delusion and hopeless desires: What would be your dream presentation? I'm talking what order do you want the show to go, how much time devoted to what, what kind of stage demos, etc.
 
120 days: "i just hope we get leaks at this show that's only covering the bare minimum and isn't a really a game exhibition show at all."

90 days: "i just hope we get leaks at this show even though we don't normally and anything that they do show is behind closed doors and i don't care that E3 is almost 3 months away."

60 days: "i just hope we get leaks at this finincial press conference where they only talk about the previous fiscal year and maybe some other tidbits but normally nothing that pertains to a new console, even though E3 is in 60 days."

E3: THAT'S IT, OH THAT SUCKS!!! NINTENDO AM DOOMED, NINTENDO IS CHEAP, NINTENDO 3RD PARTY CONFIRMED!!!!! THAT'S NINTENDO!! TYPICAL NINTENDO!!!!
 
Cutscene, yes. :P

But still, it's in-game assets that's cleaner with depth of field. So it KINDA counts. :P

In-game officially, is still no sloutch:

51uFb9fzKOL.jpg

I just played through Last Story and it most definitely is a slouch in visual terms. The texturing is often ridiculously blurry and the framerate drops to a chug whenever the action kicks off, even though most environments are pretty small. Compared to Xenoblade, it's a shambles.
 
Geez, it's like an unwritten rule that "thou must not say anything nice about The Last Story without saying how much better Xenoblade is". I get that it's really good (will be playing the US version for sure) but damn.
 
Geez, it's like an unwritten rule that "thou must not say anything nice about The Last Story without saying how much better Xenoblade is". I get that it's really good (will be playing the US version for sure) but damn.

I believe it has to do with the fact that The Last Story doesn't really live up to the hype of a Final Fantasy creators work.
 
Geez, it's like an unwritten rule that "thou must not say anything nice about The Last Story without saying how much better Xenoblade is". I get that it's really good (will be playing the US version for sure) but damn.

They're like two twin JRPG brothers. I always thought The Last Story looked more promising, but it seems that Xenoblade grasped The Last Story's heal upon birth and eventually stole the birthright of mistwalker's JRPG offspring.
 
Xenoblade is cool for the scope, but damn that game is ugly as all hell. Good game, but if we're going by a game that simply "looks good", The Last Story wins hands down. I think Xenoblade has to really be played to appreciate the technical aspects. I had a lot of fun with both games. I fraggin' love the combat in The Last Story, though.
 
I want follow ups of both on wii U.

Oh, and Baten Kaitos 3.



The Last Story actually looks and sounds as pretty good alternative for Nintendo to have a numbered series to rival Final Fantasy. I mean it's even similar sounding and has Sakaguchi.

And regardless, he deserves the budget, as does Monolith.
Xenoblade is cool for the scope, but damn that game is ugly as all hell. Good game, but if we're going by a game that simply "looks good", The Last Story wins hands down. I think Xenoblade has to really be played to appreciate the technical aspects. I had a lot of fun with both games. I fraggin' love the combat in The Last Story, though.
I think Xenoblade is ridiculously beautiful for what it is, it would be so easy for it to be ugly... but it's not.

The art is really, really good.
 
The Last Story still looks great. Heck, seeing how this pic...

77TsF.jpg


..started the talk in here about not been in-game or been a pre-rendered movie, when that's a realtime cutscene using the same models from the game (but with more detailed faces and some other effects).

Granted, on a pic that small the details can be noticed that much (even when you can still see the low res texture that is the clothes/armor).

Like this pic of the game running on Dophin..
Click for bigger image said:
..more detailed faces, but the rest the same.

Probably because the rest, but the face can be edited by the player.
 
I just want to say that I thought bgassassin's avatar was some kind of hellish planet landscape with a ring of stars and two moons.

Only 10 minutes ago did I notice that it was actually home kind of nightmarish children's TV show called Boobah.
 
Geez, it's like an unwritten rule that "thou must not say anything nice about The Last Story without saying how much better Xenoblade is". I get that it's really good (will be playing the US version for sure) but damn.

I actually only brought up Xenobladebecause while its graphics are of a vaguely similar level of quality to Last Story(albeit with slightly more polished textures), its deficiencies are excusable because its scope is so much bigger and the framerate more consistent.

Anyway, apologies for dragging this thread off-topic. Back to unquantifiable numerical speculation?
 
I just want to say that I thought bgassassin's avatar was some kind of hellish planet landscape with a ring of stars and two moons.

Only 10 minutes ago did I notice that it was actually home kind of nightmarish children's TV show called Boobah.

That show scarred my mind as a kid, oh god no.
 
Ok, so let's fix this mistake.

,T-L-277113-3.jpg


Where do you propose they put the second analog.

It would have to go where the battery is. The damn thing it's p. much packed, and it would have meant either a way bigger 3ds, or a shorter battery life.

They should have just done this. I'm sure they could have worked something out. I agree with the original poster that 1 slide pad was absolutely stupid. Of course they will get away with it through out the generation and will no doubt add one next gen at the latest, but in this day and age I really think 2 is pretty important and opens up a large number of possibilities.
 
I just want to say that I thought bgassassin's avatar was some kind of hellish planet landscape with a ring of stars and two moons.

Only 10 minutes ago did I notice that it was actually home kind of nightmarish children's TV show called Boobah.

I know. It's an awesome avatar.

I hope they use 10 pikmin to draw the touchscreen.

Whoa there! Let's not get all crazy with that amount. Pikmin don't grow on trees you know.
 
Honestly, I think 2x visual power is pretty awesome. No More Heroes 3 on a system with more juice than the 360 would be sweet. Can you imagine the next House of the Dead on this system? Would be awesome. I think I'm more hyped up than before I started reading this thread this morning.
 
I had a terrible dream last night that nothing was revealed at GDC and I got banned as a result. :(

It's not called a dream... it's called a premonition >:D
Just kidding
but you have to admit that a ban betting was too much =/
let's be possitive, you'll be fine
 
I'm just glad we can put the whole weaker or on par with 360 to rest. Seeing the games that were released this gen and looking at Tri-ace's engine, it could be possible to push 1080p@60fps with higher res textures. I would be perfectly content with an engine like that, and realistically, that engine could port 720p versions to 360 and ps3, so hopefully we see some games for it at the end of the year for Wii U. Also just fyi, you wouldn't need 60fps for an RPG, so you could push those graphics a bit further too, higher polygon models and having more than 2 models on the screen too :P I've always thought that was a telling sign with that engine for the consoles.

Anyways just trying to think about how multiports will look for the majority of next year.
 
I still contend that this discussion about 2x and 3x is useless because every single poster has a different idea of what that means in their head. One person's "5x more powerful" is imagined as another person's "2x more powerful". How can you guys even hold such a discussion when you're not sure if you're discussing the same thing? It reminds me of this social experiment where a person put beans on a tray one at a time and would ask people to tell him to stop when the pile of beans qualified as a "heap". The conclusion was that everyone's idea of when something becomes a heap is totally subjective because no one who was surveyed told him to stop on the same number of beans as any other. That in itself bypasses the silliness behind the idea that, say, 90 beans is a heap while 89 beans somehow would not be.

Point being, you guys are trying to have an objective discussion with subjective ideals. How can you reach a consensus on anything when no one even understands what the other is saying, even amongst those they agree with? For instance, you and another person both agree that 2x 360 power would be great, but you both have different ideas of what that means. If you could see what the other is imagining you might disagree with them, despite touting the same meaningless number. You are literally saying nothing to each other because your thoughts are warped by the other's perception and the intended meaning you wished to convey is distored beyond it's origin in the process to the point that you wouldn't even agree with yourself if you could see how your words were being understood. Think about that.

Sorry if I'm beating a dead horse here, but I did say that I would be the most annoying poster on gaf until people finally gave up this nonsense.
 

Well that is why I and a few others are using this subjective reasoning, and trying to compare it, I'm using a more mathematical approach, and looking at engines like Tri-ace showed that can be produced on 360/PS3 @ 720p /w 30fps. x2 that is ~1080p /w 30fps, but since that 2x number relates to how much better a game looks, and some numbers are 4 or 5x better on paper (I am guessing 4x the ram and 5x the gflops) you could push 1080p /w 60fps and higher textures and more models/higher polygon counts.

The information might be subjective, but we can assume these things somewhat reasonably. After all, this is a speculation thread.
 
Well that is why I and a few others are using this subjective reasoning, and trying to compare it, I'm using a more mathematical approach, and looking at engines like Tri-ace showed that can be produced on 360/PS3 @ 720p /w 30fps. x2 that is ~1080p /w 30fps, but since that 2x number relates to how much better a game looks, and some numbers are 4 or 5x better on paper (I am guessing 4x the ram and 5x the gflops) you could push 1080p /w 60fps and higher textures and more models/higher polygon counts.

The information might be subjective, but we can assume these things somewhat reasonably. After all, this is a speculation thread.

I get that, and I don't mean to stifle discussion or piss on everyone's parade, but we've been saying these exact same things since June like clockwork and know literally nothing more about the system than we did before. I dare say our overanalysis has led us to know even less. As if we've been given one clue and let it lead us too far in one direction before getting the other two. If our goal here is to actually understand how the system will work, I think these arbitrary numbers are counterintuitive to that goal. Everyone is getting different ideas in their head and no one is close to reaching a consensus. Oh well, I guess when it all comes down to it this is really just a preemptive hype train for E3 with tech jargon thrown in. Carry on. *shrugs*
 
The fact that most 360/PS3 games are rendered at or around 720p hasn't bothered me. Even if Wii U is capable of rendering the same games at 1080p, I'd actually prefer it if they stuck to 720p and pumped out more effects instead.

And by effects I do mean patented pikmin shaders.
 
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