Wii U Speculation Thread 2: Can't take anymore of this!!!

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Brown ones with swords, grey ones with guns, and pink ones with tits.

Green ones who just sit around and smoke themselves.
 
Why do you always use your opinions as fact. We do not know anything about Retro game and we certainly don't when it's going to be a launch game.

The dude that went from Naughty Dog to Retro said that they are in crunch time - it's not as impossible as it seems, and Retro's last game came out about 2 years ago.
 
This here just leaked..

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Pikmin 3 will be a crossover between Pikmin and Call Of Duty. :(
If you read this, then the Nintendo Ninjas already killed me.

Nooo Nibel, WHY!?

EDIT:
The dude that went from Naughty Dog to Retro said that they are in crunch time - it's not as impossible as it seems, and Retro's last game came out about 2 years ago.

Well, seems your death has been exaggerated.
This is actually really good info, thanks.
 
Aonuma isn't the reason I think a 2D Zelda wouldn't happen. It's that, if Nintendo wants it to become hugely relevant again, the first Zelda game on Wii U needs to be a grand 3D adventure, not a retro throwback.

2D Zelda =/= Retro throwback. But that is the way Nintendo thinks, which is why I think a lot of long-time fans of Zelda are becoming disenchanted with the series. 3D Zelda is incredible, don't get me wrong, but it's a different, not necessarily richer, just different experience than what the best 2D Zelda had to offer, IMO.
 
2D Zelda =/= Retro throwback. But that is the way Nintendo thinks, which is why I think a lot of long-time fans of Zelda are becoming disenchanted with the series. 3D Zelda is incredible, don't get me wrong, but it's a different, not necessarily richer, just different experience than what the best 2D Zelda had to offer, IMO.

By relevant, I think he meant the "dudebro" gamers, besides two really rich 2D and 3D Zeldas should be completely possible, and seeing how great minish cap was, I think handing a 2D Zelda to a capcom team lead by a current Zelda director would be really good as well.
 
I really hope XCom: Enemy Unknown is being developed for Wii U. The controller might as well be made for these type games...
 
By relevant, I think he meant the "dudebro" gamers, besides two really rich 2D and 3D Zeldas should be completely possible, and seeing how great minish cap was, I think handing a 2D Zelda to a capcom team lead by a current Zelda director would be really good as well.

I agree that a really rich 3D Zelda is possible, but it'd be like Skyrim, and I don't think Nintendo has the resources or know-how to pull off a game that huge. If it was 2D, however..

At any rate, Aonuma is certainly not against the idea of 2D Zelda. After all, Minish Cap was made under his watch. But he is against the idea of a throwback in the sense of a Zelda 1 or Zelda 2 type game (which would still sell like gangbusters, despite being much harder).

I’ve never actually finished it… I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that.

source: http://www.gameinformer.com/b/news/...r-completed-the-original-legend-of-zelda.aspx

Also:

I was particularly bad at playing games that required quick reflexes. So, immediately after I started playing the original Zelda, I failed to read the movements of the Octorock in the field and my game suddenly game to an end. Even after getting used to the controls, each time the screen rolled to a new area new Octorock appeared and I thought 'am I going to have to fight these things forever?' Eventually, I gave up getting any further in the game.

source: http://cube.ign.com/articles/501/501970p2.html

TL;DR Aonuma sucks at NES games, and fans of the first few Zelda games will probably never get a New Legend of Zelda.
 
That Nintendo Ninja that attacked me said that I have one last chance. He seemed familiar, by the way...

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We're giving Nintendo new great ideas for their potential new IPs. Keep it up GAF.

This here just leaked..

H8d52.png


Pikmin 3 will be a crossover between Pikmin and Call Of Duty. :(
If you read this, then the Nintendo Ninjas already killed me.
Noooo I don't like $60 Pikmin expansion packs!
 
Couple of news bits.

http://electronictheatre.co.uk/wii/wii-news/16898/autodesk-gameware-licensed-wii

Autodesk Gameware Licensed for Wii U

Autodesk has today announced that they have entered into a landmark license agreement allowing Nintendo Co., Ltd. to provide Autodesk Gameware technology to its licensed developers creating videogames for the upcoming Wii U platform. The middleware agreement is designed to help differentiate Nintendo’s new hardware from the competition.

Under terms of the agreement, Autodesk, Inc. has granted Nintendo the right to provide licensed Wii U game developers with three Gameware products: Scaleform middleware for user interface development, Kynapse middleware for artificial intelligence and HumanIK middleware for interactive character animation. Electronic Theatre ImageThe Autodesk Gameware product line is comprised of production-proven game development solutions that have been used in at least 1,000 games to date. This technology helps developers enhance production value while reducing development time, enabling them to focus efforts on creating compelling gameplay that resonates with consumers.

“Autodesk Gameware technology is used by the industry’s elite development teams and has been adopted across the industry. Through our relationships with key companies like Nintendo, we can put our solutions into the hands of more game developers,” said Marc Petit, Autodesk senior vice president, Autodesk. “Adopting Autodesk Gameware helps streamline the production process, freeing more resources for innovation in new areas. This shift in development focus will help make the next-generation of titles more compelling than the last.”

The Wii U videogame system is currently expected to hit store shelves later this year. Electronic Theatre will keep you updated with all the latest details on the Wii U, and it’s development process.

http://www.virtual-strategy.com/201...-physics-and-havok-animation-technologies-wii

Havok™ Enters into Agreement with Nintendo to Offer Havok Physics and Havok Animation Technologies to Wii U™ Developers Worldwide

Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.

“We are very excited to be at the forefront of the new platform,” said David Coghlan, Managing Director of Havok. “We are honored to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences. This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”

For further information, please visit http://www.havok.com/products

Wii U is a trademark of Nintendo.
 

I think there was a different director for the current Zelda right? as for a large detailed 3D world, I think everyone sells Nintendo short, they have resources like monolith that can help fill in a lot of this stuff, plus if Retro is releasing a launch title, they will also be available to help.

What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.

That game could easily be as engrossing as Skyrim, without being anything like Skyrim, MM was easily a 20hour game to collect all the masks, if you really created these beautiful towns and this compelling overworld, with some of Skyward's Swords predungeon in the overworld levels, I think you'd have the most relevant game since OoT.
 
What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.

I'm 100% with you but, apparently, we're some weird people who wish to transform Zelda into Skyrim.
 
I guess now that things like this has started to come out, I was told last year that there are more hardware/tech providers involved with Wii U than past Nintendo consoles. Before you ask, I wasn't told who or how many.
 
What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.

So, you basically want Majora's Mask: The Sun Attacks
 
So, you basically want Majora's Mask: The Sun Attacks

No, if anyone is fighting the sun, it's our hype train.

I don't want the story from MM, I want the character detail, clock town felt real, the people had day to day lives, and I really think we haven't seen anything like that in a game... Also I really don't want you to have to reset your journey every 2 hours or so.
 
I guess now that things like this has started to come out, I was told last year that there are more hardware/tech providers involved with Wii U than past Nintendo consoles. Before you ask, I wasn't told who or how many.

The more the merrier i guess for middleware.
Shows that 3rd parties are asking and Nintendo is bending over allowing it
 
They licensed Scaleform, Kynapse and HumanIK, but not Beast? No need for pre-baked GI? Or will Nintendo simply provide their own solution?
 
But he is against the idea of a throwback in the sense of a Zelda 1 or Zelda 2 type game (which would still sell like gangbusters, despite being much harder).

source: http://www.gameinformer.com/b/news/...r-completed-the-original-legend-of-zelda.aspx

Also:

source: http://cube.ign.com/articles/501/501970p2.html

TL;DR Aonuma sucks at NES games, and fans of the first few Zelda games will probably never get a New Legend of Zelda.
He revered Link to the Past and that game digests the raw awesomeness of the universe and shits a mucky slop of waste product all over the NES games. He has taste and knows his shit. He should plead with tezuka to oversee the scenario again... It's the stories which have become overblown and over important in Zelda, they need to get back to what made LTTP great.

I'd much rather a New LoZ be like LTTP than LoZ NES... I can't imagine a game like the original being commercially viable or popular.
 
I think there was a different director for the current Zelda right? as for a large detailed 3D world, I think everyone sells Nintendo short, they have resources like monolith that can help fill in a lot of this stuff, plus if Retro is releasing a launch title, they will also be available to help.

What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.

That game could easily be as engrossing as Skyrim, without being anything like Skyrim, MM was easily a 20hour game to collect all the masks, if you really created these beautiful towns and this compelling overworld, with some of Skyward's Swords predungeon in the overworld levels, I think you'd have the most relevant game since OoT.


You had me at Clockwork Town. :) To date, there hasn't been a Zelda game that exuded such a convincing sense of community among it's NPCs. I'm normally not one to wish for more storytelling in the Zelda series, but the beauty of Majora's Mask is that the story is told through the characters, many of whom you never even have to talk to to beat the game. But the characters in MM were so well-written, you wanted to help them out.
Getting the Wedding Mask back didn't seem like a chore because dammit, Anju and Kafei need each other!

OK, nerdgasm over. I love Majora's Mask.

As for what you said about Retro...I'm not big on the idea of Nintendo whoring out another franchise to them in lieu of letting them make their own original game, but if only to increase the scope and production values of Zelda I think they would be wise to co-develop the next Zelda with them.
 
I agree with radioheadrule83.

3D Zelda is way more popular than 2D Zelda. Ocarina Of Time was the first Zelda for a bunch of people.

What they should do though is a 2D Zelda, "New Legend Of Zelda", for the 3DS. With basic mechanics from A Link To The Past, enhanced with new mechanics.

 
If they really make a new 2D Zelda, they have to remove or simplify a lot of the complicated mechanics, in order to make it a retail succes. Cut more of the story and focus more on puzzles than on battles.
 
They licensed Scaleform, Kynapse and HumanIK, but not Beast? No need for pre-baked GI? Or will Nintendo simply provide their own solution?

Well we did see some real time GI and radiosity stuff going on with the Bird Demo.


Also holy fuck at this thread. I go to sleep and there's like 5 more pages.
 
Knowing Nintendo I wouldn't put it past them having GI hardwired into the GPU.
Out of everything Nintendo would waste transistors on, I can see this being the most likely. I honestly doubt it will have a very advanced tessellator, but they do like playing with lighting. As shown by that Zelda tech demo using either GI or some approximation.
 
2D Zelda =/= Retro throwback. But that is the way Nintendo thinks, which is why I think a lot of long-time fans of Zelda are becoming disenchanted with the series. 3D Zelda is incredible, don't get me wrong, but it's a different, not necessarily richer, just different experience than what the best 2D Zelda had to offer, IMO.

Well...right. They're not necessarily the same thing, but I think that's how it would be marketed. Anyway, I'd like any future 2D Zelda to be more like ALttP or the early handheld games than LoZ. I really don't see the appeal of a bare-bones Zelda. Give me inspired dungeons and intricate overworlds.

(Unless I'm misunderstanding the argument for N!LoZ, in which case feel free to correct me.)

By relevant, I think he meant the "dudebro" gamers, besides two really rich 2D and 3D Zeldas should be completely possible, and seeing how great minish cap was, I think handing a 2D Zelda to a capcom team lead by a current Zelda director would be really good as well.

I meant any gamers, really. I'd be surprised if a new 2D console Zelda sold even as well as Skyward Sword.
 
THQ Updated their Darksiders II PR to include Wii U but without mentioning anything Wii U specific so I won't post it all.

Publisher: THQ
Developer: Vigil Games
Category: 3rd Person Action
Release: June 26th, 2012 (North America)
Platforms: Xbox 360™, Playstation 3, PC, Wii U
 
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