What? R3 looks fantastic along with the Ratchet and Clank games.Its incredible how guys like GG/SM and ND can produce such good looking games on PS3 and Insomniac puts out games that look like crap. I wonder what happened to them this gen?
You joke but on GAF it does. There's no questionDont you know graphics mean more than gameplay
Graphics competition talk makes me wanna stab my fucking eye balls.
Boardwalk, Reflection, Countdown,Sword Base... They all look very I don't know how to say...unimpressive? They certainly don't look good after playing Crysis 2. Lighting is just incomparable.The maps in Reach look great, aside from Forge which doesn't cast any shadows or have proper lighting. What maps in particular do you think look bad (non-Forge)?
You joke but on The Internet it does. There's no question
Animations are janky, its borderline SD, its jagged and on top of that artstyle is some of the most generic I have seen. Insomniac dropped the ball hard this gen, no doubt about that.What? R3 looks fantastic along with the Ratchet and Clank games.
Anyways this does seem of topic.
Crysis 2 blows Resistance 3 out of the water easily. Not even a contest.Resistance 3 is a DAMN good looking game.
Far, far better than Reach and Crysis 2(on consoles).
Thats just bad design. I know whole bunch of people would pick KZ3 or C2 explosions over Reach any day of the week even though particles in Reach are full res. I think Frankie mentioned that they early made decisions on what to cut. Thats all there is, cut in one place to gain in another. Who makes better decisions, makes better looking game. And Bungie definitely don't have good "eye" for these decisions (Halo 3 HDR for example).Says the person listing Resistance 3 as a game that is graphically more impressive.
You do know that resistance 3 has a resolution of 960x704 if im not mistaken.
You're probably right with Crysis 2(360),Killzone 3 and BF3 which i haven't played on console. But i know dice put a lot of efffort into the console with a exotic tiled deferred rendering engine.
So yeah Halo:Reach i my opinion deserve to be in the graphical intense FPS games top 5.
Hey i could use Halo:reach full res alpha buffer as a good excuse. Most games only use 1/4 or 1/6 res for the alpha buffer. I imaging dropping to half,quarter,sixth resolution will give them more performance to improve several more aspects of the graphics.
Boardwalk, Reflection, Countdown,Sword Base... They all look very I don't know how to say...unimpressive? They certainly don't look good after playing Crysis 2. Lighting is just incomparable.
Resistance 3 is a DAMN good looking game.
Far, far better than Reach and Crysis 2(on consoles).
What does that have anything to do with me disputing your claim that halo has never been a graphically standout series? I explained how it was on the OG Xbox and why that perception may have changed this Gen.
It looks better than those, but I'm putting it because of interiors. They are just very dull in Bungie engine.I agree with you about the majority of those, but Reflection? It's the best looking aspect of Halo Reach in general.
Fine. Recent Halo games haven't been known to push the bar graphically. Explains why people were surprised to see Halo as the cover.
So much blur.
So much blur.
Crysis 2 was so uneven graphically, I like consistency.
They tried to cram in too much. Just the beginning of C2 is something no other good looking game on consoles tries to do. When you open up the door and look at the trees and grass in front of you, those consoles immediately get on their knees, especially PS3 with lower bandwidth.lets nor forget the awful framerate. c2 on consoles was horrible.
I never like participating in these graphic discussions, anyway, but that was forcing me to ask. And I personally think Reflection looks like the best map in the series, easily. So it's weird to see it listed, yet alone be placed "below MW3" levels.It looks better than those, but I'm putting it because of interiors. They are just very dull in Bungie engine.
I never like participating in these graphic discussions, anyway, but that was forcing me to ask. And I personally think Reflection looks like the best map in the series, easily. So it's weird to see it listed, yet alone be placed "below MW3" levels.
360Which console is that running on?
Thats just bad design. I know whole bunch of people would pick KZ3 or C2 explosions over Reach any day of the week even though particles in Reach are full res. I think Frankie mentioned that they early made decisions on what to cut. Thats all there is, cut in one place to gain in another. Who makes better decisions, makes better looking game. And Bungie definitely don't have good "eye" for these decisions (Halo 3 HDR for example).
I dunno what they are, perhaps 1/2, 1/4. KZ games I know are much much lower.The particles aren't full res, they just have a good way of hiding the artifacts from low res alpha.
I dunno what they are, perhaps 1/2, 1/4. KZ games I know are much much lower.
We are forgetting the most important aspect of Crysis 2 -- that it was a terrible a game.
Hell no, it was the best fps of last year.
KZ2 used 1/4 res. KZ3 could go as low as 1/16.
Hell no, it was the best fps of last year.
Hell no, it was the best fps of last year.
I was wrong, its not below MW3 lvl, its below Blops level. And I'm not joking, Blops had good interior lighting, better than both of those games. They showed of their tech at last GDC.
360
I agree. Serious Sam 3 really was the best FPS of the year
Halo just has too many colors. Purple in an FPS? pft!
Halo just has too many colors. Purple in an FPS? pft!
Reach had like a quarter of a level with purple environments.Hey, it's this debate again.
Anyways, can't wait to get my hands on this issue. I hope my subscription hasn't expired yet.
This is amazing :0
F you, buddy!Halo just has too many colors. Purple in an FPS? pft!
Resistance 3 is a DAMN good looking game.
Far, far better than Reach and Crysis 2(on consoles).
No idea why they needed to sex up Cortana.
No idea why they needed to sex up Cortana.
She's looked that way since Halo 2.