Sega announces extraordinary loss of 7.1 bn yen, layoffs, restructures, cancels games

Ehh, if Sega can no longer fund Bayonetta Atlus should just pick it up. I'm sure they can market it well enough to its specific niche audience.
 
You heard it hear first, any Sega game which isn't “Sonic the Hedgehog,”, “Football Manager”, “Total War” and “Aliens”, has been canned.

Don't have a problem with that really. As long as Football Manager and Total War keep going, it's all good.
 
I remember reading that Creative Assembly was working on something not Total War related... That must be one of the games cancelled. I hope Sega can still contract Platinum Games work.
 
Don't worry guys I'm sure Anarchy Reigns will boost that budget.
 
Sounds like that new Vita IP being made by their new UK studio could be on the chopping block if they're focusing on 'strong' (existing) IP. Shame if so, they were kind of hyping it up to be a cool/unique thing.
 
Yay, more Total War, maybe they do China this time? So many dynastys to pick <3
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Maybe they can sell the 'Shenmue' rights to someone who is willing to fund (and hire Yu Suzuki) and conclude the series.



Ah who am I kidding. We'll never see Shenmue 3 :(
 
A lot of you might give the Wii U a hard time for being only a stop-gap between the 720/PS4, but at least publishers won't die off trying to fund games for it...
 
Maybe they can sell the 'Shenmue' rights to someone who is willing to fund (and hire Yu Suzuki) and conclude the series.



Ah who am I kidding. We'll never see Shenmue 3 :(

Why would a company want to buy the rights to what has been a giant money sink?
 
A lot of you might give the Wii U a hard time for being only a stop-gap between the 720/PS4, but at least publishers won't die off trying to fund games for it...

if they are dying off funding games for this gen then funding games for a more powerful console even if only slightly will still kill them.
 
I hope Bayonetta 2 still exists in some way...could it be that now it's being shifted to Vita / 3DS, in order to reduce drastically development costs?
 
Also stop blaming 'the HD generation' peoples. Companies reach this point because of mis-management. Sega has always had a talented arcade division and they used to make money back on those costly developments beyond the shrinking arcade market by bringing console ports to the west. Not so in the last decade with quality stuff like Border Break forever languishing in japanese arcades alongside easily monetised stuff like Shining Force Cross and more.
 
Sega makes some great games, and there's sequels I'd really like to see. I've tried to do my part, that's all I can say.
 
Should have figured that Bayo is a Sega owned IP. Ooh well. Hopefully Bayonetta 2 will be fine. I wouldn't mind Platinum putting the gameplay framework in a new IP though. Not especially a fan of the Bayonetta world and characters.


And yeah, Anarchy Reigns is going to hurt Sega.
 
A lot of you might give the Wii U a hard time for being only a stop-gap between the 720/PS4, but at least publishers won't die off trying to fund games for it...
Budgets have went soaring despite the consoles staying static since 2005 though.

The issue is consumer expectations keep raising, and they continue to polarize around the biggest titles.

When Assassin's Creed 3 has over twice the budget of any other game in Ubisoft history, the static hardware isn't really doing anything to stop budget inflation.
 
Why would a company want to buy the rights to what has been a giant money sink?

Well, it was a giant money sink, but a Shenmue these days wouldn't cost anymore than any other game to make, and besides, it has a serious cult following that would at least make gamers who missed out the first time curious to try them, esp with the promise of a new title down the track.

A re-release of Shenmue 1/2 in HD with a few minor gameplay adjustments (and maybe some new voice work) in a cheap package on Live/PSN (and Steam too) followed by a brand new Shenmue 3 could turn a profit, imo.
 
I hope Bayonetta 2 still exists in some way...could it be that now it's being shifted to Vita / 3DS, in order to reduce drastically development costs?

That style of game's audience is almost completely on console. If they did try to actually push it out it could hurt the game more to put it on Vita/3DS when it's main audience is Western and console based.
 
Budgets have went soaring despite the consoles staying static since 2005 though.

The issue is consumer expectations keep raising, and they continue to polarize around the biggest titles.

When Assassin's Creed 3 has over twice the budget of any other game in Ubisoft history, the static hardware isn't really doing anything to stop budget inflation.

but I heard it also has decent preorders.
 
this sucks. i really did think sega was making a lot've the right moves this gen too - working on platforms like the Wii as well, new IP's, good work put in on old ones like Sonic Generations, PC ports here & there, some F2P games as well...fuck, what went so horribly wrong?

When stores don't even stock your games you know you have a problem. Poor Binary Domain.

No more Yak localizations either.

RIP

Yakuza localisations

bayonetta 2 jokes are perfectly fine, but this...this takes it a bit too far, man.

If Yakuza 5 doesn't make it to the US, I quit gaming.

*sigh* at least playing through Kenzan soon will prepare me.

Don't worry guys I'm sure Anarchy Reigns will boost that budget.

fucking ouch.

also, this shouldn't affect PSP 2 if its F2P, yeah?
 
And all of these crazy people want new consoles out ASAP. Who the fuck is going to make these big budget launch period console games when they're trying to dig themselves out of the current-gen hole? I don't want the new console launches to be filled with sequels, franchise spinoffs, and more licensed fare than they already are, so it seems that the first party will be the one to pretty much carry a larger burden of building up a fresh lineup for fresh platforms while third parties pull back on the risk, pull back from the edge.
 
A lot of you might give the Wii U a hard time for being only a stop-gap between the 720/PS4, but at least publishers won't die off trying to fund games for it...

Because making games on the same budgets or slightly higher than what is currently killing them will help?

If, in 2013, Japan still can't make videogames that don't look like they're from PC era 2003 without spending their entire bank account, there needs to be some serious shakeups in how they are running the industry over there. We've been talking about how Japan was caught with their pants down in technology because they never had the PC to transition them to higher than 480p detailed gaming, but it's been SIX YEARS now. They can't keep being clusterfucked on every major project for the next 3 decades. At some point something needs to change and it's not "let's just makes all games in 320p for the rest of our lives because we are giving up on improving as programmers".
 
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