EleventhDoctor
Banned
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Hell yeah.![]()
There was some of lag in the registering of some achievements and I replayed a couple of stages more than necessary, but all's good. Lovely game.
Well done-congratulations!
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Hell yeah.![]()
There was some of lag in the registering of some achievements and I replayed a couple of stages more than necessary, but all's good. Lovely game.
Will Kairosoft finally go universal? Or is it just the smartphone app on your tablet?
Also, are the mechanics different than Grand Prix Story? For some reason that just did not click with me.
Beat Hazard Ultra is free.
http://itunes.apple.com/app/beat-hazard-ultra/id475336263?mt=8
Eh, I really think people's fixation with getting gear faster in IB games and feeling like they're forced to buy IAP is a bit weird. You definitely don't need it because, aside from the hardcore New Game+ mode, if anything most battles are a bit on the easy side. So then the only remaining argument is "without IAP it would take me ages to unlock everything", which is exactly what I love: I don't play the game to unlock weapons and armor, I play it because I like getting better at the game. I prefer it taking forever to unlock everything rather than the feeling I had with, for example, Jetpack Joyride, where I got all the achievements and missions way before I thought it would end.
Imo a lot of people have such a fixation against IAP that any game that makes extensive use of it, even when it's unnecessary to buy anything to enjoy the game, becomes evil and 'ruined'. It's odd to see how IAP options that are basically cheats and are hidden away on a menu that I myself never see when playing these games are seemingly 'ruining' other people's experiences of the game. It's like it's just the psychological effect of knowing that it can be bought, even though the game holds up perfectly without it.
I'm with Reese-015 regarding this IB discussion. In fact, I have IB2 but haven't even properly started it because I'm still replaying the New Game+ of the first one in-between other games. Ultimately I'll master all items but the reason I'm doing it is precisely because I just enjoy the game that much. It doesn't matter how long it takes to get the new equipment as long as the game is still playable. That goes for any game prone to grinding for me, if I feel like playing it to completion it's because I enjoy the process of doing it. Buying IAP in IB would actually go against this notion. If the IAP isn't locking any in-game content or making the game legitimately impossible to play then I don't care about it.Eh, I really think people's fixation with getting gear faster in IB games and feeling like they're forced to buy IAP is a bit weird. You definitely don't need it because, aside from the hardcore New Game+ mode, if anything most battles are a bit on the easy side. So then the only remaining argument is "without IAP it would take me ages to unlock everything", which is exactly what I love: I don't play the game to unlock weapons and armor, I play it because I like getting better at the game. I prefer it taking forever to unlock everything rather than the feeling I had with, for example, Jetpack Joyride, where I got all the achievements and missions way before I thought it would end.
Imo a lot of people have such a fixation against IAP that any game that makes extensive use of it, even when it's unnecessary to buy anything to enjoy the game, becomes evil and 'ruined'. It's odd to see how IAP options that are basically cheats and are hidden away on a menu that I myself never see when playing these games are seemingly 'ruining' other people's experiences of the game. It's like it's just the psychological effect of knowing that it can be bought, even though the game holds up perfectly without it.
Thanks.Well done-congratulations!
Did EA forget about Boom Blox? I feel like there's something they could do with that one on iOS...
Storm Striker, a shmup by the creator of Danmaku Unlimited, is coming this week.
http://indiegames.com/2012/03/danmaku_unlimited_creator_brin.html
It was actually NG+ I was referring to, I finished the regular game no worries. But no matter what game mode you're in, it's disheartening to see that when scrolling through the shop, you need to spend a stupid amount of time (ie. seemingly hundreds of hours) and/or money ($50+ from memory) in obtaining higher-tier items. As someone who needs to *complete* games to be finished with them, this pissed me off no end. If it's DLC, call it DLC but don't mask it in the form of something that's attainable when it essentially isn't.
I'm trying to find any anecdotes of people who have legitimately unlocked the IB in IB2 without using IAP but I'm struggling... but I'm sure it would be in the realm of the previously mentioned hundreds of hours.
Edit: Apologies, it's closer to $20.
(...) If IAP wasn't in the game, those who have been complaining about it would have otherwise just put it down at that point and say "meh, that's for people who are way better at the game than me," and they would have probably been pretty happy with that experience. (...)
There are plenty of games in the App Store that abuse IAP. Infinity Blade 2 isn't a good case study for this.
I'm with Reese-015 regarding this IB discussion. In fact, I have IB2 but haven't even properly started it because I'm still replaying the New Game+ of the first one in-between other games. Ultimately I'll master all items but the reason I'm doing it is precisely because I just enjoy the game that much. It doesn't matter how long it takes to get the new equipment as long as the game is still playable. That goes for any game prone to grinding for me, if I feel like playing it to completion it's because I enjoy the process of doing it. Buying IAP in IB would actually go against this notion. If the IAP isn't locking any in-game content or making the game legitimately impossible to play then I don't care about it.
(...) I'm trying to find any anecdotes of people who have legitimately unlocked the IB in IB2 without using IAP but I'm struggling... but I'm sure it would be in the realm of the previously mentioned hundreds of hours.
Edit: Apologies, it's closer to $20.
Mass Effect Infiltrator so far feels quite similar to Dead Space iOS.
I have played through the first two missions and the shooting is fine. Get into cover then tap on a enemy to target and start shooting automatically then adjust aim with the fake joysticks. It is quite weird when I cannot target an enemy with my Assault Rifle because he is out of range.
Powers are easy to use with just a tap to active or tap and hold to change. You change weapons in the same way. You buy new weapons and powers or upgrade your existing items with credits you earn around the world.
Something I wasn't expecting was that after every bit of combat you get ranked on how you went and get credits based on that, you also find credits on terminals and around the world like in the main games.
The story is told in a very similar way to Dead Space iOS, you have someone talking in your ear giving you story at all times. I don't think there are any dialogue trees and your only form of interaction with other character is to choose Paragon or Renegade and so far they seem to not have any impact other then what your character does in the next few seconds.
I guess so far I am enjoying it and it looks very nice but I think if you didn't enjoy Dead Space iOS or any other twin stick shooters you probably will not enjoy this unless you are a huge Mass Effect fan. I will continue playing and see how it goes.
What we've been working on off late, is the new patch of update of Cytus on iOS (Ver.1.2.0) as well as Cytus on Android (for both free & paid version). Hopefully, the aforementioned will be released either by the end of Mar. or the beginning of Apr. As for the changes of features, we will leave that for you guys to find out soon.
Does anyone know why the game "Mass Effect: Galaxy" isn't available to buy anymore? I just recently got an iphone and in anticipation of ME3 I wanted to play this game (even though I know that it isn't very good).
App Store
Congratulations go out to Chunli F., who has won a US $10,000 iTunes Gift Card in celebration of 25 billion apps downloaded from the App Store.
Not totally on topic but still related so I figured I'd post this.
Just saw this posted on the official appstore fb-page:
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I don't get the Dead Space hate.
Sure, it's far from great, and it definitely hovers in the mediocre territory, but terrible? The level design is incredibly bland, I agree, but at least the game has good graphics (at least by the time it was released), a cool atmosphere, some (albeit few) exciting setpieces, great controls, satisfying dismemberment gameplay and a mildly interesting story. It sure is a better game than Shadowgun, which by comparison had terrible gunplay, terrible AI (didn't matter much in DS) and a level design almost as generic.
About Mass Effect, I'm fine with a shooter, as long as it's a solid shooter. AI seems terribad from some videos I saw though, so I guess I'll wait for reviews too. I like your idea though. A 4X strategy game (like Starbase Orion) could be cool too.
It was actually NG+ I was referring to, I finished the regular game no worries. But no matter what game mode you're in, it's disheartening to see that when scrolling through the shop, you need to spend a stupid amount of time (ie. seemingly hundreds of hours) and/or money ($50+ from memory) in obtaining higher-tier items. As someone who needs to *complete* games to be finished with them, this pissed me off no end. If it's DLC, call it DLC but don't mask it in the form of something that's attainable when it essentially isn't.
I'm trying to find any anecdotes of people who have legitimately unlocked the IB in IB2 without using IAP but I'm struggling... but I'm sure it would be in the realm of the previously mentioned hundreds of hours.
Edit: Apologies, it's closer to $20.
Well, one way or another, looks like Mass Effect is not good. Game is being trashed at TA, and even people who like it says it's worse than Dead Space, which wasn't great to begin with (some might say it was terrible).
Looking forward to it!Nimblebits next game
http://toucharcade.com/2012/03/05/gdc-2012-nimblebits-next-game-is-pocket-planes/
looks a lot like Tiny Tower
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They said it's going to try to be more gamey. I assume that means more decision making required instead of being addicted to endlessly hitting buttons because it's the only thing to do.
Not totally on topic but still related so I figured I'd post this.
Just saw this posted on the official appstore fb-page:
![]()
Nimblebits next game
http://toucharcade.com/2012/03/05/gdc-2012-nimblebits-next-game-is-pocket-planes/
looks a lot like Tiny Tower
![]()
They said it's going to try to be more gamey. I assume that means more decision making required instead of being addicted to endlessly hitting buttons because it's the only thing to do.
oh god... I'm ready.Nimblebits next game
http://toucharcade.com/2012/03/05/gdc-2012-nimblebits-next-game-is-pocket-planes/
looks a lot like Tiny Tower
![]()
They said it's going to try to be more gamey. I assume that means more decision making required instead of being addicted to endlessly hitting buttons because it's the only thing to do.
Nimblebits next game
http://toucharcade.com/2012/03/05/gdc-2012-nimblebits-next-game-is-pocket-planes/
looks a lot like Tiny Tower
![]()
They said it's going to try to be more gamey. I assume that means more decision making required instead of being addicted to endlessly hitting buttons because it's the only thing to do.
I've been playing and enjoying 100 Rogues. Thanks for the recommendation.
The only downside is that it's the first game I have encountered with a shitton of IAP's. Damn, they are annoying. For some reason it drags down the experience for me, I can't explain why.
Looking forward to it!
3...2...1... inevitable Sky Plane Empire/Dream(TM) by Zynga.