Game Informer May 2012 Cover revealed: Halo 4

Its incredible how guys like GG/SM and ND can produce such good looking games on PS3 and Insomniac puts out games that look like crap. I wonder what happened to them this gen?
What? R3 looks fantastic along with the Ratchet and Clank games.

Anyways this does seem of topic.
 
The maps in Reach look great, aside from Forge which doesn't cast any shadows or have proper lighting. What maps in particular do you think look bad (non-Forge)?
Boardwalk, Reflection, Countdown,Sword Base... They all look very I don't know how to say...unimpressive? They certainly don't look good after playing Crysis 2. Lighting is just incomparable.
 
What? R3 looks fantastic along with the Ratchet and Clank games.

Anyways this does seem of topic.
Animations are janky, its borderline SD, its jagged and on top of that artstyle is some of the most generic I have seen. Insomniac dropped the ball hard this gen, no doubt about that.
 
Resistance 3 is a DAMN good looking game.

Far, far better than Reach and Crysis 2(on consoles).
Crysis 2 blows Resistance 3 out of the water easily. Not even a contest.

Says the person listing Resistance 3 as a game that is graphically more impressive.
You do know that resistance 3 has a resolution of 960x704 if im not mistaken.

You're probably right with Crysis 2(360),Killzone 3 and BF3 which i haven't played on console. But i know dice put a lot of efffort into the console with a exotic tiled deferred rendering engine.

So yeah Halo:Reach i my opinion deserve to be in the graphical intense FPS games top 5.
Hey i could use Halo:reach full res alpha buffer as a good excuse. Most games only use 1/4 or 1/6 res for the alpha buffer. I imaging dropping to half,quarter,sixth resolution will give them more performance to improve several more aspects of the graphics.
Thats just bad design. I know whole bunch of people would pick KZ3 or C2 explosions over Reach any day of the week even though particles in Reach are full res. I think Frankie mentioned that they early made decisions on what to cut. Thats all there is, cut in one place to gain in another. Who makes better decisions, makes better looking game. And Bungie definitely don't have good "eye" for these decisions (Halo 3 HDR for example).
 
Boardwalk, Reflection, Countdown,Sword Base... They all look very I don't know how to say...unimpressive? They certainly don't look good after playing Crysis 2. Lighting is just incomparable.

I agree with you about the majority of those, but Reflection? It's the best looking aspect of Halo Reach in general.
 
Resistance 3 is a DAMN good looking game.

Far, far better than Reach and Crysis 2(on consoles).

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No.

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What does that have anything to do with me disputing your claim that halo has never been a graphically standout series? I explained how it was on the OG Xbox and why that perception may have changed this Gen.

Fine. Recent Halo games haven't been known to push the bar graphically. Explains why people were surprised to see Halo as the cover.
 
I agree with you about the majority of those, but Reflection? It's the best looking aspect of Halo Reach in general.
It looks better than those, but I'm putting it because of interiors. They are just very dull in Bungie engine.

Fine. Recent Halo games haven't been known to push the bar graphically. Explains why people were surprised to see Halo as the cover.

I would say Bungie makes bad decision as far as visuals are concerned. I remember one topic on B3D forums where people where in "awe" of KZ3 textures on AI turns out Reach had higher resolution textures on AI, but people would never tell. Here is where artists play big role, and so does artstyle.
 
lets nor forget the awful framerate. c2 on consoles was horrible.
They tried to cram in too much. Just the beginning of C2 is something no other good looking game on consoles tries to do. When you open up the door and look at the trees and grass in front of you, those consoles immediately get on their knees, especially PS3 with lower bandwidth.
 
It looks better than those, but I'm putting it because of interiors. They are just very dull in Bungie engine.
I never like participating in these graphic discussions, anyway, but that was forcing me to ask. And I personally think Reflection looks like the best map in the series, easily. So it's weird to see it listed, yet alone be placed "below MW3" levels.
 
We are forgetting the most important aspect of Crysis 2 -- that it was a terrible a game. Well, I didn't expect it to be Halo, so I can't say I'm excited. If the screenshots really are impressive, I'll admit to it. But, until then, I expect to look like other Halo titles, which is to say wholly unimpressive.
 
I never like participating in these graphic discussions, anyway, but that was forcing me to ask. And I personally think Reflection looks like the best map in the series, easily. So it's weird to see it listed, yet alone be placed "below MW3" levels.

I was wrong, its not below MW3 lvl, its below Blops level. And I'm not joking, Blops had good interior lighting, better than both of those games. They showed of their tech at last GDC.

Which console is that running on?
360
 
Thats just bad design. I know whole bunch of people would pick KZ3 or C2 explosions over Reach any day of the week even though particles in Reach are full res. I think Frankie mentioned that they early made decisions on what to cut. Thats all there is, cut in one place to gain in another. Who makes better decisions, makes better looking game. And Bungie definitely don't have good "eye" for these decisions (Halo 3 HDR for example).

The particles aren't full res, they just have a good way of hiding the artifacts from low res alpha.
 
Im excited. Not the biggest Halo fan, but I've always enjoyed the series plenty. I'm looking forward to see if they make any big changes in the campaign.
 
PLayed Resistance 3 in 3D and really enjoyed it - need to go back , especially skulking around in basements peering out which i find awesome.

However, unless playing it not in 3D massively jumps the games look, it's nowhere near Crysis 2

Anyways, will be nice if Halo 4 does look awesome - the Halo games always looked good but not "blown away" good (Cartographer level on Xbox excluded!)
 
I was wrong, its not below MW3 lvl, its below Blops level. And I'm not joking, Blops had good interior lighting, better than both of those games. They showed of their tech at last GDC.


360

I've played plenty of BLOPS and I've played plenty of Reach. There's no way in hell Reflection is below anything that's in BLOPS. That's just fools talk.
 
Halo just has too many colors. Purple in an FPS? pft!

Which is why Resistance 3 was amazing. Just the way all that brown, yellow, and grey came together... mmmmmmm

To stay on topic a little bit: Uninterested for Halo 4. It's like the tenth season of a long running show as in there's no real rhyme or reason to it other than it just being there because it's popular.
 
Hey, it's this debate again.

Anyways, can't wait to get my hands on this issue. I hope my subscription hasn't expired yet.
 
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