Final Fantasy Versus XIII was announced in 2006. It is now 2012. These are facts.

FFXIV will be there. At this point I'm doubting Versus will be just because of SE's other big western titles that will be at the show.

I still think if we see ANY FF title... it'll be progress on XIV 2.0, Type-0 for the West & some teaser for X HD. Probably no Versus either. =(
 
Even so I have a feeling SE values Hitman, Tomb Raider, etc more than FF/KH for E3. I had that impression from last year's show when the only Japanese game they had on hand was FF13-2...
 
Even so I have a feeling SE values Hitman, Tomb Raider, etc more than FF/KH for E3. I had that impression from last year's show when the only Japanese game they had on hand was FF13-2...

Another way to look at it woud be console Final Fantasy are the only Japanese games they consider big enough in the west to show at E3.
 
I'm still waiting for the overworld showing and map interface to appear.
 
Ok here's what I don't get.

If the engine for the game is still based on what they had running the last time they ran a demo, wouldn't it look outdated by the time it sees release.

Outside of those gorgeous CG cut-scenes, I just don't see this game wowing me visually.
 
Ok here's what I don't get.

If the engine for the game is still based on what they had running the last time they ran a demo, wouldn't it look outdated by the time it sees release.

Outside of those gorgeous CG cut-scenes, I just don't see this game wowing me visually.

Versus was announced in 2006. Gears of War was released in 2006. Gears of War ran on Unreal Engine 3. Bioshock Infinite comes out in October this year. Bioshock Infinite runs on Unreal Engine 3.

The engine itself doesn't really mean much. :P

I'm still waiting for the overworld showing and map interface to appear.

They have already shown the overworld. Many times.

Example: http://www.youtube.com/watch?v=aIxEiAcIjqs#t=52s
 
Versus was announced in 2006. Gears of War was released in 2006. Gears of War ran on Unreal Engine 3. Bioshock Infinite comes out in October this year. Bioshock Infinite runs on Unreal Engine 3.

The engine itself doesn't really mean much. :P


True, but I'm talking more about optimization and getting the most out of that engine. Not trying to get too technical mind you, but we've often seen devs push an engine so much farther the second / third time around. I hope that they have dedicated a healthy amount of time to optimizing the engine. It would look pretty weird if XIII-2 looks better.
 
True, but I'm talking more about optimization and getting the most out of that engine. Not trying to get too technical mind you, but we've often seen devs push an engine so much farther the second / third time around. I hope that they have dedicated a healthy amount of time to optimizing the engine. It would look pretty weird if XIII-2 looks better.

If you believe all the various no-show interviews Nomura keeps giving, the engine in Versus now no longer resembles anything in XIII any longer, and they have also hacked in parts of the Luminous Engine into the Versus engine, in particular the lightning parts of it.

Of course this is all talk with nothing to show for it, so who knows!
 
Versus was announced in 2006. Gears of War was released in 2006. Gears of War ran on Unreal Engine 3. Bioshock Infinite comes out in October this year. Bioshock Infinite runs on Unreal Engine 3.

The engine itself doesn't really mean much. :P



They have already shown the overworld. Many times.

Example: http://www.youtube.com/watch?v=aIxEiAcIjqs#t=52s

What are you, a god? Thanks duckroll!!
Now I know what to expect.
 
Another way to look at it woud be console Final Fantasy are the only Japanese games they consider big enough in the west to show at E3.

It's currently their biggest worldwide IP at the moment, and their biggest IP in the west. If Versus is ready, there's no way they're skipping E3. On the other hand... skipping Los Angeles and being a TGS could mean a 2013 mid-late release. I can't wait so long anymore T.T
 
True, but I'm talking more about optimization and getting the most out of that engine. Not trying to get too technical mind you, but we've often seen devs push an engine so much farther the second / third time around. I hope that they have dedicated a healthy amount of time to optimizing the engine. It would look pretty weird if XIII-2 looks better.

The visuals obviously lacks bells and whistles in the vids so far released, but I think whats there looks better than anything XIII or XIII-2 related
 
I simply don't understand what the deal is with regards to big Japanese developers and PR. They don't understand how it works at all. Every morsel of info that is spitted out in Famitsu or Dengeki is clinged like shitballs on asshair by its fans. First it was Kaz Yamauchi giving everyone the boners for 2 years when he was saying the game was complete and he could release it anytime he wanted to, but stuck for polishing it. Bullshit. The game was half-assed in many respects. Same thing with Nomura now. I don't understand why they keep saying the game is finished and yet don't leak a droplet of info to millions of fans who you just told the game is finished. I mean what the fuck.
 
When did they say the game was finished? I've never heard that. I once heard it was in alpha, so content complete, but I believe that was a mistranslation.
 
Another way to look at it woud be console Final Fantasy are the only Japanese games they consider big enough in the west to show at E3.

Or they didn't have anything else to show? What other Japanese games was SE supposed to show at E3?

Type 0? No because the PSP version is not coming out in the west.

Fortune Street? I guess, but then again that was going to be published by NoA.

About the only real game that could have been pushed was KH DDD. But other then that XIII-2 was really the only Japanese console game they had. And they did push it. So I'm not sure where any of this is actually is coming from.
 
Versus' team however, didn't have this luxury. The engine they were originally meant to use was developed concurrently with XIII, so they were left waiting. I guess at some point they either realised that the Crystal Tools wouldn't suit their needs or got sick of waiting but either way, they went with their own solution instead.

This is kind of my point though! No project being managed with anything resembling seriousness should ever find itself in this position. If they had an engine available when productions tarted, they should've used it. If they didn't, they should have budgeted the project as necessary to build the engine as part of development. If they got screwed over by some other part of the company (again, itself a sign of awful corporate culture) then they should've just added some seats to SE's UE3 site license and used that. One way or another, dicking around with multiple engines and reworking tools for years and years is a sign of trouble.

Either way, without a solid vertical slice and a lot of pre-production work (all of whih requires an engine) you don't have a project than can be reviewed as part of the greenlight process.

I'm not sure what your point here is exactly. Versus got "greenlighted" on a conceptual level (i.e. "Nomura, go make an action FF") in 2005. Even if the plan was to release this title years and years after FFXIII (and again, I doubt very much this was the plan), everything was in place to do a thorough preproduction push with a small team. SE had working PS3 technology (whether or not it was suitable for a final release) which could've been used to build a vertical slice. A languorous process over three years should have been plenty of time to extensively plan the game, iterate on basic gameplay loops with a prototype slice, and otherwise prepare the game's core design so that it could ramp up into proper production quickly and efficiently.

More to the point, being titled VERSUS XIII, pretty much demands that there be a "regular" XIII to contrast it with.

Except the only relationship here is conceptual. They're just two different games that spring from the same mythology and high concept, and one is supposed to be "more traditional" while the other is "more experimental." (Which concept is itself hilarious, given how the two games actually seem to have shaped up in development.) There shouldn't have ever been any hurdles with one holding back the other here, especially since obviously nothing specific about XIII was actually relevant to Versus' development.

Bottom line: Versus has never been a priority project for SE

This is a huge problem! I mean, we know that the FFXIII team was sitting on their ass, doing nothing useful and wasting time and money for at least three years after the game was announced. Given that, what exactly was the Versus team doing? Wasting time themselves because they weren't allowed to move onto more productive work until the XIII team had already done so? That's pathological.
 
I simply don't understand what the deal is with regards to big Japanese developers and PR. They don't understand how it works at all. Every morsel of info that is spitted out in Famitsu or Dengeki is clinged like shitballs on asshair by its fans. First it was Kaz Yamauchi giving everyone the boners for 2 years when he was saying the game was complete and he could release it anytime he wanted to, but stuck for polishing it. Bullshit. The game was half-assed in many respects. Same thing with Nomura now. I don't understand why they keep saying the game is finished and yet don't leak a droplet of info to millions of fans who you just told the game is finished. I mean what the fuck.

It's messed up that is for sure.Thing is they have no reason to rush like you said any morsel will get fans going. The next thing we will see will most likely be a new trailer and as pissed as fans are getting as soon as that comes all this goes away and the cycle repeats.

I honestly rather them do it right, I don't want another trailer where they can't even get all the voice work in and the game visually looking all over the place like the last trailer. It's not coming this year in Japan there is no way unless SE scales back some projects.It seems like Versus has been put on back burner for other projects and members are being shuffled around it has to be something along these lines.

No reason this game should be taking this long nothing visually or production wise about this game looks leaps and bounds better than most stuff now and I doubt it will so it can't be production something else has to be holding it up.

This E3 they will focus on the western content and FFXIV 2.0 because they cannot afford even one bad showing of FFXIV 2.0 they really have to prove they have fixed things with that game.
 
Seriously, either XV or Type-1, Versus just should not put XIII in its title what so ever. Now XIII is literally a cursing number that will hurt sales number IMO.

For its development schedule, I kind of blame Kitase. He seems not good as a producer to me. Making sure budget and keeping development on schedule are core tasks for a producer. He spent most of his time with Toriyama these years and didn't pay much attention to even Type-0 when it launched last year (in Japan). As the overall producer of FNC titles, it's just not right.
 
I still think if we see ANY FF title... it'll be progress on XIV 2.0, Type-0 for the West & some teaser for X HD. Probably no Versus either. =(

Type-0 would be shown in the Vita coverage. X HD would probably show up in the bit where Sony announces HD collections, or also in the Vita coverage.

I wouldn't be surprised if XIV isn't shown on stage and since XIV and Versus appeal to different sets of the fanbase they could show them off consecutively. Although, something like Versus I would kinda expect to see as a surprise at the end of the show. (especially if it was renamed to XV).

Please? =(

What are you, a god? Thanks duckroll!!
Now I know what to expect.

If you haven't already, then you might want to check out the January 2011 trailer as that as a ton more gameplay/worldmap footage.
 
Seriously, either XV or Type-1, Versus just should not put XIII in its title what so ever. Now XIII is literally a cursing number that will hurt sales number IMO.

I am pretty confident it will get a name change infact I am even willing to say it won't even be numbered but a title.
 
I personally hope it shows up this year at the Sony Conference. I don't think XIV will show up either because it's already had it's time there. FF X HD is really not the big of a thing so I don't see something as trivial as that showing up on stage.

Handheld games would be during the handheld part of the showing, and hitman/tomb raider are multiplat so they won't take much spotlight either.

If they can't get it to E3 then f*ck me SE you guys need to get your sh*t together.
 
Or they didn't have anything else to show? What other Japanese games was SE supposed to show at E3?

Type 0? No because the PSP version is not coming out in the west.

Fortune Street? I guess, but then again that was going to be published by NoA.

About the only real game that could have been pushed was KH DDD. But other then that XIII-2 was really the only Japanese console game they had. And they did push it. So I'm not sure where any of this is actually is coming from.

You be misinformed, son!

http://www.novacrystallis.com/?p=2280
 
Bottom line: Versus has never been a priority project for SE
Ok, so what else could have been their priority?
13-2 with recycle assets? Ffxiv 2.0 with a separate team already fixing it? Type ff a psp game getting years lol do develop?
Dq11 internal ( getting years on wii and releasing on a mmorpg dead platform like wii)? Various khs on handhelds? Ffxv probably stuck in ex team 4 members(ps4? I mean mid life ps4 lol)? Ffx which could be started from not so long ago?
They should have really something big secret to us or one can wonder how could they have wasted so much time imho
 
I personally hope it shows up this year at the Sony Conference. I don't think XIV will show up either because it's already had it's time there. FF X HD is really not the big of a thing so I don't see something as trivial as that showing up on stage.

Handheld games would be during the handheld part of the showing, and hitman/tomb raider are multiplat so they won't take much spotlight either.

If they can't get it to E3 then f*ck me SE you guys need to get your sh*t together.

I bet 14 will have a presence at Sony's conference. The game has come a long was since its horrible launch and SE is ready to really show off the whole rebirth aspect they are going with for 2.0. SE is counting on PS3 to bolster their numbers and if the product shown is worthwhile (the game after the last patch is indeed stable and has a ton more content now), the hope is a new audience will give the game a chance and reverse the hits they took financially and critically for the game.
 
Seeing all those trailers again certainly had an impact on my resolve... a few pages earlier I was confident that I'd be able to wait until the end of 2013 and fully prepared for a E3 no show, but now I'm all hyped and hoping for some info release as soon as possible (which won't happen)...

Total media blackout is really the way to go in these cases...
 
I still think they should make Versus a Wii U launch game. Unless Sony is funding the project, they have no reason to not do it.
 
SE is ready to really show off the whole rebirth aspect they are going with for 2.0. SE is counting on PS3 to bolster their numbers and if the product shown is worthwhile (the game after the last patch is indeed stable and has a ton more content now), the hope is a new audience will give the game a chance and reverse the hits they took financially and critically for the game.
many are counting days from new versus media and hoping for ffxv.
few are interested in ffxiv and next generation is less than 2 years away: it's late probably and second problem in Japan is almost dq11 mmorpg time, isn't it? How can the 2 of them coexist from a marketing and media pov is confusing
 
charlequin said:
I'm not sure what your point here is exactly. Versus got "greenlighted" on a conceptual level (i.e. "Nomura, go make an action FF") in 2005. Even if the plan was to release this title years and years after FFXIII (and again, I doubt very much this was the plan), everything was in place to do a thorough preproduction push with a small team. SE had working PS3 technology (whether or not it was suitable for a final release) which could've been used to build a vertical slice. A languorous process over three years should have been plenty of time to extensively plan the game, iterate on basic gameplay loops with a prototype slice, and otherwise prepare the game's core design so that it could ramp up into proper production quickly and efficiently.

Long story short: You don't pump resources into a project that doesn't fit into an established release schedule. Versus 13 has never had a solid date to miss.

You can keep a small team prototyping and iterating on those prototypes for as long as you like, because the real resource spend only begins when you move into full production.

Ultimately this doesn't mean the actual production cycle will necessarily be any quicker or smoother -a lot of that's down to the scope and nature of the project- but it should hopefully result in a better final result due to the effort expended in pre-production.

Lets not forget, SE are a publisher not a platform holder. The way they announced FNC portfolio was purely a marketing exercise, and as such should any of the titles get delayed, it would be natural for the others to be delayed also so as not to screw up the release cadence and overall marketing plan.

Considering pretty much every title announced at that time has been subject to delays/cancellation/platform changes it shouldn't be a surpise that Versus has taken a long, long time to actually get fully staffed up.

As I keep stressing, there's never been any need for them to expedite V13's development cycle, especially as it is to some extent a vanity project for their top developer who's also working concurrently on other projects.
 
Seriously, either XV or Type-1, Versus just should not put XIII in its title what so ever. Now XIII is literally a cursing number that will hurt sales number IMO.

I also think it should change name, especially after seeing sales of XIII-2.

I think it should be named XV, not Type-1 or non-numbering. There seems to be huge difference in sales with numbering FF vs non-numbering FFs.

I really think SE should prioritize versus over other titles. If XIII-3 ever comes out, it will do worse in terms of sales. XIV doesn't have much hope at the moment, so there only big title can be versus, or XV if they are actually making it.
 
Why would they kick off the Versus marketing train in NA instead of Japan? The game's not going to be showcased at E3 before it get its big TGS show. At most you might get an offhand comment about it from some SE people because you know the reporters will ask about it. "Oh yeah, that game. It's coming along nicely but we have nothing to announce at this time". And then another 10 pages of bickering will be added to this thread.
 
Why would they kick off the Versus marketing train in NA instead of Japan? The game's not going to be showcased at E3. At most you might get an offhand comment about it from some SE people because you know the reporters will ask about it.

You do realize Final Fantasy XIII was first revealed at E3 06 right.
 
You do realize Final Fantasy XIII was first revealed at E3 06 right.

That whole thing back then plus the FFVII tech demo was just because Sony wanted to show off the ps3. How often was FFXIII shown at E3 after that? There was the Microsoft announcement using recycled TGS footage from the previous year and I'm pretty sure 2009 E3 was the same with old TGS/JF closed theater stuff. Fresh Versus footage will be shown in Japan first.
 
That whole thing back then plus the FFVII tech demo was just because Sony wanted to show off the ps3. How often was FFXIII shown at E3 after that? There was the Microsoft announcement using recycled TGS footage from the previous year and I'm pretty sure 2009 E3 was the same with old TGS/JF closed theater stuff. Fresh Versus footage will be shown in Japan first.

Actually, E3 2009's trailer had the first English trailer and quite a lot of new footage. It had a lot of fottage of stuff that we hadn't seen beyond the demo. It had a big pretty push at E3 well before anything that was shown at TGS.
 
That whole thing back then plus the FFVII tech demo was just because Sony wanted to show off the ps3. How often was FFXIII shown at E3 after that? There was the Microsoft announcement using recycled TGS footage from the previous year and I'm pretty sure 2009 E3 was the same with old TGS/JF closed theater stuff. Fresh Versus footage will be shown in Japan first.

The only year XIII didn't show up at E3 during it's development was in 2007, all 3 other years it was there.

E3 gets a lot of attention globally through internet coverage, the Japanese are fairly internet savvy, they will know if Versus is at E3, just like many gamers in other parts of the world follow TGS.

There is no reason why they can't start pushing it at E3. Especially since Nomura just said they are preparing to show info.
 
The only year XIII didn't show up at E3 during it's development was in 2007, all 3 other years it was there.

E3 gets a lot of attention globally through internet coverage, the Japanese are fairly internet savvy, they will know if Versus is at E3, just like many gamers in other parts of the world follow TGS.

There is no reason why they can't start pushing it at E3. Especially since Nomura just said they are preparing to show info.

He's been saying that kind of stuff for ages. Remember when he was saying the timing for the next reveal was set but he couldn't say when? That was probably just after the 2011 trailer. Nothing has happened since.
 
He's been saying that kind of stuff for ages. Remember when he was saying the timing for the next reveal was set but he couldn't say when? That was probably just after the 2011 trailer. Nothing has happened since.

Because it was set for E3 2012 and he didn't want to say when it was exactly because fans would get pissed?
 
Because it was set for E3 2012 and he didn't want to say when it was exactly because fans would get pissed?

Or Yoshinori Kitase.

They're very meticulous on what sort of information is released and when, and I wouldn't be surprised if they have internal seminars on how to dodge questions.
 
That whole thing back then plus the FFVII tech demo was just because Sony wanted to show off the ps3. How often was FFXIII shown at E3 after that? There was the Microsoft announcement using recycled TGS footage from the previous year and I'm pretty sure 2009 E3 was the same with old TGS/JF closed theater stuff. Fresh Versus footage will be shown in Japan first.

Actually E3 2009 FFXIII trailer show major new stuff. Way more than anything that had been shown before.

http://www.youtube.com/watch?v=naUSBEVRLng
 
Or Yoshinori Kitase.

They're very meticulous on what sort of information is released and when, and I wouldn't be surprised if they have internal seminars on how to dodge questions.

Exactly.

Like that January interview, he told us the exact same thing he told us in July 2011 besides the whole cutscene ratio thing.
 
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