That still doesn't justify picking sniper.
i got plenty of justifications for picking sniper bro
That still doesn't justify picking sniper.
Tried out the Sange and Yasha Pudge build today. So fun ^^
I would expect a lot of balance changes to reflect Dota 2 heavily since Valve can actually get telemetry data for that, whereas IceFrog has to guess a lot more with Dota 1.
I could not possibly think of a worse item for pudge if I tried.
Ghost Scepter?
What it comes down to is that SK doesn't need a teamfight-oriented orb, his burrowstrike and epicenter are already devastating in that role. Finale is brilliant in its role (even moreso with 6.73 and the 8 second duration, it's child's play to nuke entire creep waves for free), it's a unique skill, there's just no compelling reason to replace it. As for allowing other orbs to stack on it, Sand King doesn't need the buff. He's a dynamite teamfighting, ganking, and pushing hero, with a stationary invis/pushing/stun-dodging skill on top of it all. The Finale buff and the buff on Epicenter's slow made him even better, he's good as-is for now.Its a crappy orb in a fight. Alright, Crystal Maiden Has Caustic Finale on her, when we kill her within 8 seconds of Sandking last auto attacking her, anyone in 400 range will take 200 magic damage, that will show 'em!
I really think it should just be a buff placer and not an orb, and allow Sand King to also have a normal Life Steal item, Desolator, Orb of Venom, or Skadi.
Just got into the beta a couple of days ago and I have been watching a lot of videos and streams to get used to the flow of the game. Being a total MOBA/Dota noob I have been reading up and watching a lot of video on the different heroes before even playing my first game. So with that said I have decided that I am going to go with a ganker hero class just to get my feet wet. Any recommendations for a noob like me? Any help would be much appreciated, thanks.
Fucking people and their dumb posts.
Flame Break is now a targeted AoE spell
Just got into the beta a couple of days ago and I have been watching a lot of videos and streams to get used to the flow of the game. Being a total MOBA/Dota noob I have been reading up and watching a lot of video on the different heroes before even playing my first game. So with that said I have decided that I am going to go with a ganker hero class just to get my feet wet. Any recommendations for a noob like me? Any help would be much appreciated, thanks.
I installed Dota 2 on my laptop but I can't get it to launch. Screen goes black, then it crashes. Any advice? I already tried re-installing and verified the cache.
Shadow Fiend
- Necromastery now gives 6 souls for killing a hero (instead of 1)
- Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
Storm Spirit
- Ball Lightning now properly dodges projectiles
Slot these under "carries I want to see played more often".Viper
- Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
- Fixed Poison Attack damage not being lethal
I've scarcely played Batrider, but I've noticed the... unwieldiness of Flame Break. Sounds like the change will make this magnitudes easier to land effectively, which is great for the positional play it allows (impeding a fleeing target, breaking channels like Black Hole or Shackles through crowds).Batrider
Flame Break is now a targeted AoE spell
[It no longer explodes on the first unit in a path. It travels towards the targeted destination and does its effect there. Projectile speed 900 (instead of 750)]
Clock was one of the highlight heroes of the International for me, would love to see more of him.Clockwerk
- Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
A great ultimate that doesn't see enough use, the small buff is most welcome.Crystal Maiden
- Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)
Well, as much as I love Dark Seer, this seemed more or less inevitable. Slightly squishier illusions, half as much chaos, but the wall is still ridiculously powerful (especially against a lineup with a carry). Fights taken inside the wall are still a profoundly terrible idea, and he's still probably a hero worth banning.Dark Seer
- Wall of Replica illusions take 300% damage (up from 250%)
- Wall of Replica Aghanim bonus no longer creates allied illusions
- Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead
Small but welcome buff, given how frequently it amounts to a single target silence.Drow Ranger
- Silence AoE increased from 275 to 300
This is a fairly significant buff, especially in higher levels of play. Counterpicks like Vengeful Spirit and Beastmaster will probably get a boost to their popularity.Enigma
- Black hole now prevents heroes being Forced out with Force Staff
Furion
- Wrath of Nature manacost increased from 150/175/200 to 150/200/250
- Teleportation manacost no longer decreases per level (constant 50)
More expensive lane control in the early game, but arguably room for more effective ganking and scouting. Still a really powerful hero- Removed Unexplored Fog of War
If this is what it takes to make the ubiquitous quas-wex/tornado-emp build optional and not compulsory, this will shape up to be a great change. Said combo requiring more attention to detail and timing is similarly welcome.Invoker
- Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
- Chaos Meteor land time decreased from 1.5 to 1.3
- EMP can no longer hit Invulnerable/Tornadoed units
- EMP cooldown increased from 25 to 30 seconds
- Sun Strike damage type changed from Magical to Pure
- Sun Strike now reveals the area it will hit before the damage impact
- Tornado cooldown increased from 25 to 30 seconds
- Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
So juking into trees or uphill won't save you from further jumps?Juggernaut
- Omnislash now gives Juggernaut 200 flying vision during its duration
Lion
- Voodoo cooldown increased from 13 to 15
- Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
- Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4
Hex now lasts half a second longer than a Scythe of Vyse, Lion now has more mana to steal from ranged creeps. Modest buffs, but he could use them given his place under the sun has seemingly been utterly cannibalized between things like Sheepsticks and Shadow Shamans.- Range creeps mana pool increased from 300 to 500
Morphling
- Morph passively grants 3/4/5/6 agility and strength
- Wave Form now properly dodges projectiles
Another highlight hero from the International, and I must say I love the buffs being handed out to the glass cannons (even if that's conditional, as with Morphling). Can't wait to see more of him, even if playing him myself feels like trying to walk on the ceiling with my elbows.Ethereal Blade
- Ether Blast slow increased from 60% to 80%
I like this buff a great deal, Mirana's ult is one of the strongest initiation skills in the game and this is a nice little buff to her teamfight contribution. Only downside is that it's very expensive to use early.Priestess of the Moon
- Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
Another series of tweaks and buffs I like. More emphasis on timing and less on autocast.Puck
- Ethereal Jaunt now dodges projectiles
- Phase Shift autocast removed
- Phase Shift manacost removed
- Phase Shift level 4 duration increased from 3 to 3.25 seconds
- Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell
Small buffs that I *surprise* like. Improves his early and midgame impact, which is critical time for him given his need for some levels and money.Pugna
- Decrepify cast range increased from 550/600/650/700 to 700
- Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)
Animal Courier
- Courier cost decreased from 170 to 150
Flying Courier
- Flying Courier cost increased from 200 to 220
Indirect buffs to support heroes, which is fantastic. More money and options all around.Tranquil Boots
- Can now be disassembled
- Damage instances before breaking increased from 3 to 4
- Rejuvenate heal increased from 150 to 170
An extra 5 seconds is nice, but I don't know if it'll be enough to nudge it into a mainstream role. Situationally, 20 seconds of 25% magic damage amplification with a downtime of only 10 seconds, you could really milk that for a lot of additional hurt.Veil of Discord
- Discord duration increased from 15 to 20 seconds
I installed Dota 2 on my laptop but I can't get it to launch. Screen goes black, then it crashes. Any advice? I already tried re-installing and verified the cache.
SEA is the most exciting meta. Crazy ganking, almost to the point of ignoring towers for a chance to kill.
Although as I say that they pick Spectre lololol
No big furion nerf in 6.47, fucking bullshit.
That invoker buff/nerf is something I can agree with. Nice to see some changes to kunkka, morph, and ogre magi (pumped for this one). Puck's changes sound good to, I can finally get some appreciation for my dodges instead of people calling it auto cast.
Even better though, he got an indirect buff, with the removal of unexplored fog!
I bind the 1st item to [space] and bind the next two to the side buttons on my mouseI click on my items. :>
Am I a noob? =(
I bind the 1st item to [space] and bind the next two to the side buttons on my mouse
The bottom row of items I click on manually.
Remember when rac used to actually play Dota 2? Fuck you guys.
Rac is too good for the trash that plays Dota2.
*high five*I bind the 1st item to [space] and bind the next two to the side buttons on my mouse
Remember when rac used to actually play Dota 2? Fuck you guys.
I use space, x, and c myself. Gawd, I need to have space + qwer functionality back, it was just so damned efficient.I bind the 1st item to [space] and bind the next two to the side buttons on my mouse
http://i.imgur.com/yTAxE.gif
The bottom row of items I click on manually.
playing navi seems unfair
I use the same mouse *fist bump*, but I haven't mapped any items to space. I'm going to do that. I have been using those two side buttons though and they work wonders.I bind the 1st item to [space] and bind the next two to the side buttons on my mouse
The bottom row of items I click on manually.