Wii U Speculation Thread 2: Can't take anymore of this!!!

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Reading the phrasing carefully, is that saying that all those tools will be given *for free* as part of the license to develop Nintendo software?

I'm pretty sure we had to license the SN development tools independently from getting the license to make PS2 software.

Man that's one ugly site.

They put all the pretty in their games instead.
 
I meant any gamers, really. I'd be surprised if a new 2D console Zelda sold even as well as Skyward Sword.


Both New Super Mario Bros. and NSMB Wii. have sold more copies worldwide than Super Mario Galaxy and Super Mario Galaxy 2 combined. This tells me that there is a market for games with classic, or what some would even dare call outdated game play. If a new 2D console Zelda gets made--whether it's inspired by the original LoZ or LTTP--prepare to be surprised.
 
If they really make a new 2D Zelda, they have to remove or simplify a lot of the complicated mechanics, in order to make it a retail succes. Cut more of the story and focus more on puzzles than on battles.

really? Complicated mechanics in Zelda?

I would love a New 2d Zelda! A link to the past is one of my favorites games of all time.

I hope for some 2d pixel art awesomeness and a more darker tone in general.
 
2D Zelda on a homeconsole = Four Swords Adventure.
It didn't sell so much as a 3D Zelda as far as I know.

Four Swords Adventure was an awful mess of a game that had very little to do with Link to the Past other than sharing it's art style. But, surely the fact that it was 2D had something to do with it selling poorly rather the fact that the multiplayer mode, which was the key selling point of the game, required you to have at least one Gameboy Advance+link cable handy in order to play it with somebody.
 
Four Swords Adventure was an awful mess of a game that had very little to do with Link to the Past other than sharing it's art style. But, surely the fact that it was 2D had something to do with it selling poorly rather the fact that the multiplayer mode, which was the key selling point of the game, required you to have at least one Gameboy Advance+link cable handy in order to play it with somebody.

I'm normally not that kind of guy, but it received positive reception.

But yeah, that GBA+Link Cable had surely something to do with the game's sales.
I'm still sceptical about a big 2D Zelda on home consoles.
 
I agree with radioheadrule83.

3D Zelda is way more popular than 2D Zelda. Ocarina Of Time was the first Zelda for a bunch of people.
How can you tell that 3D Zelda is more popular than 2D Zelda, when we haven't seen a new 2D Zelda in like 10 years? (except for the multiplayer-only game that required people have GBA's with link cables) Nintendo proved that you can't assume just because someone hasn't played a 2D game doesn't mean they won't like it, by releasing a brand new 2D Mario game which sold crazy amounts, to the point they made a sequel and are now (most likely) working on a new one.
 
What is this and how can they claim to know how powerful the hardware is (apologies if already posted)?

http://www.amazon.com/dp/B006ZY1C16/?tag=neogaf0e-20


How can you tell that 3D Zelda is more popular than 2D Zelda, when we haven't seen a new 2D Zelda in like 10 years? Nintendo proved that you can't assume just because someone hasn't played a 2D game doesn't mean they won't like it, by releasing a brand new 2D Mario game which sold crazy amounts, to the point they made a sequel and are now (most likely) working on a new one.


Shh. We're supposed to listen to what the critics and dudebros say, not sales figures.
 
What is this and how can they claim to know how powerful the hardware is (apologies if already posted)?

http://www.amazon.com/dp/B006ZY1C16/?tag=neogaf0e-20





Shh. We're supposed to listen to what the critics and dudebros say, not sales figures.



MtMIo.gif
 
Four Swords Adventure was an awful mess of a game that had very little to do with Link to the Past other than sharing it's art style. But, surely the fact that it was 2D had something to do with it selling poorly rather the fact that the multiplayer mode, which was the key selling point of the game, required you to have at least one Gameboy Advance+link cable handy in order to play it with somebody.

It wasn't a traditional 2D Zelda. It's based around collecting rupees and reaching the end of stages. It was definitely released to sell GBAs and link cables to get that four player experience. It's still a fun single player game, though.

Oh hey, we're in a Wii U thread. You know what to do Nintendo ;)

How can you tell that 3D Zelda is more popular than 2D Zelda, when we haven't seen a new 2D Zelda in like 10 years? (except for the multiplayer-only game that required people have GBA's with link cables) Nintendo proved that you can't assume just because someone hasn't played a 2D game doesn't mean they won't like it, by releasing a brand new 2D Mario game which sold crazy amounts, to the point they made a sequel and are now (most likely) working on a new one.

Minish Cap?

But I agree, we should get a New 2D Zelda. 3DS or Wii U, don't really care. Although I'd prefer Wii U, but I'm sure Retro is busy working on their Wii U Zelda. Which leaves EAD to make a 2D Zelda on 3DS =)
 
Out of everything Nintendo would waste transistors on, I can see this being the most likely. I honestly doubt it will have a very advanced tessellator, but they do like playing with lighting. As shown by that Zelda tech demo using either GI or some approximation.

Yeah. The demos are what made me think of that as a possibility.

And I'm still hoping common sense prevailed in using a more current tess unit.
 
How can you tell that 3D Zelda is more popular than 2D Zelda, when we haven't seen a new 2D Zelda in like 10 years? Nintendo proved that you can't assume just because someone hasn't played a 2D game doesn't mean they won't like it, by releasing a brand new 2D Mario game which sold crazy amounts, to the point they made a sequel and are now (most likely) working on a new one.

Look, this is how I see it:
2D Zelda was succesful on the NES and SNES. Then one 3D Zelda came and set a new industry standard, not only saleswise back then, but of course gamewise.

Most people I know don't know anything about 2D Zeldas. When you talk about Zelda with them, they always claim that Ocarina Of Time is thei favourite game. And there are a bunch of people out there who share the same opinion.

What does that mean for Nintendo? The next big home console Zelda has to be 3D since most people have no experience with the 2D Zeldas. Just because it worked with Mario it doesn't mean that it will work with Zelda, Mario is on a whole other level of popularity which Zelda isn't when you look at Skyward Sword Sales.

In my opinion, the 3DS Zelda should be New Legend Of Zelda 2D to create a new and fun Zelda for the handheld crowd. Wii U Zelda has to be 3D and a juggernaut; although Skyward Sword was excellent they seem to have alienated a lot of people from the franchise because of some wrong design decisions (I'm the handholding for example). This is why the next Wii U Zelda has to be a juggernaut.

If both of those projects are succesful, then they can think about a New Legend Of Zelda for the Wii U before the next big Zelda.

But what is the most important part - I can't emphasize this enough - Zelda is not Mario. Mario has short levels, no real story and Zelda is exactly the opposite. A huge plus point of NSMB Wii is that you can play it with 4 friends which works perfectly with the game's mechanics.
Now, Zelda games have large overworlds, dungeons and a game concept that is designed for exact one player. Thing the Zelda games breathe are atmosphere, exploration, adventureing - and they are all best experienced alone.
A 2D Zelda will never have the same appeal as a 2D Mario.

Multiplayer in Zelda like in Four Swords is not bad, but I don't know how appealing that would be for the broad mass.
I just don't think that people are ready for 2D Zelda, therefore: 2D Zelda on 3DS first. Because if this succeeds, then a Wii U 2D Zelda could probably, too.
 
What's GI?
Global Illumination

Knowing Nintendo I wouldn't put it past them having GI hardwired into the GPU.

wat?

(That doesn't really make sense unless you're talking about raytracing)

As shown by that Zelda tech demo using either GI or some approximation.

Most likely a baked solution with environment probes for moving objects. The lighting transition on the bird itself was pretty jumpy.
 
I'll start collecting a list of users who aren't on Nibel's version of the hype train, if I have to, I'll add us all myself. It's perfect for E3 hype.

I'm normally not that kind of guy, but it received positive reception.

But yeah, that GBA+Link Cable had surely something to do with the game's sales.
I'm still sceptical about a big 2D Zelda on home consoles.

FSA is underrated on many points. Of course, the entry fees are taxing (you need GBAs, cables, even friends). But at the time it was a really fresh air in the Zelda series. In fact, maybe the largest breath of fresh air for the series in a while.
That said, the US/EU only have 55% of the game (Hyrule Adventure, about 50% of the jp game content, Shadow battle 5%, Navi Trackers 45%).

I don't think a big 2D Zelda game is possible, at least nothing comparable to NSMB, but the Wii U system is really calling an FSA sequel. Maybe digital, I don't care. So many things that can expand FSA and Navi Trackers ideas!
 
And hopefully this nintendo puts a stop to the shovelware that plagued the Wii. In my opinion it devalued the console. Whatever happened to that nintendo seal of quality?
 
Most people I know don't know nothing about 2D Zeldas. When you talk about Zelda with them, they always claim that Ocarina Of Time is thei favourite game. And there are a bunch of people out there who share the same opinion.

Whether or not the people you know know anything about 2D Zeldas is irrelevant. The question is whether there's a market for 2D Zelda. I'm willing to bet those same people claim Super Mario Galaxy as their favorite Mario game. I don't think they're the same people who made New Super Mario Bros. Wii the best selling Wii title and New Super Mario Bros. the best selling DS title.


But what is the most important part - I can't emphasize this enough - Zelda is not Mario. Mario has short levels, no real story and Zelda is exactly the opposite. A huge plus point of NSMB Wii is that you can play it with 4 friends which works perfectly with the game's mechanics.
Now, Zelda games have large overworlds, dungeons and a game concept that is designed for exact one player. Thing the Zelda games breathe are atmosphere, exploration, adventureing - and they are all best experienced alone.
A 2D Zelda will never have the same appeal as a 2D Mario.

The story, the atmosphere of modern Zelda--why even bring that up? Obviously the classic games (even Link's Awakening for all it's great storytelling) didn't make the story their #1 priority, so a story-less 2D Zelda isn't a game changer since that is not the kind of game that would appeal to those people anyway. I think the Mario/Zelda analogy works perfectly because there are many people who loved 3D Mario but don't give a crap about NSMB. I couldn't believe the shitstorm that was brewing on some gaming forums when Nintendo announced it was working on a new 2D console Mario instead of a sequel to Galaxy. Yet New Super Mario Bros. Wii toppled Galaxy's sales, and somehow I doubt that the addition of muti-player was the only cause for that (see NSMB DS's sales figures).

Multiplayer in Zelda like in Four Swords is not bad, but I don't know how appealing that would be for the broad mass.
I just don't think that people are ready for 2D Zelda, therefore: 2D Zelda on 3DS first. Because if this succeeds, then a Wii U 2D Zelda could probably, too.

Ugh. As a lifelong fan of Nintendo's handhelds (since the original "brick" Game Boy), it disturbs me that you see 3DS as Nintendo's testing ground for seeing what sticks. Minish Cap was the last real 2D Zelda game. It sold pretty decently, I think. Absolutely no reason why it's success couldn't be duplicated on a console.

That said, the US/EU only have 55% of the game (Hyrule Adventure, about 50% of the jp game content, Shadow battle 5%, Navi Trackers 45%).


I was really pissed when we didn't get Navi Trackers. Tetra and the pirate crew were my favorite characters in Wind Waker.
 
I was really pissed when we didn't get Navi Trackers. Tetra and the pirate crew were my favorite characters in Wind Waker.

More than the The Wind Waker cast, it's mainly Tingle that make an excellent appearance in it. Your crazy flying opponent in solo + japanese voice acting = win!
 
They licensed Scaleform, Kynapse and HumanIK, but not Beast? No need for pre-baked GI? Or will Nintendo simply provide their own solution?

It's likely they already developed their own solution that integrates better into their graphics pipeline whilst being tailored specifically for their internal teams' goals/art direction. Even Epic ditched Beast for Lightmass, which seems to be a whole lot better implemented and I think faster for the precomputation (plus no longer relying on 3rd party tech support & fees).
 
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