dorkimoe
Member
That shit cray.
Went 3-0 yesterday doing solo queues. Now that shit is CRAY. Also I cry just a little, cry just a little when we lose
That shit cray.
Went 3-0 yesterday doing solo queues. Now that shit is CRAY. Also I cry just a little, cry just a little when we lose
Ok so, I think I'm done with all pick permanently. Every single one of my friends that I've started playing premade with I've met in either Captain's Mode or on GAF. There's just a huge difference in both skill but more importantly desire to actually play the game somewhat seriously compared to AP. While the queue does take longer, and you sometimes get a mute Russian Captain going Bottle first sidelane Weaver (this actually happened), most of the time you just end up with an okay team that's willing to listen.
So my tip for anyone who isn't a complete beginner but is getting tired of wasting time on playing in teams with five carries fighting over "solo mid or I feed" is to simply try it out for a while. Make sure you understand the roles of heroes and you'll do fine even if you don't get to play the heroes you're best with. Ask people what they want you to focus on and always (literally at all times) make sure to carry a TP scroll.
So, test client patch today![]()
ggs with the sexy euros (as opposed to the METEORAIN EUROS)
ggs with the sexy euros (as opposed to the METEORAIN EUROS)
Calling no patch.
Valve has broken my spirit.
Derp.
It's like some of you are new to valve or something.
F' hugoboss, traitor.
where's my meet the pyro![]()
you finally won one game? Wouow.Derp.
you shut your mouth when you're talking about my euros!
VS has a manta style done now too. Na'Vi are spreading out the carry duties, and in such a manner that it makes it difficult for Lifestealer to wipe out a target in seconds. Smart, very smart.
Boom, there it is! A virtual wall of illusions in Lifestealer's face, and he's kited to death.
Stans gonna StanHe's not Dota Jesus people.
His great individual play is definitely built on the foundation of great team play, can't subtract one from the other.
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.
UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
AUDIO
- Fixed various sounds ignoring FoW.
VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.
BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.
- Added Shadow Demon!- Added Shadow Demon!- Added Shadow Demon!- Added Shadow Demon!- Added Shadow Demon!- Added Shadow Demon!- Added Shadow Demon!- Added Shadow Demon!
Oh wow, already?- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
Test update.
Neat!- Added support for Shared Unit Control.