Grey.rainbow pikmin, with nyancat powers!
they are boring and their ability is to file your taxes.
Grey.rainbow pikmin, with nyancat powers!
Except that the other Nintendo game at launch will be from Retro...
Them's fighting words.
Why do you always use your opinions as fact. We do not know anything about Retro game and we certainly don't when it's going to be a launch game.
This here just leaked..
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Pikmin 3 will be a crossover between Pikmin and Call Of Duty.
If you read this, then the Nintendo Ninjas already killed me.
The dude that went from Naughty Dog to Retro said that they are in crunch time - it's not as impossible as it seems, and Retro's last game came out about 2 years ago.
Why do you always use your opinions as fact. We do not know anything about Retro game and we certainly don't when it's going to be a launch game.
Aonuma isn't the reason I think a 2D Zelda wouldn't happen. It's that, if Nintendo wants it to become hugely relevant again, the first Zelda game on Wii U needs to be a grand 3D adventure, not a retro throwback.
Well, seems your death has been exaggerated.
2D Zelda =/= Retro throwback. But that is the way Nintendo thinks, which is why I think a lot of long-time fans of Zelda are becoming disenchanted with the series. 3D Zelda is incredible, don't get me wrong, but it's a different, not necessarily richer, just different experience than what the best 2D Zelda had to offer, IMO.
By relevant, I think he meant the "dudebro" gamers, besides two really rich 2D and 3D Zeldas should be completely possible, and seeing how great minish cap was, I think handing a 2D Zelda to a capcom team lead by a current Zelda director would be really good as well.
I’ve never actually finished it… I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that.
I was particularly bad at playing games that required quick reflexes. So, immediately after I started playing the original Zelda, I failed to read the movements of the Octorock in the field and my game suddenly game to an end. Even after getting used to the controls, each time the screen rolled to a new area new Octorock appeared and I thought 'am I going to have to fight these things forever?' Eventually, I gave up getting any further in the game.
That Nintendo Ninja that attacked me said that I have one last chance. He seemed familiar, by the way...
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Noooo I don't like $60 Pikmin expansion packs!This here just leaked..
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Pikmin 3 will be a crossover between Pikmin and Call Of Duty.
If you read this, then the Nintendo Ninjas already killed me.
Noooo I don't like $60 Pikmin expansion packs!
Autodesk Gameware Licensed for Wii U
Autodesk has today announced that they have entered into a landmark license agreement allowing Nintendo Co., Ltd. to provide Autodesk Gameware technology to its licensed developers creating videogames for the upcoming Wii U platform. The middleware agreement is designed to help differentiate Nintendos new hardware from the competition.
Under terms of the agreement, Autodesk, Inc. has granted Nintendo the right to provide licensed Wii U game developers with three Gameware products: Scaleform middleware for user interface development, Kynapse middleware for artificial intelligence and HumanIK middleware for interactive character animation. Electronic Theatre ImageThe Autodesk Gameware product line is comprised of production-proven game development solutions that have been used in at least 1,000 games to date. This technology helps developers enhance production value while reducing development time, enabling them to focus efforts on creating compelling gameplay that resonates with consumers.
Autodesk Gameware technology is used by the industrys elite development teams and has been adopted across the industry. Through our relationships with key companies like Nintendo, we can put our solutions into the hands of more game developers, said Marc Petit, Autodesk senior vice president, Autodesk. Adopting Autodesk Gameware helps streamline the production process, freeing more resources for innovation in new areas. This shift in development focus will help make the next-generation of titles more compelling than the last.
The Wii U videogame system is currently expected to hit store shelves later this year. Electronic Theatre will keep you updated with all the latest details on the Wii U, and its development process.
Havok Enters into Agreement with Nintendo to Offer Havok Physics and Havok Animation Technologies to Wii U Developers Worldwide
Havok, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendos Wii U platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.
We are very excited to be at the forefront of the new platform, said David Coghlan, Managing Director of Havok. We are honored to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences. This license agreement will give game developers everywhere easy access to Havoks industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!
For further information, please visit http://www.havok.com/products
Wii U is a trademark of Nintendo.
As unexpected, Nintendo is winning over 3rd parties.
As I expected, Nintendo is winning over 3rd parties.
What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.
What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.
Couple of news bits.
So, you basically want Majora's Mask: The Sun Attacks
I guess now that things like this has started to come out, I was told last year that there are more hardware/tech providers involved with Wii U than past Nintendo consoles. Before you ask, I wasn't told who or how many.
They licensed Scaleform, Kynapse and HumanIK, but not Beast? No need for pre-baked GI? Or will Nintendo simply provide their own solution?
They licensed Scaleform, Kynapse and HumanIK, but not Beast? No need for pre-baked GI? Or will Nintendo simply provide their own solution?
He revered Link to the Past and that game digests the raw awesomeness of the universe and shits a mucky slop of waste product all over the NES games. He has taste and knows his shit. He should plead with tezuka to oversee the scenario again... It's the stories which have become overblown and over important in Zelda, they need to get back to what made LTTP great.But he is against the idea of a throwback in the sense of a Zelda 1 or Zelda 2 type game (which would still sell like gangbusters, despite being much harder).
source: http://www.gameinformer.com/b/news/...r-completed-the-original-legend-of-zelda.aspx
Also:
source: http://cube.ign.com/articles/501/501970p2.html
TL;DR Aonuma sucks at NES games, and fans of the first few Zelda games will probably never get a New Legend of Zelda.
Harker is one of the few who can actually dodge Nintendo ninjas. He is... the anti-ninja!
I think there was a different director for the current Zelda right? as for a large detailed 3D world, I think everyone sells Nintendo short, they have resources like monolith that can help fill in a lot of this stuff, plus if Retro is releasing a launch title, they will also be available to help.
What a perfect Wii U 3D Zelda would be is a large world like Twilight Princess, but with towns and people like Majora's Mask, take clockwork town and multiply it by 6 or 7, and then give it that darker feeling that Majora's Mask had, with an art style similar to MM but updated heavily to compete in today's market.
That game could easily be as engrossing as Skyrim, without being anything like Skyrim, MM was easily a 20hour game to collect all the masks, if you really created these beautiful towns and this compelling overworld, with some of Skyward's Swords predungeon in the overworld levels, I think you'd have the most relevant game since OoT.
I'd much rather a New LoZ be like LTTP than LoZ NES... I can't imagine a game like the original being commercially viable or popular.
They licensed Scaleform, Kynapse and HumanIK, but not Beast? No need for pre-baked GI? Or will Nintendo simply provide their own solution?
Out of everything Nintendo would waste transistors on, I can see this being the most likely. I honestly doubt it will have a very advanced tessellator, but they do like playing with lighting. As shown by that Zelda tech demo using either GI or some approximation.Knowing Nintendo I wouldn't put it past them having GI hardwired into the GPU.
2D Zelda =/= Retro throwback. But that is the way Nintendo thinks, which is why I think a lot of long-time fans of Zelda are becoming disenchanted with the series. 3D Zelda is incredible, don't get me wrong, but it's a different, not necessarily richer, just different experience than what the best 2D Zelda had to offer, IMO.
By relevant, I think he meant the "dudebro" gamers, besides two really rich 2D and 3D Zeldas should be completely possible, and seeing how great minish cap was, I think handing a 2D Zelda to a capcom team lead by a current Zelda director would be really good as well.
C'mon, something has to leak...
Damn you, Harker, for getting my hopes up, for crying out loud.
Publisher: THQ
Developer: Vigil Games
Category: 3rd Person Action
Release: June 26th, 2012 (North America)
Platforms: Xbox 360, Playstation 3, PC, Wii U
What did Harker say?
What did Harker say?