Bottom right corner. Anybody got an idea of what (><) means?
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Fucking Bungie ruined it by implementing matchmaking..I thought Reach's firefight was perfection. I would give anything for some new maps.
No, you sad, sad person.I have no friends who play Halo, so I should not be able to play Firefight? :-(
Bottom right corner. Anybody got an idea of what (><) means?
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I've no problem with sprint but they should make it so that you can be detected from further away on the radar or something like that.
I absolutely agree with you about the dual wielding discussion, and with the Needler note. It's one weapon that was not needed to become a dual wield weapon and would've sufficed as a single wield and in the mid range attack scenario. The Magnum was amazing pre-patch but still a worthwhile weapon to pickup for the headshot capability afterwards. The SMG-Mag combo was a terrific combo, as was the SMG-PR for the shield shredding rush. Even without a combo, the SMG for itself is just as limited as the AR has been since. The Assault Rifle is one that does not need to be for intermediate range - its best in its own range and that is close quarters or finishing up weak shields.Essentially what happened with dual wielding weapons was that you were creating combined weapons that played differently together. An SMG plus a plasma rifle (my favorite combination) was completely different than two SMGs, which was different from a plasma pistol plus a plasma rifle, etc. The biggest misstep was the needler, which should never have been dual wieldable.
Giant Bomb confirmed that the covenant are back. That's a little bit disappointing. This was their chance to break away from Halo's conventions and do something radically different.
I can't wait to see the Covenant in this engine. Gonna look sexy as hell.
I don't mind the odd cameo appearance from the covenant. As long as the forerunner (or equivalent) are the primary enemy I'll be happy.
I don't mind the odd cameo appearance from the covenant. As long as the forerunner (or equivalent) are the primary enemy I'll be happy.
No, you sad, sad person.
;-)
Nah, but it's just that Bungie destroyed ODST's long, challenging firefights when they decided to focus on 15 minute matchmaking FF. Everything you play in Reach earns you credits and whenever you play you want to level up and earn more armor etc.
But if you want to play a 1 hour long FF with real challenging waves of enemies and such, you have to play it outside of matchmaking and earn, like I said, basically zero credits regardless of how long you play.
If Bungie had left room for both I'd be fine with it. Maybe have a playlist for long matches and short, so those who don't have ADD and want to spend more than 10-15 minutes on a match can do that.
Also, you can't seriously like the fucking gametypes they put up in the firefight playlist?? Been a while since I played but when I did it was impossible to find a FF match where you got a DMR or even pistol. It was all FRGs and rockets and whatnot.
I don't mind the odd cameo appearance from the covenant. As long as the forerunner (or equivalent) are the primary enemy I'll be happy.
If anyone is interested, someone on youtube removed the voices from the video so that the music is the only thing you hear. The quality isn't great, but the music is.
http://www.youtube.com/watch?feature=player_embedded&v=J3StWX6GZP0
Who is writing/composing the music?
Who is writing/composing the music?
Sotaro Tojima I believe. He worked at Kojima before he went to 343.
It's been only hinted, but Neil Davidge (Massive Attack). There was a thread about it awhile ago.Who is writing/composing the music?
I'm kind of disappointed that the engine reveal for Halo 4 was so boring. Instead of the jubilant screams of a convention crowd, we just get an odd trickle of interviews and a vidoc that doesn't say much.
Where's the showmanship that capped the reveals of Halo 2 and Halo 3?
It's been only hinted, but Neil Davidge (Massive Attack). There was a thread about it awhile ago.
So this is Halo 4. Looking good from what i´ve seen
Actually i´m quite surprised just how much this looks like Halo, if someone would tell me that Bungie made this i would believe that person. I wonder what their FOV is though, from the video is looks not as wide as it was in Halo: Anniversary. 90 degrees please!!!!
No. That was before the Announcement trailer. There has been zero implication that it's him since.It's been only hinted, but Neil Davidge (Massive Attack). There was a thread about it awhile ago.
It's the only thing we have heard about composer wise. But your right, there have been no indication that it is him.No. That was before the Announcement trailer. There has been zero implication that it's him since.
It would actually be silly to ignore the races that made up the Covenant entirely.
They are such a large part of the Halo mythology and they didnt magically disappear after Halo 3.
I know some people wanted Halo 4 to just be Chief and Cortana exploring a new planet and fighting new foes but one of the best part of Halo was the big battles in campaign, Chief, a handful of marines, a warthog squaring off against a bunch of different covenant vehicles and enemy types.
If you take away Chiefs allies then you lose that feeling of two armies duking it out, so at some point in the game (maybe halfway) I expect human allies to turn up - and if humans then why not some covenant allies as well - could be pretty cool.
If it looks like that on 360, with that lighting and those visuals, ill be mighty impressed, even with some jaggies.
According to Twitter, the track from the ViDoc may be included in the next Sparkast.
Frankie needs to bring back the Friday weekly updates. Those things were the best part of Halo 2's development haha
There is a bulletin every Wednesday, but it isn't written by Frankie. You should give it a try though! (it's on www.halowaypoint.com)
I think I speak for everyone when I say "It's not the same."
No offense to Jessica, but Frankie's writing style cannot be matched.
So what are the chances of having some serious enviromental effects...at least in cp? Snow, rain, hard wind? Day/Night transition in a level? And don't tell me its not possible because H3beta had the most amazing skybox ever (aside from Red Dead Redemption and its amazingly lifelike skybox/transition animation) Going into space with that banshee is still one of my greatest gaming moments. The transition was perfect.
It would be nice if each level in cp was separated by unique environmental attributes. A hot burning dessert (like in the reveal), a drizzling overcast level, a roaring thunderstorm, then a stage where the storm and clouds broke for a clear bright blue sky, then a level that showed a really nice day to night transition, yadayada.
I know Reach tried some, but the overall atmosphere didn't really work.
Yeah, someone should .gif that part so we can better analyse it.So have we talked about the dude looking away from the screen at 3:44 right before the halo 4 logo? That definitely ain't masterchief.
I like you.Fucking Bungie ruined it by implementing matchmaking..
I don't want to play firefight with randoms. And I don't want to play some stupid firefight where everyone has unlimited ammo rocket launchers.
Actually it'd be fine if they had matchmaking for FF if you didn't earn like 15 credits for playing a 2 hour long Firefight outside of matchmaking, and 5,000 credits for playing a 15 minute FF in matchmaking.
Me and my friends played the hell out of FF in ODST. It was amazing, favorite multiplayer mode of some time. But in Reach we've barely played it. Because we have to enter matchmaking, get paired up with some random dick that shoots at US, and lately it seems you only get firefight modes like "BANANA GORILLA NADE" or "ROCKET AWESOME LOL" which completely suck. And you get lag, which I never really experienced in ODST.
Take ODST's firefight, and just give it more goals to strive for. The only problem with that game's FF was that after you got the 2 or 3 achievements for reaching a certain number of points, there wasn't much to go for. But other than that it was kick-ass.
One thing I hope is that 343 sticks to a gameplan and sees it through instead of tweaking it for hardcore fans.
huh? It is the Chief. I'm pretty sure.So have we talked about the dude looking away from the screen at 3:44 right before the halo 4 logo? That definitely ain't masterchief.
All those shots are Master Chief.So have we talked about the dude looking away from the screen at 3:44 right before the halo 4 logo? That definitely ain't masterchief.