Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Punching the reporter was another minor disappointment I had with this game. If you punched the reporter in ME2 but didn't in ME1, Shepard says something like "I wish I did that the first time;" it's a nice small detail. ME3 doesn't do that, and it assumes Shepard punched her off screen. Her dodging your punch should be the payoff for punching her in ME1/2. It just felt in service of the player when my super pro paragon Shepard had his pent up rage punch countered by the reporter. Paragon players should've been rewarded for their patience with a shin shoryuken.
 
Regarding that last Reaper being Harbinger... are we even sure it was it? I figure that the way it likes to gloat, it would be shouting headshot midway through that sequence.



1. Reapers... They were depicted as nigh invincible, still, you killed 2 of them yourself while on foot, and a giant worm kills another... it was a letdown how bioware managed to turn them into nothing more than powerful machines and not the godlike entities hinted at in the first game.

2. Art, spot on... textures... fuck no, what a mess. Notice those body textures at the end? inside the citadel. they were nothing more than decals.

Rest of those points, i agree :D

That "Giant worm" has a name... and when Krogan name something.... You know you're fucked
 
Regarding that last Reaper being Harbinger... are we even sure it was it? I figure that the way it likes to gloat, it would be shouting headshot midway through that sequence.

It's the only Reaper that we've seen with yellow eyes, plus before that point we're told Harbinger and some others broke off of the pack to fly down to London and given how much he fucks up in seconds it's safe to assume it's Harbinger.
 
Instead of talking about the ending, I want to bring some positivity to this thread:

  • The Reapers were pretty much depicted as these powerful death machines. I liked that Bioware didn't soften them up.
  • The Credits song by Faunts. A really nice mix between the M4 and ME2's credit song
  • Liara's Goodbye sequence. Amazing moment
  • Landing on Mars and being accompanied by that Mars music were simply incredible. One of the highlights of the trilogy's OST.
  • A View of Palaven is also pretty goddamn great
  • Shooting it out with Garrus on the Citadel
  • Garrus knowing his shit about calibrations versus Legion
  • Jarvik joking with James
  • The art styles and locations throughout the game. Astonishing.
  • The London sequence being in contrast to the colours of the earlier levels
  • Seeing Grunt make it out of it alive (cliché as it may be)
  • Legion's and Mordin's self-sacrifice
  • Normandy was very war-like and really fit the whole "in war" situation
  • Character creation music almost as good as ME1's CC music
  • Drunk Tali
  • Jarvik being cold and ruthless

A lot of fan service throughout the game, but looking at the investment people have made into 1 and 2, I wouldn't have it any other way.

I'd hug you if I could. It's a nice reminder that this game is indeed pretty damn incredible for everything else but the ending. While I was doing my playthrough, I would message some friends who I saw playing it "IT'S SO GOOD!"
 
Regarding that last Reaper being Harbinger... are we even sure it was it? I figure that the way it likes to gloat, it would be shouting headshot midway through that sequence.



1. Reapers... They were depicted as nigh invincible, still, you killed 2 of them yourself while on foot, and a giant worm kills another... it was a letdown how bioware managed to turn them into nothing more than powerful machines and not the godlike entities hinted at in the first game.

2. Art, spot on... textures... fuck no, what a mess. Notice those body textures at the end? inside the citadel. they were nothing more than decals.

Rest of those points, i agree :D

You mean that first game in which you KILL A DREADNOUGHT CLASS REAPER? Invincible indeed.
 
I'd hug you if I could. It's a nice reminder that this game is indeed pretty damn incredible for everything else but the ending. While I was doing my playthrough, I would message some friends who I saw playing it "IT'S SO GOOD!"

ShaneB! We still need to get some games in together! My goal is to play through ME3 again on Insanity, but I know reaching the end...I'll probably end up in insanity.
 
Regarding that last Reaper being Harbinger... are we even sure it was it? I figure that the way it likes to gloat, it would be shouting headshot midway through that sequence.



1. Reapers... They were depicted as nigh invincible, still, you killed 2 of them yourself while on foot, and a giant worm kills another... it was a letdown how bioware managed to turn them into nothing more than powerful machines and not the godlike entities hinted at in the first game.

2. Art, spot on... textures... fuck no, what a mess. Notice those body textures at the end? inside the citadel. they were nothing more than decals.

Rest of those points, i agree :D

Regarding 1)
I still think they were depicted as being really tough to destroy.
- On Tuchanka Shepard needed a huge, unique creature along with Turian and Krogan forces.
- On Rannoch Shepard needed the entire Geth fleet , unhampered by Geth forces, to blow up the Reaper when it was the most vulnerable.
- On Earth, the attempt at killing the Reaper guarding the beam almost failed, despite having a lot of ground forces. Additionally, when running towards the beam some are radioing that Hammer has failed and are pulling back.

I'd say they were pretty much true to what was established or hinted at in ME1.

Regarding 2)
Oh, I completely agree. I was only talking about the art styles in an aestehtic sense. In a technical sense, the graphics were completely sub par. The textures are especially atrocious.


Okay, what is the concept art depicting? I'm just curious, I haven't investigated the origin of that particular image.
 
Instead of talking about the ending, I want to bring some positivity to this thread:


  • [1]The Reapers were pretty much depicted as these powerful death machines. I liked that Bioware didn't soften them up.
  • The Credits song by Faunts. A really nice mix between the M4 and ME2's credit song
  • Liara's Goodbye sequence. Amazing moment
  • Landing on Mars and being accompanied by that Mars music were simply incredible. One of the highlights of the trilogy's OST.
  • A View of Palaven is also pretty goddamn great
    [2]Shooting it out with Garrus on the Citadel
  • Garrus knowing his shit about calibrations versus Legion
  • Jarvik joking with James
  • The art styles and locations throughout the game. Astonishing.
  • The London sequence being in contrast to the colours of the earlier levels
  • Seeing Grunt make it out of it alive (cliché as it may be)
  • Legion's and Mordin's self-sacrifice
  • Normandy was very war-like and really fit the whole "in war" situation
  • Character creation music almost as good as ME1's CC music
  • Drunk Tali
  • Jarvik being cold and ruthless

A lot of fan service throughout the game, but looking at the investment people have made into 1 and 2, I wouldn't have it any other way.

[1] No shit on this. Seeing how much effort it took to take down Reaper Destroyers on Tuchanka and Rannoch was BOSS. Both times were extreme "FUCK YEAH!" moments when they get put the fuck DOWN. And during the Earth orbital battle, I was really getting pumped when even some of the Reaper Dreadnaughts were getting pretty fucked up by the barrage of the United Fleet's salvo.

[2] Garrus is simply the best. No arguement. THERE IS NO SHEPARD WITHOUT VAKARIAN.
 
Just beat it, yeah, ending was weak, but here's what I don't get... that just effectively killed any potential desire for me to buy any future DLC. I mean, what are they going to do? They realistically can't set anything other than a Land of the Lost adventure with Joker, after the end game, and what would the point of giving me a new character and mission be? It wouldn't change anything. This honestly feels like they're just done with the franchise, and wanted to kill it... or the next game we'll get is the Halo Reach equivalent.
 
Regarding that last Reaper being Harbinger... are we even sure it was it? I figure that the way it likes to gloat, it would be shouting headshot midway through that sequence.

It arrived during a crucial moment, fucked your shit, and had the distinct yellow glowing eyes from ME2.
 
ShaneB! We still need to get some games in together! My goal is to play through ME3 again on Insanity, but I know reaching the end...I'll probably end up in insanity.

Sure thing! It was weird jumping into MP after SP. My vanguard always felt like god mode during the campaign with only a few encounters being really difficult. Then to jump into MP with everything back to square one I felt so helpless. lol

With ME1 and 2 I immediately jumped into a second playthrough, but I just don't have that same urge yet with ME3. I guess I'd have to do a full renegade insanity run.
 
Just beat it, yeah, ending was weak, but here's what I don't get... that just effectively killed any potential desire for me to buy any future DLC. I mean, what are they going to do? They realistically can't set anything other than a Land of the Lost adventure with Joker, after the end game, and what would the point of giving me a new character and mission be? It wouldn't change anything. This honestly feels like they're just done with the franchise, and wanted to kill it... or the next game we'll get is the Halo Reach equivalent.

Oh man a Land of the Lost with Joker sounds pretty sweet actually. I would buy that.
 
Regarding that last Reaper being Harbinger... are we even sure it was it? I figure that the way it likes to gloat, it would be shouting headshot midway through that sequence.



1. Reapers... They were depicted as nigh invincible, still, you killed 2 of them yourself while on foot, and a giant worm kills another... it was a letdown how bioware managed to turn them into nothing more than powerful machines and not the godlike entities hinted at in the first game.

2. Art, spot on... textures... fuck no, what a mess. Notice those body textures at the end? inside the citadel. they were nothing more than decals.

Rest of those points, i agree :D

Well, the 1st on foot, you're just targetting a location, for a large space fleet to hammer away at. 2nd Time, you're holding out to shoot a large missle into a weak spot...for Massive Damage. And Space Fleet fires too.

And Giant Worm is Giant. GIANT.

All 3 of these reapers are the "smaller" reapers too. Not sure if I remember seeing any of the Sovereign/Harbinger sized Reapers go down. Except in the ending video.
 
[1] No shit on this. Seeing how much effort it took to take down Reaper Destroyers on Tuchanka and Rannoch was BOSS. Both times were extreme "FUCK YEAH!" moments when they get put the fuck DOWN. And during the Earth orbital battle, I was really getting pumped when even some of the Reaper Dreadnaughts were getting pretty fucked up by the barrage of the United Fleet's salvo.

[2] Garrus is simply the best. No arguement. THERE IS NO SHEPARD WITHOUT VAKARIAN.

Completely agreed. Finishing off the 3 Reapers were all so satisfying. I was like:

pikkodbwvu.gif


And ME3 did an awesome job on Garrus. Really good character writing (considering the genre).

i dunno, but im pretty sure that an object the size of europe is not resting in london.

:lol, yeah, I don't follow the lore to the extent that I am aware of the actual sizes of the locations I'm in. I just figured the Citadel was like a major capital city or something like that.
 
you guys are right about Harbinger, was just expecting it to speak, or at least mumble some disparaging soul crushing crap at me. :(

Concerning the Reaper strength, they still felt too soft.
 
I really like the way the Reapers were handled.

I was seriously expecting there to be a kind of "humanoid" like race to be revealed controlling the machines.

The writers did an amazing job at actually making the Reapers feel like machines and not human at all. They very rarely spoke.

Also, didn't anyone kind of have a feeling that the ending was coming? I mean I remember at least two times in the story where someone mentions that there is probably a higher power pulling the strings behind the scenes.

Fuck. I love the trilogy.
 
I finally finished the game last night. I really enjoyed the story and everything. Until the goddamn elevator of bullshit. Fuck those endings. My Shepard killed the Reapers and is living out his days peacefully in an ocean-front house on Rannoch with Tali.
 
Forbes magazine writes an article regarding the fans as a response to Colin Moriarty at IGN.

http://www.forbes.com/sites/erikkain/2012/03/13/mass-effect-3-and-the-pernicious-myth-of-gamer-entitlement/

Good article. It's nice to see some journalistic opposition to whatever fallacious, attention-seeking drivel IGN is trying to spout.

I especially like that Erik Kain also argues against the usual "gamer entitlement" rhetoric we are seeing from the industry and game journalists. The whole concept and rhetoric strategy of calling someone's position as being entitled or spoiled completely obscures and taints the discussion. It's a cheap method to close off any form of intellectual discussion on what could be improved with X, Y, or Z. This hammers it in:

The relationship between gamer and developer, and across the entire community, is a social and participatory relationship. Gamers may not work on the actual development of a title like Mass Effect 3, but they’ve invested their time and money and support into that franchise and their is no one “proper” way to complain about the ending. Nor are angry fans merely “entitled” or “spoiled” simply for angrily voicing their concerns or asking for a new ending.
 
So just to check, they never actually told us who built the Citadel and the Reapers and who started this process in the first place, along with no details about the keeps and such like?

I'd hug you if I could. It's a nice reminder that this game is indeed pretty damn incredible for everything else but the ending. While I was doing my playthrough, I would message some friends who I saw playing it "IT'S SO GOOD!"

That is really the saddest part of it all, I thought the game was awesome, all these little nods and interactions, emails and things just generally going on that had a lot to do with how you played.
I purposely played through it slowly so that it wouldn't end up another game I had ran through quickly and was sad it was over because I was enjoying it so much.

But then they managed to finish off this trilogy of Shepard with what I would consider the worst ending of a game that I have played, all the high points the series has had to then be left with such nonsense.
 
Ending it on such a dark note would be more preferable than Blue/Red/Green Space Magic, although such a dark ending would still clash with the mood and tone of the earlier entries (happy endings).

It isn't all that dark. Shep dies/loses or wakes up. Whatevs, he's barely even a character until this game.

But it's a pointless twist that does very little to actually alleviate the lack of closure the real endings leave.
 
So just to check, they never actually told us who built the Citadel and the Reapers and who started this process in the first place, along with no details about the keeps and such like?



That is really the saddest part of it all, I thought the game was awesome, all these little nods and interactions, emails and things just generally going on that had a lot to do with how you played.
I purposely played through it slowly so that it wouldn't end up another game I had ran through quickly and was sad it was over because I was enjoying it so much.

But then they managed to finish off this trilogy of Shepard with what I would consider the worst ending of a game that I have played, all the high points the series has had to then be left with such nonsense.

The 'catalyst' embodies the citadel in the same way EDI embodies the Normandy. The reapers are merely servants of the catalyst
 
Genuinely surprised to see all the praise of the reaper characterization.

By far, Sovereign was the most interesting one because he plainly did not give a fuck about you. He had no more interest in talking to Shepard than Shepard would talking to an ant.

In ME3, they felt like excuses for set pieces and they were mostly bad at being that. Instead of incomprehensible machine-Gods, they were lackeys of a child of space energy or what-the-fuck-ever that were really good at firing human-siszed lasers at things and missing if they dodged slightly.

And also coming up with kind of weird plans, like taking over a planet's atmospheric filtration system when they are giant abominations that are capable of winning any ground-war. In ME1, they are presented with all deftness and power you would expect of monsters that truly believe they are Gods. In ME3, they are Cobra Commandos that are kind of bumbling around and lasering things that sometimes you can stop and sometimes you don't really try.
 
Genuinely surprised to see all the praise of the reaper characterization.

By far, Sovereign was the most interesting one because he plainly did not give a fuck about you. He had no more interest in talking to Shepard than Shepard would talking to an ant.

In ME3, they felt like excuses for set pieces and they were mostly bad at being that. Instead of incomprehensible machine-Gods, they were lackeys of a child of space energy or what-the-fuck-ever that were really good at firing human-siszed lasers at things and missing if they dodged slightly.

And also coming up with kind of weird plans, like taking over a planet's atmospheric filtration system when they are giant abominations that are capable of winning any ground-war. In ME1, they are presented with all deftness and power you would expect of monsters that truly believe they are Gods. In ME3, they are Cobra Commandos that are kind of bumbling around and lasering things that sometimes you can stop and sometimes you don't really try.

The misstep was in ME2, when they made Harbinger WAY too obsessed with Shepard.
 
It isn't all that dark. Shep dies/loses or wakes up. Whatevs, he's barely even a character until this game.

I think it's pretty dark to see something that has been hard fought for in the course of three games to fall on its face and not accomplish defeating the Reapers.

But it's a pointless twist that does very little to actually alleviate the lack of closure the real endings leave.

I completely agree. It doesn't fix the lack of closure at all. I think the Indoctrination theory is an example of a psychological reaction/defense mechanism to the consequences of blowing up the Mass relays and not getting any closure on what happened to all the races and characters.

Also, the entire Indoctrination theory is refuted by the last message when returning to the game post-Credits. I.e. "Shepard defeated the Reapers and is now a legend, go buy some DLC"
 
So just to check, they never actually told us who built the Citadel and the Reapers and who started this process in the first place, along with no details about the keeps and such like?

Nope. None of my questions coming into ME3 were answered.

I learned that there's a pattern which I also happened to learn 5 years ago. And I got a very vague explanation of that pattern which makes no sense.
 
I think it's pretty dark to see something that has been hard fought for in the course of three games to fall on its face and not accomplish defeating the Reapers.



I completely agree. It doesn't fix the lack of closure at all. I think the Indoctrination theory is an example of a psychological reaction/defense mechanism to the consequences of blowing up the Mass relays and not getting any closure on what happened to all the races and characters.

Also, the entire Indoctrination theory is refuted by the last message when returning to the game post-Credits. I.e. "Shepard defeated the Reapers and is now a legend, go buy some DLC"
But the 'best' ending makes no sense, because how the fuck did Shepard get back in London if he was on the Citadel? So yeah, you can spin it both ways, because the ending is such a clusterfuck that nothing can be said for sure until Bioware dares to open its mouth (which will probably take a while because the Bioware forums are still raging hard :lol ).
 
I think it's pretty dark to see something that has been hard fought for in the course of three games to fall on its face and not accomplish defeating the Reapers.



I completely agree. It doesn't fix the lack of closure at all. I think the Indoctrination theory is an example of a psychological reaction/defense mechanism to the consequences of blowing up the Mass relays and not getting any closure on what happened to all the races and characters.

Also, the entire Indoctrination theory is refuted by the last message when returning to the game post-Credits. I.e. "Shepard defeated the Reapers and is now a legend, go buy some DLC"

You just think that's what the message said because you are indoctrinated. Wehavetogodeeperinception.jpg
 
Genuinely surprised to see all the praise of the reaper characterization.

By far, Sovereign was the most interesting one because he plainly did not give a fuck about you. He had no more interest in talking to Shepard than Shepard would talking to an ant.

In ME3, they felt like excuses for set pieces and they were mostly bad at being that. Instead of incomprehensible machine-Gods, they were lackeys of a child of space energy or what-the-fuck-ever that were really good at firing human-siszed lasers at things and missing if they dodged slightly.

And also coming up with kind of weird plans, like taking over a planet's atmospheric filtration system when they are giant abominations that are capable of winning any ground-war. In ME1, they are presented with all deftness and power you would expect of monsters that truly believe they are Gods. In ME3, they are Cobra Commandos that are kind of bumbling around and lasering things that sometimes you can stop and sometimes you don't really try.

If we ignore Space Child and his magic control of all Reapers, I thought they still maintained their oppressive and powerful demeanour, but only in relation to their size. Meaning that Sovereign was that much more intimidating and powerful, because he was the vanguard and a two kilometers long Reaper. The ones Shepard were dealing with in ME3 were smaller Destroyers and thus were less threatening and powerful than Sovereign. Therefore, I think the Reapers we defeated in ME3 weren't representative of the same "class" as either Sovereign (or Harbinger for that matter).
 
Its pretty telling that the two best articles about ME3's ending come from Forbes, a site which has no reason at all to kiss Bioware's and Ea's ass. While other gaming site either ignores it or posts about entitled gamers who should stop harrassing poor Bioware, who just did whatever they wanted with their IP.
 
I just watched Javik talk about Geth..... ARE YOU KIDDING ME?!?! That would of help understand the Magic Child's "solution"..But gotta pay for it

yeah, I just watched this too and he basically spells out the entire ending for you.

No fucking way he was 'just DLC'. Either that or he is one hell of a "we need to save this plot" device. Hilarious.
 
While that Dark Energy ending would have been better than the one we got, I don't think the Reapers needed some galaxy saving motive. I always thought the Reapers were just a super advanced race that viewed other races being reaperized as the ultimate form of those races. That's the impression I got from Harbinger and the other Reapers anyway.

That's what I thought up until the later sections of this game.
 
Instead of talking about the ending, I want to bring some positivity to this thread:

  • The Reapers were pretty much depicted as these powerful death machines. I liked that Bioware didn't soften them up.
  • The Credits song by Faunts. A really nice mix between the M4 and ME2's credit song
  • Liara's Goodbye sequence. Amazing moment
  • Landing on Mars and being accompanied by that Mars music were simply incredible. One of the highlights of the trilogy's OST.
  • A View of Palaven is also pretty goddamn great
  • Shooting it out with Garrus on the Citadel
  • Garrus knowing his shit about calibrations versus Legion
  • Jarvik joking with James
  • The art styles and locations throughout the game. Astonishing.
  • The London sequence being in contrast to the colours of the earlier levels
  • Seeing Grunt make it out of it alive (cliché as it may be)
  • Legion's and Mordin's self-sacrifice
  • Normandy was very war-like and really fit the whole "in war" situation
  • Character creation music almost as good as ME1's CC music
  • Drunk Tali
  • Jarvik being cold and ruthless

A lot of fan service throughout the game, but looking at the investment people have made into 1 and 2, I wouldn't have it any other way.

Great points, which just makes me more sad about the shitty ending really. Such a great game, 1 till 3, and then that ending.. I've done EVERY mission and my galaxy readiness crap was not good enough for the end because I don't use apple products or use all that other origin crap multiplayer.

I too would have rather have a big fight at the end, with harbinger and just destroy the reapers. Rather would have the cliche ending then a really bad one.
 
So, was it ever explained after ME2, why there was only one non-squid Reaper in existence? Wasn't the whole point of that laughably bad T-800 final boss fight in ME2 that the Reapers harvest species and then make a Reaper out of them, and the Reaper looks like them?
 
So, was it ever explained after ME2, why there was only one non-squid Reaper in existence? Wasn't the whole point of that laughably bad T-800 final boss fight in ME2 that the Reapers harvest species and then make a Reaper out of them, and the Reaper looks like them?

I'm guessing they dropped the whole non-squid thing after the end boss of ME2 was near-universally mocked.

It also might have been a plot point dropped when they shifted from Dark Energy to the Singularity for the Reapers' motivation.
 
No. Honestly, I prefer it that way.

I was just checking.

I didn't need them to explain the origin, but something better than avatar of the citadel controlling the reapers "just because" would have been preferable.
Personally I would have been fine with a death of or controlling the Reapers, no catalyst nonsense, no magical space energy, no destroying all the Mass Relays.


So, was it ever explained after ME2, why there was only one non-squid Reaper in existence? Wasn't the whole point of that laughably bad T-800 final boss fight in ME2 that the Reapers harvest species and then make a Reaper out of them, and the Reaper looks like them?

That was suppose to be a Reaper "lava", they take the most dominent/advanced/whatever race and make Soverign/Harbinger like Reapers with them, the Human Reaper would have ended up like them when it was finished, which is why it was pretty small compared to the other ones.
 
So, was it ever explained after ME2, why there was only one non-squid Reaper in existence? Wasn't the whole point of that laughably bad T-800 final boss fight in ME2 that the Reapers harvest species and then make a Reaper out of them, and the Reaper looks like them?
Im guessing the squid thing gets build around the species-Reaper. Or maybe its because of Space Magic because that clearly explains everything!
 
So, was it ever explained after ME2, why there was only one non-squid Reaper in existence? Wasn't the whole point of that laughably bad T-800 final boss fight in ME2 that the Reapers harvest species and then make a Reaper out of them, and the Reaper looks like them?

Because the Hanar Diplomat was right. The enkindlers save us.
 
I was just checking.

I didn't need them to explain the origin, but something better than avatar of the citadel controlling the reapers "just because" would have been preferable.
Personally I would have been fine with a death of or controlling the Reapers, no catalyst nonsense, no magical space energy, no destroying all the Mass Relays.

Well, yeah, that would have been optimal. Just blow them the fuck up, the end.
 
So, was it ever explained after ME2, why there was only one non-squid Reaper in existence? Wasn't the whole point of that laughably bad T-800 final boss fight in ME2 that the Reapers harvest species and then make a Reaper out of them, and the Reaper looks like them?

I think the explanation was that they insert the specific Reaper creation (in this case the T-800) into the usual Reaper shell we are seeing.
 
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